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Python Logger.debug方法代码示例

本文整理汇总了Python中log4py.Logger.debug方法的典型用法代码示例。如果您正苦于以下问题:Python Logger.debug方法的具体用法?Python Logger.debug怎么用?Python Logger.debug使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在log4py.Logger的用法示例。


在下文中一共展示了Logger.debug方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class ResolutionReport:
    ##
    # Initialize the generic data.
    ##
    def __init__(self, line):
        self.line = line.strip()
        self.entityType = "Undefined"
        self.logger = Logger().get_instance(self)
        self.logger.set_loglevel(LOGLEVEL_DEBUG)

        ##
        # Return a string representation of the report.
        ##

    def __repr__(self):
        assert False, "Should be implemented by subclass."

        ##
        # Verify whether the resolution succeeded.
        ##

    def resolutionSucceeded(self):
        assert False, "Should be implemented by subclass."

    def log(self):
        self.logger.debug("Failed to resolve " + self.entityType + ": " + self.line)
        self.logger.debug(self.__repr__())

    def logIfFlawed(self):
        if self.resolutionFeasible() and (not self.resolutionSucceeded()):
            self.log()
开发者ID:carvalhomb,项目名称:tsmells,代码行数:33,代码来源:__init__.py

示例2: Event

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Event(Loadable):
    def __init__(self, eventName=None):
        self.log = Logger().get_instance(self.__class__.__name__)
        self.eventName = eventName
        self.eventParameters = []

    def setDict(self, dictData):
        self.log.debug(str(dictData))
        self.eventName = dictData["eventName"]
        self.eventParameters = dictData["eventParameters"]
开发者ID:ECJana,项目名称:QBG---QuestBoardGame,代码行数:12,代码来源:event.py

示例3: Parser

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Parser(object):
	
	def __init__(self,fileName):
		self.log = Logger().get_instance(self.__class__.__name__)
		self.log.debug('Init parser for file '+fileName)
		self.fileName = fileName
		
		
	def loadInClass(self,className):
		pass
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:12,代码来源:parser.py

示例4: Item

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Item(object):
  '''
  classdocs
  '''
  _name = ""
  _gold = 0
  _effects = []
  _type = 'Item'
  _magical = False
  _ranged = True
  _modfiers = []
  _profil = []
  _maxUsage = -1
  
    
  def __init__(self, name=None, gold=0, effects=None):
    '''
    Constructor
    '''
    
    '''
    Logger
    '''
    self.log = Logger().get_instance(self.__class__.__name__)
    
    self._name = name
    self._gold = gold
    self._effects = effects
    self._type = None
    self._basePurchasePrice = 0
    
  def equip(self, target):
    pass
  
  def unequip(self, target):
    pass
  
  def use(self, target):
    pass
  
  def setDict(self,dictData):
    self.log.debug(str(dictData))
    self._name = dictData['name']
    self._type = dictData['type']
    self._gold = dictData['gold']
    self._basePurchasePrice = dictData['basePurchasePrice']
    self._description = dictData['description']
    
    if dictData.has_key('stock'):
        self._ranged = dictData['stock']
    if dictData.has_key('maxUsage'):
        self._ranged = dictData['maxUsage']
    if dictData.has_key('ranged'):
        self._ranged = dictData['ranged']
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:56,代码来源:item.py

示例5: AsciiRender

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class AsciiRender(Render):
    pass

    def __init__(self):
        self.log = Logger().get_instance(self.__class__.__name__)
        
    
    def renderTabletop(self,tableTop):
        asciiMap = ''
        index=0
        self.log.debug('Tabletop size x:'+str(tableTop.sizeX)+'  y:'+str(tableTop.sizeY))
        
        for i in range(0,tableTop.sizeY):
            for j in range(0,tableTop.sizeX):
                tile = tableTop.tiles[index]
                asciiMap += self.getImageForTile(tile)
                index +=1
            asciiMap += '\n'
        print asciiMap

    
    def renderZone(self,zone):
        asciiMap = ''
        index=0
        self.log.debug('Zone size x:'+str(zone.sizeX)+'  y:'+str(zone.sizeY))
        
        asciiMap += '\n| |'
        
        for x in range(zone.getMinX(),zone.getMaxX() +1 ):
            asciiMap += '|'+str(x)+'|'
        asciiMap += '\n'
        for y in range(zone.getMinY(),zone.getMaxY() +1 ):
            asciiMap += '|'+str(y)+'|'
            for x in range(0,zone.sizeX):
                tile = zone.tiles[index]
                asciiMap += self.getImageForTile(tile)
                index +=1
            asciiMap += '\n'
        return asciiMap
    
    
    def getImageForTile(self,tile):
        if tile != None and tile.hasFunction('IO'):
            return '[D]'
        if tile != None and tile.hasFunction('Idol'):
            return '[@]'
        if tile != None and tile.hasFunction('Fire'):
            return '[w]'
        if tile != None and tile.hasFunction('Water'):
            return '[~]'
        if tile != None and tile.hasFunction('D'):
            return '[ ]'
        return '___';
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:55,代码来源:asciirender.py

示例6: __init__

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class TileFunction:

    def __init__(self):
        self.log = Logger().get_instance(self.__class__.__name__)
        self.name = ''
        self.objectType = ''
        self.code = ''
    
    def setDict(self,dictData):
        self.log.debug(str(dictData))
        self.name = dictData['name']
        self.objectType = dictData['objectType'] 
        
        self.code = dictData['code']  
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:16,代码来源:tile.py

示例7: __init__

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class ZoneDealer:
    
    def __init__(self,zones = []):
        self.log = Logger().get_instance(self.__class__.__name__)
        self.zones = zones
    
    def addZone(self,zone):
        self.log.debug('Add zone '+zone.name)
        self.zones.append(zone)
    
    def getAndRemoveZone(self):
        if len(self.zones) > 0:
            zone = self.zones.pop()
            zone.zoneDealer = self
            return zone
    
    def split(self,count):
        split = {}
        if count == 0:
            return None
        elif count == 1:
            split[0] = self

        else:
            for i in range(0,count):
                split[i] = []
            
            index = 0
            for zone in self.zones:
                split[index].append(zone)
                index = index + 1
                if index == count:
                    index=0
            
            for i in range(0,count):
                split[i] = ZoneDealer(split[i])
            
        return split
        
    def __str__(self, *args, **kwargs):
        data = 'There are '+str(len(self.zones))+' zone in zoneDealer'
        return data
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:44,代码来源:zonedealer.py

示例8: Tile

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Tile(object):
    
    
    def __init__(self):
        self.log = Logger().get_instance(self.__class__.__name__)
        self.zone = None
        self.functions = []
        self.contiguous = {}
        self.contiguous['south'] = None 
        self.contiguous['north'] = None 
        self.contiguous['east'] = None 
        self.contiguous['west'] = None 
        self.character = None
   
   
    def placeCharacter(self,character):
        EventService.fireEvent('onTileEnter',{'tile':self,'character':character})
        self.character = character
        
    def removeCharacter(self):
        character = self.character
        self.character = None
        EventService.fireEvent('onTileExit',{'tile':self,'character':character})
    
    def hasCharacter(self):
        return self.character != None
    
    def addFunction(self,function):
        self.functions.append(function)
        
    def setFunctions(self,functions):
        self.functions = functions
        self.log.debug(str(self.functions))
  
    def hasFunction(self,code):
        for function in self.functions:
            if function.code == code:
                return True
        return False
    
    def hasNeighbor(self,direction):
        return self.contiguous[direction] != None
    
    def countNeighbor(self):
        direction = ''
        count = 0
        if self.contiguous['south'] != None:
            direction = direction + 'S'
            count = count + 1
        else:
            direction = direction + ' '
            
        if self.contiguous['north'] != None:
            direction = direction + 'N'
            count = count + 1
        else:
            direction = direction + ' '
        if self.contiguous['east'] != None:
            direction = direction + 'E'
            count = count + 1
        else:
            direction = direction + ' '
        if self.contiguous['west'] != None:
            direction = direction + 'W'
            count = count + 1
        else:
            direction = direction + ' '
        self.log.debug('['+direction+']')
        return count
         
    def addTileNeighborAt(self,tile,direction):
        if self == tile:
            raise Exception('Stop, i can''t be my Neighbor')
        compatibleDirection = Direction.directionCompatibility[direction]
        
        if not (self.hasFunction('B') or tile.hasFunction('B')) :
            self.contiguous[direction]=tile
            tile.contiguous[compatibleDirection]=self
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:80,代码来源:tile.py

示例9: __init__

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class LoggingProducerUtils:
    
    def __init__(self,parameterContainer, logLevel=log4py.LOGLEVEL_DEBUG, logTarget=LOGGER_PRODUCER_LOG_DIR):
        
        if parameterContainer.getParamValue(PRINTER_TYPE) is not None:
            self.__errorFileName = "%s" % (parameterContainer.getErrorFileName())
            self.__logFileName = "%s/%s-%s.log" % (parameterContainer.getParamValue(TMP_DIR),parameterContainer.getParamValue(PRINTER_TYPE), parameterContainer.getParamValue(PRINTER_NAME))
        else:
            if parameterContainer.getParamValue(PARAM_DIR) is not None:
                if os.access(parameterContainer.getFullPathJobDir(), os.W_OK) :
                    # Error/Log directory locally
                    self.__errorFileName = "%s/%s" % (parameterContainer.getFullPathJobDir(), parameterContainer.getErrorFileName())
                    self.__logFileName = "%s/%s.log" % (parameterContainer.getFullPathJobDir(), parameterContainer.getJobID())
                else:
                    # Error/Log directory remotely
                    self.__errorFileName = "%s/%s" % (parameterContainer.getInputDir(), parameterContainer.getErrorFileName())
                    self.__logFileName = "%s/%s.log" % (parameterContainer.getInputDir(), parameterContainer.getJobID())
            else:
                self.__errorFileName = "%s/%s" % (LOG_DIRECTORY, parameterContainer.getErrorFileName())
                self.__logFileName = "%s/%s.log" % (LOG_DIRECTORY, parameterContainer.getJobID())
        
        ### LOG4PY ###
        self._log4py = Logger().get_instance(self)
        self._jobid = parameterContainer.getJobID()
        
        # Set target(s) according to configuration
        if logTarget == LOGGER_JOBS_DIR and self.__logFileName is not None:
            self.__log4pyFile = self.__logFileName
        else:
            # Log to the producer log directory using the OsEnv variable from producerjavastarter.py
            #self.__log4pyFile = '/prod_data/sefas/data/traffic/log/producer_log4py_' + self.getLogFileTimestamp() +'.log'
            self.__log4pyFile = LOG_DIRECTORY+'/producer_log4py_' + self.getLogFileTimestamp() +'.log'
            
        self._log4py.set_target(self.__log4pyFile)
        
        # Set time format
        timeformat = "%Y-%m-%d %H:%M:%S "
        self._log4py.set_time_format(timeformat)
        # Set log format
        self._log4py.set_formatstring(FMT_SEFAS)
        # Set level from configuration file?
        self._log4py.set_loglevel(logLevel)
        # Set rotation
        self._log4py.set_rotation(log4py.ROTATE_DAILY)
        ### END LOG4PY ###
    
    def getLogFileTimestamp(self):
        t = datetime.datetime.now();
        return t.strftime("%Y%m%d")
    
    # Wrap the log4py methods  
    def info(self, msg):
        if self._jobid is not None:
            self._log4py.info("[JOB_ID=" + self._jobid + "] %s" % msg)
        else:
            self._log4py.info("[NO JOB_ID] %s" % msg)
        
    def error(self, msg, exceptionType=None, exceptionValue=None):
        self._log4py.set_target(self.__errorFileName)
        if self._jobid is not None:
            self._log4py.error("[JOB_ID=" + self._jobid +  "] %s" % msg)
        else:
            self._log4py.error("[NO JOB_ID] %s" % msg)
        if exceptionType != None and exceptionValue != None:
            type, values, tb = sys.exc_info()
            traceback.print_exception(exceptionType, exceptionValue, tb)
            if self._jobid is not None:
                self._log4py.error("[JOB_ID=" + self._jobid + "] %s" % tb)
            else:
                self._log4py.error("[NO JOB_ID] %s" % tb)
        
        # Finally write to regular log
        self._log4py.set_target(self.__log4pyFile)
        self._log4py.error(msg)
        
    def debug(self, msg):
        if self._jobid is not None:
            self._log4py.debug("[JOB_ID=" + self._jobid + "] %s" % msg)
        else:
            self._log4py.debug("[NO JOB_ID] %s" % msg)
        
    def warn(self, msg):
        if self._jobid is not None:
            self._log4py.warn("[JOB_ID=" + self._jobid + "] %s" % msg)
        else:
            self._log4py.warn("[NO JOB_ID=] %s" % msg)
        
    def getFormatString(self):
        self._log4py.get_formatstring()
        
    def setFormatString(self, format):
        self._log4py.set_formatstring(format)
        
    # Wrap the loglevel and target
    def setLogLevel(self, level):
        self._log4py.set_loglevel(level)
        
    def setLogTarget(self, target):
        self._log4py.set_target(target)
    
#.........这里部分代码省略.........
开发者ID:duhicomp,项目名称:workspace,代码行数:103,代码来源:LoggingProducerUtils.py

示例10: Engine

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Engine(object):
    def __init__(self):
        self.log = Logger().get_instance(self.__class__.__name__)
        self.loaders = []
        self.data = {}
        self.donjonSubTypeCount = {}
        self.generateDongeonArray = []
        self.renderObject = None
        self.tableTop = TableTop()
        self.firstZoneDealer = None

    def load(self):

        for loader in self.loaders:
            loader.load(self.data)
            self.log.info(loader.__class__.__name__ + " Finished")
        print "Run loaders Finished"

    def authorizeDungeonSubTypeCount(self, subType, count):
        if subType in self.data["zone"]:
            self.donjonSubTypeCount[subType] = count

    def addLoader(self, loader):
        self.loaders.append(loader)

    def setRender(self, render):
        self.renderObject = render

    def render(self):

        # =======================================================================
        # self.tableTop.addZone(self.generateDongeonArray[0])
        # self.renderObject.renderTabletop(self.tableTop)
        # self.tableTop.addZone(self.generateDongeonArray[1])
        # self.renderObject.renderTabletop(self.tableTop)
        # self.tableTop.addZone(self.generateDongeonArray[2])
        # self.renderObject.renderTabletop(self.tableTop)
        # self.tableTop.addZone(self.generateDongeonArray[3])
        # self.renderObject.renderTabletop(self.tableTop)
        # self.tableTop.addZone(self.generateDongeonArray[4])
        # =======================================================================

        self.log.debug(str(self.firstZoneDealer))

        self.tableTop.initialConnector.zoneDealer = self.firstZoneDealer

        self.tableTop.addZone(self.tableTop.initialConnector, self.firstZoneDealer)

        self.renderObject.renderTabletop(self.tableTop)

    def generateDongeon(self):
        zoneDealer = ZoneDealer()
        generateDongeonArray = []
        for objectType, value in self.donjonSubTypeCount.iteritems():
            for i in range(0, value):
                generateDongeonArray.append(self.takeOneRandomZoneOfType(objectType, value - i))

        random.shuffle(generateDongeonArray)
        self.pushObjectiveZoneToDeep(generateDongeonArray)

        for zone in generateDongeonArray:
            zoneDealer.addZone(zone)

        self.firstZoneDealer = zoneDealer

    def takeOneRandomZoneOfType(self, subType, countAgain):
        tempArray = self.data["zone"][subType]

        self.log.debug("data for " + subType + ":" + str(tempArray))

        if not self.hasNonUniqueZone(tempArray):
            if len(tempArray) < countAgain:
                raise Exception(
                    "There are not enougth zone subtype "
                    + subType
                    + ". rest "
                    + str(len(tempArray))
                    + " needed "
                    + str(countAgain)
                )

        random.shuffle(tempArray)
        if tempArray[0].unique:
            uniqueZone = tempArray[0]
            tempArray.remove(uniqueZone)
            return uniqueZone
        else:
            return copy.deepcopy(tempArray[0])

    def pushObjectiveZoneToDeep(self, generateDongeon):
        for zone in generateDongeon:
            if zone.subType == "objective-zone":
                generateDongeon.remove(zone)
                countItems = len(generateDongeon)
                afterLimit = countItems / 3  # * 2
                self.log.debug("push objective zone after " + str(afterLimit) + " index")
                randomIndex = random.randrange(afterLimit, countItems)
                self.log.debug("push objective zone in " + str(randomIndex) + " index")
                generateDongeon.insert(randomIndex, zone)
                break
#.........这里部分代码省略.........
开发者ID:ECJana,项目名称:QBG---QuestBoardGame,代码行数:103,代码来源:engine.py

示例11: TableTop

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class TableTop(Grid):
    
    def __init__(self):
        self.log = Logger().get_instance(self.__class__.__name__)
        super(TableTop,self).__init__()
        self.zones = []
        self.lastZones = []
        self.sizeY = 0
        self.sizeX = 2
        self.initialConnector = Connector(None)
        self.initialConnector.position1X = 0 
        self.initialConnector.position1Y = -1
        self.initialConnector.position2X = 1
        self.initialConnector.position2Y = -1
        self.initialConnector.direction = 'south'
        self.initialConnector.zoneDealer = None
        
        
    
    def addZone(self,connector,zoneDealer):
        if zoneDealer == None:
            return False
        
        zone = zoneDealer.getAndRemoveZone()
        
        if zone == None:
            return False
        
        self.log.debug('Add zone '+zone.name)
        #convert to PostionnedZone
        zone = PositionnedZone(zone)
        self.log.debug('nb tiles '+str(len(zone.tiles)))
        self.connectNewZone(connector,zone)
        if zone.subType == 'objective-zone':
            return False
        return True
    
    def connectNewZone(self,connector,zone):
        
        #=======================================================================
        # #has last zone
        # if len(self.lastZones) == 0:
        #    self.log.debug(zone.name + ' is the first zone ')
        #    
        # else:
        #    lastZone = self.lastZones[-1]
        #    self.log.debug('connect new '+zone.name )
        #    if not lastZone.hasFreeConnector():
        #        raise ZoneConnectorException('old zone has no free connector')
        #    self.log.debug(' to last '+lastZone.name)
        #    if not zone.hasFreeConnector():
        #        raise ZoneConnectorException('new zone has no free connector')
        #    self.log.debug('check last connector '+lastZone.name)
        #    if len(lastZone.getFreeConnectors()) > 1:
        #        self.log.debug('more than one free connector to connect')
        #        connectTo = lastZone.getOneFreeConnector()
        #    else:
        #        connectTo = lastZone.getOneFreeConnector()
        # 
        # if not zone.rotateForCompatibleConnector(connectTo):
        #    raise ZoneConnectorException('No connector available')
        # 
        # 
        #=======================================================================
        
        #self.lastZones.append(zone)
        self.resizeTableTopAndAddTiles(connector,zone)
        
        for connector in zone.getFreeConnectors():
            self.log.debug('Add zone '+str(connector))
        
            self.addZone(connector, connector.zoneDealer)
        
        
               


        
    def resizeTableTopAndAddTiles(self,connectTo,zone):
        self.log.debug('Direction '+connectTo.direction+', resize, old size '+str(self.sizeX)+'x'+str(self.sizeY)+' with '+str(len(self.tiles))+' tiles')
        self.log.debug('A -- zone have '+str(len(zone.tiles))+' tiles')
        self.log.debug('connectTo:'+str(connectTo))
       
        self.log.debug('zone:'+str(zone))
       
        actualX = connectTo.position1X
        actualY = connectTo.position1Y
        
        self.log.debug('actualX:'+str(actualX))
        self.log.debug('actualY:'+str(actualY))   
              
        compatibleConnector = zone.getCompatibleConnector(connectTo)
        self.log.debug('connect to compatible:'+str(compatibleConnector))
        compatibleConnectorX = compatibleConnector.position1X
        compatibleConnectorY = compatibleConnector.position1Y
        
        translateX = actualX -  compatibleConnectorX
        translateY = actualY -  compatibleConnectorY
        
        self.log.debug('translateX:'+str(translateX))
#.........这里部分代码省略.........
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:103,代码来源:tabletop.py

示例12: Zone

# 需要导入模块: from log4py import Logger [as 别名]
# 或者: from log4py.Logger import debug [as 别名]
class Zone(Grid):

    def __init__(self,tileFunctionLoader):
        
        '''
        Logger
        '''
        self.log = Logger().get_instance(self.__class__.__name__)
        
        '''
        Init super
        '''
        super(Zone,self).__init__()
        
        '''
        Tile loader able to convert tile CODE
        '''
        self.tileFunctionLoader = tileFunctionLoader
        
        '''
        Name of zone
        '''
        self.name = ''
        
        '''
        Type of this zone, type is define in data filename <type>.<class>.<parser>
        '''
        self.objectType = ''
        
        '''
        Subtype of this zone
        '''
        self.subType = None
        
        '''
        Is this zone can be duplicate in dungeon
        '''
        self.unique = False
        
        '''
        List of connectors for this zone
        '''
        self.connectors = {}
        
        self.zoneDealer = None
                   
        

    def connectTile(self):
        for y in range(0,self.sizeY-1):
            for x in range(0,self.sizeX-1):
                    self.getTile(x,y).addTileNeighborAt(self.getTile(x+1, y),'east')
                    self.getTile(x,y).addTileNeighborAt(self.getTile(x, y+1),'south')
            self.getTile(self.sizeX-1,y).addTileNeighborAt(self.getTile(self.sizeX-1, y+1),'south')
        for x in range(0,self.sizeX-1):
            self.getTile(x,self.sizeY-1).addTileNeighborAt(self.getTile(x+1, self.sizeY-1),'east')    
                
        ##self.checkTileConnection()
        
    def checkTileConnection(self):
        self.log.debug('check tile for '+self.name+'('+str(self.sizeX)+','+str(self.sizeY)+')')
        checkTile = {}
        checkTile[0] = 0
        checkTile[1] = 0
        checkTile[2] = 0
        checkTile[3] = 0
        checkTile[4] = 0
        
        for tile in self.tiles:
            count = tile.countNeighbor()
            checkTile[count] = checkTile[count] +1

        corner = 4
        border = (self.sizeX * 2) + ((self.sizeY - 2) * 2) - corner
        center = (self.sizeX * self.sizeY) - border - corner
       
        if checkTile[0] != 0:
            raise Exception('Some tiles has not connected')
        if checkTile[1] != 0:
            raise Exception('Some tiles has not correctly connected')
        if checkTile[2] != corner:
            raise Exception('Corner are not correctly connected')
        if checkTile[3] !=  border :
            raise Exception('Border are not correctly connected '+ str(checkTile[3]) +' instead of '+ str(border))
        if checkTile[4] != center:
            raise Exception('Center are not correctly connected'+ str(checkTile[4]) +' instead of '+ str(center))
                   
    def addTile(self,tileDefinition):
        newTile = Tile()
        newTile.zone = self
        newTile.setFunctions(self.tileFunctionLoader.getTileFunctionFromDefinition(tileDefinition))
        self.tiles.append(newTile)
        self.log.debug(self.name +' have ' +str(len(self.tiles))+ ' tiles')
        
    def addLine(self,lineDefinition):
        self.log.debug('tiles definition elements for '+self.name+' : ' + str(len(lineDefinition)))
        for tileDefinition in lineDefinition:
            self.addTile(tileDefinition)
            if self.sizeY == None:
                self.sizeX += 1
#.........这里部分代码省略.........
开发者ID:CaptainKenjy,项目名称:QBG---QuestBoardGame,代码行数:103,代码来源:zone.py


注:本文中的log4py.Logger.debug方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。