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Python scatter.Scatter类代码示例

本文整理汇总了Python中kivy.uix.scatter.Scatter的典型用法代码示例。如果您正苦于以下问题:Python Scatter类的具体用法?Python Scatter怎么用?Python Scatter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Scatter类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: on_touch_up

    def on_touch_up(self, touch):
        """
        Defines action whe the criterion is touched up
        :param touch: the touch point (position, type of touch, ...)
        """
        if not self.destroyed:
            from ZoneUtilisateur import ZoneUtilisateur
            if self.collide_point(touch.x, touch.y) and self.parent is not None and self.support != "tablette" and not self.validated:
                for child in self.parent.children:
                    if child.__class__ == ZoneUtilisateur and child.collide_point(self.center[0], self.center[1]) and child.is_connected():
                        data = '{"Criterion" : "' + self.texte + '", "IdUser" : "' + str(
                            self.createur.identifier) + '", "TextType" : "' + self.text_type + '", "Links" : ['
                        for link in self.links:
                            data += '{ "IdImage" :"' + str(link.id_img) + '",'
                            data += '"SrcImage" : "' + self.parent.get_animal(link.id_img).src_image + '",'
                            data += '"IdUser" :"' + str(link.id_usr) + '",'
                            data += '"Distance" :"' + str(link.distance) + '",'
                            data += '"Angle" :"' + str(link.angle) + '"},'
                        if len(self.links) > 0:
                            data = data[:-1]

                        data += '], "Fusionneurs" : ['
                        for participants in self.fusionneurs:
                            data += '{"IdUser" : "' + str(participants.identifier) + '"},'
                        if len(self.fusionneurs) > 0 :
                           data = data[:-1]
                        data += ']}\n'
                        self.parent.server.send_msg(data, child.user.socket)
                        self.canvas.clear()
                        self.destroyed = True
                        self.parent.criterions.remove(self)
                        self.parent.remove_widget(self)

            Scatter.on_touch_up(self, touch)
开发者ID:lachand,项目名称:StageIndicateursMultiDispositifs,代码行数:34,代码来源:Critere.py

示例2: build

 def build(self):
     f = FloatLayout()
     s = Scatter()
     l = Label(text="Hello!", font_size=150)
     f.add_widget(s)
     s.add_widget(l)
     return f
开发者ID:pythonprobr,项目名称:kivy,代码行数:7,代码来源:oi.py

示例3: build

    def build(self):
        f = FloatLayout()
        b = Button(pos_hint={'x': 0.5, 'center_y': .5},text='Hello world', font_size=14)
        s = Scatter()
        l = Label(text="Hello!",font_size=150)
        
        def select_to(*args):
            try:
                print args[1][0]
            except:
                pass
    
        fi = FileChooserIconView()

        f.add_widget(s)        
        s.add_widget(l)
        l.add_widget(b)
        
        def callback(instance):
            print('The button <%s> is being pressed' % instance.text)
            
            f.add_widget(fi)
        b.bind(on_press=callback)
        fi.bind(on_selection=select_to)
        return f
开发者ID:tanayz,项目名称:kivyapp,代码行数:25,代码来源:after.py

示例4: on_touch_down

	def on_touch_down (self, touch):
		if not 'markerid' in touch.profile:
			return
		hand_id = int(touch.fid / self.hand_gesture_offset)
		gesture_id = touch.fid % self.hand_gesture_offset
		if not self.object_moving and gesture_id == self.grab_gesture:
			self.canvas.clear()
			self.draw()
			self.canvas.add(Ellipse(pos=(touch.x-self.x, touch.y-self.y), size=(30,30)))
			"""
			"  grab  "
			"""
			if self.my_object.collide_point(touch.x-self.x, touch.y-self.y):
				self.play_grab_sound()
				# does not seem necessary
				# self.my_object.dispatch('on_touch_down', touch)
				self.object_moving = True
				self.my_object.owner_id = hand_id
				self.object_grabbed_event()
				return True

		# keeps x-location of touch, to use for sliding the workspace later
		"""
		"  sense sliding  "
		"""
		if self.object_moving and hand_id != self.my_object.owner_id:
			touch.ud['initial'] = touch.x
			print 'started sliding'

		# calls same function in it's ancestor
		Scatter.on_touch_down(self, touch)
开发者ID:arasbm,项目名称:NTExperiment,代码行数:31,代码来源:neartouch.py

示例5: build

    def build(self):
        layout_main = BoxLayout(
            orientation='vertical',

        )
        text_input = TextInput(
            font_size=150,
            height=200,
            size_hint_y=None,
            text='default',
        )

        layout = FloatLayout()
        scatter = Scatter()
        label = Label(
            text="default",
            font_size=150,
        )

        text_input.bind(text=label.setter('text'))

        layout.add_widget(scatter)
        scatter.add_widget(label)

        # Order is important - first is top/left
        layout_main.add_widget(text_input)
        layout_main.add_widget(layout)

        return layout_main
开发者ID:nightmarebadger,项目名称:kivy-trying-out,代码行数:29,代码来源:main.py

示例6: __init__

 def __init__(self, **kwargs):
     super(ImagesCarousel, self).__init__(**kwargs)
     for image in carousel_images:
         scatter = Scatter()
         image_to_add = Image(source=mypath+image)
         scatter.add_widget(image_to_add)
         self.add_widget(scatter)
开发者ID:tsartsaris,项目名称:pythess_kivy,代码行数:7,代码来源:main.py

示例7: __init__

 def __init__(self,*args, **kwargs):
     super(ImagesCarousel, self).__init__(**kwargs)
     for image in carousel_images:
         scatter = Scatter(pos=(100,200), scale=4, do_scale=True)
         image_to_add = Image(source=images_path+image)
         scatter.add_widget(image_to_add)
         self.add_widget(scatter)
开发者ID:skorokithakis,项目名称:pythess-files,代码行数:7,代码来源:main.py

示例8: on_touch_up

	def on_touch_up (self, touch):
		# calls same function in it's ancestor, and slides the workspace
		Scatter.on_touch_up(self, touch)
		if not 'markerid' in touch.profile:
			return
		hand_id = int(touch.fid / self.hand_gesture_offset)
		gesture_id = touch.fid % self.hand_gesture_offset
		self.canvas.clear()
		self.draw()

		"""
		"  starts sliding  "
		"""
		if ('initial' in touch.ud) and touch.ud['initial'] != None and self.object_moving and hand_id != self.my_object.owner_id and self.x <= 0 and ((-1*self.x) % self.single_width() == 0):
			print 'about to slide'
			current = self.current_workspace()
			if touch.ud['initial'] > touch.x:
				if abs(touch.ud['initial'] - touch.x) > self.slide_threshold:
					current = current + 1
					if current >= len(self.frames):
						current = len(self.frames) - 1
					else:
						self.workspace_slide_event()
			else:
				if abs(touch.ud['initial'] - touch.x) > self.slide_threshold:
					current = current - 1
					if current < 0:
						current = 0
					else:
						self.workspace_slide_event()
			self.slide(current)
			touch.ud['initial'] = None
		return False
开发者ID:arasbm,项目名称:NTExperiment,代码行数:33,代码来源:neartouch.py

示例9: on_touch_move

    def on_touch_move(self, touch):
        """
        Update the distance and angle between the animal and each of his links and set the user touching the animal
        :param touch: the position of the touch
        """
        from main import Tablette
        if self.collide_point(touch.x, touch.y) and self.parent is not None:
            for criterion in self.parent.criterions:
                value = criterion.has_link(self.identifier)
                if value != -1:
                    criterion.update_link(value, self.center)

            for child in self.parent.children:
                if child.__class__ == ZoneUtilisateur and child.collide_point(self.center[0], self.center[1]):
                    if self.current_user is None or self.current_user.identifier != child.user.identifier:
                        self.parent.server.send_msg(
                            '{"Image" : "' + str(self.src_image) + '", "ID" : "' + str(self.identifier) + '"}\n',
                            child.user.socket)
                        self.set_user(child.user)

        if self.parent.__class__.__name__ == Tablette.__name__:
            if touch.y > self.parent.height - 40:
                self.parent.client.send_msg('{"Animal" : "' + str(self.identifier) + '"}')
                self.parent.remove_animal(self)

        Scatter.on_touch_move(self, touch)
开发者ID:lachand,项目名称:StageIndicateursMultiDispositifs,代码行数:26,代码来源:Animal.py

示例10: input_menu

 def input_menu(self):
     ''' create containers for menu gui '''
     main_layout = BoxLayout(orientation='vertical', size_hint=(None, None), size=(400,200))     
     button_layout = BoxLayout(orientation='horizontal')
     
     # add transparent background
     with main_layout.canvas.before:
         Color(.5, .5, .5, .2) 
         self.rect = Rectangle(size=main_layout.size, pos=main_layout.pos)
         
     # create components
     label = Label(font_size=25, text='Enter Username')
     done_button = Button(font_size=25, text='Done')
     exit_button = Button(font_size=25, text='Exit')
     
     # button events
     done_button.bind(on_release=self.get_flickr_images)
     exit_button.bind(on_release=self.exit_application)
     
     # add components to containers
     main_layout.add_widget(label)
     main_layout.add_widget(textbox)
     button_layout.add_widget(done_button)
     button_layout.add_widget(exit_button)
     main_layout.add_widget(button_layout)
     
     s = Scatter(size_hint=(None, None), size=(450,250), pos=(300, 300), do_rotation=False, do_scale=False)
     s.add_widget(main_layout)
     self.root.add_widget(s)
开发者ID:shrootz,项目名称:Kivy,代码行数:29,代码来源:main.py

示例11: set_background

    def set_background(self):
        graphics_widget = FloatLayout()

        for td in self.textures_data:
            filename,xpos,ypos,width,height = td.split(":")
            xpos = float(xpos)
            ypos = float(ypos)
            image = MyImage(keep_ratio=True, allow_stretch=False, color=(0,0,0,0))
            image.set_shadow(False)
            with image.canvas:
                Rectangle(texture=self.textures[filename].texture, size=(float(width) * X_BLOCK, float(height) * Y_BLOCK))
            scatter = Scatter(do_rotation=False, do_scale=False, do_translation=False)
            scatter.pos = (xpos * X_BLOCK, ypos * Y_BLOCK)
            scatter.add_widget(image)
            graphics_widget.add_widget(scatter)

        #for td in self.sprites_data:
        #    filename,xpos,ypos,width,height = td.split(":")
        #    xpos = float(xpos)
        #    ypos = float(ypos)
        #    image = MyImage(texture = self.sprites[filename].texture, keep_ratio=True, allow_stretch=False)
        #    image.set_shadow(False)
        #    scatter = Scatter(do_rotation=False, do_scale=False, do_translation=False)
        #    scatter.pos = (xpos * X_BLOCK, (ypos + 4) * Y_BLOCK / 2)
        #    scatter.add_widget(image)
        #    graphics_widget.add_widget(scatter)
        #    scatter.scale = 6 -  ypos * 1.5

        return graphics_widget
开发者ID:ubuntunux,项目名称:KivyProject,代码行数:29,代码来源:main.py

示例12: on_touch_move

	def on_touch_move (self, touch):
		if self.object_moving and touch.uid == self.my_object.owner_id:
			tx = touch.x
			ty = touch.y
			tx = self.push_out_border (tx, self.single_width())
			ty = self.push_out_border (ty, self.height)
			self.my_object.relocate(tx - self.x, ty - self.y)
			"""
			"  border slide  "
			"""
			if self.enable_border_slide:
				if self.on_right_border(touch) and not self.sliding:
					self.sliding = True
					Timer(self.border_delay,self.slide_right).start()
				if self.on_left_border(touch) and not self.sliding:
					self.sliding = True
					Timer(self.border_delay,self.slide_left).start()
				if not self.on_right_border(touch) and not self.on_left_border(touch) and self.sliding:
					self.stop_slide = True
			"""
			"  highlight target  "
			"""
			if self.my_target.collide_point(touch.x-self.x, touch.y-self.y):
				self.my_target.highlight(True)
			else:
				self.my_target.highlight(False)
		if not self.object_moving or touch.uid != self.my_object.owner_id:
			Scatter.on_touch_move(self, touch)
开发者ID:arasbm,项目名称:NTExperiment,代码行数:28,代码来源:multitouch.py

示例13: _add_expanded_image

    def _add_expanded_image (self, wid):
        for child in self._expansion_cont.children:
            if type (child) == FloatLayout:
                self._expansion_cont.remove_widget (child)
        self.pre_cont = BoxLayout (size_hint = (1, 1), padding=10, orientation='horizontal')
        self.pre_cont.canvas.add (Color (0,0,0,0.75))
        self.pre_cont.canvas.add (Rectangle (size=self._expansion_cont.size))
        _handler = Scatter ()
        _image = Image (source = self._img.source,
                        keep_ratio =False, allow_stretch=True)
        _btn = Button (text='Hide', size_hint = (0.05, 1))

        def _center (wid, val):
            img_width = val[0]*0.75
            img_height = img_width / _image.image_ratio
            _image.size = (img_width, img_height)
            _image.pos = ((val[0] - img_width)/2, (val[1] - img_height) / 2)

        _handler.bind (size=_center)
        _btn.bind (on_release =self._rmv_expanded_image)
        _handler.add_widget (_image)
        self.pre_cont.add_widget (_btn)
        self.pre_cont.add_widget (_handler)

        self._expansion_cont.add_widget (self.pre_cont)
开发者ID:ushardul,项目名称:UWAFT-Kiosk-Demo,代码行数:25,代码来源:info_display.py

示例14: on_touch_down

    def on_touch_down(self, touch):
        """
        Defines actions to perform when the criterion is touched up
        :param touch: the touch point (position, type of touch, ...)
        """
        if not self.destroyed:
            if self.collide_point(touch.x, touch.y):
                Scatter.on_touch_down(self, touch)

                if touch.is_double_tap and self.support != "tablette":
                    if self.zoom_mode:
                        self.size = (120,120)
                        self.zoom_mode = False
                    else:
                        self.size = (400, 400)
                        self.zoom_mode = True
                    self.remove_widget(self.label_question)
                    self.remove_widget(self.label_text)
                    self.label_text_pos = [5, 5 + self.size[1] / 5]
                    self.label_text_size = [self.size[0] - 10, self.size[1] - 30 - 2 * self.size[1] / 5]
                    self.label_question_pos = [5, self.size[1] - self.size[1] / 5 - 25]
                    self.label_question_size = [self.size[0] - 10, 20]

                    self.label_question = Label(text=self.text_type, text_size=self.label_question_size,
                                                pos=self.label_question_pos, halign="left", valign='top',
                                                size=self.label_question_size)
                    self.label_text = Label(text=self.text, text_size=self.label_text_size, pos=self.label_text_pos,
                                            valign='top', halign="left", size_hint_y=None, multiline=True,
                                            size=self.label_text_size)
                    self.add_widget(self.label_question)
                    self.add_widget(self.label_text)
开发者ID:lachand,项目名称:StageIndicateursMultiDispositifs,代码行数:31,代码来源:Critere.py

示例15: create_controller

def create_controller():
	#create controller for swiping and pinching in the center

	# few parameters for scaling

	# this defines the active area of dragging/zooming
	normal_scale = 4.5
	# amount of pinch for zoom in and out
	zoom_in_scale = 5.5
	zoom_out_scale = 3.5
	# distance to drag in x and y direction for action
	x_sensitive= Window.center[0]/3
	y_sensitive = Window.center[1]/3


	# Controller(scatter object) that can be scaled and translate
	controller = Scatter(size_hint = (None,None), do_rotation=False, do_translation=True,
	do_scale=True, scale = normal_scale,
	scale_min= zoom_out_scale, scale_max=zoom_in_scale, center = Window.center)

	# a reference object to show the active area
	#control_object = Image()
	#controller.add_widget(control_object)

	#create microscope control parts
	microscope_control = microscope_controller()
	mc.step = 100

# this provides actions when moving and zooming the scatter objects
	def control_feedback(arg1, arg2):
		'the callback functions for controller scatter object'

		if controller.center[0] - Window.center[0] > x_sensitive:
			microscope_control.drag_right()

		elif controller.center[0] - Window.center[0] < -1* x_sensitive:
			microscope_control.drag_left()

		elif controller.center[1] - Window.center[1] > y_sensitive:
			microscope_control.drag_top()

		elif controller.center[1] - Window.center[1] < -1*y_sensitive:
			microscope_control.drag_bot()

		elif controller.scale < zoom_out_scale*1.1:
			microscope_control.pinch_out()

		elif controller.scale > zoom_in_scale*0.9:
			microscope_control.pinch_in()

		'after taking actions, reset scatter location and scale'
		controller.center = Window.center
		controller.scale = normal_scale


	# bind a function to controller when release touch
	controller.bind(on_touch_up = control_feedback)

	return controller
开发者ID:herbzhao,项目名称:WaterScope-RPi,代码行数:59,代码来源:kivy_interface.py


注:本文中的kivy.uix.scatter.Scatter类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。