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Python SweetMoves.getMoveTime方法代码示例

本文整理汇总了Python中man.motion.SweetMoves.getMoveTime方法的典型用法代码示例。如果您正苦于以下问题:Python SweetMoves.getMoveTime方法的具体用法?Python SweetMoves.getMoveTime怎么用?Python SweetMoves.getMoveTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在man.motion.SweetMoves的用法示例。


在下文中一共展示了SweetMoves.getMoveTime方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: squat

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def squat(player):
    if player.firstFrame():
        player.isChasing = False
        player.executeMove(SweetMoves.INITIAL_POS)
        player.squatting = True
        if DEBUG:
            player.executeMove(SweetMoves.SAVE_CENTER_DEBUG)
        else:
            player.executeMove(SweetMoves.GOALIE_SQUAT)
    if (player.stateTime >=
        SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT) +
        SweetMoves.getMoveTime(SweetMoves.INITIAL_POS)):
        return player.goLater('squatted')
    return player.stay()
开发者ID:iris-xx,项目名称:nao-man,代码行数:16,代码来源:SquatPositionStates.py

示例2: getKickInfo

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def getKickInfo(player):
    """
    Decides which kick to use
    """
    player.inKickingState = True

    if player.firstFrame():
        player.brain.tracker.stopHeadMoves()
        player.kickScan()

        player.kickDecider = KickDecider(player)

    # If scanning, then collect data
    if (player.stateTime < SweetMoves.getMoveTime(HeadMoves.KICK_SCAN)):
        player.kickDecider.collectData(player.brain)
        return player.stay()

    # Done scanning time to act
    player.brain.tracker.trackBall()
    player.kickDecider.calculate()

    if not player.brain.ball.on:
        if player.brain.ball.framesOff < 100: # HACK, should be constant
            return player.stay()
        else :
            player.inKickingState = False
            return player.goLater('scanFindBall')

    return player.goNow('decideKick')
开发者ID:Zakat,项目名称:nao-man,代码行数:31,代码来源:KickingStates.py

示例3: gamePenalized

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def gamePenalized(player):
    if player.firstFrame():
        player.isChasing = False
        player.inKickingState = False
        player.justKicked = False
        if player.squatting:
            player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
            player.squatting = False
        else:
            player.stopWalking()
        player.penalizeHeads()

    if (player.stateTime >=
        SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
        player.stopWalking()

    return player.stay()
开发者ID:iris-xx,项目名称:nao-man,代码行数:19,代码来源:BrunswickStates.py

示例4: kickBallExecute

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def kickBallExecute(player):
    if player.firstFrame():
        player.brain.CoA.setRobotGait(player.brain.motion)
        player.brain.tracker.trackBall()
        player.executeMove(player.chosenKick)

        if not player.penaltyMadeFirstKick:
            player.penaltyMadeFirstKick = True
        elif not player.penaltyMadeSecondKick:
            player.penaltyMadeSecondKick = True

    if not player.brain.ball.on and \
            player.brain.ball.framesOff > constants.LOOK_POST_KICK_FRAMES_OFF:
        player.lookPostKick()

    if player.stateTime >= SweetMoves.getMoveTime(player.chosenKick):
        return player.goLater('afterKick')

    return player.stay()
开发者ID:Zakat,项目名称:nao-man,代码行数:21,代码来源:KickingStates.py

示例5: chasePrepare

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def chasePrepare(player):
    if player.firstFrame():
        player.brain.tracker.trackBall()
        player.isChasing = False

        if player.squatting:
            if DEBUG:
                pass
            else:
                player.executeMove(SweetMoves.GOALIE_SQUAT_STAND_UP)
        else:
            player.isChasing = True
            return player.goNow('chase')
    elif (player.stateTime >=
        SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT_STAND_UP)):
        player.isChasing = True
        player.squatting = False
        return player.goNow('chase')

    return player.stay()
开发者ID:iris-xx,项目名称:nao-man,代码行数:22,代码来源:SquatPositionStates.py

示例6: kickAtPosition

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def kickAtPosition(player):
    """
    Method to simply kick while standing in position
    Used for a very simple goalie behavior
    """
    if player.firstFrame():
        player.brain.tracker.trackBall()
        player.executeStiffness(StiffnessModes.LEFT_FAR_KICK_STIFFNESS)
    if player.counter == 2:
        player.executeMove(SweetMoves.LEFT_FAR_KICK)

    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.LEFT_FAR_KICK):
        player.standup()

        if player.brain.nav.isStopped():
            player.brain.CoA.setRobotGait(player.brain.motion)
            player.currentGait = ChaseBallConstants.FAST_GAIT
            return player.goLater('atPosition')

    return player.stay()
开发者ID:Zakat,项目名称:nao-man,代码行数:22,代码来源:KickingStates.py

示例7: scanFindBall

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def scanFindBall(player):
    '''
    State to move the head to find the ball. If we find the ball, we
    move to align on it. If we don't find it, we spin to keep looking
    '''
    if player.firstFrame() or  player.brain.ball.framesOff > FRAMES_OFF_THRESH:
        player.printf("First frame or havent seen the ball in abit")
        player.brain.tracker.switchTo('scanBall')
        player.stopWalking()
    if player.brain.ball.on:
        player.brain.tracker.trackBall()

    player.printf("ball.frames on" +str(player.brain.ball.framesOn) +
                  " dist:" + str(player.brain.ball.dist))

    if player.brain.ball.framesOn > FRAMES_ON_THRESH:
        return player.goNow('rotAlignOnBall')

    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SCAN_BALL):
        return player.goNow('spinFindBall')
    return player.stay()
开发者ID:burst,项目名称:nao-man,代码行数:23,代码来源:ChaseBallStates.py

示例8: standFromFront

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def standFromFront(guard):
    if guard.firstFrame():
        guard.brain.player.executeMove(SweetMoves.STAND_UP_FRONT)
        guard.standupMoveTime = SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)

    return guard.goLater('standing')
开发者ID:hchapman,项目名称:nao-man,代码行数:8,代码来源:FallStates.py

示例9: getTimeRemainingEst

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
 def getTimeRemainingEst(self):
     if (self.currentState == "notFallen" or
         self.currentState == "doneStanding"):
         return 0
     else:
         return SweetMoves.getMoveTime(SweetMoves.STAND_UP_FRONT)
开发者ID:bbellon,项目名称:nbites,代码行数:8,代码来源:FallController.py

示例10: saveCenter

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveCenter(player):
    if player.firstFrame():
        player.executeMove(SweetMoves.GOALIE_SQUAT)
    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_SQUAT):
        return player.goLater("holdCenterSave")
    return player.stay()
开发者ID:nerkis,项目名称:nbites,代码行数:8,代码来源:GoalieSaveStates.py

示例11: saveLeft

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveLeft(player):
    if player.firstFrame():
        player.executeMove(SweetMoves.GOALIE_DIVE_LEFT)
    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_LEFT):
        return player.goLater("holdLeftSave")
    return player.stay()
开发者ID:nerkis,项目名称:nbites,代码行数:8,代码来源:GoalieSaveStates.py

示例12: shouldSpinFindBall

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def shouldSpinFindBall(player):
    """
    Should spin if we already tried scanning
    """
    return (player.stateTime >=
            SweetMoves.getMoveTime(HeadMoves.HIGH_SCAN_BALL))
开发者ID:Rkfire,项目名称:nbites,代码行数:8,代码来源:ChaseBallTransitions.py

示例13: saveLeft

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveLeft(player):
    if player.firstFrame():
        player.executeMove(SweetMoves.SAVE_LEFT_DEBUG)
    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_LEFT_DEBUG):
        return player.goLater('holdLeftSave')
    return player.stay()
开发者ID:Zakat,项目名称:nao-man,代码行数:8,代码来源:GoalieSaveStates.py

示例14: saveRight

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveRight(player):
    if player.firstFrame():
        player.executeMove(SweetMoves.GOALIE_DIVE_RIGHT)
    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.GOALIE_DIVE_RIGHT):
        return player.goLater('holdRightSave')
    return player.stay()
开发者ID:gnmerritt,项目名称:nbites,代码行数:8,代码来源:GoalieSaveStates.py

示例15: saveRight

# 需要导入模块: from man.motion import SweetMoves [as 别名]
# 或者: from man.motion.SweetMoves import getMoveTime [as 别名]
def saveRight(player):
    if player.firstFrame():
        player.executeMove(SweetMoves.SAVE_RIGHT_DEBUG)
    if player.stateTime >= SweetMoves.getMoveTime(SweetMoves.SAVE_RIGHT_DEBUG):
        return player.goLater("holdRightSave")
    return player.stay()
开发者ID:nglennon,项目名称:nbites,代码行数:8,代码来源:GoalieSaveStates.py


注:本文中的man.motion.SweetMoves.getMoveTime方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。