本文整理汇总了Python中link.Link.en_bezier_connections方法的典型用法代码示例。如果您正苦于以下问题:Python Link.en_bezier_connections方法的具体用法?Python Link.en_bezier_connections怎么用?Python Link.en_bezier_connections使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类link.Link
的用法示例。
在下文中一共展示了Link.en_bezier_connections方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: show_arbiter_masters
# 需要导入模块: from link import Link [as 别名]
# 或者: from link.Link import en_bezier_connections [as 别名]
def show_arbiter_masters(self):
if len(self.arbiter_boxes) > 0:
return
print "show_arbiter_masters()"
count = self.s.module_arbiter_count(self.box_name)
print "%d arbiters" % count
#print "Add %d arbiter boxes" % num_m
#setup the start position for the case where there is only one master
position = QPointF(self.pos())
rect = QRectF(self.rect)
arb_x = position.x() + rect.width() + ARB_MASTER_HORIZONTAL_SPACING
arb_y = position.y() + rect.height() / 2
arb_y -= (count - 1) * ARB_MASTER_VERTICAL_SPACING
arb_y -= ((count - 1) * ARB_MASTER_RECT.height()) / 2
arb_pos = QPointF(arb_x, arb_y)
#for i in range(0, len(self.arbiter_masters)):
for name in self.s.arbiter_master_names(self.box_name):
#print "Add Arbiter %s" % self.arbiter_masters[i]
arb_rect = QRectF(ARB_MASTER_RECT)
#am = ArbiterMaster(name = self.arbiter_masters[i],
am = ArbiterMaster(name = name,
position = arb_pos,
y_pos = position.y(),
scene = self.scene(),
slave = self)
#am.movable(False)
self.arbiter_boxes.append(am)
al = Link(self, am, self.scene(), lt.arbiter_master)
al.from_box_side(st.right)
al.to_box_side(st.left)
al.en_bezier_connections(True)
self.links[am] = al
#Progress the position
arb_pos = QPointF(arb_pos.x(), arb_pos.y() + arb_rect.height() + ARB_MASTER_VERTICAL_SPACING)
self.update_links()
示例2: arbiter_master_selected
# 需要导入模块: from link import Link [as 别名]
# 或者: from link.Link import en_bezier_connections [as 别名]
def arbiter_master_selected(self, arbiter_master):
self.dbg = True
if self.dbg: print "PS: arbiter_master_selected()"
if self.ignore_selection:
return
self.ignore_selection = True
self.s.clearSelection()
#Maybe this is to remove other arbiter masters!
self.remove_arbiter_masters()
position = QPointF(self.pos())
rect = QRectF(self.rect)
arb_x = position.x() + rect.width() + ARB_MASTER_HORIZONTAL_SPACING
arb_y = position.y() + (rect.height() / 2) - (ARB_MASTER_ACT_RECT.height() / 2)
arb_pos = QPointF(arb_x, arb_y)
#print "Adding arbiter master"
am = ArbiterMaster(name = arbiter_master,
position = arb_pos,
y_pos = arb_y,
scene = self.scene(),
slave = self)
am.set_activate(True)
am.update_view()
self.arbiter_boxes.append(am)
al = Link(self, am, self.scene(), lt.arbiter_master)
al.from_box_side(st.right)
al.to_box_side(st.left)
al.en_bezier_connections(True)
self.links[am] = al
#print "update links"
self.update_links()
self.ignore_selection = False
self.s.invalidate(self.s.sceneRect())
self.dbg = True