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Python SettlerUpgradeData.get_production_line_id方法代码示例

本文整理汇总了Python中horizons.world.building.settler.SettlerUpgradeData.get_production_line_id方法的典型用法代码示例。如果您正苦于以下问题:Python SettlerUpgradeData.get_production_line_id方法的具体用法?Python SettlerUpgradeData.get_production_line_id怎么用?Python SettlerUpgradeData.get_production_line_id使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.world.building.settler.SettlerUpgradeData的用法示例。


在下文中一共展示了SettlerUpgradeData.get_production_line_id方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Producer

# 需要导入模块: from horizons.world.building.settler import SettlerUpgradeData [as 别名]
# 或者: from horizons.world.building.settler.SettlerUpgradeData import get_production_line_id [as 别名]
class Producer(Component):
	"""Class for objects, that produce something.
	@param auto_init: bool. If True, the producer automatically adds one
	production for each production_line.
	"""
	log = logging.getLogger("world.production")

	NAME = "producer"
	DEPENDENCIES = [StorageComponent]

	utilisation_mapping = {
	    'FieldUtilisation': FieldUtilisation,
	    'FullUtilisation': FullUtilisation
	}

	production_class = Production

	# INIT
	def __init__(self, auto_init=True, start_finished=False, productionlines=None,
	             utilisation_calculator=None, is_mine_for=None, settler_upgrade_lines=None,
	             **kwargs):
		"""
		@param productionline: yaml-dict for prod line data. Must not be changed since it is cached.
		@param utilisation_calculator: one of utilisatoin_mapping
		@param settler_upgrade_lines: data for settler upgrades. can one day be generalised to other upgrades
		"""
		if productionlines is None:
			productionlines = {}
		super(Producer, self).__init__(**kwargs)
		self.__auto_init = auto_init
		self.__start_finished = start_finished
		self.production_lines = productionlines
		assert utilisation_calculator is not None
		self.__utilisation = utilisation_calculator

		if settler_upgrade_lines:
			from horizons.world.building.settler import SettlerUpgradeData
			self.settler_upgrade_lines = SettlerUpgradeData(self, settler_upgrade_lines)

			self.production_lines = self.production_lines.copy()
			self.production_lines.update(self.settler_upgrade_lines.get_production_lines())
		else:
			self.settler_upgrade_lines = None


	def __init(self):
		# we store productions in 2 dicts, one for the active ones, and one for the inactive ones.
		# the inactive ones won't get considered for needed_resources and such.
		# the production_line id is the key in the dict (=> a building must not have two identical
		# production lines)
		self._productions = {}
		self._inactive_productions = {}
		# Store whether or not the producer is active
		self.__active = True
		# Store whether or not the utilisation level is currently ok
		self.__utilisation_ok = True

		# BIG FAT NOTE: this has to be executed for all players for mp
		# even if this building has no status icons
		# TODO: think about whether this is enough gui-related so it belongs to the ExtScheduler, also check its performance when moving
		interval = Scheduler().get_ticks(3)
		run_in = self.session.random.randint(1, interval) # don't update all at once
		if self.instance.has_status_icon:
			Scheduler().add_new_object(self.update_capacity_utilisation, self, run_in=run_in, loops=-1, loop_interval = interval)

	def initialize(self):
		self.__init()
		# add production lines as specified in db.
		if self.__auto_init:
			for prod_line, attributes in self.production_lines.iteritems():
				if 'enabled_by_default' in attributes and not attributes['enabled_by_default']:
					continue  # It's set to false, don't add
				prod = self.create_production(prod_line)
				self.add_production(prod)
		# For newly built producers we set the utilisation to full for the first
		# few seconds, this avoids the low productivity icon being shown every
		# time a new producer is built
		temp_util = self.__utilisation
		self.__utilisation = FullUtilisation()
		Scheduler().add_new_object(Callback(self.__set_utilisation, temp_util), self, Scheduler().get_ticks(15))

	def get_production_lines_by_level(self, level):
		prod_lines = []
		for key, data in self.production_lines.iteritems():
			if 'level' in data and level in data['level']:
				prod_lines.append(key)
		return prod_lines

	def create_production(self, id, load=False):
		"""
		@param id: production line id
		@param load: whether the production is used for loading.
		"""
		data = self.production_lines[id]
		production_class = self.production_class
		owner_inventory = self.instance._get_owner_inventory()

		# not really fancy way of selecting special production class
		if self.settler_upgrade_lines:
			if id == self.settler_upgrade_lines.get_production_line_id(self.instance.level+1):
#.........这里部分代码省略.........
开发者ID:aedificium,项目名称:aedificium,代码行数:103,代码来源:producer.py


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