当前位置: 首页>>代码示例>>Python>>正文


Python SavegameAccessor.get_hash方法代码示例

本文整理汇总了Python中horizons.util.savegameaccessor.SavegameAccessor.get_hash方法的典型用法代码示例。如果您正苦于以下问题:Python SavegameAccessor.get_hash方法的具体用法?Python SavegameAccessor.get_hash怎么用?Python SavegameAccessor.get_hash使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.util.savegameaccessor.SavegameAccessor的用法示例。


在下文中一共展示了SavegameAccessor.get_hash方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __update_game_details

# 需要导入模块: from horizons.util.savegameaccessor import SavegameAccessor [as 别名]
# 或者: from horizons.util.savegameaccessor.SavegameAccessor import get_hash [as 别名]
	def __update_game_details(self, game=None):
		"""Set map name and other misc data in a widget. Only possible in certain states"""
		if game is None:
			game = self.__get_selected_game()
			if game is None:
				return
		#xgettext:python-format
		self.current.findChild(name="game_map").text = _("Map: {map_name}").format(map_name=game.get_map_name())
		self.current.findChild(name="game_name").text = _("Name: {game_name}").format(game_name=game.get_name())
		self.current.findChild(name="game_creator").text = _("Creator: {game_creator}").format(game_creator=game.get_creator())
		#xgettext:python-format
		self.current.findChild(name="game_playersnum").text = _("Players: {player_amount}/{player_limit}").format(
		                           player_amount=game.get_player_count(),
		                           player_limit=game.get_player_limit())
		vbox_inner = self.current.findChild(name="game_info")
		if game.is_savegame(): # work around limitations of current systems via messages
			path = SavegameManager.get_multiplayersave_map(game.mapname)
			btn_name = "save_missing_help_button"
			btn = vbox_inner.findChild(name=btn_name)
			if SavegameAccessor.get_hash(path) != game.get_map_hash():
				text = ""
				if btn is None:
					btn = Button(name=btn_name)
					btn.text = _("This savegame is missing (click here)")
					last_elem = vbox_inner.findChild(name="game_info_last")
					if last_elem is None: # no last elem -> we are last
						vbox_inner.addChild( btn )
					else:
						vbox_inner.insertChildBefore( btn, last_elem )
				btn_text = _(u"For multiplayer load, it is necessary for you to have the correct savegame file.") + u"\n"
				btn_text += _(u"The file will be downloaded when the game starts.")
				btn.btn_text = btn_text
				def show():
					self.show_popup(_("Help"), btn_text, size=1)
				btn.capture(show)

			else:
				text = _(u"This is a savegame.")
				if btn is not None:
					btn.hide()

			if text:
				self.current.findChild(name="game_isloaded").text = text

		self.__update_players_box(game)

		vbox_inner.adaptLayout() # inner vbox always exists
		vbox = self.current.findChild(name="gamedetailsbox")
		if vbox is not None:
			vbox.adaptLayout()
开发者ID:Hadescho,项目名称:unknown-horizons,代码行数:52,代码来源:multiplayermenu.py

示例2: __actual_join

# 需要导入模块: from horizons.util.savegameaccessor import SavegameAccessor [as 别名]
# 或者: from horizons.util.savegameaccessor.SavegameAccessor import get_hash [as 别名]
	def __actual_join(self, game=None, password=""):
		"""Does the actual joining to the game.

		 This method is called after everything is OK for joining."""
		if game is None:
			return False

		self.__apply_new_nickname()
		self.__apply_new_color()

		fetch = False
		if game.is_savegame() and SavegameAccessor.get_hash(SavegameManager.get_multiplayersave_map(game.mapname)) != game.get_map_hash():
			fetch = True

		if not NetworkInterface().joingame(game.get_uuid(), password, fetch):
			return False
		self.__show_gamelobby()
		return True
开发者ID:Hadescho,项目名称:unknown-horizons,代码行数:20,代码来源:multiplayermenu.py

示例3: __create_game

# 需要导入模块: from horizons.util.savegameaccessor import SavegameAccessor [as 别名]
# 或者: from horizons.util.savegameaccessor.SavegameAccessor import get_hash [as 别名]
	def __create_game(self, load=None, chosen_map=None):
		"""
		Actually create a game, join it, and display the lobby.

		@param load: game data tuple for creating loaded games
		@param chosen_map: the name of the map to start a new game on (overrides the gui)
		"""
		# create the game
		if load:
			mapname, gamename, gamepassword = load
			path = SavegameManager.get_multiplayersave_map(mapname)
			maxplayers = SavegameAccessor.get_players_num(path)
			password = gamepassword
			maphash = SavegameAccessor.get_hash(path)
		else:
			mapindex = None
			if chosen_map is not None:
				for i, map in enumerate(self.maps_display):
					if map == chosen_map:
						mapindex = i
						break

			if mapindex is None:
				mapindex = self.current.collectData('maplist')
			mapname = self.maps_display[mapindex]
			maxplayers = self.current.collectData('playerlimit') + 2 # 1 is the first entry
			gamename = self.current.collectData('gamename')
			password = self.current.collectData('password')
			maphash = ""


		password = hashlib.sha1(password).hexdigest() if password != "" else ""
		game = NetworkInterface().creategame(mapname, maxplayers, gamename, maphash, password)
		if game is None:
			return

		self.__show_gamelobby()
开发者ID:Hadescho,项目名称:unknown-horizons,代码行数:39,代码来源:multiplayermenu.py


注:本文中的horizons.util.savegameaccessor.SavegameAccessor.get_hash方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。