本文整理汇总了Python中iron.dispatcher.Dispatcher类的典型用法代码示例。如果您正苦于以下问题:Python Dispatcher类的具体用法?Python Dispatcher怎么用?Python Dispatcher使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Dispatcher类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: inBound_onUnbind
def inBound_onUnbind( self, event ):
self.state = self.STATE_UNBINDING
self.socket.close()
self.socket = None
event.binding = self
self.state = self.STATE_UNBOUND
Dispatcher.notify( StateEvent( State.EVENT_STATE_CHANGE, self.state, self.STATE_BOUND ) )
示例2: inConnected_onUnbind
def inConnected_onUnbind( self, event ):
self.state = self.STATE_DISCONNECTING
self.socket.shutdown( SHUT_RDWR )
self.state = self.STATE_DISCONNECTED
newEvent = NetEvent( NetEvent.EVENT_DISCONNECTED, self.transport, self.localAddress, self.localPort, self.remoteAddress, self.remotePort, connection=self )
Dispatcher.notify( newEvent )
示例3: inInitial_onRequest
def inInitial_onRequest( self, event ):
self.request = event
self.state.changeState( self.STATE_TRYING )
# Send request to server.
Dispatcher.getInstance().notify( Event( self.NOTIFICATION_STARTED ), messageEvent = event ) #FIXME: This notify is also below...
# Inform the TU.
Dispatcher.getInstance().notify( Event( self.NOTIFICATION_STARTED ) )
示例4: close
def close( self, event ):
self.state = self.STATE_DISCONNECTING
self.socket.close()
self.socket = None
self.state = self.STATE_DISCONNECTED
newEvent = NetEvent( NetEvent.EVENT_DISCONNECTED, self.transport, self.localAddress, self.localPort, self.remoteAddress, self.remotePort, connection=self )
Dispatcher.notify( newEvent )
示例5: inInitial_onRequest
def inInitial_onRequest( self, event ):
self.lastRequest = event
# Pass request to TU.
if self.auto100:
# Send 100 response to client.
e = createResponseEvent( event, 100 )
Dispatcher.getInstance().notify( e )
self.state.changeState( self.STATE_TRYING )
示例6: inInitial_onBind
def inInitial_onBind( self, event ):
self.state = self.STATE_BINDING
self.socket = socket( AF_INET, SOCK_DGRAM )
self.socket.setblocking( 0 )
self.socket.bind( ( self.localAddress, self.localPort ) )
self.socket.setsockopt( SOL_SOCKET, SO_REUSEADDR, 1 )
event.binding = self
self.state = self.STATE_BOUND
Dispatcher.notify( StateEvent( State.EVENT_STATE_CHANGE, self.state, self.STATE_INITIAL ) )
示例7: inBound_onRead
def inBound_onRead( self, event ):
if self.socket:
try:
buffer, source = self.socket.recvfrom( self.query( 'network.maxmessage' ), self.query( 'network.recvfromflags' ) )
self.log.info( 'recvfrom:\n%s(%s:%s %s:%s)\n%s.' % ( str(self.transport), str(self.localAddress), str(self.localPort), str(source[0]), str(source[1]), str(buffer) ) )
newEvent = NetEvent( NetEvent.EVENT_RX_PACKET, self.transport, self.localAddress, self.localPort, remoteAddress=source[0], remotePort=source[1], packet=str(buffer) )
Dispatcher.notify( newEvent )
except error, e:
newEvent = NetError( e[0], e[1], self.transport, self.localAddress, self.localPort )
Dispatcher.notify( newEvent )
示例8: inConnected_onRead
def inConnected_onRead( self, event ):
if self.socket:
buffer = self.socket.recv( self.query( 'network.maxmessage' ), self.query( 'network.recvflags' ) )
if buffer:
self.log.info( 'recv:\n%s(%s:%s %s:%s)\n%s.' % ( str(self.transport), str(self.localAddress), str(self.localPort), str(self.remoteAddress), str(self.remotePort), str(buffer) ) )
newEvent = NetEvent( NetEvent.EVENT_RX_PACKET, self.transport, self.localAddress, self.localPort, self.remoteAddress, self.remotePort, packet=str(buffer), connection=self )
Dispatcher.notify( newEvent )
else:
# Remote disconnect.
self.close( event )
示例9: onTxPacket
def onTxPacket( self, event ):
event.id = BindingBase.EVENT_QUEUE
name = Network.getBindingName( event.transport, event.localAddress, event.localPort )
binding = self.bindings[name]
if binding:
Dispatcher.send( event, srcObj=self, dstObj=binding )
else:
for binding in self.bindings.itervalues():
result = Dispatcher.send( event, srcObj=self, dstObj=binding )
if result:
break
示例10: inInitial_onBind
def inInitial_onBind( self, event ):
self.state = self.STATE_BINDING
#Dispatcher.notify( StateEvent( State.EVENT_STATE_CHANGE, self.state, self.STATE_INITIAL ) )
self.socket = socket( AF_INET, SOCK_STREAM )
self.socket.setblocking( 0 )
self.socket.bind( ( self.localAddress, self.localPort ) )
self.socket.setsockopt( SOL_SOCKET, SO_REUSEADDR, 1 )
self.socket.listen( self.query( 'network.maxconnections' ) )
event.binding = self
self.state = self.STATE_BOUND
Dispatcher.notify( StateEvent( State.EVENT_STATE_CHANGE, self.state, self.STATE_INITIAL ) )
示例11: runTest
def runTest( self ):
d = Dispatcher.getInstance()
c = Context( 'Root' )
c.start()
p = TestParent()
d.add( obj=p, parentObj=None, context=c )
t = UasTransaction()
d.add( obj=t, parentObj=None, context=c )
d.addListener( t, p )
s = 'SUBSCRIBE sip:[email protected];treats SIP/2.0\r\nTo: "Matt"<sip:[email protected]>\r\nContact: "RileyMan"<sip:[email protected]>\r\nFrom: "Josh"<sip:[email protected]>\r\n\r\n'
m = Message( s )
e = MessageEvent( MessageEvent.EVENT_RX, message=m, transport='udp', localAddress='127.0.0.1', localPort=9000, remoteAddress='127.0.0.1', remotePort=9001 )
d.send( e, srcObj = p, dstObj = t )
s = 'SIP/2.0 100 Trying\r\nTo: "Matt"<sip:[email protected]>\r\nContact: "RileyMan"<sip:[email protected]>\r\nFrom: "Josh"<sip:[email protected]>\r\n\r\n'
m = Message( s )
e = MessageEvent( MessageEvent.EVENT_TX, message=m, transport='udp', localAddress='127.0.0.1', localPort=9000, remoteAddress='127.0.0.1', remotePort=9001 )
d.send( e, srcObj = p, dstObj = t )
s = 'SIP/2.0 200 OK\r\nTo: "Matt"<sip:[email protected]>\r\nContact: "RileyMan"<sip:[email protected]>\r\nFrom: "Josh"<sip:[email protected]>\r\n\r\n'
m = Message( s )
e = MessageEvent( MessageEvent.EVENT_TX, message=m, transport='udp', localAddress='127.0.0.1', localPort=9000, remoteAddress='127.0.0.1', remotePort=9001 )
d.send( e, srcObj = p, dstObj = t )
d.send( Event( t.EVENT_TIMER_J ), srcObj = p, dstObj = t )
c.stop()
示例12: inBound_onQueue
def inBound_onQueue( self, event ):
self.__queue.put( event )
self.remoteAddress = event.remoteAddress
self.remotePort = event.remotePort
#FIXME: self.socket.settimeout( self.query( 'network.connecttimeout' ) )
try:
self.socket.connect( (event.remoteAddress, event.remotePort) )
self.state = self.STATE_CONNECTING
return True
except error, e:
newEvent = NetError( e[0], e[1], self.transport, self.localAddress, self.localPort, connection=self )
Dispatcher.notify( newEvent )
self.close( event )
return False
示例13: run
def run( self ):
while True:
timeout = self.query( 'network.selecttimeout' )
readSet = set()
writeSet = set()
errorSet = set()
#FIXME: There needs to be locking here since a socket can
# be killed while we are enumerating.
for binding in self.bindings.itervalues():
binding.getReadyBindings( readSet, writeSet, errorSet )
read = [ binding for binding in readSet ]
write = [ binding for binding in writeSet ]
error = [ binding for binding in errorSet ]
if len(errorSet) or len(readSet) or len(writeSet):
read, write, error = select( read, write, error, timeout )
for binding in read:
event = Event( binding.EVENT_READ )
Dispatcher.send( event, srcObj=self, dstObj=binding )
for binding in write:
event = Event( binding.EVENT_WRITE )
Dispatcher.send( event, srcObj=self, dstObj=binding )
for binding in error:
event = Event( binding.EVENT_ERROR )
Dispatcher.send( event, srcObj=self, dstObj=binding )
else:
sleep( timeout )
示例14: changeState
def changeState( self, newState, notify = False ):
"""
Transition to the new state and optionally notify listeners.
The state transition will also generate and process internal leave and enter events.
"""
if self.currentState == None:
raise Exception( 'This state does not have a current state.' )
oldState = self.currentState
# Only execute block if the state is really changing.
if oldState != newState:
# Stop state timer.
self.stopStateTimer()
# Leave pseudo-event.
Dispatcher.getInstance().send( StateEvent( self.EVENT_LEAVE, newState = newState, oldState = oldState ), self.obj, self.obj )
# Change state.
self.log.info( 'Changing state from %s to %s.' % ( str(oldState), str(newState) ) )
self.currentState = newState
# Enter pseudo-event.
Dispatcher.getInstance().send( StateEvent( self.EVENT_ENTER, newState = newState, oldState = oldState ), self.obj, self.obj )
# Notify listeners.
if notify:
self.log.info( 'Notify listeners of the state change.' )
Dispatcher.getInstance().notify( StateEvent( self.EVENT_STATE_CHANGE, newState = newState, oldState = oldState ), self.obj )
# Start state timer.
self.startStateTimer()
示例15: startStateTimer
def startStateTimer( self ):
"""
If the current state is configured with a state timeout, then start the state timer.
"""
stateTimeout = self.stateTimeouts.get( self.currentState, None )
if stateTimeout:
self.log.info( 'Start state timer with a timeout of ' + str(stateTimeout) + '.' )
if self.stateTimer:
self.stopStateTimer()
self.stateTimer = Dispatcher.getInstance().schedule( stateTimeout, StateEvent( self.EVENT_TIMEOUT, newState = self.currentState ), self.obj, self.obj )