本文整理汇总了Python中horizons.util.dbreader.DbReader.close方法的典型用法代码示例。如果您正苦于以下问题:Python DbReader.close方法的具体用法?Python DbReader.close怎么用?Python DbReader.close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.util.dbreader.DbReader
的用法示例。
在下文中一共展示了DbReader.close方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _do_save
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _do_save(self, savegame):
"""Actual save code.
@param savegame: absolute path"""
assert os.path.isabs(savegame)
self.log.debug("Session: Saving to %s", savegame)
try:
if os.path.exists(savegame):
os.unlink(savegame)
self.savecounter += 1
db = DbReader(savegame)
except IOError as e: # usually invalid filename
headline = _("Failed to create savegame file")
descr = _("There has been an error while creating your savegame file.")
advice = _("This usually means that the savegame name contains unsupported special characters.")
self.gui.show_error_popup(headline, descr, advice, unicode(e))
return self.save() # retry with new savegamename entered by the user
# this must not happen with quicksave/autosave
except ZeroDivisionError as err:
# TODO:
# this should say WindowsError, but that somehow now leads to a NameError
if err.winerror == 5:
self.gui.show_error_popup(_("Access is denied"), \
_("The savegame file is probably read-only."))
return self.save()
elif err.winerror == 32:
self.gui.show_error_popup(_("File used by another process"), \
_("The savegame file is currently used by another program."))
return self.save()
raise
try:
read_savegame_template(db)
db("BEGIN")
self.world.save(db)
#self.manager.save(db)
self.view.save(db)
self.ingame_gui.save(db)
self.scenario_eventhandler.save(db)
LastActivePlayerSettlementManager().save(db)
for instance in self.selected_instances:
db("INSERT INTO selected(`group`, id) VALUES(NULL, ?)", instance.worldid)
for group in xrange(len(self.selection_groups)):
for instance in self.selection_groups[group]:
db("INSERT INTO selected(`group`, id) VALUES(?, ?)", group, instance.worldid)
rng_state = json.dumps( self.random.getstate() )
SavegameManager.write_metadata(db, self.savecounter, rng_state)
# make sure everything get's written now
db("COMMIT")
db.close()
return True
except:
print "Save Exception"
traceback.print_exc()
db.close() # close db before delete
os.unlink(savegame) # remove invalid savegamefile
return False
示例2: _upgrade
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _upgrade(self):
# fix import loop
from horizons.savegamemanager import SavegameManager
metadata = SavegameManager.get_metadata(self.original_path)
rev = metadata['savegamerev']
if rev == 0: # not a regular savegame, usually a map
self.final_path = self.original_path
elif rev == VERSION.SAVEGAMEREVISION: # the current version
self.final_path = self.original_path
else: # upgrade
self.using_temp = True
handle, self.final_path = tempfile.mkstemp(prefix='uh-savegame.' + os.path.basename(os.path.splitext(self.original_path)[0]) + '.', suffix='.sqlite')
os.close(handle)
shutil.copyfile(self.original_path, self.final_path)
db = DbReader(self.final_path)
db('BEGIN TRANSACTION')
if rev < 49:
self._upgrade_to_rev49(db)
if rev < 50:
self._upgrade_to_rev50(db)
if rev < 51:
self._upgrade_to_rev51(db)
if rev < 52:
self._upgrade_to_rev52(db)
if rev < 53:
self._upgrade_to_rev53(db)
if rev < 54:
self._upgrade_to_rev54(db)
if rev < 55:
self._upgrade_to_rev55(db)
if rev < 56:
self._upgrade_to_rev56(db)
if rev < 57:
self._upgrade_to_rev57(db)
if rev < 58:
self._upgrade_to_rev58(db)
if rev < 59:
self._upgrade_to_rev59(db)
if rev < 60:
self._upgrade_to_rev60(db)
if rev < 61:
self._upgrade_to_rev61(db)
if rev < 62:
self._upgrade_to_rev62(db)
if rev < 63:
self._upgrade_to_rev63(db)
if rev < 64:
self._upgrade_to_rev64(db)
if rev < 65:
self._upgrade_to_rev65(db)
if rev < 66:
self._upgrade_to_rev66(db)
if rev < 67:
self._upgrade_to_rev67(db)
db('COMMIT')
db.close()
示例3: _do_save
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _do_save(self, savegame):
"""Actual save code.
@param savegame: absolute path"""
assert os.path.isabs(savegame)
self.log.debug("Session: Saving to %s", savegame)
try:
if os.path.exists(savegame):
os.unlink(savegame)
self.savecounter += 1
db = DbReader(savegame)
except IOError as e: # usually invalid filename
headline = _("Failed to create savegame file")
descr = _("There has been an error while creating your savegame file.")
advice = _("This usually means that the savegame name contains unsupported special characters.")
self.ingame_gui.show_error_popup(headline, descr, advice, unicode(e))
# retry with new savegamename entered by the user
# (this must not happen with quicksave/autosave)
return self.save()
except OSError as e:
if e.errno != errno.EACCES:
raise
self.ingame_gui.show_error_popup(
_("Access is denied"),
_("The savegame file could be read-only or locked by another process.")
)
return self.save()
try:
read_savegame_template(db)
db("BEGIN")
self.world.save(db)
self.view.save(db)
self.ingame_gui.save(db)
self.scenario_eventhandler.save(db)
# Store RNG state
rng_state = json.dumps(self.random.getstate())
SavegameManager.write_metadata(db, self.savecounter, rng_state)
# Make sure everything gets written now
db("COMMIT")
db.close()
return True
except Exception:
self.log.error("Save Exception:")
traceback.print_exc()
# remove invalid savegamefile (but close db connection before deleting)
db.close()
os.unlink(savegame)
return False
示例4: save
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def save(self, savegamename=None):
"""Saves a game
@param savegamename: string with the full path of the savegame file or None to let user pick one
@return: bool, whether save was successfull
"""
if savegamename is None:
savegamename = self.gui.show_select_savegame(mode='save')
if savegamename is None:
return False # user aborted dialog
savegamename = SavegameManager.create_filename(savegamename)
savegame = savegamename
assert os.path.isabs(savegame)
self.log.debug("Session: Saving to %s", savegame)
try:
if os.path.exists(savegame):
os.unlink(savegame)
shutil.copyfile(PATHS.SAVEGAME_TEMPLATE, savegame)
self.savecounter += 1
db = DbReader(savegame)
except IOError: # usually invalid filename
self.gui.show_popup(_("Invalid filename"), _("You entered an invalid filename."))
return self.save() # retry with new savegamename entered by the user
# this must not happen with quicksave/autosave
try:
db("BEGIN")
self.world.save(db)
#self.manager.save(db)
self.view.save(db)
self.ingame_gui.save(db)
self.scenario_eventhandler.save(db)
for instance in self.selected_instances:
db("INSERT INTO selected(`group`, id) VALUES(NULL, ?)", instance.worldid)
for group in xrange(len(self.selection_groups)):
for instance in self.selection_groups[group]:
db("INSERT INTO selected(`group`, id) VALUES(?, ?)", group, instance.worldid)
SavegameManager.write_metadata(db, self.savecounter)
# make sure everything get's written now
db("COMMIT")
db.close()
return True
except:
print "Save Exception"
traceback.print_exc()
db.close() # close db before delete
os.unlink(savegame) # remove invalid savegamefile
return False
示例5: save_map
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def save_map(self, path, prefix):
map_file = os.path.join(path, prefix + '.sqlite')
if os.path.exists(map_file):
os.unlink(map_file) # the process relies on having an empty file
db = DbReader(map_file)
with open('content/map-template.sql') as map_template:
db.execute_script(map_template.read())
db('BEGIN')
for island_id, coords_list in self._iter_islands():
for x, y in coords_list:
tile = self.world.full_map[(x, y)]
db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation + 45)
db('COMMIT')
db.close()
示例6: save_map
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def save_map(world, path, prefix):
map_file = os.path.join(path, prefix + '.sqlite')
db = DbReader(map_file)
read_savegame_template(db)
db('BEGIN')
for island in world.islands:
island_name = '%s_island_%d_%d.sqlite' % (prefix, island.origin.x, island.origin.y)
island_db_path = os.path.join(path, island_name)
if os.path.exists(island_db_path):
os.unlink(island_db_path) # the process relies on having an empty file
db('INSERT INTO island (x, y, file) VALUES(?, ?, ?)', island.origin.x, island.origin.y, 'content/islands/' + island_name)
island_db = DbReader(island_db_path)
island.save_map(island_db)
island_db.close()
db('COMMIT')
db.close()
示例7: save_map
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def save_map(self, path, prefix):
map_file = os.path.join(path, prefix + '.sqlite')
if os.path.exists(map_file):
os.unlink(map_file) # the process relies on having an empty file
db = DbReader(map_file)
with open('content/map-template.sql') as map_template:
db.execute_script(map_template.read())
save_successful = True
try:
db('BEGIN')
for island_id, coords_list in self._iter_islands():
for x, y in coords_list:
tile = self.world.full_map[(x, y)]
db('INSERT INTO ground VALUES(?, ?, ?, ?, ?, ?)', island_id, x, y, tile.id, tile.shape, tile.rotation + 45)
db('COMMIT')
except sqlite3.Error as e:
self.log.debug('Error: {error}'.format(error=e.args[0]))
save_successful = False
finally:
db.close()
return save_successful
示例8: __init__
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def __init__(self, game_identifier, is_map, options=None):
is_random_map = False
if is_map:
self.upgrader = None
handle, self._temp_path = tempfile.mkstemp()
os.close(handle)
super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
with open('content/savegame_template.sql') as savegame_template:
self.execute_script(savegame_template.read())
if isinstance(game_identifier, list):
is_random_map = True
random_island_sequence = game_identifier
else:
self._map_path = game_identifier
else:
self.upgrader = SavegameUpgrader(game_identifier)
self._temp_path = None
game_identifier = self.upgrader.get_path()
super(SavegameAccessor, self).__init__(dbfile=game_identifier)
map_name_data = self('SELECT value FROM metadata WHERE name = ?', 'map_name')
if not map_name_data:
is_random_map = True
random_island_sequence = self('SELECT value FROM metadata WHERE name = ?', 'random_island_sequence')[0][0].split(' ')
else:
map_name = map_name_data[0][0]
if map_name.startswith('USER_MAPS_DIR:'):
self._map_path = PATHS.USER_MAPS_DIR + map_name[len('USER_MAPS_DIR:'):]
elif os.path.isabs(map_name):
self._map_path = map_name
else:
self._map_path = SavegameManager.get_filename_from_map_name(map_name)
if is_random_map:
handle, self._temp_path2 = tempfile.mkstemp()
os.close(handle)
random_map_db = DbReader(self._temp_path2)
with open('content/map-template.sql') as map_template:
random_map_db.execute_script(map_template.read())
for island_id, island_string in enumerate(random_island_sequence):
create_random_island(random_map_db, island_id, island_string)
random_map_db.close()
self._map_path = self._temp_path2
self('INSERT INTO metadata VALUES(?, ?)', 'random_island_sequence',
' '.join(random_island_sequence))
if options is not None:
if options.map_padding is not None:
self("INSERT INTO map_properties VALUES(?, ?)", 'padding', options.map_padding)
self('ATTACH ? AS map_file', self._map_path)
if is_random_map:
self.map_name = random_island_sequence
elif os.path.isabs(self._map_path):
self.map_name = self._map_path
else:
self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)
map_padding = self("SELECT value FROM map_properties WHERE name = 'padding'")
self.map_padding = int(map_padding[0][0]) if map_padding else MAP.PADDING
self._load_building()
self._load_settlement()
self._load_concrete_object()
self._load_production()
self._load_storage()
self._load_wildanimal()
self._load_unit()
self._load_building_collector()
self._load_production_line()
self._load_unit_path()
self._load_storage_global_limit()
self._load_health()
self._load_fish_data()
self._hash = None
示例9: _upgrade
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _upgrade(self):
# fix import loop
from horizons.savegamemanager import SavegameManager
metadata = SavegameManager.get_metadata(self.original_path)
rev = metadata['savegamerev']
if rev < VERSION.SAVEGAMEREVISION :
if not SavegameUpgrader.can_upgrade(rev):
raise SavegameTooOld(revision=rev)
self.log.warning('Discovered old savegame file, auto-upgrading: %s -> %s' % \
(rev, VERSION.SAVEGAMEREVISION))
db = DbReader(self.final_path)
db('BEGIN TRANSACTION')
if rev < 49:
self._upgrade_to_rev49(db)
if rev < 50:
self._upgrade_to_rev50(db)
if rev < 51:
self._upgrade_to_rev51(db)
if rev < 52:
self._upgrade_to_rev52(db)
if rev < 53:
self._upgrade_to_rev53(db)
if rev < 54:
self._upgrade_to_rev54(db)
if rev < 55:
self._upgrade_to_rev55(db)
if rev < 56:
self._upgrade_to_rev56(db)
if rev < 57:
self._upgrade_to_rev57(db)
if rev < 58:
self._upgrade_to_rev58(db)
if rev < 59:
self._upgrade_to_rev59(db)
if rev < 60:
self._upgrade_to_rev60(db)
if rev < 61:
self._upgrade_to_rev61(db)
if rev < 62:
self._upgrade_to_rev62(db)
if rev < 63:
self._upgrade_to_rev63(db)
if rev < 64:
self._upgrade_to_rev64(db)
if rev < 65:
self._upgrade_to_rev65(db)
if rev < 66:
self._upgrade_to_rev66(db)
if rev < 67:
self._upgrade_to_rev67(db)
if rev < 68:
self._upgrade_to_rev68(db)
if rev < 69:
self._upgrade_to_rev69(db)
if rev < 70:
self._upgrade_to_rev70(db)
if rev < 71:
self._upgrade_to_rev71(db)
if rev < 72:
self._upgrade_to_rev72(db)
if 70 < rev < 73:
self._upgrade_to_rev73(db)
if rev < 74:
self._upgrade_to_rev74(db)
if rev < 75:
self._upgrade_to_rev75(db)
db('COMMIT')
db.close()
示例10: _do_save
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _do_save(self, savegame):
"""Actual save code.
@param savegame: absolute path"""
assert os.path.isabs(savegame)
self.log.debug("Session: Saving to %s", savegame)
try:
if os.path.exists(savegame):
os.unlink(savegame)
self.savecounter += 1
db = DbReader(savegame)
except IOError as e: # usually invalid filename
headline = _("Failed to create savegame file")
descr = _("There has been an error while creating your savegame file.")
advice = _("This usually means that the savegame name contains unsupported special characters.")
self.ingame_gui.show_error_popup(headline, descr, advice, unicode(e))
# retry with new savegamename entered by the user
# (this must not happen with quicksave/autosave)
return self.save()
except OSError as e:
if e.errno != errno.EACCES:
raise
self.ingame_gui.show_error_popup(
_("Access is denied"), _("The savegame file could be read-only or locked by another process.")
)
return self.save()
try:
read_savegame_template(db)
db("BEGIN")
self.world.save(db)
self.view.save(db)
self.ingame_gui.save(db)
self.scenario_eventhandler.save(db)
# Store instances that are selected right now.
for instance in self.selected_instances:
db("INSERT INTO selected (`group`, id) VALUES (NULL, ?)", instance.worldid)
# If a single instance is selected, also store the currently displayed tab.
# (Else, upon restoring, we display a multi-selection tab.)
tabname = None
if len(self.selected_instances) == 1:
tabclass = self.ingame_gui.get_cur_menu().current_tab
tabname = tabclass.__class__.__name__
db("INSERT INTO metadata (name, value) VALUES (?, ?)", "selected_tab", tabname)
# Store user defined unit selection groups (Ctrl+number)
for (number, group) in enumerate(self.selection_groups):
for instance in group:
db("INSERT INTO selected (`group`, id) VALUES (?, ?)", number, instance.worldid)
# Store RNG state
rng_state = json.dumps(self.random.getstate())
SavegameManager.write_metadata(db, self.savecounter, rng_state)
# Make sure everything gets written now
db("COMMIT")
db.close()
return True
except Exception:
self.log.error("Save Exception:")
traceback.print_exc()
# remove invalid savegamefile (but close db connection before deleting)
db.close()
os.unlink(savegame)
return False
示例11: _upgrade
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def _upgrade(self):
# fix import loop
from horizons.savegamemanager import SavegameManager
metadata = SavegameManager.get_metadata(self.original_path)
rev = metadata["savegamerev"]
if rev == 0: # not a regular savegame, usually a map
self.final_path = self.original_path
elif rev == VERSION.SAVEGAMEREVISION: # the current version
self.final_path = self.original_path
else: # upgrade
self.log.warning("Discovered old savegame file, auto-upgrading: %s -> %s" % (rev, VERSION.SAVEGAMEREVISION))
self.using_temp = True
handle, self.final_path = tempfile.mkstemp(
prefix="uh-savegame." + os.path.basename(os.path.splitext(self.original_path)[0]) + ".",
suffix=".sqlite",
)
os.close(handle)
shutil.copyfile(self.original_path, self.final_path)
db = DbReader(self.final_path)
db("BEGIN TRANSACTION")
if rev < 49:
self._upgrade_to_rev49(db)
if rev < 50:
self._upgrade_to_rev50(db)
if rev < 51:
self._upgrade_to_rev51(db)
if rev < 52:
self._upgrade_to_rev52(db)
if rev < 53:
self._upgrade_to_rev53(db)
if rev < 54:
self._upgrade_to_rev54(db)
if rev < 55:
self._upgrade_to_rev55(db)
if rev < 56:
self._upgrade_to_rev56(db)
if rev < 57:
self._upgrade_to_rev57(db)
if rev < 58:
self._upgrade_to_rev58(db)
if rev < 59:
self._upgrade_to_rev59(db)
if rev < 60:
self._upgrade_to_rev60(db)
if rev < 61:
self._upgrade_to_rev61(db)
if rev < 62:
self._upgrade_to_rev62(db)
if rev < 63:
self._upgrade_to_rev63(db)
if rev < 64:
self._upgrade_to_rev64(db)
if rev < 65:
self._upgrade_to_rev65(db)
if rev < 66:
self._upgrade_to_rev66(db)
if rev < 67:
self._upgrade_to_rev67(db)
if rev < 68:
self._upgrade_to_rev68(db)
if rev < 69:
self._upgrade_to_rev69(db)
if rev < 70:
self._upgrade_to_rev70(db)
if rev < 71:
self._upgrade_to_rev71(db)
if rev < 72:
self._upgrade_to_rev72(db)
if 70 < rev < 73:
self._upgrade_to_rev73(db)
db("COMMIT")
db.close()
示例12: __init__
# 需要导入模块: from horizons.util.dbreader import DbReader [as 别名]
# 或者: from horizons.util.dbreader.DbReader import close [as 别名]
def __init__(self, game_identifier, is_map):
is_random_map = False
if is_map:
self.upgrader = None
handle, self._temp_path = tempfile.mkstemp()
os.close(handle)
super(SavegameAccessor, self).__init__(dbfile=self._temp_path)
with open("content/savegame_template.sql") as savegame_template:
self.execute_script(savegame_template.read())
if isinstance(game_identifier, list):
is_random_map = True
random_island_sequence = game_identifier
else:
self._map_path = game_identifier
else:
self.upgrader = SavegameUpgrader(game_identifier)
self._temp_path = None
game_identifier = self.upgrader.get_path()
super(SavegameAccessor, self).__init__(dbfile=game_identifier)
map_name_data = self("SELECT value FROM metadata WHERE name = ?", "map_name")
if not map_name_data:
is_random_map = True
random_island_sequence = self("SELECT value FROM metadata WHERE name = ?", "random_island_sequence")[0][
0
].split(" ")
else:
map_name = map_name_data[0][0]
if os.path.isabs(map_name):
self._map_path = map_name
else:
self._map_path = SavegameManager.get_filename_from_map_name(map_name)
if is_random_map:
handle, self._temp_path2 = tempfile.mkstemp()
os.close(handle)
random_map_db = DbReader(self._temp_path2)
with open("content/map-template.sql") as map_template:
random_map_db.execute_script(map_template.read())
for island_id, island_string in enumerate(random_island_sequence):
create_random_island(random_map_db, island_id, island_string)
random_map_db.close()
self._map_path = self._temp_path2
self("INSERT INTO metadata VALUES(?, ?)", "random_island_sequence", " ".join(random_island_sequence))
self("ATTACH ? AS map_file", self._map_path)
if is_random_map:
self.map_name = random_island_sequence
elif os.path.isabs(self._map_path):
self.map_name = self._map_path
else:
self.map_name = SavegameManager.get_savegamename_from_filename(self._map_path)
self._load_building()
self._load_settlement()
self._load_concrete_object()
self._load_production()
self._load_storage()
self._load_wildanimal()
self._load_unit()
self._load_building_collector()
self._load_production_line()
self._load_unit_path()
self._load_storage_global_limit()
self._load_health()
self._load_fish_data()
self._hash = None