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Python LauncherSettings.get方法代码示例

本文整理汇总了Python中launcher.launcher_settings.LauncherSettings.get方法的典型用法代码示例。如果您正苦于以下问题:Python LauncherSettings.get方法的具体用法?Python LauncherSettings.get怎么用?Python LauncherSettings.get使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在launcher.launcher_settings.LauncherSettings的用法示例。


在下文中一共展示了LauncherSettings.get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: center_window

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def center_window(cls, args, env):
        # FIXME: does not really belong here (dependency loop)
        from launcher.launcher_config import LauncherConfig
        from launcher.launcher_settings import LauncherSettings
        width = (LauncherConfig.get("window_width") or
                 LauncherSettings.get("window_width"))
        height = (LauncherConfig.get("window_height") or
                  LauncherSettings.get("window_height"))
        try:
            width = int(width)
        except:
            width = 960
        try:
            height = int(height)
        except:
            height = 540
        from launcher.ui.launcher_window import LauncherWindow
        if LauncherWindow.current() is None:
            return

        main_w, main_h = LauncherWindow.current().get_size()
        main_x, main_y = LauncherWindow.current().get_position()

        x = main_x + (main_w - width) // 2
        y = main_y + (main_h - height) // 2

        # FIXME: re-implement without wx
        # if windows:
        #     import wx
        #    y += wx.SystemSettings_GetMetric(wx.SYS_CAPTION_Y)

        env[str("SDL_VIDEO_WINDOW_POS")] = str("{0},{1}".format(x, y))
        args.append("--window-x={0}".format(x))
        args.append("--window-y={0}".format(y))
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:36,代码来源:FSUAE.py

示例2: __init__

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def __init__(self, parent):
        StatusElement.__init__(self, parent)
        self.error_icon = Image("launcher:res/16/error.png")
        self.warning_icon = Image("launcher:res/16/warning_3.png")
        self.notice_icon = Image("launcher:res/16/information.png")
        self.icons = [
            self.error_icon,
            self.warning_icon,
            self.notice_icon,
        ]
        self.coordinates = []
        self.warnings = []
        self.game_notice = ""
        self.variant_notice = ""
        self.variant_warning = ""
        self.variant_error = ""
        self.joy_emu_conflict = ""
        self.using_joy_emu = False
        self.kickstart_file = ""
        self.x_kickstart_file_sha1 = ""
        self.update_available = ""
        self.__error = ""
        self.x_missing_files = ""
        self.download_page = ""
        self.download_file = ""
        self.amiga_model = ""
        self.amiga_model_calculated = ""
        self.chip_memory = ""
        self.chip_memory_calculated = 0
        self.outdated_plugins = []
        self.custom_config = set()
        self.custom_uae_config = set()
        self.settings_config_keys = set()

        plugin_manager = PluginManager.instance()
        for plugin in plugin_manager.plugins():
            if plugin.outdated:
                self.outdated_plugins.append(plugin.name)

        ConfigBehavior(self, [
            "x_game_notice", "x_variant_notice", "x_variant_warning",
            "x_variant_error", "x_joy_emu_conflict", "amiga_model",
            "x_kickstart_file_sha1", "kickstart_file", "download_page",
            "download_file", "x_missing_files", "__error",
            "chip_memory", "jit_compiler"])
        SettingsBehavior(self, ["__update_available"])

        LauncherConfig.add_listener(self)
        for key in JOYSTICK_KEYS:
            self.on_config(key, LauncherConfig.get(key))
        for key in LauncherConfig.keys():
            if LauncherConfig.is_custom_uae_option(key):
                self.on_config(key, LauncherConfig.get(key))
            elif LauncherConfig.is_custom_option(key):
                self.on_config(key, LauncherConfig.get(key))

        LauncherSettings.add_listener(self)
        for key in LauncherSettings.keys():
            if LauncherConfig.is_config_only_option(key):
                self.on_setting(key, LauncherSettings.get(key))
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:62,代码来源:WarningsElement.py

示例3: update_environment_with_centering_info

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def update_environment_with_centering_info(self, env):
        # FIXME: does not really belong here (dependency loop)
        from launcher.launcher_config import LauncherConfig
        from launcher.launcher_settings import LauncherSettings

        width = LauncherConfig.get("window_width") or LauncherSettings.get(
            "window_width"
        )
        height = LauncherConfig.get("window_height") or LauncherSettings.get(
            "window_height"
        )
        try:
            width = int(width)
        except:
            width = 960
        try:
            height = int(height)
        except:
            height = 540
        from launcher.ui.launcherwindow import LauncherWindow

        if LauncherWindow.current() is None:
            return

        main_w, main_h = LauncherWindow.current().get_size()
        main_x, main_y = LauncherWindow.current().get_position()

        x = main_x + (main_w - width) // 2
        y = main_y + (main_h - height) // 2

        # FIXME: REMOVE
        env["FSGS_WINDOW_X"] = str(x)
        env["FSGS_WINDOW_Y"] = str(y)

        # FIXME: REMOVE
        env["SDL_VIDEO_WINDOW_POS"] = str("{0},{1}".format(x, y))
        env["FSGS_WINDOW_POS"] = str("{0},{1}".format(x, y))

        env["FSGS_WINDOW_CENTER"] = "{0},{1}".format(
            main_x + main_w // 2, main_y + main_h // 2
        )
开发者ID:FrodeSolheim,项目名称:fs-uae-launcher,代码行数:43,代码来源:gamedriver.py

示例4: __init__

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
 def __init__(self, parent, names):
     parent.__settings_enable_behavior = self
     self._parent = weakref.ref(parent)
     self._names = set(names)
     LauncherSettings.add_listener(self)
     try:
         parent.destroyed.connect(self.on_parent_destroyed)
     except AttributeError:
         print("WARNING: SettingsBehavior without remove_listener "
               "implementation")
     for name in names:
         # Broadcast initial value
         self.on_setting(name, LauncherSettings.get(name))
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:15,代码来源:settingsbehavior.py

示例5: update_widgets

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def update_widgets(self):
        value = LauncherSettings.get("video_sync")
        vblank = value in ["1", "auto", "full", "vblank"]
        full = value in ["1", "auto", "full"]

        # self.full_sync_checkbox.enable(vblank)
        self.sync_method_group.label.enable(vblank)
        self.sync_method_group.widget.enable(vblank)
        self.sync_method_group.help_button.enable(vblank)
        self.sync_method_label.enable(vblank)
        # self.smooth_label.enable(vblank)
        self.low_latency_group.label.enable(full)
        self.low_latency_group.widget.enable(full)
        self.low_latency_group.help_button.enable(full)
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:16,代码来源:video_sync_settings_page.py

示例6: load_settings

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def load_settings(cls):
        if cls.settings_loaded:
            return
        cls.settings_loaded = True

        settings = Settings.instance()
        settings.load()
        path = settings.path
        # path = app.get_settings_path()
        print("loading last config from " + repr(path))
        if not os.path.exists(path):
            print("settings file does not exist")
        # noinspection PyArgumentList
        cp = ConfigParser(interpolation=None)
        try:
            cp.read([path])
        except Exception as e:
            print(repr(e))
            return

        for key in LauncherSettings.old_keys:
            if app.settings.get(key):
                print("[SETTINGS] Removing old key", key)
                app.settings.set(key, "")

        if fsgs.config.add_from_argv():
            print("[CONFIG] Configuration specified via command line")
            # Prevent the launcher from loading the last used game
            LauncherSettings.set("parent_uuid", "")
        elif LauncherSettings.get("config_path"):
            if LauncherConfig.load_file(LauncherSettings.get("config_path")):
                print("[CONFIG] Loaded last configuration file")
            else:
                print("[CONFIG] Failed to load last configuration file")
                LauncherConfig.load_default_config()

            pass
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:39,代码来源:fs_uae_launcher.py

示例7: __init__

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def __init__(self, parent):
        fsui.Choice.__init__(self, parent)
        # FIXME: include in () what language is currently the automatic one

        selected_language = LauncherSettings.get("language")
        k = 0
        selected_index = 0
        for label, language_key, icon_name in LANGUAGE_ITEMS:
            self.add_item(label, fsui.Image(
                "workspace:res/16/flag-{0}.png".format(icon_name)))
            if language_key == selected_language:
                selected_index = k
            k += 1
        if selected_index > 0:
            self.set_index(selected_index)
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:17,代码来源:language_settings_page.py

示例8: on_remove_button

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
 def on_remove_button(self):
     path = self.list_view.get_item(self.list_view.get_index())
     search_path = LauncherSettings.get("search_path")
     search_path = [x.strip() for x in search_path.split(";") if x.strip()]
     for i in range(len(search_path)):
         if search_path[i].startswith("-"):
             if path == search_path[i][1:]:
                 # Already removed.
                 break
         else:
             if search_path[i] == path:
                 search_path.remove(search_path[i])
                 break
     default_paths = FSGSDirectories.get_default_search_path()
     if path in default_paths:
         search_path.append("-" + path)
     LauncherSettings.set("search_path", ";".join(search_path))
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:19,代码来源:scan_paths_group.py

示例9: on_add_button

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
 def on_add_button(self):
     search_path = LauncherSettings.get("search_path")
     search_path = [x.strip() for x in search_path.split(";") if x.strip()]
     path = fsui.pick_directory(parent=self.get_window())
     if path:
         for i in range(len(search_path)):
             if search_path[i].startswith("-"):
                 if path == search_path[i][1:]:
                     search_path.remove(search_path[i])
                     break
             else:
                 if search_path[i] == path:
                     # Already added.
                     break
         else:
             default_paths = FSGSDirectories.get_default_search_path()
             if path not in default_paths:
                 search_path.append(path)
         LauncherSettings.set("search_path", ";".join(search_path))
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:21,代码来源:scan_paths_group.py

示例10: expand_path

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
 def expand_path(cls, path, default_dir=None):
     if path and path[0] == "$":
         cmp_path = path.upper().replace("\\", "/")
         if cmp_path.startswith("$BASE/"):
             return cls.join(cls.get_base_dir(), path[6:])
         if cmp_path.startswith("$CONFIG/"):
             # FIXME: dependency loop, have FS-UAE Launcher register
             # this prefix with this class instead
             from launcher.launcher_settings import LauncherSettings
             config_path = LauncherSettings.get("config_path")
             if config_path:
                 return cls.join(os.path.dirname(config_path), path[8:])
         if cmp_path.startswith("$HOME/"):
             return cls.join(cls.get_home_dir(), path[6:])
         # FIXME: $base_dir is deprecated
         if cmp_path.startswith("$BASE_DIR/"):
             return cls.join(cls.get_base_dir(), path[10:])
     elif not os.path.isabs(path) and default_dir is not None:
         return os.path.join(default_dir, path)
     return path
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:22,代码来源:paths.py

示例11: get_search_path

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
 def get_search_path(cls):
     paths = FSGSDirectories.get_default_search_path()
     search_path = LauncherSettings.get("search_path")
     for p in search_path.split(";"):
         p = p.strip()
         if not p:
             continue
         elif p[0] == "-":
             p = p[1:]
             if p in paths:
                 paths.remove(p)
         else:
             if p not in paths:
                 paths.append(p)
     # The Configurations dir is always scanned on startup (whenever
     # modification time has changed). If we don't include it here too
     # always, the result will be that the configs sometimes appear (on
     # startup) and disappear (on scan).
     if not FSGSDirectories.get_configurations_dir() in paths:
         paths.append(FSGSDirectories.get_configurations_dir())
     # Likewise, we force the Kickstarts directory to always be scanned.
     if not FSGSDirectories.get_kickstarts_dir() in paths:
         paths.append(FSGSDirectories.get_kickstarts_dir())
     return paths
开发者ID:EdwardBetts,项目名称:fs-uae-launcher,代码行数:26,代码来源:scan_paths_group.py

示例12: __init__

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def __init__(self, parent):
        fsui.Panel.__init__(self, parent)
        Skin.set_background_color(self)
        self.layout = fsui.HorizontalLayout()

        vert_layout = fsui.VerticalLayout()
        self.layout.add(vert_layout, fill=True, expand=True)

        hor_layout = fsui.HorizontalLayout()
        vert_layout.add(hor_layout, fill=True)

        label_stand_in = fsui.Panel(self)
        tw, th = label_stand_in.measure_text("Games")
        label_stand_in.set_min_height(th)
        hor_layout.add(label_stand_in, margin_top=10, margin_bottom=10)

        hor_layout.add(NewButton(self), margin_left=10, margin_right=10)

        game_list_selector = GameListSelector(self)
        game_list_selector.set_min_width(250)
        game_list_selector.setMaximumWidth(250)
        game_list_selector.changed.connect(self.on_game_list_changed)
        hor_layout.add(game_list_selector, expand=False, margin_left=10)

        self.text_field = fsui.TextField(
            self, LauncherSettings.get("config_search"))
        self.text_field.on_changed = self.on_search_changed
        if VariantsBrowser.use_horizontal_layout():
            # window is big enough to use fixed size
            # self.text_field.set_min_width(210)
            self.text_field.set_min_width(229)
            hor_layout.add(
                self.text_field, expand=False, margin=10, margin_top=0,
                margin_bottom=0)
        else:
            hor_layout.add(
                self.text_field, expand=True, margin=10, margin_top=0,
                margin_bottom=0)

        # self.refresh_button = IconButton(self, "refresh_button.png")
        # self.refresh_button.set_tooltip(
        #     gettext("Refresh Game Configurations from Online Database"))
        # self.refresh_button.activated.connect(self.on_refresh_button)
        # hor_layout.add(
        #     self.refresh_button, margin=10, margin_top=0, margin_bottom=0)

        self.configurations_browser = ConfigurationsBrowser(self)

        vert_layout.add(
            self.configurations_browser, fill=True, expand=3, margin=10)

        self.variants_panel = fsui.Panel(self)
        vert_layout.add(self.variants_panel, fill=True, expand=False,
                        margin=10, margin_top=20)

        self.variants_panel.layout = fsui.HorizontalLayout()
        self.variants_browser = VariantsBrowser(self.variants_panel)
        # Do not use fill=True with the default OS X theme at least,
        # if you do the item will be rendered with the old Aqua look
        self.variants_panel.layout.add(
            self.variants_browser, fill=False, expand=True)

        # for rating in [1, 4, 5]:
        #     button = RatingButton(self.variants_panel, rating)
        #     self.variants_panel.layout.add(button, margin_left=5, fill=True)

        self.variants_panel.layout.add(
            RatingChoice(self.variants_panel), margin_left=5, fill=True)

        self.config_panel = fsui.Panel(self)
        vert_layout.add(self.config_panel, fill=True, expand=False,
                        margin_bottom=10, margin_top=20)

        self.config_panel.layout = fsui.VerticalLayout()
        self.config_group = ConfigGroup(self.config_panel, new_button=False)
        self.config_panel.layout.add(self.config_group, fill=True, expand=True)

        LauncherSettings.add_listener(self)
        self.on_setting("parent_uuid", LauncherSettings.get("parent_uuid"))
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:81,代码来源:ConfigurationsPanel.py

示例13: start_local_game_amiga

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def start_local_game_amiga(cls):
        # make sure x_kickstart_file is initialized
        LauncherConfig.set_kickstart_from_model()

        # if not Config.get("x_kickstart_file"):  # or not \
        #     #  os.path.exists(Config.get("kickstart_file")):
        #     fsui.show_error(
        #         gettext("No kickstart found for this model. Use the 'Import "
        #                 "Kickstarts' function from the menu."))
        #     return
        cs = Amiga.get_model_config(
            LauncherConfig.get("amiga_model"))["ext_roms"]
        if len(cs) > 0:
            # extended kickstart ROM is needed
            if not LauncherConfig.get("x_kickstart_ext_file"):
                fsui.show_error(
                    gettext("No extended kickstart found for this model. "
                            "Try 'scan' function."))
                return

        config = LauncherConfig.copy()
        prepared_config = cls.prepare_config(config)

        model = LauncherConfig.get("amiga_model")
        if model.startswith("CD32"):
            platform = "CD32"
        elif model == "CDTV":
            platform = "CDTV"
        else:
            platform = "Amiga"
        name = LauncherSettings.get("config_name")
        uuid = LauncherConfig.get("x_game_uuid")

        from fsgs.SaveStateHandler import SaveStateHandler
        save_state_handler = SaveStateHandler(fsgs, name, platform, uuid)

        from fsgs.amiga.LaunchHandler import LaunchHandler
        launch_handler = LaunchHandler(fsgs, name, prepared_config,
                                       save_state_handler)

        from .ui.launcher_window import LauncherWindow
        task = AmigaLaunchTask(launch_handler)
        # dialog = LaunchDialog(MainWindow.instance, launch_handler)
        dialog = LaunchDialog(
            LauncherWindow.current(), gettext("Launching FS-UAE"), task)
        dialog.show()

        def on_show_license_information(license_text):
            unused(license_text)
            # FIXME: don't depend on wx here
            # noinspection PyUnresolvedReferences
            # import wx
            # license_dialog = wx.MessageDialog(
            #     dialog, license_text, _("Terms of Use"),
            #     wx.OK | wx.CANCEL | wx.CENTRE)
            # license_dialog.CenterOnParent()
            # result = license_dialog.ShowModal()
            # return result == wx.ID_OK
            # FIXME
            return True

        fsgs.file.on_show_license_information = on_show_license_information

        LauncherConfig.set("__running", "1")
        task.start()
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:67,代码来源:fs_uae_launcher.py

示例14: save_config

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def save_config():
        print("SaveButton.save_config")
        database = Database.get_instance()

        name = LauncherSettings.get("config_name").strip()
        if not name:
            print("no config_name")
            # FIXME: notify user
            return

        file_name = name + ".fs-uae"
        path = os.path.join(
            FSGSDirectories.get_configurations_dir(), file_name)
        with io.open(path, "w", encoding="UTF-8") as f:
            f.write("# FS-UAE configuration saved by FS-UAE Launcher\n")
            f.write("# Last saved: {0}\n".format(
                    datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")))
            f.write("\n[fs-uae]\n")
            keys = sorted(fsgs.config.values.keys())
            for key in keys:
                value = LauncherConfig.get(key)
                if key.startswith("__"):
                    continue
                if key in LauncherConfig.no_save_keys_set:
                    continue
                # elif key == "joystick_port_2_mode" and value == "nothing":
                #     continue
                # elif key == "joystick_port_3_mode" and value == "nothing":
                #     continue
                if value == LauncherConfig.default_config.get(key, ""):
                    continue
                if value:
                    f.write("{0} = {1}\n".format(key, value))

        # scanner = ConfigurationScanner()
        # search = ConfigurationScanner.create_configuration_search(name)
        # name = scanner.create_configuration_name(name)
        # print("adding", path)
        # # deleting the path from the database first in case it already exists
        # database.delete_configuration(path=path)
        # database.delete_file(path=path)
        # database.add_file(path=path)
        # database.add_configuration(
        #     path=path, uuid="", name=name, scan=0, search=search)

        file_database = FileDatabase.get_instance()
        scanner = ConfigurationScanner()
        print("[save config] adding config", path)
        file_database.delete_file(path=path)
        with open(path, "rb") as f:
            sha1 = hashlib.sha1(f.read()).hexdigest()
        file_database.add_file(path=path, sha1=sha1)

        game_id = database.add_game(
            path=path, name=scanner.create_configuration_name(name))
        database.update_game_search_terms(
            game_id, scanner.create_search_terms(name))

        database.commit()
        file_database.commit()

        LauncherSettings.set("__config_refresh", str(time.time()))
        # Settings.set("config_changed", "0")
        LauncherConfig.set("__changed", "0")
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:66,代码来源:savebutton.py

示例15: __init__

# 需要导入模块: from launcher.launcher_settings import LauncherSettings [as 别名]
# 或者: from launcher.launcher_settings.LauncherSettings import get [as 别名]
    def __init__(self, parent):
        super().__init__(parent)
        icon = fsui.Icon("video-settings", "pkg:workspace")
        gettext("Video Synchronization Settings")
        title = gettext("Synchronization")
        subtitle = gettext("Synchronize FS-UAE with your display for "
                           "smooth video")
        self.add_header(icon, title, subtitle)

        label = fsui.MultiLineLabel(self, gettext(
            "Enabling the following option will synchronize the emulation "
            "to the display when the emulation refresh rate matches the"
            "screen refresh rate."), 640)
        self.layout.add(label, fill=True, margin_top=0)
        self.video_sync_group = self.add_option("video_sync")

        self.low_latency_group = self.add_option("low_latency_vsync")

        # label = fsui.MultiLineLabel(self, gettext(
        #     "Enabling the following option will prevent tearing from "
        #     "occurring, but will also use more CPU. Input latency "
        #     "may become slightly higher."), 640)
        # self.layout.add(label, fill=True, margin_top=0)
        # self.vblank_checkbox = fsui.HeadingCheckBox(self, gettext(
        #     "Synchronize buffer swaps with display (prevents tearing)"))
        # self.layout.add(self.vblank_checkbox, margin_top=20)

        self.sync_method_label = fsui.MultiLineLabel(self, gettext(
            "Depending on your OS and OpenGL drivers, synchronizing "
            "can use needlessly much CPU (esp. applies to "
            "Linux). You can experiment with different sync methods "
            "to improve performance."), 640)
        self.layout.add(self.sync_method_label, fill=True, margin_top=20)
        self.sync_method_group = self.add_option("video_sync_method")

        # self.smooth_label = fsui.MultiLineLabel(self, gettext(
        #     "In order to get really smooth Amiga graphics, you need to "
        #     "enable the following option, and also make sure your display "
        #     "is running at 50Hz (for PAL) or 60Hz (for NTSC)."), 640)
        # self.layout.add(self.smooth_label, fill=True, margin_top=20)
        # self.full_sync_checkbox = fsui.HeadingCheckBox(self, gettext(
        #     "Also synchronize emulation with display when possible "
        #     "(smooth scrolling)"))
        # self.layout.add(self.full_sync_checkbox, margin_top=20)

        self.layout.add_spacer(0, expand=True)

        hori_layout = fsui.HorizontalLayout()
        self.layout.add(hori_layout, fill=True, margin_top=10)
        hori_layout.add(fsui.ImageView(self, fsui.Image(
            "launcher:res/16/world_link.png")))
        label = fsui.URLLabel(self, gettext(
            "How to achieve perfectly smooth scrolling"),
                              "http://fs-uae.net/perfectly-smooth-scrolling")
        hori_layout.add(label, margin_left=6)

        text = gettext(
            "Synchronizing with the display can in some cases cause "
            "increased stuttering and low frame rates (esp. in some Linux "
            "desktop environments with compositing enabled).")
        link = (" <a href='https://fs-uae.net/video-synchronization-issues'>"
                "{0}</a>.".format(gettext("Read more")))

        label = fsui.MultiLineLabel(self, text + link, min_width=640)
        self.layout.add(label, fill=True, margin_top=20)

        LauncherSettings.add_listener(self)
        for key in ["video_sync"]:
            self.on_setting(key, LauncherSettings.get(key))
开发者ID:glaubitz,项目名称:fs-uae-debian,代码行数:71,代码来源:video_sync_settings_page.py


注:本文中的launcher.launcher_settings.LauncherSettings.get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。