本文整理汇总了Python中man.motion.SweetMoves.getMoveTime方法的典型用法代码示例。如果您正苦于以下问题:Python SweetMoves.getMoveTime方法的具体用法?Python SweetMoves.getMoveTime怎么用?Python SweetMoves.getMoveTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类man.motion.SweetMoves
的用法示例。
在下文中一共展示了SweetMoves.getMoveTime方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: squat
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def squat(player):
if player.firstFrame():
player.isChasing = False
player.executeMove(SweetMoves.INITIAL_POS)
player.squatting = True
if DEBUG:
player.executeMove(SweetMoves.SAVE_CENTER_DEBUG)
else:
player.executeMove(SweetMoves.GOALIE_SQUAT)
if (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT) +
SweetMoves.getMoveTime(SweetMoves.INITIAL_POS)):
return player.goLater('squatted')
return player.stay()
示例2: getKickInfo
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def getKickInfo(player):
"""
Decides which kick to use
"""
player.inKickingState = True
if player.firstFrame():
player.brain.tracker.stopHeadMoves()
player.kickScan()
player.kickDecider = KickDecider(player)
# If scanning, then collect data
if (player.stateTime < SweetMoves.getMoveTime(HeadMoves.KICK_SCAN)):
player.kickDecider.collectData(player.brain)
return player.stay()
# Done scanning time to act
player.brain.tracker.trackBall()
player.kickDecider.calculate()
if not player.brain.ball.on:
if player.brain.ball.framesOff < 100: # HACK, should be constant
return player.stay()
else :
player.inKickingState = False
return player.goLater('scanFindBall')
return player.goNow('decideKick')
示例3: gamePenalized
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def gamePenalized(player):
if player.firstFrame():
player.isChasing = False
player.inKickingState = False
player.justKicked = False
if player.squatting:
player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
player.squatting = False
else:
player.stopWalking()
player.penalizeHeads()
if (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
player.stopWalking()
return player.stay()
示例4: kickBallExecute
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def kickBallExecute(player):
if player.firstFrame():
player.brain.CoA.setRobotGait(player.brain.motion)
player.brain.tracker.trackBall()
player.executeMove(player.chosenKick)
if not player.penaltyMadeFirstKick:
player.penaltyMadeFirstKick = True
elif not player.penaltyMadeSecondKick:
player.penaltyMadeSecondKick = True
if not player.brain.ball.on and \
player.brain.ball.framesOff > constants.LOOK_POST_KICK_FRAMES_OFF:
player.lookPostKick()
if player.stateTime >= SweetMoves.getMoveTime(player.chosenKick):
return player.goLater('afterKick')
return player.stay()
示例5: chasePrepare
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def chasePrepare(player):
if player.firstFrame():
player.brain.tracker.trackBall()
player.isChasing = False
if player.squatting:
if DEBUG:
pass
else:
player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
else:
player.isChasing = True
return player.goNow('chase')
elif (player.stateTime >=
SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
player.isChasing = True
player.squatting = False
return player.goNow('chase')
return player.stay()
示例6: kickAtPosition
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def kickAtPosition(player):
"""
Method to simply kick while standing in position
Used for a very simple goalie behavior
"""
if player.firstFrame():
player.brain.tracker.trackBall()
player.executeStiffness(StiffnessModes.LEFT_FAR_KICK_STIFFNESS)
if player.counter == 2:
player.executeMove(SweetMoves.LEFT_FAR_KICK)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.LEFT_FAR_KICK):
player.standup()
if player.brain.nav.isStopped():
player.brain.CoA.setRobotGait(player.brain.motion)
player.currentGait = ChaseBallConstants.FAST_GAIT
return player.goLater('atPosition')
return player.stay()
示例7: scanFindBall
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def scanFindBall(player):
'''
State to move the head to find the ball. If we find the ball, we
move to align on it. If we don't find it, we spin to keep looking
'''
if player.firstFrame() or player.brain.ball.framesOff > FRAMES_OFF_THRESH:
player.printf("First frame or havent seen the ball in abit")
player.brain.tracker.switchTo('scanBall')
player.stopWalking()
if player.brain.ball.on:
player.brain.tracker.trackBall()
player.printf("ball.frames on" +str(player.brain.ball.framesOn) +
" dist:" + str(player.brain.ball.dist))
if player.brain.ball.framesOn > FRAMES_ON_THRESH:
return player.goNow('rotAlignOnBall')
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SCAN_BALL):
return player.goNow('spinFindBall')
return player.stay()
示例8: standFromFront
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def standFromFront(guard):
if guard.firstFrame():
guard.brain.player.executeMove(SweetMoves.STAND_UP_FRONT)
guard.standupMoveTime = SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)
return guard.goLater('standing')
示例9: getTimeRemainingEst
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def getTimeRemainingEst(self):
if (self.currentState == "notFallen" or
self.currentState == "doneStanding"):
return 0
else:
return SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)
示例10: saveCenter
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveCenter(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_SQUAT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT):
return player.goLater("holdCenterSave")
return player.stay()
示例11: saveLeft
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveLeft(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_DIVE_LEFT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_LEFT):
return player.goLater("holdLeftSave")
return player.stay()
示例12: shouldSpinFindBall
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def shouldSpinFindBall(player):
"""
Should spin if we already tried scanning
"""
return (player.stateTime >=
SweetMoves.getMoveTime(HeadMoves.HIGH_SCAN_BALL))
示例13: saveLeft
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveLeft(player):
if player.firstFrame():
player.executeMove(SweetMoves.SAVE_LEFT_DEBUG)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_LEFT_DEBUG):
return player.goLater('holdLeftSave')
return player.stay()
示例14: saveRight
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveRight(player):
if player.firstFrame():
player.executeMove(SweetMoves.GOALIE_DIVE_RIGHT)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_RIGHT):
return player.goLater('holdRightSave')
return player.stay()
示例15: saveRight
# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveRight(player):
if player.firstFrame():
player.executeMove(SweetMoves.SAVE_RIGHT_DEBUG)
if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_RIGHT_DEBUG):
return player.goLater("holdRightSave")
return player.stay()