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Python NextPopover.is_visible方法代码示例

本文整理汇总了Python中lollypop.pop_next.NextPopover.is_visible方法的典型用法代码示例。如果您正苦于以下问题:Python NextPopover.is_visible方法的具体用法?Python NextPopover.is_visible怎么用?Python NextPopover.is_visible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在lollypop.pop_next.NextPopover的用法示例。


在下文中一共展示了NextPopover.is_visible方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ToolbarEnd

# 需要导入模块: from lollypop.pop_next import NextPopover [as 别名]
# 或者: from lollypop.pop_next.NextPopover import is_visible [as 别名]
class ToolbarEnd(Gtk.Bin):
    """
        Toolbar end
    """

    def __init__(self, app):
        """
            Init toolbar
            @param app as Gtk.Application
        """
        Gtk.Bin.__init__(self)
        self.connect('show', self._on_show)
        self.connect('hide', self._on_hide)
        self._next_popover = NextPopover()
        self._search = None
        self._next_was_inhibited = False
        builder = Gtk.Builder()
        builder.add_from_resource('/org/gnome/Lollypop/ToolbarEnd.ui')
        builder.connect_signals(self)

        self.add(builder.get_object('end'))

        self._grid_next = builder.get_object('grid-next')

        self._shuffle_button = builder.get_object('shuffle-button')
        self._shuffle_image = builder.get_object('shuffle-button-image')
        shuffleAction = Gio.SimpleAction.new('shuffle-button', None)
        shuffleAction.connect('activate', self._activate_shuffle_button)
        app.add_action(shuffleAction)
        app.set_accels_for_action("app.shuffle-button", ["<Control>r"])
        Lp().settings.connect('changed::shuffle', self._on_shuffle_changed)

        self._party_button = builder.get_object('party-button')
        party_action = Gio.SimpleAction.new('party', None)
        party_action.connect('activate', self._activate_party_button)
        app.add_action(party_action)
        app.set_accels_for_action("app.party", ["<Control>p"])

        self._search_button = builder.get_object('search-button')
        search_action = Gio.SimpleAction.new('search', None)
        search_action.connect('activate', self._on_search_button_clicked)
        app.add_action(search_action)
        app.set_accels_for_action("app.search", ["<Control>f"])

        self._settings_button = builder.get_object('settings-button')

        self._list_button = builder.get_object('list-button')
        self._list_button.set_property('has-tooltip', True)
        self._list_button.connect('query-tooltip',
                                  self._on_list_button_query_tooltip)
        list_action = Gio.SimpleAction.new('list', None)
        list_action.connect('activate', self._on_list_button_clicked)
        app.add_action(list_action)
        app.set_accels_for_action("app.list", ["<Control>i"])
        self._list_popover = None
        Lp().player.connect('party-changed', self._on_party_changed)
        Lp().player.connect('state-changed', self._on_lock_changed)

    def setup_menu(self, menu):
        """
            Add an application menu to menu button
            @parma: menu as Gio.Menu
        """
        self._settings_button.show()
        self._settings_button.set_menu_model(menu)

    def on_status_changed(self, player):
        """
            Update buttons on status changed
            @param player as Player
        """
        if player.is_playing():
            # Party mode can be activated
            # via Fullscreen class, so check button state
            self._party_button.set_active(player.is_party())

    def on_next_changed(self, player, force=False):
        """
            Show next popover
            @param player as Player
            @param force to show the popover
        """
        # Do not show popover is this menu is active
        # or if we are hidden
        if self._shuffle_button.get_active() or\
           not self._grid_next.is_visible():
            return
        if self._next_popover.should_be_shown() or force:
            if self._next_popover.is_visible():
                self._next_popover.update()
            else:
                self._next_popover.set_relative_to(self._grid_next)
                self._next_popover.show()
        else:
            self._next_popover.hide()

#######################
# PRIVATE             #
#######################
    def _on_lock_changed(self, player):
#.........这里部分代码省略.........
开发者ID:Nikhil-z,项目名称:lollypop,代码行数:103,代码来源:toolbar_end.py

示例2: ToolbarEnd

# 需要导入模块: from lollypop.pop_next import NextPopover [as 别名]
# 或者: from lollypop.pop_next.NextPopover import is_visible [as 别名]

#.........这里部分代码省略.........
             Lp().settings.get_enum('shuffle') == Shuffle.TRACKS):
            self._pop_next.update()
            self._pop_next.set_relative_to(self)
            self._pop_next.show()
        else:
            self._pop_next.hide()

#######################
# PRIVATE             #
#######################
    def _set_shuffle_icon(self):
        """
            Set shuffle icon
        """
        shuffle = Lp().settings.get_enum('shuffle')
        if shuffle == Shuffle.NONE:
            self._shuffle_btn_image.get_style_context().remove_class(
                                                                    'selected')
            self._shuffle_btn_image.set_from_icon_name(
                "media-playlist-consecutive-symbolic",
                Gtk.IconSize.SMALL_TOOLBAR)
        else:
            self._shuffle_btn_image.set_from_icon_name(
                "media-playlist-shuffle-symbolic",
                Gtk.IconSize.SMALL_TOOLBAR)
            if shuffle in [Shuffle.TRACKS, Shuffle.TRACKS_ARTIST]:
                self._shuffle_btn_image.get_style_context().add_class(
                                                                    'selected')
            else:
                self._shuffle_btn_image.get_style_context().remove_class(
                                                                    'selected')
        if shuffle == Shuffle.TRACKS:
            if Lp().player.next_track.id is not None and\
               not self._pop_next.is_visible():
                self._pop_next.set_relative_to(self)
                self._pop_next.update()
                self._pop_next.show()
        elif Lp().player.is_playing():
            self._pop_next.set_relative_to(None)
            self._pop_next.hide()

    def _shuffle_btn_aspect(self, settings, value):
        """
            Mark shuffle button as active when shuffle active
            @param settings as Gio.Settings, value as str
        """
        self._set_shuffle_icon()

    def _activate_party_button(self, action=None, param=None):
        """
            Activate party button
            @param action as Gio.SimpleAction
            @param param as GLib.Variant
        """
        self._party_btn.set_active(not self._party_btn.get_active())

    def _on_search_btn_clicked(self, obj, param=None):
        """
            Show search widget on search button clicked
            @param obj as Gtk.Button or Gtk.Action
        """
        self._search.show()

    def _on_queue_btn_clicked(self, button):
        """
            Show queue widget on queue button clicked
开发者ID:goncalor,项目名称:lollypop,代码行数:70,代码来源:toolbar_end.py

示例3: ToolbarEnd

# 需要导入模块: from lollypop.pop_next import NextPopover [as 别名]
# 或者: from lollypop.pop_next.NextPopover import is_visible [as 别名]
class ToolbarEnd(Gtk.Bin):
    """
        Toolbar end
    """

    def __init__(self, app):
        """
            Init toolbar
            @param app as Gtk.Application
        """
        Gtk.Bin.__init__(self)
        self.connect('show', self._on_show)
        self.connect('hide', self._on_hide)
        self._pop_next = NextPopover()
        self._queue = None
        self._search = None
        self._timeout_id = None
        builder = Gtk.Builder()
        builder.add_from_resource('/org/gnome/Lollypop/ToolbarEnd.ui')
        builder.connect_signals(self)

        self.add(builder.get_object('end'))

        self._grid_next = builder.get_object('grid-next')

        self._shuffle_button = builder.get_object('shuffle-button')
        self._shuffle_image = builder.get_object('shuffle-button-image')
        shuffleAction = Gio.SimpleAction.new('shuffle-button', None)
        shuffleAction.connect('activate', self._activate_shuffle_button)
        app.add_action(shuffleAction)
        app.set_accels_for_action("app.shuffle-button", ["<Control>r"])
        Lp().settings.connect('changed::shuffle', self._on_shuffle_changed)

        self._party_button = builder.get_object('party-button')
        party_action = Gio.SimpleAction.new('party', None)
        party_action.connect('activate', self._activate_party_button)
        app.add_action(party_action)
        app.set_accels_for_action("app.party", ["<Control>p"])

        self._search_button = builder.get_object('search-button')
        searchAction = Gio.SimpleAction.new('search', None)
        searchAction.connect('activate', self._on_search_button_clicked)
        app.add_action(searchAction)
        app.set_accels_for_action("app.search", ["<Control>f"])

        self._queue_button = builder.get_object('queue-button')
        queueAction = Gio.SimpleAction.new('queue', None)
        queueAction.connect('activate', self._on_queue_button_clicked)
        app.add_action(queueAction)
        app.set_accels_for_action("app.queue", ["<Control>l"])

        self._settings_button = builder.get_object('settings-button')

        Lp().player.connect('party-changed', self._on_party_changed)
        Lp().player.connect('queue-changed', self._on_queue_changed)

    def setup_menu(self, menu):
        """
            Add an application menu to menu button
            @parma: menu as Gio.Menu
        """
        self._settings_button.show()
        self._settings_button.set_menu_model(menu)

    def on_status_changed(self, player):
        """
            Update buttons on status changed
            @param player as Player
        """
        if player.is_playing():
            # Party mode can be activated
            # via Fullscreen class, so check button state
            self._party_button.set_active(player.is_party())

    def on_next_changed(self, player, force=False):
        """
            Show next popover
            @param player as Player
            @param force to show the popover
        """
        # Do not show popover is this menu is active
        # or if we are hidden
        if self._shuffle_button.get_active() or\
           not self._grid_next.is_visible():
            return
        self._timeout_id = None
        if self._pop_next.should_be_shown() or force:
            self._pop_next.update()
            if not self._pop_next.is_visible():
                self._pop_next.set_relative_to(self._grid_next)
                self._pop_next.show()
        else:
            self._pop_next.hide()

#######################
# PRIVATE             #
#######################
    def _on_button_press(self, button, event):
        """
            Show next popover on long press
#.........这里部分代码省略.........
开发者ID:sgnls,项目名称:lollypop,代码行数:103,代码来源:toolbar_end.py


注:本文中的lollypop.pop_next.NextPopover.is_visible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。