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Python Circle.tuple_iter方法代码示例

本文整理汇总了Python中horizons.util.Circle.tuple_iter方法的典型用法代码示例。如果您正苦于以下问题:Python Circle.tuple_iter方法的具体用法?Python Circle.tuple_iter怎么用?Python Circle.tuple_iter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.util.Circle的用法示例。


在下文中一共展示了Circle.tuple_iter方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create_random_island

# 需要导入模块: from horizons.util import Circle [as 别名]
# 或者: from horizons.util.Circle import tuple_iter [as 别名]
def create_random_island(id_string):
	"""Creates a random island as sqlite db.
	It is rather primitive; it places shapes on the dict.
	The coordinates of tiles will be 0 <= x < width and 0 <= y < height
	@param id_string: random island id string
	@return: sqlite db reader containing island
	"""
	match_obj = re.match(_random_island_id_regexp, id_string)
	assert match_obj
	creation_method, width, height, seed = [ long(i) for i in match_obj.groups() ]
	assert creation_method == 2, 'The only supported island creation method is 2.'

	rand = random.Random(seed)
	map_set = set()

	# place this number of shapes
	for i in xrange(15 + width * height / 45):
		# place shape determined by shape_id on (x, y)
		add = True
		shape_id = rand.randint(2, 8)
		rect_chance = 29
		if rand.randint(0, 4) == 0:
			rect_chance = 13
			add = False

		shape = None
		if rand.randint(1, rect_chance) == 1:
			# use a rect
			if add:
				x = rand.randint(8, width - 7)
				y = rand.randint(8, height - 7)
			else:
				x = rand.randint(0, width)
				y = rand.randint(0, height)
			shape = Rect.init_from_topleft_and_size(x - 5, y - 5, rand.randint(2, 8), rand.randint(2, 8))
		else:
			# use a circle such that the radius is determined by shape_id
			radius = shape_id
			if not add and rand.randint(0, 6) < 5:
				x = rand.randint(-radius * 3 / 2, width + radius * 3 / 2)
				y = rand.randint(-radius * 3 / 2, height + radius * 3 / 2)
				shape = Circle(Point(x, y), shape_id)
			elif width - radius - 4 >= radius + 3 and height - radius - 4 >= radius + 3:
				x = rand.randint(radius + 3, width - radius - 4)
				y = rand.randint(radius + 3, height - radius - 4)
				shape = Circle(Point(x, y), shape_id)

		if shape:
			for shape_coord in shape.tuple_iter():
				if add:
					map_set.add(shape_coord)
				elif shape_coord in map_set:
					map_set.discard(shape_coord)

	# write values to db
	map_db = DbReader(":memory:")
	map_db("CREATE TABLE ground(x INTEGER NOT NULL, y INTEGER NOT NULL, ground_id INTEGER NOT NULL, action_id TEXT NOT NULL, rotation INTEGER NOT NULL)")
	map_db("CREATE TABLE island_properties(name TEXT PRIMARY KEY NOT NULL, value TEXT NOT NULL)")
	map_db("BEGIN TRANSACTION")

	# add grass tiles
	for x, y in map_set:
		map_db("INSERT INTO ground VALUES(?, ?, ?, ?, ?)", x, y, *GROUND.DEFAULT_LAND)

	def fill_tiny_spaces(tile):
		"""Fills 1 tile gulfs and straits with the specified tile
		@param tile: ground tile to fill with
		"""

		all_neighbours = [(-1, -1), (-1, 0), (-1, 1), (0, -1), (0, 1), (1, -1), (1, 0), (1, 1)]
		neighbours = [(-1, 0), (0, -1), (0, 1), (1, 0)]
		corners = [(-1, -1), (-1, 1)]
		knight_moves = [(-2, -1), (-2, 1), (-1, -2), (-1, 2), (1, -2), (1, 2), (2, -1), (2, 1)]
		bad_configs = set([0, 1 << 0, 1 << 1, 1 << 2, 1 << 3, (1 << 0) | (1 << 3), (1 << 1) | (1 << 2)])

		edge_set = copy.copy(map_set)
		reduce_edge_set = True

		while True:
			to_fill = set()
			to_ignore = set()
			for x, y in edge_set:
				# ignore the tiles with no empty neighbours
				if reduce_edge_set:
					is_edge = False
					for x_offset, y_offset in all_neighbours:
						if (x + x_offset, y + y_offset) not in map_set:
							is_edge = True
							break
					if not is_edge:
						to_ignore.add((x, y))
						continue

				for x_offset, y_offset in neighbours:
					x2 = x + x_offset
					y2 = y + y_offset
					if (x2, y2) in map_set:
						continue
					# (x2, y2) is now a point just off the island

#.........这里部分代码省略.........
开发者ID:alanshi,项目名称:unknown-horizons,代码行数:103,代码来源:random_map.py


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