本文整理汇总了Python中label.Label.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Label.draw方法的具体用法?Python Label.draw怎么用?Python Label.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类label.Label
的用法示例。
在下文中一共展示了Label.draw方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _draw_title
# 需要导入模块: from label import Label [as 别名]
# 或者: from label.Label import draw [as 别名]
def _draw_title(self, gc, label=None, axis_offset=None):
""" Draws the title for the axis.
"""
if label is None:
title_label = Label(text=self.title,
font=self.title_font,
color=self.title_color,
rotate_angle=self.title_angle)
else:
title_label = label
# get the _rotated_ bounding box of the label
tl_bounds = array(title_label.get_bounding_box(gc), float64)
text_center_to_corner = -tl_bounds/2.0
# which axis are we moving away from the axis line along?
axis_index = self._major_axis.argmin()
if self.title_spacing != 'auto':
axis_offset = self.title_spacing
if (self.title_spacing) and (axis_offset is None ):
if not self.ticklabel_cache:
axis_offset = 25
else:
axis_offset = max([l._bounding_box[axis_index] for l in self.ticklabel_cache]) * 1.3
offset = (self._origin_point+self._end_axis_point)/2
axis_dist = self.tick_out + tl_bounds[axis_index]/2.0 + axis_offset
offset -= self._inside_vector * axis_dist
offset += text_center_to_corner
gc.translate_ctm(*offset)
title_label.draw(gc)
gc.translate_ctm(*(-offset))
return
示例2: __init__
# 需要导入模块: from label import Label [as 别名]
# 或者: from label.Label import draw [as 别名]
class List:
def __init__(self, x, y, w, title, entries=None):
self.x = x
self.y = y
self.w = w
self.h = len(entries) + 2
x += 2
w -= 4
self.tlabel = Label(x,y,w,title, align=Label.ALIGN_CENTER, fg=COLOR_LIGHT_GREY)
self.labels = []
y += 1
self.lx = x
self.ly = y
self.lw = w
if entries != None:
self.add_entries(entries)
def add_entries(self, entries):
y = self.ly
for e in entries:
l = Label(self.lx,y,self.lw,e)
self.labels.append(l)
y += 1
self.ly = y
def add_entry(self, entry):
l = Label(self.lx,self.ly,self.lw,entry)
self.ly += 1
def draw(self, gc):
gc.set_color_fg(COLOR_LIGHT_GREY)
gc.draw_border(1, self.x, self.y, self.w-2, self.h-2)
self.tlabel.draw(gc)
for l in self.labels:
l.draw(gc)
def get_label(self, i):
return self.labels[i]
示例3: SpecialistPanel
# 需要导入模块: from label import Label [as 别名]
# 或者: from label.Label import draw [as 别名]
class SpecialistPanel(Clickable):
def __init__(self, x, y, specialist_instance, selectable=False):
self.surface = Surface((200, 60))
self.specialist = specialist_instance
self.s_type = Label(0, 0, specialist.mapping[specialist_instance.s_type])
self.s_exp = Label(0, 40, "")
self.s_level = Label(0, 20, "")
self.selectable = selectable
self.selected = False
self.x = x
self.y = y
self.w = 200
self.h = 60
def draw(self, screen):
self.surface.fill(0x000000)
pygame.draw.rect(self.surface, 0xb7f315 if self.selected else 0xffffff, Rect(0, 0, 198, 58), 2)
self.s_exp.set_text("Exp: %s/%s" % (self.specialist.experience, self.specialist.level_up_exp))
self.s_level.set_text("Level: %s" % self.specialist.level)
self.s_type.draw(self.surface)
self.s_exp.draw(self.surface)
self.s_level.draw(self.surface)
screen.blit(self.surface, (self.x, self.y))
def is_pressed(self, x, y, button):
if not self.selectable:
return False
if x < self.x:
return False
elif x > self.x + self.w:
return False
elif y < self.y:
return False
elif y > self.y + self.h:
return False
self.selected = not self.selected
return True
示例4: overlay
# 需要导入模块: from label import Label [as 别名]
# 或者: from label.Label import draw [as 别名]
def overlay(self, component, gc, view_bounds=None, mode="normal"):
""" Draws the box overlaid on another component.
Overrides AbstractOverlay.
"""
if not self.visible:
return
# draw the label on a transparent box. This allows us to draw
# different shapes and put the text inside it without the label
# filling a rectangle on top of it
label = Label(text=self.text, font=self.font, bgcolor="transparent",
margin=5)
width, height = label.get_width_height(gc)
valign, halign = self.align
if self.alternate_position:
x, y = self.alternate_position
if valign == "u":
y += self.padding
else:
y -= self.padding + height
if halign == "r":
x += self.padding
else:
x -= self.padding + width
else:
if valign == "u":
y = component.y2 - self.padding - height
else:
y = component.y + self.padding
if halign == "r":
x = component.x2 - self.padding - width
else:
x = component.x + self.padding
# attempt to get the box entirely within the component
if x + width > component.width:
x = max(0, component.width-width)
if y + height > component.height:
y = max(0, component.height - height)
elif y < 0:
y = 0
# apply the alpha channel
color = self.bgcolor_
if self.bgcolor != "transparent":
if self.alpha:
color = list(self.bgcolor_)
if len(color) == 4:
color[3] = self.alpha
else:
color += [self.alpha]
with gc:
gc.translate_ctm(x, y)
gc.set_line_width(self.border_size)
gc.set_stroke_color(self.border_color_)
gc.set_fill_color(color)
# draw a rounded rectangle
x = y = 0
end_radius = 8.0
gc.begin_path()
gc.move_to(x + end_radius, y)
gc.arc_to(x + width, y,
x + width,
y + end_radius, end_radius)
gc.arc_to(x + width,
y + height,
x + width - end_radius,
y + height, end_radius)
gc.arc_to(x, y + height,
x, y,
end_radius)
gc.arc_to(x, y,
x + width + end_radius,
y, end_radius)
gc.draw_path()
label.draw(gc)