本文整理汇总了Python中kivy.gesture.GestureDatabase.add_gesture方法的典型用法代码示例。如果您正苦于以下问题:Python GestureDatabase.add_gesture方法的具体用法?Python GestureDatabase.add_gesture怎么用?Python GestureDatabase.add_gesture使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类kivy.gesture.GestureDatabase
的用法示例。
在下文中一共展示了GestureDatabase.add_gesture方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TabPannel
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class TabPannel(TabbedPanel):
def __init__(self, *args, **kwargs):
super(TabPannel, self).__init__(*args, **kwargs)
self.app = RfAttendance.get_running_app()
self.gdb = GestureDatabase()
self.left_to_right_gesture = self.gdb.str_to_gesture(left_to_right_gesture)
self.right_to_left_gesture = self.gdb.str_to_gesture(right_to_left_gesture)
self.gdb.add_gesture(self.left_to_right_gesture)
self.gdb.add_gesture(self.right_to_left_gesture)
def on_touch_down(self, touch):
touch.ud['line'] = Line(points=(touch.x, touch.y))
return super(TabPannel, self).on_touch_down(touch)
def on_touch_move(self, touch):
try:
touch.ud['line'].points += [touch.x, touch.y]
return super(TabbedPanel, self).on_touch_move(touch)
except KeyError:
pass
def on_touch_up(self, touch):
g = Gesture()
g.add_stroke(list(zip(
touch.ud['line'].points[::2],
touch.ud['line'].points[1::2]
)))
g.normalize()
g.name = ''
g2 = self.gdb.find(g, minscore=0.70)
if g2 and g2[1] == self.left_to_right_gesture:
self.switch_to_left()
elif g2 and g2[1] == self.right_to_left_gesture:
self.switch_to_right()
return super(TabPannel, self).on_touch_up(touch)
def switch_to_right(self):
current_tab_index = self.tab_list.index(self.current_tab)
if current_tab_index == 0:
return
try:
self.switch_to(self.tab_list[current_tab_index - 1])
except IndexError:
pass
def switch_to_left(self):
current_tab_index = self.tab_list.index(self.current_tab)
try:
self.switch_to(self.tab_list[current_tab_index + 1])
except IndexError:
pass
示例2: GestureListener
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GestureListener(Widget):
def __init__(self, **kwargs): # inicializace
self.app = kwargs['root']
self.register_event_type('on_swipe_right')
self.register_event_type('on_swipe_left')
super(GestureListener, self).__init__(**kwargs)
self.gdb = GestureDatabase()
self.GSTR_SWIPE_LEFT = \
self.gdb.str_to_gesture('eNqtls2O2jAURvd+EdgU+f7bL0C3lXiAikIEaKYQQabtvH3tC0ITQZtZeJXkU3ycfEdK7vzwcvj1vth1l+Ht3IWvt2Mfw3zbQ1jNjuuf3Sz0WE7LgcJlNbsM59NLdymXHOavvYT5U8jKbwu9VpSV9f3pcBzqslSX5X8s+1bvCj1cn6A+wntZAhiWcRHr9n/qJdVL0pQNjZUIkAzC5cf6/1B2qITdnbe7oRBSxEwSIXJCmkb5a4E9olDEVCBnUGAUsmlWclZuwULvDeGRVSr62BfjNAudRU1YXj1KE5Z3j9aE5d3jQ/dfyikrIEgmzMCRTSZh5OUTtIF5+0RtYF4/SRuY90/WBuYCqI0AdgH8TAAmyBaVc8oCZvkTMBfA1AbmAljawFwAWxuYC+DcBCYuQNoIEBcgbQSIC5BnAjjFmCiJMSOxpemvv7gAsTYwFyC5CUxdgEIbmAtQagNzAdpGgLoAbSNAXYA+E6AEEa38eVWTaflNTLHM+zdowvL6jZqwvH2TT7LqmLc5d93xPrSZ1qnNLMyXlqSsXxLnchh6S2H9GOZrGD+GKXpoNArBQ8mjED1kGIXkIego5BpqHu2exEMbMzWsr6+27w67/VAnUbuPlb8P22FfoxSWEPUaDqfX7rw+buoInLJPGDW+Vfy9P5+2b5sKymUfXmA0SGqmkAG0Dh+Lv5QfIpE=')
self.GSTR_SWIPE_RIGHT = \
self.gdb.str_to_gesture('eNq1l82O2jAQgO9+Ebhs5Pm3X4C9VuIBKgoRi3YLEWTb7tvXnmzbjVQKquRcDJOZb4Z8KLKXh+fDt7du31/G13MfHt/XIYblboCwXhw3X/tFGLB8LAuFy3pxGc+n5/5SvnJYvgwSln+FrD0tDFpRVuqH0+E41rJUy/KVsk81KwwwTVBHeCslgGEVuxhZWRNH4KQ55eTz/Kj3KaweYkcZDJMiCwmBhsuXzb+7sHeRsL/eYP+LzQaQsmSIlqLqHXT/6WAT/aHi0VKCyDFlhMyW9A8fwWI0Js7MSJZv45PjcyM8ugGEVnh0PLXCu1mU+/CRAIgSppwVE0q6LRddLlq7Bq4Xc7MG5IIJ2jVwxUTtGrhkaieZXDLdI7n8R9nUVCxnFJUot+lumHIbOrtehkZ0d8vUiO5iWRrR3So3sspulRtZFbcqjayKW5VGVsWtyn1WBYSIxZBztKh8m+5WxRrR3arkNnR1qwqN6G5VqRHdrWojq+pWtZFVdavayKq5VWtk1dyq3WdVY0IDMpn2t7fhLtXkf+H1mLA99/3x96bftO76zcJyBdrFsCIqy8dLwzhYCpuSkK4n5JqAaX4n8pX0FGu60sTjspQYeA/ALs+uDxk4TZFmZeSdNc6CPI0js6CEzfQMnvrD/mmsRx4NK5yPV95UJeP7YTc+1QQrCZpLfQmOp5f+vDlu68krpfqIoYbfVX0ezqfd69axZWjuQKJC3dYgkGp9D3c/Ab86orc=')
self.gdb.add_gesture(self.GSTR_SWIPE_LEFT)
self.gdb.add_gesture(self.GSTR_SWIPE_RIGHT)
def simplegesture(self, name, point_list):
# Pomocná funkce pro rozpoznávání gesta
g = Gesture()
g.add_stroke(point_list)
g.normalize()
g.name = name
return g
def on_touch_down(self, touch):
# Při doteku, spustí zaznamenávání
if self.collide_point(touch.x, touch.y):
touch.ud["line"] = Line(points=(touch.x, touch.y))
touch.grab(self)
print "< grabbed >"
def on_touch_move(self, touch):
# Při pohybu prstu, zaznamenává pohyb
if (touch.grab_current is self):
touch.ud["line"].points += [touch.x, touch.y]
def on_touch_up(self, touch):
# Při zvednutí prstu, porovnává s gestem v databázi
if (touch.grab_current is self):
g = self.simplegesture('', zip(touch.ud['line'].points[::2], touch.ud['line'].points[1::2]))
g2 = self.gdb.find(g, minscore=0.80)
if g2:
if g2[1] == self.GSTR_SWIPE_LEFT:
self.dispatch('on_swipe_left')
if g2[1] == self.GSTR_SWIPE_RIGHT:
self.dispatch('on_swipe_right')
touch.ungrab(self)
def on_swipe_left(self, *args):
# Událost přejetí prstu doleva
self.app.on_swipe_left()
def on_swipe_right(self, *args):
# Událost přejetí prstu doprava
self.app.on_swipe_right()
示例3: Listener
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class Listener(EventDispatcher):
"""
listener function that queries kivy for touch events, builds the gesture
and dispatch it through the actions singleton.
"""
def __init__(self, config, gestures, el, *args, **kwarg):
"""
:param config: string containing the path to the action configuration
:param gestures: string containing the path to the gestures configuration
"""
super(EventDispatcher, self).__init__(*args, **kwarg)
self._event_loop = el
self._gdb = GestureDatabase()
self._actions = Actions(config, gestures)
self.update_devices()
self._multitouches = []
def update_devices(self):
log.debug('update_devices()')
context = pyudev.Context()
for device in context.list_devices(subsystem='input', ID_INPUT_MOUSE=True):
if device.sys_name.startswith('event'):
if 'PRODUCT' in device.parent.keys():
self._actions.update_gestures(device.parent['PRODUCT'])
for gest_n, gest_r in self._actions.get_gestures().iteritems():
for g in gest_r:
g = self._gdb.str_to_gesture(g)
g.normalize()
g.name = gest_n
self._gdb.add_gesture(g)
def on_touch_down(self, touch):
"""
listening function executed at begining of touch event
builds the gesture
"""
self._multitouches.append(touch)
touch.ud['line'] = Line(points=(touch.sx, touch.sy))
return True
def on_touch_move(self, touch):
"""
listening function executed during touch event
store points of the gesture
"""
# store points of the touch movement
try:
touch.ud['line'].points += [touch.sx, touch.sy]
return True
except (KeyError), e:
pass
示例4: GestureBoard
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GestureBoard(FloatLayout):
"""
Our application main widget, derived from touchtracer example, use data
constructed from touches to match symboles loaded from my_gestures.
"""
edge_size = NumericProperty(0)
exists=BooleanProperty(False)
def __init__(self, *args, **kwargs):
super(GestureBoard, self).__init__()
self.gdb = GestureDatabase()
# add pre-recorded gestures to database
for square in squares:
self.gdb.add_gesture(square)
def on_touch_down(self, touch):
super(GestureBoard,self).on_touch_down(touch)
if self.collide_point(*touch.pos):
if App.get_running_app().config.getboolean('museotouch','validation') == True:
# start collecting points in touch.ud
# create a line to display the points
userdata = touch.ud
userdata['line'] = Line(points=(touch.x, touch.y))
return True
def on_touch_move(self, touch):
if self.collide_point(*touch.pos):
super(GestureBoard,self).on_touch_move(touch)
# store points of the touch movement
try:
touch.ud['line'].points += [touch.x, touch.y]
return True
except (KeyError) as e:
pass
def on_touch_up(self, touch):
super(GestureBoard,self).on_touch_up(touch)
# touch is over, display informations, and check if it matches some
# known gesture.
try :
g = simplegesture(
'',
list(zip(touch.ud['line'].points[::2], touch.ud['line'].points[1::2]))
)
self.edge_size = (self.stroke_length(list(zip(touch.ud['line'].points[::2], touch.ud['line'].points[1::2]))))/4
if self.edge_size < 150:
self.edge_size=150
# gestures to my_gestures.py
except :
return
# use database to find the more alike gesture, if any
g2 = self.gdb.find(g, minscore=0.9)
if g2:
for index,square in enumerate(squares) :
if (g2[1] == square):
if index in [0,1]:
square_pos=[touch.x,touch.y-self.edge_size]
elif index in [2,3]:
square_pos=[touch.x-self.edge_size,touch.y-self.edge_size]
elif index in [4,5]:
square_pos=[touch.x-self.edge_size,touch.y]
elif index in [6,7]:
square_pos=[touch.x,touch.y]
valid = Valid(pos=(0,0),size=[self.edge_size,self.edge_size],rotation=180,scale_min=0.5)
self.add_widget(valid)
Animation(pos=square_pos,d=.3,rotation=0,transition='out_sine').start(valid)
self.exists=True
break
def stroke_length(self,l):
distance = 0
for index, point in enumerate(l) :
if index < len(l)-1:
distance += Vector(point).distance(l[index+1])
return distance
示例5: GestureDatabase
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
gesture_strings = {
'left_to_right_line': 'eNq1WMtSI0cQvM+PwMVE17vrB9irI/gABwYFELsGBWht79+7p0qPHoE044NExAhyslPVmdU9La5fvr/8/evmafWx+fm+Gr5t39dluH5cw3B39Xr/1+pqWGP7tb3R8HF39bF5f/u++mh/8nD9Yy3D9Zcid0Eb1jpKWRu/fnt53YzD6jjMTwz7fWQNa8gKxhJ+tSGAw+1v5aZocUexWtkNodpYz7/jfYr7Sk6ExZWNXajd/vP+/MdwfIwMT6c/4WknXqComhcSlMILxGPqYEvERUphpdpQR3KeF68h7ovEkYUUrEIxLVpnxTHcR1gizrXuqm7ew7w2hjYdtEWqF6FaiMgFVDpxNHHjgnnVeV8wEkW5lHxkil2mUnauWLNWKx/kqf7PdsQIFbtQuUhlBsmrQidOlQC07q7ztVOkSnAh9ciVulxJuCIZm9ZSvQnv1bEaOmAtwJWR5puGIlWSy4hHptRlimjdj7h26lgPK2nBUqKIlPwi4hyJcpcooLQpOxRnhdbUnTio9dvjEvmIlOlS8hEqd6EWYwSQglbRqXCXKiDkKkqDfD5Wjli5i7VwtTYFz+ukaYqJiEpVtNL6B+b7nSNY9gvJS0Qr22hHdcn9yzQyEO/U0Q+PjsZa4L1EtEJ7+X3dcbVugy+lybaP39aPbeueVY9kRQ7q4yLdb8JsuJUfa4eudHCXefUIVmyvjkX50DtOclBnZyYGii3Bqs6LR6ziB/FDv6u2ZckH8XpwpVT1+f1dI1SFBeIAtXt0KMybrhGp0hJxnmzvNu+5RqIqS8Qra79U53tdI1C1BeIIBcTUt7HygsojUF0SKHad2Lznec8tAjVY0Oho00af1448bXaJtof1ZGtckKZFmiYLpAm1O/WGI+N3gIf31ep1f6I3HY/0bdj1LRDclOGWRG68f/GwWVsd7kcGnmZ4Mvwko5ZgsJ5mQDDarZMMDIae0aBg2BkGB8PLaYaMjLbXJ6O2twZqgJgT1JKgBcgN7F80MjgZ4RzqdpgmGGahp50G09HaGB5mEeQ0TGKYhz9EWZfZF8PCnxZ4MrJyD0tIKcAKCYYLZOlCxQQlwZogf7bGw4XxVjByOh4u0NbRagnWBGUCeoLpRq2fZwAlZs4FzlBgRzmq7xQfk09nJCkpcobCSbEzlPCv7W5J8Zhz++4ZKJYpaonWKRquMR0peKJTLqRTzMeVdJR0in06MP0QnqJpgRxxc9ateT57vaPkrPWoupy1wRTNWRudqTktsKPq0gKTCYppwXa1f5kJwo6yrFkwzallKT9tq7Xvc8C0za1fJ+0MPqKy67Iv1hdg2CaAZyiWFNtRUjtsk12X7VBPFCYolURxikKiNEWbH/noeF69PD1v4n824wb3KcJG+eflcfMcjNGv2N8aunn7sXq/f31YxR2Jo8aIbx9xf6zf3x5/PqTy2AntINKeiuztyAraHvXjOeTmPyTQtjs=',
'right_to_left_line': 'eNq1WMty4zYQvPNHrMuqMC8M8APea6r8ASnHZtmq3dgqWZtk/z6DASWStijwIl5kjhqNQfcAGHmz+7H75/f2pf84/jr03ffhcx+6zfMeuoe7t8e/+7tuj/anfVD38XD3cTy8/+g/7JW7zc+9dJuLJA8O6/axUKmN37/v3o5lWCrD8sKwPwqq20PNoKTw24YAdvffwjZA5BgwJ2UEUkUuCf1XANTdh23ElCkk0AghRMv2r8frs7DPIt3LlQleKrdkyQCZc0wixNom95WDriKfZy5t8uTkeRU5FM7zBNgkRxcfYQ05qw7hRJE1t8nRyWkVOQcUEEVCDczQ1gXdUVzlKOVZ7im22d1S1Buxu6c49RSUiYaiQCEY2XlSi5LbnpJ7SnAbcveUJp6GTImTuxaQo+iZHDPEyaPcZndPaeJp0ICRSr2ZxDHlUXWksRZd/ja7e0p6I3b3lAZPeZuBBDEA2n40ZfpvQc7skM5ulL2a20cMu6kMN2J3V3lwtQjDGiNArJOksWBswvMmtR1L7Yph95Rl5M6cSlacGG0f4Zh4mDDbWSDtQ4DdUtbbkLujnM/kwBisZlJ0YVRGWUJ5G4WxHdFkF3dU4Ebs7qiMjkIUSRIzJKRs5xgN7H4+KGaRQbQo7fNL3FORVewRIdRvUs7Ull3cU9FV5Dl7zsMCsF3q4qZKvg17dFMjrGEHwsHrso9lxW0d3dS4ylSIg+Dq6q9hd1PjKlPt0oAJf0xtdnc1arPcjR35dLpJ+b5dMtFNjRNTIVkPkVKQQDCjFp2J3qRWd1RHR4OCXXNDRWcuwp7Jp9SauL1N1R3VycGLHKxxG7LMdmWd2WluaWg3veqOqrQvjULPw/6v1e6il98AT4e+fzt39BpLS6/abe4NuA3dPbF9TJ/YHfeauseCgGVEdkTURUQKFUHLCHCEpGUEVsQVDnIE8zKCHUGyjBBH4LIe1hMWRLiSqRaEtWDLCNdU9EqmrqlIqAja5unDhsiuqWCuiLIkC7qMEuQz3hCxIlxGu1nrsFyDrpx1jR4UqEEXiyl+zs4QVBEuFkM1XoYUXB/K6RT8mrnrQ5qXEa4PDfVyEeH61PwvI6xpcgjxFYjLRUhXIK4XAV6BuHoUaCoDBJcPc6xR/uoxBKkQuAJxNe00qhAcuLVGeR5NNYrzaK7RMItCmEVhiLoeqHkexRpN8yjVKJ8K6aswUCU4HR0XIVWCmKblaN1qjco8WlcdYR6tq5ZPDHXVpulsTp1AsEogOBuIVYLTxjtFqwTldfrQFELLkHTBWazi8JD3RYiJU4/u13738nr0/6nY/oP5cZDKz9SHu393z8dXh9gqGYsvFj2+/+wPj29PvX+TvPEv8eGa+XN/eH/+9VSpsyVivQyj1YUSkV1f3uRt/wdC4ZmI',
'bottom_to_top_line': 'eNq1mN1u40YMhe/1IslNDf4OyRfw3hbIAxRpYiTBbhMj9rbdty81I0t2YtWLFewbO6PDbyieEWeU25evL3//WD1tdvvv75vuy/C9he72cYvd3c3r/V+bm25L+TO/uNvd3ez2729fN7v8U7rbb1vtbs9C7qqs25YeZRm/fXt53fdh3ofFTNjvvarbYsugT+FHhiB1699gVRAIUQGYQUrUdP7tL3O3hhWwADuzCIuHWXS7P+//fxaps2j3NEygBu5a1AqzC2C3e/pldr1xtIlNbgpOBY2xaCxhe2XHyBZVQ0N0BoswXsCmWnnCq7Cpsnlkc/GShS6lEBUQXASvZpJeB17dJLsOvNpJk52UK4TJxYsomPrEzkEC1hJQHMxML8K5+sl4HXg1lPk68GooT4YSnK7Eo5oTORBbsHlKwn+CXh1luxK9WsqTpcgqQRxBef/GoRM9O1opQsJEyo5OF+lSPRW8Er2aKnwlenVVJlfBrWdGtnZHCJeJDrmYQtQh233+LnKZXl2VyVXQPtJIQSK7u8pR8od9hEph9fTXLvOrrzL5ClkWL+ZIFJypHvD9JSAxVwwJy26RD8XldaPVWZ2cBYgsUIA4ZTxmWzme4HRP6ZfsJX71Vgdv+/SPFraZl+P8040smKt5OKHQT+CruaojPstK5qSa9SHLLrqIXs1VG+nZXANMsrhJQj+hs6GI5ebFnk06K3qRXq3VONCx7dMebf8jX0Qv1diCI12P9gjVXLGL6NXWMtqKeYABZeXSDkwLc6+ultHV3PFyyaO2viBL6dXVMrpKalYy79wiIk2lZa6W6moZXSXPQMnnKR+XwHzyF9Gtumqjq6f9ajwr/SK8mmqjqcyRlTfAwGKES1OvptpoKhcs2cmQgLLjIF1ckP2rwMP7ZvM6Huyt9Cd7s+52LRh9f50+pVuj4Aq6/da8u59TSFPErEJlFccfS7nDrNygAh1nFVGaguYUWfMzU3KTWwavs/1+jEqFNIV+Brq2KbUpPgWvGeJ0SunlpcrB+yn5Y1JVYU1Rk8oXmDOKVnrQj5fWLHxGHgd5D9RmX8DJYLuXaAUGaYPeBul4MIv0aYJoZQRuimhhcjxoZ24jWuUAP9+GNzujzCqCm8LmFALw2c7weXk5I49ZObb5EWBWQjhIcFbCMEhoXhKDhGcleqDIrKQccpmtudiBUuYlh1zmq+4ySOYr7TZI5qsbQ7o4X90YKJjVbX3sefPy9Lzv/5HQ98J8SUlBDv/z8rh/rqPct5ITlxGll+zfvm3e718fNlUmde/tx4ee+8f2/e3x+0NDaz76K8++nbOA5w4RUU+0q/8AAJ5q8g=='
}
from kivy.uix.boxlayout import BoxLayout
# BEGIN GESTURE_DB
from kivy.gesture import GestureDatabase
gestures = GestureDatabase()
for name, gesture_string in gesture_strings.items():
gesture = gestures.str_to_gesture(gesture_string)
gesture.name = name
gestures.add_gesture(gesture)
# END GESTURE_DB
# BEGIN GESTUREBOX
class GestureBox(BoxLayout):
def on_touch_down(self, touch):
touch.ud['gesture_path'] = [(touch.x, touch.y)]
super(GestureBox, self).on_touch_down(touch)
def on_touch_move(self, touch):
touch.ud['gesture_path'].append((touch.x, touch.y))
super(GestureBox, self).on_touch_move(touch)
def on_touch_up(self, touch):
print(touch.ud['gesture_path'])
super(GestureBox, self).on_touch_up(touch)
示例6: Gesture
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
from kivy.gesture import Gesture, GestureDatabase
# Create a gesture
g = Gesture()
g.add_stroke(point_list=[(1, 1), (3, 4), (2, 1)])
g.normalize()
g.name = "triangle"
# Add it to database
gdb = GestureDatabase()
gdb.add_gesture(g)
# And for the next gesture, try to find a match!
g2 = Gesture()
g2.add_stroke(point_list=[(1, 1), (3, 4), (2, 1)])
g2.normalize()
print gdb.find(g2).name # will print "triangle"
示例7: GestureBoard
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GestureBoard(FloatLayout):
"""
Our application main widget, derived from touchtracer example, use data
constructed from touches to match symboles loaded from my_gestures.
"""
def __init__(self, *args, **kwargs):
super(GestureBoard, self).__init__()
self.gdb = GestureDatabase()
# add pre-recorded gestures to database
self.gdb.add_gesture(cross)
self.gdb.add_gesture(check)
self.gdb.add_gesture(circle)
self.gdb.add_gesture(square)
def on_touch_down(self, touch):
# start collecting points in touch.ud
# create a line to display the points
userdata = touch.ud
with self.canvas:
Color(1, 1, 0)
d = 30.
Ellipse(pos=(touch.x - d / 2, touch.y - d / 2), size=(d, d))
userdata['line'] = Line(points=(touch.x, touch.y))
return True
def on_touch_move(self, touch):
# store points of the touch movement
try:
touch.ud['line'].points += [touch.x, touch.y]
return True
except (KeyError) as e:
pass
def on_touch_up(self, touch):
# touch is over, display informations, and check if it matches some
# known gesture.
g = simplegesture('', list(zip(touch.ud['line'].points[::2],
touch.ud['line'].points[1::2])))
# gestures to my_gestures.py
print("gesture representation:", self.gdb.gesture_to_str(g))
# print match scores between all known gestures
print("cross:", g.get_score(cross))
print("check:", g.get_score(check))
print("circle:", g.get_score(circle))
print("square:", g.get_score(square))
# use database to find the more alike gesture, if any
g2 = self.gdb.find(g, minscore=0.70)
print(g2)
if g2:
if g2[1] == circle:
print("circle")
if g2[1] == square:
print("square")
if g2[1] == check:
print("check")
if g2[1] == cross:
print("cross")
# erase the lines on the screen, this is a bit quick&dirty, since we
# can have another touch event on the way...
self.canvas.clear()
示例8: GestureBox
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GestureBox(BoxLayout):
'GestureBox class. See module documentation for more information.'
gesture_timeout = NumericProperty(200)
'''Timeout allowed to trigger the :data:`gesture_distance`, in milliseconds.
If the user has not moved :data:`gesture_distance` within the timeout,
the gesture will be disabled, and the touch event will go to the children.
:data:`gesture_timeout` is a :class:`~kivy.properties.NumericProperty`,
default to 200 (milliseconds)
'''
gesture_distance = NumericProperty('20dp')
'''Distance to move before attempting to interpret as a gesture,
in pixels. As soon as the distance has been traveled,
the :class:`GestureBox` will interpret as a gesture.
It is advisable that you base this value on the dpi of your target device's
screen.
:data:`gesture_distance` is a :class:`~kivy.properties.NumericProperty`,
default to 20dp.
'''
# INTERNAL USE ONLY
# used internally to store a touch and
# dispatch it if the touch does not turn into a gesture
_touch = ObjectProperty(None, allownone=True)
def __init__(self, *args, **kwargs):
super(GestureBox, self).__init__(*args, **kwargs)
self.gestures = GestureDatabase()
self.register_event_type('on_gesture')
def add_gesture(self, name, gesture_str):
'''Add a recognized gesture to the database.
:param name: a short identifier for the gesture. This value is passed
to the on_gesture event to identify which gesture occurred.
:param gesture_str: A (probably very long) string describing the
gesture and suitable as input to the
:meth:`GestureDatabase.str_to_gesture` method. The
`examples/gestures/gesture_board.py` example is a good way to
generate such gestures.'''
gesture = self.gestures.str_to_gesture(gesture_str)
gesture.name = name
self.gestures.add_gesture(gesture)
def on_touch_down(self, touch):
'''(internal) When the touch down event occurs, we save it until we
know for sure that a gesture is not being initiated. If a gesture
is initiated we intercept all the touch and motion events. Otherwise,
we release it to any child widgets.'''
if not self.collide_point(*touch.pos):
touch.ud[self._get_uid('cavoid')] = True
return
if self._touch:
return super(GestureBox, self).on_touch_down(touch)
self._touch = touch
uid = self._get_uid()
touch.grab(self)
touch.ud[uid] = {
'mode': 'unknown',
'time': touch.time_start}
# This will be unscheduled if we determine that a gesture is being
# attempted before it is called.
Clock.schedule_once(self._change_touch_mode,
self.gesture_timeout / 1000.)
# Start storing the gesture line in case this turns into a gesture
touch.ud['gesture_line'] = Line(points=(touch.x, touch.y))
return True
def on_touch_move(self, touch):
'''(internal) As with touch down events, motion events are recorded
until we know that a gesture is or is not being attempted.'''
if self._get_uid('cavoid') in touch.ud:
return
if self._touch is not touch:
super(GestureBox, self).on_touch_move(touch)
return self._get_uid() in touch.ud
if touch.grab_current is not self:
return True
ud = touch.ud[self._get_uid()]
if ud['mode'] == 'unknown':
dx = abs(touch.ox - touch.x)
dy = abs(touch.oy - touch.y)
distance = sqrt(dx * dx + dy * dy)
# If we've moved more than the thershold distance inside the
# threshold time, treat as a gesture
if distance > self.gesture_distance:
Clock.unschedule(self._change_touch_mode)
ud['mode'] = 'gesture'
# Regardless of whether this is a known gesture or not, collect
# the motion point in case it becomes one.
try:
touch.ud['gesture_line'].points += [touch.x, touch.y]
except KeyError:
pass
#.........这里部分代码省略.........
示例9: getCurrentCommands
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
def getCurrentCommands():
commands = db.query("SELECT commands.name,commands.description,commands.script\
FROM commands,profiles,activeprofile WHERE profiles.name =\
activeprofile.name AND commands.name = commandname ORDER BY LOWER(commandname)")
return commands
gdb = GestureDatabase()
kivygestures = dict()
for [name,description,representation] in getCurrentGestures():
if len(representation) < 20: # Fulhack för att känna igen multitouch.
continue
kivygestures.update({representation:name})
gest = gdb.str_to_gesture(representation.encode("ascii"))
gdb.add_gesture(gest)
def getCommand(gesture):
if gesture.multitouch:
return getMultitouchedCommand(gesture)
g = gdb.str_to_gesture(gesture.toString())
identifiedGesture = None
current_max = 0.7 # Minimum score
for gi in [gdb.str_to_gesture(st) for st in kivygestures.keys()]:
if(g.get_score(gi) > current_max):
current_max = g.get_score(gi)
identifiedGesture = gi
nop = Command.Command("No operation","Does nothing","nop")
if identifiedGesture != None:
strang = gdb.gesture_to_str(identifiedGesture)
示例10: GestureDatabase
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
import math
from kivy.uix.behaviors import ButtonBehavior
#-------------------------------------
hsff = HighScore
gdb = GestureDatabase()
swipe_up = gdb.str_to_gesture(up_swipe)
swipe_up.name = "swipe_up"
swipe_down = gdb.str_to_gesture(down_swipe)
swipe_down.name = "swipe_down"
swipe_left = gdb.str_to_gesture(left_swipe)
swipe_left.name = "swipe_left"
swipe_right = gdb.str_to_gesture(right_swipe)
swipe_right.name = "swipe_right"
gdb.add_gesture(swipe_up)
gdb.add_gesture(swipe_down)
gdb.add_gesture(swipe_down)
gdb.add_gesture(swipe_left)
gdb.add_gesture(swipe_right)
#--------------------------------------------
class Root(ScreenManager):
game_screen = ObjectProperty()
hs = ObjectProperty()
class Cbutton(ButtonBehavior,Widget):#Menu Button
src = StringProperty()
示例11: AppView
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class AppView(Scatter):
app = ObjectProperty(None)
texture_sidebar = ObjectProperty(None)
texture = ObjectProperty(None)
bar_width = NumericProperty(135)
bar_translation_min_distance = NumericProperty(250)
content = ObjectProperty(None)
def __init__(self, **kwargs):
super(AppView, self).__init__(**kwargs)
#internal variables
self.touches2 = {}
self.last_touch_id = -1
#self.translation_allowed = False
self.gesture_found = False
self.position_left = True
self.anim = False #currently animated
self.set_texture('style/bar/slider-fond.png')
#add gestures
self.gdb = GestureDatabase()
self.create_gesture( [(0,0),(10,0)] )
self.create_gesture( [(0,0),(-10,0)] )
'''
def add_widget(self, child):
if self.content:
print child
return self.content.add_widget(child)
return super(AppView, self).add_widget(child)
'''
def set_texture(self,path):
#from kivy.core.image import Image
tex = Image(path).texture
tex.wrap = 'repeat'
self.texture_sidebar = tex
#tex = Image('style/1.png').texture
if tex is not None:
tex.wrap = 'repeat'
self.texture = tex
def create_gesture(self,point_list):
# Create a gesture
g = Gesture()
g.add_stroke(point_list)
g.normalize()
# Add it to database
self.gdb.add_gesture(g)
def on_touch_down(self,touch):
id = touch.id
if touch.x < self.x + self.bar_width :
self.touches2[id] = touch.pos
self.last_touch_id = id
#if len(self._touches) <= 1 :
# return True
l = len(self.touches2)
if l > 1 :
#if several touches on the bar
self.set_texture('style/bar/slider-fond.png')
return super(AppView, self).on_touch_down(touch)
def on_touch_up(self,touch):
id = touch.id
if id in self.touches2.keys() and len(self.touches2) == 2:
#still one more touch on bar
#does the user want to translate the bar to the right or the left ?
origin = self.touches2[id]#.pos
current = touch.pos
dist = Vector(origin).distance( Vector(current) )
#print len(self.touches2), self.touches2[id], touch.pos, dist
#if touch.id in self.touches2.keys() :
if dist >= self.bar_translation_min_distance :
# try to find a gesture
g = Gesture()
g.add_stroke(point_list=[origin,current])
g.normalize()
gest = self.gdb.find(g)
try :
if gest[0] > 0.95 : #gesture found
if len(self.touches2) == 2: #no touch left on bar
d = current[0] - origin[0]
if d > 0:
self.move_bar_to_right()
else :
self.move_bar_to_left()
except :
self.move_back()
else : self.move_back()
if id in self.touches2.keys():
del self.touches2[id]
if len(self.touches2) <= 0 :
self.set_texture('style/bar/slider-fond.png')
return super(AppView, self).on_touch_up(touch)
#.........这里部分代码省略.........
示例12: GestureBoard
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GestureBoard(FloatLayout):
ponts = 0
def __init__(self, *args, **kwargs):
super(GestureBoard, self).__init__()
self.gdb = GestureDatabase()
self.error_sound = SoundLoader.load('error.mp3')
self.success_sound = SoundLoader.load('success.mp3')
#Gestures
for key, ges in gestures.items():
self.gdb.add_gesture(ges)
self.sort_letter()
def sort_letter(self):
self.letter = random.choice(gestures.keys())
letter_button = Button(
text=self.letter,
size_hint=(.1, .1),
pos_hint={'x':0, 'y':.9},
font_size=38,
line_height=1
)
self.add_widget(letter_button)
ponts_button = Button(
text=u"Pontos: %s" % self.ponts,
size_hint=(.3, .1),
pos_hint={'x':.7, 'y':.9}
)
self.add_widget(ponts_button)
def on_touch_down(self, touch):
# start collecting points in touch.ud
# create a line to display the points
userdata = touch.ud
with self.canvas:
Color(1, 1, 0)
d = 30.
Ellipse(pos=(touch.x - d/2, touch.y - d/2), size=(d, d))
userdata['line'] = Line(points=(touch.x, touch.y))
return True
def on_touch_move(self, touch):
# store points of the touch movement
try:
touch.ud['line'].points += [touch.x, touch.y]
return True
except (KeyError) as e: pass
def on_touch_up(self, touch):
# touch is over, display informations, and check if it matches some
# known gesture.
g = self.simplegesture(
'',
list(zip(touch.ud['line'].points[::2], touch.ud['line'].points[1::2]))
)
print("gesture representation:", self.gdb.gesture_to_str(g))
# use database to find the more alike gesture, if any
g2 = self.gdb.find(g, minscore=0.70)
if g2:
if self._get_key_by_gesture(g2[1]) == self.letter:
self.ponts += 10
if self.success_sound.status != 'stop':
self.success_sound.stop()
self.success_sound.play()
else:
if self.error_sound.status != 'stop':
self.error_sound.stop()
self.error_sound.play()
# erase the lines on the screen, this is a bit quick&dirty, since we
# can have another touch event on the way...
self.canvas.clear()
self.sort_letter()
def _get_key_by_gesture(self, g):
for key, ges in gestures.items():
if g == ges: return key
def simplegesture(self, name, point_list):
"""
A simple helper function
"""
g = Gesture()
g.add_stroke(point_list)
g.normalize()
g.name = name
return g
示例13: GameMatrix
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class GameMatrix(GridLayout):
def __init__(self, app, **kwargs): # inicializace pole
self.app = app
super(GameMatrix, self).__init__(**kwargs)
self.coords = []
self.dpos = (0,0)
self.colors = []
self.shape = None
self.active_color = [.1372,.1372,.1372,1]
self.inactive_color = [.1372,.1372,.1372,1]
self.fUpdate = 12*22*"0"
self.tnetCoords2 = []
for y in range(51,73):
for x in range(51,63):
self.tnetCoords2.append(chr(x)+chr(y))
self.tnetCoords = []
for x in range(51,63):
col = []
for y in range(51,73):
col.append((chr(x), chr(y)))
self.tnetCoords.append(col)
self.tnetColors = []
for c in range(33, 48):
self.tnetColors.append(chr(c))
self.move = False
self.orientation = 0
self.colored = set()
self.colors = [deepcopy(self.inactive_color), [0,.6,.8,1], [1,.7333333,.2,1], [.6,.8,0,1], [.666666667,.4,.8,1], [1,.266666667,.266666667,1]]
self.COORDS_SET = set()
for y in range(int(self.rows)):
line = []
for x in range(int(self.cols)):
box = Box()
box.coords = (x, y)
box.colored = deepcopy(self.inactive_color)
self.add_widget(box)
line.append(box)
self.COORDS_SET.add((x, y))
self.coords.append(line)
self.b = 0
self.startgame = False
self.seed = randint(0,0xFFFFFF)
self.specials = set()
self.buildNext = False
self.mLR = False
self.gdb = GestureDatabase()
self.GSTR_DROP = \
self.gdb.str_to_gesture('eNq1l82O2jAQgO9+Ebg08ng8M/YL0GslHqBKIQK0W4iSbHf37WtPIjZS/6Si4WIYez4P+Yyxt5eny4/35tSN08vQuc9L23u3Pfbg9ptr+73buD6Ut6VBN+434zTcnrqxfIxu+9yT2/4WstdhrueKkpLf3y7Xqaalmpb/kPaljnI9zBXUEt5LCgS3803EKCmwT5yJCXKt5q32Yu31HsETZe85AIAQsBu/tX+fJuo05E7zDEEEBDOg17k8ufH0AF2/O4gRPSk929CDCghgRA9KRyO6Wg13qx7viyaUaRLyY3jVGsQKr15DNsKjikWwwqtZRCu8qkUrtahq0Uotqlpc1H7yDaT1jhbKY3sEH1VtBCu8qo1ohVe1kazwqjaKFV7VRiu1pGrJSi2pWvpQG0Ne/9k+SFezREZ0FUtiRFevlG3orFoZjOhqlY2sslplI6usVtnIKqtV/rC6bPDLCSTBQi89HhIjUvQogcWXn+C/4KJSBWzg6lTQBq5Khf4XXm8Hh6HrrvezvnA97Iu47Q4FG+92UUJppl6Sa38N5nUwogaTXwUxpzkI6yAtwbAOQmnWL64jUEdwriNCWtKia+fqz93ldJ7qHYXcrmyxpbtEXy/H6VyDXIqaQ9PtuRva66FejpLUZQg1vDzWr/1wO74cFJRKJQ2Vs4OUK0sMwEF0gTY/AXq8jUg=')
self.gdb.add_gesture(self.GSTR_DROP)
self.dropAnimation2 = Animation(colored=self.inactive_color, d=.03)
self.dropAnimation = Animation(colored=self.inactive_color, d=.1)
self.spectate = False
def simplegesture(self, name, point_list):
# Pomocná funkce pro rozpoznávání gest
g = Gesture()
g.add_stroke(point_list)
g.normalize()
g.name = name
return g
def generate(self):
# Algoritmus pseudonáhodného generování herních bloků
a = 0x08088405
c = 1
M = 2**32
self.seed = (a*self.seed + c) % M
block = int(self.seed*100./M)
self.seed = (a*self.seed + c) % M
orientation = int(self.seed*4./M)
return (block,orientation)
def build(self, dt):
# Pomocná funkce pro automatické volání
self._build()
def _build(self):
# Přidá do pole nový herní blok
if self.startgame == False:
self.stack = [self.generate() for y in range(5)]
st = self.stack.pop(0)
piece = int(self.app.serverConf.blockFreq[st[0]])
nextPC = int(self.app.serverConf.blockFreq[self.stack[0][0]])
self.app.nextPiece.showNext(nextPC)
orientation = st[1]
if piece in (1,5,6):
if orientation % 2 == 0:
self.orientation = 0
else:
self.orientation = 1
elif piece == 2:
self.orientation = 0
self.shape = deepcopy(PIECES[piece])
self.active_color = deepcopy(COLORS[piece])
self.stack.append(self.generate())
full = False
for box in self.shape[self.orientation]:
if tuple(box) in self.colored:
full = True
break
#.........这里部分代码省略.........
示例14: DrawingCanvas
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class DrawingCanvas(StencilView):
def __init__(self, *args, **kwargs):
super(DrawingCanvas, self).__init__()
self.gdb = GestureDatabase()
self.line45 = self.gdb.str_to_gesture(line45_str)
self.circle = self.gdb.str_to_gesture(circle_str)
self.cross = self.gdb.str_to_gesture(cross_str)
self.line135 = self.line45.rotate(90)
self.line225 = self.line45.rotate(180)
self.line315 = self.line45.rotate(270)
self.gdb.add_gesture(self.line45)
self.gdb.add_gesture(self.line135)
self.gdb.add_gesture(self.line225)
self.gdb.add_gesture(self.line315)
self.gdb.add_gesture(self.circle)
self.gdb.add_gesture(self.cross)
self.links = []
def addLink(self,link):
self.links.append(link)
def removeLink(self,link):
self.remove_widget(link.widgetLink)
self.links.remove(link)
def getLink(self,element1, element2):
for child in self.links:
if ( child.element1 == element1 and child.element2 == element2 ) or ( child.element1 == element2 and child.element2 == element1 ):
return child
return None
def getLinksForOneElement(self,element):
tempLinks = []
for child in self.links:
if ( child.element1 == element or child.element2 == element ):
tempLinks.append(child)
return tempLinks
def activate(self):
self.bind(on_touch_down=self.down,
on_touch_move=self.move,
on_touch_up=self.up)
def deactivate(self):
self.unbind(on_touch_down=self.down,
on_touch_move=self.move,
on_touch_up=self.up)
def down(self, ds, touch):
if self.collide_point(*touch.pos):
self.points = [touch.pos]
self.ix = self.fx = touch.x
self.iy = self.fy = touch.y
return True
def move(self, ds, touch):
if self.collide_point(*touch.pos):
self.points += [touch.pos]
self.min_and_max(touch.x, touch.y)
return True
def up(self, ds, touch):
if self.collide_point(*touch.pos):
self.points += [touch.pos]
self.min_and_max(touch.x, touch.y)
gesture = self.gesturize()
recognized = self.gdb.find(gesture, minscore=0.50)
if recognized:
self.discriminate(recognized)
return True
def gesturize(self):
gesture = Gesture()
gesture.add_stroke(self.points)
gesture.normalize()
return gesture
def min_and_max(self, x, y):
self.ix = min(self.ix, x)
self.iy = min(self.iy, y)
self.fx = max(self.fx, x)
self.fy = max(self.fy, y)
def discriminate(self, recognized):
if recognized[1] == self.cross:
self.add_stickman()
if recognized[1] == self.circle:
self.add_circle()
if recognized[1] == self.line45:
self.add_line(self.ix,self.iy,self.fx,self.fy)
if recognized[1] == self.line135:
self.add_line(self.ix,self.fy,self.fx,self.iy)
if recognized[1] == self.line225:
self.add_line(self.fx,self.fy,self.ix,self.iy)
if recognized[1] == self.line315:
self.add_line(self.fx,self.iy,self.ix,self.fy)
def add_circle(self):
cx = (self.ix + self.fx)/2.0
cy = (self.iy + self.fy)/2.0
self.tool_box.tool_circle.widgetize(self, cx, cy, self.fx, self.fy)
def add_line(self,ix,iy,fx,fy):
self.tool_box.tool_line.widgetize(self,ix,iy,fx,fy)
#.........这里部分代码省略.........
示例15: DrawingSpace
# 需要导入模块: from kivy.gesture import GestureDatabase [as 别名]
# 或者: from kivy.gesture.GestureDatabase import add_gesture [as 别名]
class DrawingSpace(StencilView):
def __init__(self, *args, **kwargs):
super(DrawingSpace, self).__init__()
self.gdb = GestureDatabase()
self.line45 = self.gdb.str_to_gesture(line45_str)
self.circle = self.gdb.str_to_gesture(circle_str)
self.cross = self.gdb.str_to_gesture(cross_str)
self.line135 = self.line45.rotate(90)
self.line225 = self.line45.rotate(180)
self.line315 = self.line45.rotate(270)
self.gdb.add_gesture(self.line45)
self.gdb.add_gesture(self.line135)
self.gdb.add_gesture(self.line225)
self.gdb.add_gesture(self.line315)
self.gdb.add_gesture(self.circle)
self.gdb.add_gesture(self.cross)
def activate(self):
self.bind(on_touch_down=self.down, on_touch_move=self.move, on_touch_up=self.up)
def deactivate(self):
self.unbind(on_touch_down=self.down, on_touch_move=self.move, on_touch_up=self.up)
def down(self, ds, touch):
if self.collide_point(*touch.pos):
self.points = [touch.pos]
self.ix = self.fx = touch.x
self.iy = self.fy = touch.y
return True
def move(self, ds, touch):
if self.collide_point(*touch.pos):
self.points += [touch.pos]
self.min_and_max(touch.x, touch.y)
return True
def up(self, ds, touch):
if self.collide_point(*touch.pos):
self.points += [touch.pos]
self.min_and_max(touch.x, touch.y)
gesture = self.gesturize()
recognized = self.gdb.find(gesture, minscore=0.50)
if recognized:
self.discriminate(recognized)
return True
def gesturize(self):
gesture = Gesture()
gesture.add_stroke(self.points)
gesture.normalize()
return gesture
def min_and_max(self, x, y):
self.ix = min(self.ix, x)
self.iy = min(self.iy, y)
self.fx = max(self.fx, x)
self.fy = max(self.fy, y)
def discriminate(self, recognized):
if recognized[1] == self.cross:
self.add_stickman()
if recognized[1] == self.circle:
self.add_circle()
if recognized[1] == self.line45:
self.add_line(self.ix, self.iy, self.fx, self.fy)
if recognized[1] == self.line135:
self.add_line(self.ix, self.fy, self.fx, self.iy)
if recognized[1] == self.line225:
self.add_line(self.fx, self.fy, self.ix, self.iy)
if recognized[1] == self.line315:
self.add_line(self.fx, self.iy, self.ix, self.fy)
def add_circle(self):
cx = (self.ix + self.fx) / 2.0
cy = (self.iy + self.fy) / 2.0
self.tool_box.tool_circle.widgetize(self, cx, cy, self.fx, self.fy)
def add_line(self, ix, iy, fx, fy):
self.tool_box.tool_line.widgetize(self, ix, iy, fx, fy)
def add_stickman(self):
cx = (self.ix + self.fx) / 2.0
cy = (self.iy + self.fy) / 2.0
self.tool_box.tool_stickman.draw(self, cx, cy)
def on_children(self, instance, value):
self.status_bar.counter = len(self.children)