本文整理汇总了Python中main.Main.images方法的典型用法代码示例。如果您正苦于以下问题:Python Main.images方法的具体用法?Python Main.images怎么用?Python Main.images使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类main.Main
的用法示例。
在下文中一共展示了Main.images方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Create_Main
# 需要导入模块: from main import Main [as 别名]
# 或者: from main.Main import images [as 别名]
def Create_Main():
root = Tk()
root.geometry("1280x700")
root.resizable(0, 0) # Code to ensure that the window did not resize.
root.title("Main") # Set Main Title.
font = ("Forte", 12)
bkg = PhotoImage(file="Imgs/background2.gif")
bkg_lbl = Label(root, image=bkg)
bkg_lbl.place(x=0, y=0, relwidth=1, relheight=1)
lbl_1 = Label(root, text="Player 1", font=font, bg="White", fg="gray")
lbl_1.place(x=180, y=130)
lbl_1 = Label(root, text="Player 2", font=font, bg="White", fg="gray")
lbl_1.place(x=950, y=130)
# --------------------------- Barras de Estado ------------------------
Bar_Turno = StatusBar(root)
Bar_Turno.set("Turno: %s", "Jugador 1")
Bar_Turno.pack(padx=30, pady=65)
Bar_Tiros_Player1 = StatusBar(root)
Bar_Tiros_Player2 = StatusBar(root)
Bar_Tiros_Player1.place(x=265, y=130)
Bar_Tiros_Player2.place(x=1040, y=130)
Bar_Tiros_Acert_Play1 = StatusBar(root)
Bar_Tiros_Acert_Play2 = StatusBar(root)
Bar_Tiros_Acert_Play1.place(x=365, y=130)
Bar_Tiros_Acert_Play2.place(x=1145, y=130)
Bar_Tiros_Player1.set("Tiros Totales: %s", "0")
Bar_Tiros_Player2.set("Tiros Totales: %s", "0")
Bar_Tiros_Acert_Play1.set("Tiros Acertados: %s", "0")
Bar_Tiros_Acert_Play2.set("Tiros Acertados: %s", "0")
frm_2 = Frame(root, width=520, height=520, bd=-2, bg="gray")
frm_1 = Frame(root, width=520, height=520, bd=-2, bg="gray")
frm_1.pack(side=LEFT)
#frm_1.pack_propagate(0)
frm_2.pack(side=RIGHT)
def dialog_cons(n, msg):
"""
:rtype : object
"""
widg = Dialog(root, n)
root.wait_window(widg.top)
while widg.result == "":
if msg != None:
messagebox.showinfo("Warning!", msg)
else:
messagebox.showinfo("Warning!", "Please insert the name for the %s Player!" % n)
widg = Dialog(root, n)
root.wait_window(widg.top)
return widg.result
OneTwoPlayer = messagebox.askyesno("Player or PC", "Do you want to play with other human? (No = PC)")
if OneTwoPlayer == 1:
player1 = dialog_cons(1, None)
player2 = dialog_cons(2, None)
print(player1, player2) # Testing Lines
else:
player1 = dialog_cons(1, None)
player2 = "Computer"
print(player1, player2) # Testing Lines
try:
ships = int(dialog_cons("Ships", "Please Quantity of ships for the Game!"))
except ValueError:
messagebox.showinfo("Warning!", "La variable debe ser numero")
ships = int(dialog_cons("Ships", "Please Quantity of ships for the Game!"))
print(ships) # Testing Lines
try:
xy = int(dialog_cons("Quantity of matrix: (Ej: nxn, insert n)", "Please insert the size for Game's matrix!"))
except ValueError:
messagebox.showinfo("Warning!", "La variable debe ser numero!")
xy = int(dialog_cons("Ships", "Please Quantity of ships for the Game!"))
print(xy) # Testing Lines
game = Main(player1, player2, xy, xy, ships)
game.imprimir
game.imprimir2
game.images(frm_1, game.matrix_shoots_player_1, game.matrix_player_1)
game.images(frm_2, game.matrix_shoots_comp_player_2, game.matrix_comp_player_2)
#.........这里部分代码省略.........