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Python weakmethodlist.WeakMethodList类代码示例

本文整理汇总了Python中horizons.util.python.weakmethodlist.WeakMethodList的典型用法代码示例。如果您正苦于以下问题:Python WeakMethodList类的具体用法?Python WeakMethodList怎么用?Python WeakMethodList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了WeakMethodList类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: move

	def move(self, destination, callback=None, destination_in_building=False, action='move',
	         blocked_callback=None, path=None):
		"""Moves unit to destination
		@param destination: Point or Rect
		@param callback: a parameter supported by WeakMethodList. Gets called when unit arrives.
		@param action: action as string to use for movement
		@param blocked_callback: a parameter supported by WeakMethodList. Gets called when unit gets blocked.
		@param path: a precalculated path (return value of FindPath()())
		"""
		if not path:
			# calculate the path
			move_possible = self.path.calc_path(destination, destination_in_building)

			self.log.debug("%s: move to %s; possible: %s; is_moving: %s", self,
			               destination, move_possible, self.is_moving())

			if not move_possible:
				raise MoveNotPossible
		else:
			self.path.move_on_path(path, destination_in_building=destination_in_building)

		self.move_callbacks = WeakMethodList(callback)
		self.blocked_callbacks = WeakMethodList(blocked_callback)
		self._conditional_callbacks = {}
		self._setup_move(action)

		# start moving by regular ticking (only if next tick isn't scheduled)
		if not self.is_moving():
			self.__is_moving = True
			# start moving in 1 tick
			# this assures that a movement takes at least 1 tick, which is sometimes subtly
			# assumed e.g. in the collector code
			Scheduler().add_new_object(self._move_tick, self)
开发者ID:MarkusHackspacher,项目名称:unknown-horizons,代码行数:33,代码来源:movingobject.py

示例2: __init

	def __init(self):
		self.__listeners = WeakMethodList()
		self.__remove_listeners = WeakMethodList()
		# number of event calls
		# if any event is triggered increase the number, after all callbacks are executed decrease it
		# if it reaches 0 it means that in the current object all event callbacks were executed
		self.__event_call_number = 0
		self.__hard_remove = True
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:8,代码来源:changelistener.py

示例3: __init

	def __init(self, x, y):
		self.position = Point(x, y)
		self.last_position = Point(x, y)
		self._next_target = Point(x, y)

		self.move_callbacks = WeakMethodList()
		self.blocked_callbacks = WeakMethodList()
		self._conditional_callbacks = {}

		self.__is_moving = False

		self.path = self.pather_class(self, session=self.session)

		self._exact_model_coords = fife.ExactModelCoordinate() # save instance since construction is expensive (no other purpose)
		self._fife_location = None
开发者ID:acieroid,项目名称:unknown-horizons,代码行数:15,代码来源:movingobject.py

示例4: stop

	def stop(self, callback=None):
		"""Stops a unit with currently no possibility to continue the movement.
		The unit actually stops moving when current move (to the next coord) is finished.
		@param callback: a parameter supported by WeakMethodList. is executed immediately if unit isn't moving
		"""
		if not self.is_moving():
			WeakMethodList(callback).execute()
			return
		self.move_callbacks = WeakMethodList(callback)
		self.path.end_move()
开发者ID:MarkusHackspacher,项目名称:unknown-horizons,代码行数:10,代码来源:movingobject.py

示例5: ChangeListener

class ChangeListener(object):
	"""Trivial ChangeListener.
	The object that changes and the object that listens have to inherit from this class.
	An object calls _changed everytime something has changed, obviously.
	This function calls every Callback, that has been registered to listen for a change.
	NOTE: ChangeListeners aren't saved, they have to be reregistered on load
	NOTE: RemoveListeners must not access the object, as it is in progress of being destroyed.
	"""
	def __init__(self, *args, **kwargs):
		super(ChangeListener, self).__init__()
		self.__init()

	def __init(self):
		self.__listeners = WeakMethodList()
		self.__remove_listeners = WeakMethodList()
		# number of event calls
		# if any event is triggered increase the number, after all callbacks are executed decrease it
		# if it reaches 0 it means that in the current object all event callbacks were executed
		self.__event_call_number = 0
		self.__hard_remove = True

	def __remove_listener(self, listener_list, listener):
		# check if the listener should be hard removed
		# if so switch it in the list to None
		try:
			if self.__hard_remove:
				listener_list.remove(listener)
			else:
				listener_list[listener_list.index(listener)] = None
		except ValueError as e: # nicer error:
			raise ValueError(str(e)+
			                 "\nTried to remove: "+str(listener)+"\nat "+str(self)+
			                 "\nList: "+str([str(i) for i in listener_list]))

	def __call_listeners(self, listener_list):
		# instead of removing from list, switch the listener in position to None
		# this way, iteration won't be affected while listeners may modify the list
		self.__hard_remove = False
		# increase the event call number
		self.__event_call_number += 1
		for listener in listener_list:
			if listener:
				try:
					listener()
				except ReferenceError as e:
					# listener object is dead, don't crash since it doesn't need updates now anyway
					print 'Warning: the dead are listening to', self, ': ', e
					traceback.print_stack()

		self.__event_call_number -= 1

		if self.__event_call_number == 0:
			self.__hard_remove = True
			listener_list[:] = [ l for l in listener_list if l ]

	## Normal change listener
	def add_change_listener(self, listener, call_listener_now=False, no_duplicates=False):
		assert callable(listener)
		if not no_duplicates or listener not in self.__listeners:
			self.__listeners.append(listener)
		if call_listener_now: # also call if duplicate is adde
			listener()

	def remove_change_listener(self, listener):
		self.__remove_listener(self.__listeners, listener)

	def has_change_listener(self, listener):
		return (listener in self.__listeners)

	def discard_change_listener(self, listener):
		"""Remove listener if it's there"""
		if self.has_change_listener(listener):
			self.remove_change_listener(listener)

	def clear_change_listeners(self):
		"""Removes all change listeners"""
		self.__listeners = WeakMethodList()

	def _changed(self):
		"""Calls every listener when an object changed"""
		self.__call_listeners(self.__listeners)

	## Removal change listener
	def add_remove_listener(self, listener, no_duplicates=False):
		"""A listener that listens for removal of the object"""
		assert callable(listener)
		if no_duplicates and listener in self.__remove_listeners:
			return # don't allow duplicate entries
		self.__remove_listeners.append(listener)

	def remove_remove_listener(self, listener):
		self.__remove_listener(self.__remove_listeners, listener)

	def has_remove_listener(self, listener):
		return (listener in self.__remove_listeners)

	def discard_remove_listener(self, listener):
		if self.has_remove_listener(listener):
			self.remove_remove_listener(listener)

#.........这里部分代码省略.........
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:101,代码来源:changelistener.py

示例6: clear_change_listeners

	def clear_change_listeners(self):
		"""Removes all change listeners"""
		self.__listeners = WeakMethodList()
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:3,代码来源:changelistener.py

示例7: MovingObject

class MovingObject(ComponentHolder, ConcreteObject):
	"""This class provides moving functionality and is to be inherited by Unit.
	Its purpose is to provide a cleaner division of the code.

	It provides:
	*attributes:
	- position, last_position: Point
	- path: Pather

	*moving methods:
	- move
	- stop
	- add_move_callback

	*getters/checkers:
	- check_move
	- get_move_target
	- is_moving
	"""
	movable = True

	log = logging.getLogger("world.units")

	# overwrite this with a descendant of AbstractPather
	pather_class = None # type: Type[AbstractPather]

	def __init__(self, x, y, **kwargs):
		super().__init__(x=x, y=y, **kwargs)
		self.__init(x, y)

	def __init(self, x, y):
		self.position = Point(x, y)
		self.last_position = Point(x, y)
		self._next_target = Point(x, y)

		self.move_callbacks = WeakMethodList()
		self.blocked_callbacks = WeakMethodList()
		self._conditional_callbacks = {}

		self.__is_moving = False

		self.path = self.pather_class(self, session=self.session)

		self._exact_model_coords1 = fife.ExactModelCoordinate() # save instance since construction is expensive (no other purpose)
		self._exact_model_coords2 = fife.ExactModelCoordinate() # save instance since construction is expensive (no other purpose)
		self._fife_location1 = None
		self._fife_location2 = None

	def check_move(self, destination):
		"""Tries to find a path to destination
		@param destination: destination supported by pathfinding
		@return: object that can be used in boolean expressions (the path in case there is one)
		"""
		return self.path.calc_path(destination, check_only=True)

	def is_moving(self):
		"""Returns whether unit is currently moving"""
		return self.__is_moving

	def stop(self, callback=None):
		"""Stops a unit with currently no possibility to continue the movement.
		The unit actually stops moving when current move (to the next coord) is finished.
		@param callback: a parameter supported by WeakMethodList. is executed immediately if unit isn't moving
		"""
		if not self.is_moving():
			WeakMethodList(callback).execute()
			return
		self.move_callbacks = WeakMethodList(callback)
		self.path.end_move()

	def _setup_move(self, action='move'):
		"""Executes necessary steps to begin a movement. Currently only the action is set."""
		# try a number of actions and use first existent one
		for action_iter in (action, 'move', self._action):
			if self.has_action(action_iter):
				self._move_action = action_iter
				return
		# this case shouldn't happen, but no other action might be available (e.g. ships)
		self._move_action = 'idle'

	def move(self, destination, callback=None, destination_in_building=False, action='move',
	         blocked_callback=None, path=None):
		"""Moves unit to destination
		@param destination: Point or Rect
		@param callback: a parameter supported by WeakMethodList. Gets called when unit arrives.
		@param action: action as string to use for movement
		@param blocked_callback: a parameter supported by WeakMethodList. Gets called when unit gets blocked.
		@param path: a precalculated path (return value of FindPath()())
		"""
		if not path:
			# calculate the path
			move_possible = self.path.calc_path(destination, destination_in_building)

			self.log.debug("%s: move to %s; possible: %s; is_moving: %s", self,
			               destination, move_possible, self.is_moving())

			if not move_possible:
				raise MoveNotPossible
		else:
			self.path.move_on_path(path, destination_in_building=destination_in_building)
#.........这里部分代码省略.........
开发者ID:MarkusHackspacher,项目名称:unknown-horizons,代码行数:101,代码来源:movingobject.py

示例8: MovingObject

class MovingObject(ComponentHolder, ConcreteObject):
	"""This class provides moving functionality and is to be inherited by Unit.
	Its purpose is to provide a cleaner division of the code.

	It provides:
	*attributes:
	- position, last_position: Point
	- path: Pather

	*moving methods:
	- move
	- stop
	- add_move_callback

	*getters/checkers:
	- check_move
	- get_move_target
	- is_moving
	"""
	movable = True

	log = logging.getLogger("world.units")

	pather_class = None # overwrite this with a descendant of AbstractPather

	def __init__(self, x, y, **kwargs):
		super(MovingObject, self).__init__(x=x, y=y, **kwargs)
		self.__init(x, y)

	def __init(self, x, y):
		self.position = Point(x, y)
		self.last_position = Point(x, y)
		self._next_target = Point(x, y)

		self.move_callbacks = WeakMethodList()
		self.blocked_callbacks = WeakMethodList()
		self._conditional_callbacks = {}

		self.__is_moving = False

		self.path = self.pather_class(self, session=self.session)

		self._exact_model_coords = fife.ExactModelCoordinate() # save instance since construction is expensive (no other purpose)
		self._fife_location = None

	def check_move(self, destination):
		"""Tries to find a path to destination
		@param destination: destination supported by pathfinding
		@return: object that can be used in boolean expressions (the path in case there is one)
		"""
		return self.path.calc_path(destination, check_only = True)

	def is_moving(self):
		"""Returns whether unit is currently moving"""
		return self.__is_moving

	def stop(self, callback=None):
		"""Stops a unit with currently no possibility to continue the movement.
		The unit actually stops moving when current move (to the next coord) is finished.
		@param callback: a parameter supported by WeakMethodList. is executed immediately if unit isn't moving
		"""
		if not self.is_moving():
			WeakMethodList(callback).execute()
			return
		self.move_callbacks = WeakMethodList(callback)
		self.path.end_move()

	def _setup_move(self, action='move'):
		"""Executes necessary steps to begin a movement. Currently only the action is set."""
		# try a number of actions and use first existent one
		for action_iter in (action, 'move', self._action):
			if self.has_action(action_iter):
				self._move_action = action_iter
				return
		# this case shouldn't happen, but no other action might be available (e.g. ships)
		self._move_action = 'idle'

	def move(self, destination, callback=None, destination_in_building=False, action='move',
	         blocked_callback=None, path=None):
		"""Moves unit to destination
		@param destination: Point or Rect
		@param callback: a parameter supported by WeakMethodList. Gets called when unit arrives.
		@param action: action as string to use for movement
		@param blocked_callback: a parameter supported by WeakMethodList. Gets called when unit gets blocked.
		@param path: a precalculated path (return value of FindPath()())
		"""
		if not path:
			# calculate the path
			move_possible = self.path.calc_path(destination, destination_in_building)

			self.log.debug("%s: move to %s; possible: %s; is_moving: %s", self,
			               destination, move_possible, self.is_moving())

			if not move_possible:
				raise MoveNotPossible
		else:
			self.path.move_on_path(path, destination_in_building=destination_in_building)

		self.move_callbacks = WeakMethodList(callback)
		self.blocked_callbacks = WeakMethodList(blocked_callback)
#.........这里部分代码省略.........
开发者ID:acieroid,项目名称:unknown-horizons,代码行数:101,代码来源:movingobject.py


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