本文整理汇总了Python中kivy.uix.anchorlayout.AnchorLayout.collide_point方法的典型用法代码示例。如果您正苦于以下问题:Python AnchorLayout.collide_point方法的具体用法?Python AnchorLayout.collide_point怎么用?Python AnchorLayout.collide_point使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.uix.anchorlayout.AnchorLayout
的用法示例。
在下文中一共展示了AnchorLayout.collide_point方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: AppLauncherIconWidget
# 需要导入模块: from kivy.uix.anchorlayout import AnchorLayout [as 别名]
# 或者: from kivy.uix.anchorlayout.AnchorLayout import collide_point [as 别名]
class AppLauncherIconWidget(GridLayout):
"""
Displays icon and name of a single application
Also handles input on the app icon
"""
__imageParent = None # type: AnchorLayout
__imageWidget = None # type: ImageWidget
__nameWidget = None # type: Label
__starter = None # type: AppStarter
__paddingTmp = -1 # type: int
__touched = False # type: int
def __init__(self, image: Image, name: str, starter: AppStarter, height: int, **kwargs):
super(AppLauncherIconWidget, self).__init__(**kwargs)
self.__starter = starter
self.cols = 1
self.rows = 2
self.rows_minimum[0] = height * 0.8
self.rows_minimum[1] = height - self.rows_minimum[0]
self.row_force_default = True
self.__imageParent = AnchorLayout()
self.__imageParent.anchor_x = 'center'
self.__imageParent.anchor_y = 'center'
self.__imageWidget = ImageWidget()
self.__imageWidget.allow_stretch = True
self.__imageWidget.keep_ratio = True
self.__imageWidget.texture = image.texture
self.__nameWidget = Label()
self.__nameWidget.text = name
self.__nameWidget.color = [0, 0, 0, 1]
self.__imageParent.add_widget(self.__imageWidget)
self.add_widget(self.__imageParent)
self.add_widget(self.__nameWidget)
def set_image_size(self, size: int, percentage: float):
if self.__paddingTmp is -1:
self.__imageParent.padding = [(size - (size * percentage)) / 2, (size - (size * percentage)) / 2, (size - (size * percentage)) / 2, (size - (size * percentage)) / 2]
else:
self.__paddingTmp = (size - (size * percentage)) / 2
def on_touch_down(self, touch):
if self.__imageWidget.collide_point(*touch.pos):
self.__touched = True
self.__paddingTmp = self.__imageParent.padding[0]
self.__imageParent.padding = [self.__paddingTmp * 1 / 0.8, self.__paddingTmp * 1 / 0.8, self.__paddingTmp * 1 / 0.8, self.__paddingTmp * 1 / 0.8]
else:
self.__touched = False
def on_touch_up(self, touch):
if self.__imageParent.collide_point(*touch.pos):
self.__starter.start_app()
self.__imageParent.padding = [self.__paddingTmp, self.__paddingTmp, self.__paddingTmp, self.__paddingTmp]
self.__paddingTmp = -1
self.__touched = False