本文整理汇总了Python中lutris.gui.widgets.DownloadProgressBox.start方法的典型用法代码示例。如果您正苦于以下问题:Python DownloadProgressBox.start方法的具体用法?Python DownloadProgressBox.start怎么用?Python DownloadProgressBox.start使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类lutris.gui.widgets.DownloadProgressBox
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在下文中一共展示了DownloadProgressBox.start方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: DownloadDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class DownloadDialog(Gtk.Dialog):
""" Dialog showing a download in progress. """
def __init__(self, url, dest):
super(DownloadDialog, self).__init__("Downloading file")
self.set_size_request(560, 100)
params = {'url': url, 'dest': dest}
self.download_progress_box = DownloadProgressBox(params)
self.download_progress_box.connect('complete',
self.download_complete)
self.download_progress_box.connect('cancelrequested',
self.download_cancelled)
label = Gtk.Label(label='Downloading %s' % url)
label.set_selectable(True)
label.set_padding(0, 0)
label.set_alignment(0.0, 1.0)
self.vbox.pack_start(label, True, True, 0)
self.vbox.pack_start(self.download_progress_box, True, False, 0)
self.show_all()
self.download_progress_box.start()
def download_complete(self, _widget, _data):
self.destroy()
def download_cancelled(self, _widget, data):
self.destroy()
示例2: DownloadDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class DownloadDialog(Gtk.Dialog):
"""Dialog showing a download in progress."""
def __init__(self, url=None, dest=None, title=None, label=None,
downloader=None):
Gtk.Dialog.__init__(self, title or "Downloading file")
self.set_size_request(485, 104)
self.set_border_width(12)
params = {'url': url,
'dest': dest,
'title': label or "Downloading %s" % url}
self.download_box = DownloadProgressBox(params, downloader=downloader)
self.download_box.connect('complete', self.download_complete)
self.download_box.connect('cancel', self.download_cancelled)
self.connect('response', self.on_response)
self.get_content_area().add(self.download_box)
self.show_all()
self.download_box.start()
def download_complete(self, _widget, _data):
self.response(Gtk.ResponseType.OK)
self.destroy()
def download_cancelled(self, _widget, data):
self.response(Gtk.ResponseType.CANCEL)
self.destroy()
def on_response(self, dialog, response):
if response == Gtk.ResponseType.DELETE_EVENT:
self.download_box.downloader.cancel()
self.destroy()
示例3: DownloadDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class DownloadDialog(Gtk.Dialog):
""" Dialog showing a download in progress. """
def __init__(self, url, dest):
super(DownloadDialog, self).__init__("Downloading file")
self.set_size_request(485, 104)
self.set_border_width(12)
params = {'url': url, 'dest': dest, 'title': 'Downloading %s' % url}
self.download_progress_box = DownloadProgressBox(params)
self.download_progress_box.connect('complete',
self.download_complete)
self.download_progress_box.connect('cancelrequested',
self.download_cancelled)
self.vbox.pack_start(self.download_progress_box, True, False, 0)
self.show_all()
self.download_progress_box.start()
def download_complete(self, _widget, _data):
self.destroy()
def download_cancelled(self, _widget, data):
self.destroy()
示例4: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
""" Gtk Dialog used during the install process """
game_dir = None
download_progress = None
def __init__(self, game_ref, parent=None):
Gtk.Window.__init__(self)
self.parent = parent
self.game_ref = game_ref
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect('destroy', self.on_destroy)
# Interpreter
self.interpreter = ScriptInterpreter(game_ref, self)
if not self.interpreter.script:
return
# GUI Setup
# Title label
title_label = Gtk.Label()
game_name = self.interpreter.game_name
title_label.set_markup("<b>Installing {}</b>".format(game_name))
self.vbox.pack_start(title_label, False, False, 20)
self.status_label = Gtk.Label()
self.status_label.set_max_width_chars(80)
self.status_label.set_property('wrap', True)
self.status_label.set_selectable(True)
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
self.location_entry = None
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Buttons
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.vbox.pack_start(action_buttons_alignment, False, True, 20)
self.install_button = Gtk.Button(label='Install')
self.install_button.connect('clicked', self.on_install_clicked)
self.action_buttons.add(self.install_button)
self.continue_button = Gtk.Button(label='Continue')
self.continue_button.set_margin_left(20)
self.continue_button.connect('clicked', self.on_file_selected)
self.action_buttons.add(self.continue_button)
self.play_button = Gtk.Button(label="Launch game")
self.play_button.set_margin_left(20)
self.play_button.connect('clicked', self.launch_game)
self.action_buttons.add(self.play_button)
self.close_button = Gtk.Button(label="Close")
self.close_button.set_margin_left(20)
self.close_button.connect('clicked', self.close)
self.action_buttons.add(self.close_button)
# Target chooser
if not self.interpreter.requires and self.interpreter.files:
self.set_message("Select installation directory")
default_path = self.interpreter.default_target
self.set_location_entry(self.on_target_changed, 'folder',
default_path)
self.non_empty_label = Gtk.Label()
self.non_empty_label.set_markup(
"<b>Warning!</b> The selected path "
"contains files, installation might not work property."
)
self.widget_box.pack_start(self.non_empty_label, False, False, 10)
else:
self.set_message("Click install to continue")
self.show_all()
self.continue_button.hide()
self.close_button.hide()
self.play_button.hide()
self.show_non_empty_warning()
def on_destroy(self, widget):
self.interpreter.cleanup()
if self.parent:
self.destroy()
#.........这里部分代码省略.........
示例5: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
""" Gtk Dialog used during the install process """
game_dir = None
download_progress = None
def __init__(self, game_ref, parent=None):
Gtk.Window.__init__(self)
self.interpreter = None
self.selected_directory = None # Latest directory chosen by user
self.parent = parent
self.game_ref = game_ref
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect('destroy', self.on_destroy)
# GUI Setup
# Title label
self.title_label = Gtk.Label()
self.vbox.pack_start(self.title_label, False, False, 20)
self.status_label = Gtk.Label()
self.status_label.set_max_width_chars(80)
self.status_label.set_property('wrap', True)
self.status_label.set_selectable(True)
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
self.location_entry = None
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Buttons
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.vbox.pack_start(action_buttons_alignment, False, True, 20)
self.install_button = Gtk.Button(label='Install')
self.install_button.connect('clicked', self.on_install_clicked)
self.action_buttons.add(self.install_button)
self.continue_button = Gtk.Button(label='Continue')
self.continue_button.set_margin_left(20)
self.continue_handler = None
self.action_buttons.add(self.continue_button)
self.play_button = Gtk.Button(label="Launch game")
self.play_button.set_margin_left(20)
self.play_button.connect('clicked', self.launch_game)
self.action_buttons.add(self.play_button)
self.close_button = Gtk.Button(label="Close")
self.close_button.set_margin_left(20)
self.close_button.connect('clicked', self.close)
self.action_buttons.add(self.close_button)
if os.path.isfile(game_ref):
# local script
logger.debug("Opening script: %s", game_ref)
self.scripts = yaml.safe_load(open(game_ref, 'r').read())
else:
self.scripts = installer.fetch_script(self, game_ref)
if not self.scripts:
self.destroy()
return
if not isinstance(self.scripts, list):
self.scripts = [self.scripts]
self.show_all()
self.close_button.hide()
self.play_button.hide()
self.install_button.hide()
self.choose_installer()
def launch_install(self, script_index):
script = self.scripts[script_index]
self.interpreter = installer.ScriptInterpreter(script, self)
game_name = self.interpreter.game_name.replace('&', '&')
self.title_label.set_markup("<b>Installing {}</b>".format(game_name))
self.continue_install()
def continue_install(self):
# Target chooser
if not self.interpreter.requires and self.interpreter.files:
self.set_message("Select installation directory")
#.........这里部分代码省略.........
示例6: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
"""GUI for the install process."""
game_dir = None
download_progress = None
def __init__(self, game_slug=None, installer_file=None, revision=None, parent=None):
Gtk.Window.__init__(self)
self.set_default_icon_name('lutris')
self.interpreter = None
self.selected_directory = None # Latest directory chosen by user
self.parent = parent
self.game_slug = game_slug
self.installer_file = installer_file
self.revision = revision
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect('destroy', self.on_destroy)
# GUI Setup
# Title label
self.title_label = Gtk.Label()
self.vbox.pack_start(self.title_label, False, False, 20)
self.status_label = Gtk.Label()
self.status_label.set_max_width_chars(80)
self.status_label.set_property('wrap', True)
self.status_label.set_selectable(True)
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
self.location_entry = None
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Buttons
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.vbox.pack_start(action_buttons_alignment, False, True, 20)
self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel")
self.cancel_button.set_tooltip_text("Abort and revert the "
"installation")
self.cancel_button.connect('clicked', self.on_cancel_clicked)
self.action_buttons.add(self.cancel_button)
self.eject_button = self.add_button("_Eject", self.on_eject_clicked)
self.install_button = self.add_button("_Install", self.on_install_clicked)
self.continue_button = self.add_button("_Continue")
self.play_button = self.add_button("_Launch game", self.launch_game)
self.close_button = self.add_button("_Close", self.close)
self.continue_handler = None
self.get_scripts()
# l33t haxx to make Window.present() actually work.
self.set_keep_above(True)
self.present()
self.set_keep_above(False)
self.present()
def add_button(self, label, handler=None):
button = Gtk.Button.new_with_mnemonic(label)
button.set_margin_left(20)
if handler:
button.connect('clicked', handler)
self.action_buttons.add(button)
return button
# ---------------------------
# "Get installer" stage
# ---------------------------
def get_scripts(self):
if system.path_exists(self.installer_file):
# local script
logger.debug("Opening script: %s", self.installer_file)
scripts = yaml.safe_load(open(self.installer_file, 'r').read())
self.on_scripts_obtained(scripts)
else:
jobs.AsyncCall(interpreter.fetch_script, self.on_scripts_obtained,
self.game_slug, self.revision)
def on_scripts_obtained(self, scripts, _error=None):
#.........这里部分代码省略.........
示例7: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
"""GUI for the install process."""
game_dir = None
download_progress = None
def __init__(self, game_ref, parent=None):
Gtk.Window.__init__(self)
self.interpreter = None
self.selected_directory = None # Latest directory chosen by user
self.parent = parent
self.game_ref = game_ref
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect("destroy", self.on_destroy)
# GUI Setup
# Title label
self.title_label = Gtk.Label()
self.vbox.pack_start(self.title_label, False, False, 20)
self.status_label = Gtk.Label()
self.status_label.set_max_width_chars(80)
self.status_label.set_property("wrap", True)
self.status_label.set_selectable(True)
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
self.location_entry = None
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Buttons
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.vbox.pack_start(action_buttons_alignment, False, True, 20)
self.cancel_button = Gtk.Button.new_with_mnemonic("C_ancel")
self.cancel_button.set_tooltip_text("Abort and revert the " "installation")
self.cancel_button.connect("clicked", self.on_cancel_clicked)
self.action_buttons.add(self.cancel_button)
self.install_button = Gtk.Button.new_with_mnemonic("_Install")
self.install_button.set_margin_left(20)
self.install_button.connect("clicked", self.on_install_clicked)
self.action_buttons.add(self.install_button)
self.continue_button = Gtk.Button.new_with_mnemonic("_Continue")
self.continue_button.set_margin_left(20)
self.continue_handler = None
self.action_buttons.add(self.continue_button)
self.play_button = Gtk.Button.new_with_mnemonic("_Launch game")
self.play_button.set_margin_left(20)
self.play_button.connect("clicked", self.launch_game)
self.action_buttons.add(self.play_button)
self.close_button = Gtk.Button.new_with_mnemonic("_Close")
self.close_button.set_margin_left(20)
self.close_button.connect("clicked", self.close)
self.action_buttons.add(self.close_button)
self.get_scripts()
# ---------------------------
# "Get installer" stage
# ---------------------------
def get_scripts(self):
if os.path.isfile(self.game_ref):
# local script
logger.debug("Opening script: %s", self.game_ref)
scripts = yaml.safe_load(open(self.game_ref, "r").read())
self.on_scripts_obtained(scripts)
else:
jobs.AsyncCall(interpreter.fetch_script, self.on_scripts_obtained, self.game_ref)
def on_scripts_obtained(self, scripts, _error=None):
if self.parent:
display.set_cursor("default", self.parent.window.get_window())
if not scripts:
self.destroy()
self.run_no_installer_dialog()
return
#.........这里部分代码省略.........
示例8: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
""" Gtk Dialog used during the install process """
game_dir = None
download_progress = None
# # Fetch assets
# banner_url = settings.INSTALLER_URL + '%s.jpg' % self.game_slug
# banner_dest = join(settings.DATA_DIR, "banners/%s.jpg" % self.game_slug)
# http.download_asset(banner_url, banner_dest, True)
# icon_url = settings.INSTALLER_URL + 'icon/%s.jpg' % self.game_slug
# icon_dest = join(settings.DATA_DIR, "icons/%s.png" % self.game_slug)
# http.download_asset(icon_url, icon_dest, True)
def __init__(self, game_ref, parent=None):
Gtk.Window.__init__(self)
self.parent = parent
self.game_ref = game_ref
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect('destroy', self.on_destroy)
# Interpreter
self.interpreter = ScriptInterpreter(game_ref, self)
## GUI Setup
# Title label
title_label = Gtk.Label()
game_name = self.interpreter.game_name
title_label.set_markup("<b>Installing {}</b>".format(game_name))
self.vbox.pack_start(title_label, False, False, 20)
self.status_label = Gtk.Label()
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Install button
self.install_button = Gtk.Button('Install')
self.install_button.connect('clicked', self.on_install_clicked)
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.action_buttons.add(self.install_button)
self.vbox.pack_start(action_buttons_alignment, False, False, 25)
# Target chooser
if not self.interpreter.requires and self.interpreter.files:
# Top label
label = Gtk.Label()
label.set_markup('<b>Select installation directory:</b>')
label.set_alignment(0, 0)
self.widget_box.pack_start(label, False, False, 10)
default_path = self.interpreter.default_target
location_entry = FileChooserEntry(default=default_path)
location_entry.entry.connect('changed', self.on_target_changed)
self.widget_box.pack_start(location_entry, False, False, 0)
else:
label = Gtk.Label("Click install to continue")
self.show_all()
def on_destroy(self, widget):
if self.parent:
self.destroy()
else:
Gtk.main_quit()
def on_target_changed(self, text_entry):
""" Sets the installation target for the game """
self.interpreter.target_path = text_entry.get_text()
def on_install_clicked(self, button):
button.set_sensitive(False)
self.interpreter.iter_game_files()
def ask_user_for_file(self, message=None):
dlg = FileDialog(message)
filename = getattr(dlg, 'filename', '')
return filename
def clean_widgets(self):
for child_widget in self.widget_box.get_children():
child_widget.destroy()
#.........这里部分代码省略.........
示例9: InstallerDialog
# 需要导入模块: from lutris.gui.widgets import DownloadProgressBox [as 别名]
# 或者: from lutris.gui.widgets.DownloadProgressBox import start [as 别名]
class InstallerDialog(Gtk.Window):
""" Gtk Dialog used during the install process """
game_dir = None
download_progress = None
def __init__(self, game_ref, parent=None):
Gtk.Window.__init__(self)
self.interpreter = None
self.selected_directory = None # Latest directory chosen by user
self.parent = parent
self.game_ref = game_ref
# Dialog properties
self.set_size_request(600, 480)
self.set_default_size(600, 480)
self.set_position(Gtk.WindowPosition.CENTER)
self.set_resizable(False)
self.vbox = Gtk.VBox()
self.add(self.vbox)
# Default signals
self.connect('destroy', self.on_destroy)
# GUI Setup
# Title label
self.title_label = Gtk.Label()
self.vbox.pack_start(self.title_label, False, False, 20)
self.status_label = Gtk.Label()
self.status_label.set_max_width_chars(80)
self.status_label.set_property('wrap', True)
self.status_label.set_selectable(True)
self.vbox.pack_start(self.status_label, False, False, 15)
# Main widget box
self.widget_box = Gtk.VBox()
self.widget_box.set_margin_right(25)
self.widget_box.set_margin_left(25)
self.vbox.pack_start(self.widget_box, True, True, 15)
self.location_entry = None
# Separator
self.vbox.pack_start(Gtk.HSeparator(), False, False, 0)
# Buttons
action_buttons_alignment = Gtk.Alignment.new(0.95, 0, 0.15, 0)
self.action_buttons = Gtk.HBox()
action_buttons_alignment.add(self.action_buttons)
self.vbox.pack_start(action_buttons_alignment, False, True, 20)
self.install_button = Gtk.Button(label='Install')
self.install_button.connect('clicked', self.on_install_clicked)
self.action_buttons.add(self.install_button)
self.continue_button = Gtk.Button(label='Continue')
self.continue_button.set_margin_left(20)
self.continue_handler = None
self.action_buttons.add(self.continue_button)
self.play_button = Gtk.Button(label="Launch game")
self.play_button.set_margin_left(20)
self.play_button.connect('clicked', self.launch_game)
self.action_buttons.add(self.play_button)
self.close_button = Gtk.Button(label="Close")
self.close_button.set_margin_left(20)
self.close_button.connect('clicked', self.close)
self.action_buttons.add(self.close_button)
if os.path.exists(game_ref):
# local script
logger.debug("Opening script: %s", game_ref)
self.scripts = yaml.safe_load(open(game_ref, 'r').read())
else:
self.scripts = fetch_script(self, game_ref)
if not self.scripts:
return
self.show_all()
self.close_button.hide()
self.play_button.hide()
self.install_button.hide()
self.choose_installer()
def launch_install(self, script_index):
script = self.scripts[script_index]
self.interpreter = ScriptInterpreter(script, self)
game_name = self.interpreter.game_name.replace('&', '&')
self.title_label.set_markup("<b>Installing {}</b>".format(game_name))
# CDrom check
if self.interpreter.requires_disc:
self.insert_disc()
else:
self.continue_install()
def insert_disc(self):
#.........这里部分代码省略.........