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Python networkinterface.NetworkInterface类代码示例

本文整理汇总了Python中horizons.network.networkinterface.NetworkInterface的典型用法代码示例。如果您正苦于以下问题:Python NetworkInterface类的具体用法?Python NetworkInterface怎么用?Python NetworkInterface使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了NetworkInterface类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _on_NetworkPort_changed

 def _on_NetworkPort_changed(self, old, new):
     """Sets a new value for client network port"""
     # port is saved as string due to pychan limitations
     try:
         # 0 is not a valid port, but a valid value here (used for default)
         parse_port(new)
     except ValueError:
         headline = _("Invalid network port")
         descr = _("The port you specified is not valid. It must be a number between 1 and 65535.")
         advice = _("Please check the port you entered and make sure it is in the specified range.")
         self._windows.open_error_popup(headline, descr, advice)
         # reset value and reshow settings dlg
         self._settings.set(SETTINGS.UH_MODULE, "NetworkPort", u"0")
     else:
         # port is valid
         try:
             if NetworkInterface() is None:
                 NetworkInterface.create_instance()
             NetworkInterface().network_data_changed()
         except Exception as e:
             headline = _("Failed to apply new network settings.")
             descr = _("Network features could not be initialized with the current configuration.")
             advice = _("Check the settings you specified in the network section.")
             if 0 < parse_port(new) < 1024:
                 # i18n This is advice for players seeing a network error with the current config
                 advice += u" " + _(
                     "Low port numbers sometimes require special access privileges, try 0 or a number greater than 1024."
                 )
             details = unicode(e)
             self._windows.open_error_popup(headline, descr, advice, details)
开发者ID:Rareson,项目名称:unknown-horizons,代码行数:30,代码来源:settings.py

示例2: set_network_port

 def set_network_port(self, port):
     """Sets a new value for client network port"""
     # port is saved as string due to pychan limitations
     try:
         # 0 is not a valid port, but a valid value here (used for default)
         parse_port(port, allow_zero=True)
     except ValueError:
         headline = _("Invalid network port")
         descr = _("The port you specified is not valid. It must be a number between 1 and 65535.")
         advice = _("Please check the port you entered and make sure it is in the specified range.")
         horizons.main._modules.gui.show_error_popup(headline, descr, advice)
         # reset value and reshow settings dlg
         self.engine.set_uh_setting("NetworkPort", u"0")
         ExtScheduler().add_new_object(self._setting.onOptionsPress, self.engine, 0)
     else:
         # port is valid
         try:
             if NetworkInterface() is None:
                 NetworkInterface.create_instance()
             NetworkInterface().network_data_changed(connect=False)
         except Exception as e:
             headline = _(u"Failed to apply new network settings.")
             descr = _("Network features could not be initialized with the current configuration.")
             advice = _("Check the settings you specified in the network section.")
             if 0 < parse_port(port, allow_zero=True) < 1024:
                 # i18n This is advice for players seeing a network error with the current config
                 advice += u" " + _(
                     "Low port numbers sometimes require special access privileges, try 0 or a number greater than 1024."
                 )
             details = unicode(e)
             horizons.main._modules.gui.show_error_popup(headline, descr, advice, details)
             ExtScheduler().add_new_object(self._setting.onOptionsPress, self.engine, 0)
开发者ID:ranjithtanj,项目名称:unknown-horizons,代码行数:32,代码来源:settingshandler.py

示例3: show_multi

    def show_multi(self):
        """Shows main multiplayer menu"""
        if enet == None:
            headline = _(u"Unable to find pyenet")
            descr = _(
                u'The multiplayer feature requires the library "pyenet", which couldn\'t be found on your system.'
            )
            advice = (
                _(u"Linux users: Try to install pyenet through your package manager.")
                + "\n"
                + _(u"Windows users: There is currently no reasonable support for Windows.")
            )
            self.show_error_popup(headline, descr, advice)
            return

        if NetworkInterface() is None:
            try:
                NetworkInterface.create_instance()
            except RuntimeError as e:
                headline = _(u"Failed to initialize networking.")
                descr = _("Network features could not be initialized with the current configuration.")
                advice = _("Check the settings you specified in the network section.")
                self.show_error_popup(headline, descr, advice, unicode(e))
                return

        if not NetworkInterface().isconnected():
            connected = self.__connect_to_server()
            if not connected:
                return

        if NetworkInterface().isjoined():
            if not NetworkInterface().leavegame():
                return

        event_map = {
            "cancel": self.__cancel,
            "join": self.__join_game,
            "create": self.__show_create_game,
            "load": self.__show_load_game,
            "refresh": self.__refresh,
        }
        # store old name and color
        self.__apply_new_nickname()
        # reload because changing modes (not yet implemented) will need it
        self.widgets.reload("multiplayermenu")
        self._switch_current_widget("multiplayermenu", center=True, event_map=event_map, hide_old=True)

        refresh_worked = self.__refresh()
        if not refresh_worked:
            self.show_main()
            return
        self.current.findChild(name="gamelist").capture(self.__update_game_details)
        self.current.findChild(name="showonlyownversion").capture(self.__show_only_own_version_toggle)
        self.current.playerdata = PlayerDataSelection(self.current, self.widgets)

        self.current.show()

        self.on_escape = event_map["cancel"]
开发者ID:volpino,项目名称:unknown-horizons,代码行数:58,代码来源:multiplayermenu.py

示例4: show_multi

	def show_multi(self):
		"""Shows main multiplayer menu"""
		if enet is None:
			headline = _(u"Unable to find pyenet")
			descr = _(u'The multiplayer feature requires the library "pyenet", '
			          u"which could not be found on your system.")
			advice = _(u"Linux users: Try to install pyenet through your package manager.")
			self.mainmenu.show_error_popup(headline, descr, advice)
			return

		if NetworkInterface() is None:
			try:
				NetworkInterface.create_instance()
			except RuntimeError as e:
				headline = _(u"Failed to initialize networking.")
				descr = _("Network features could not be initialized with the current configuration.")
				advice = _("Check the settings you specified in the network section.")
				self.mainmenu.show_error_popup(headline, descr, advice, unicode(e))
				return

		if not NetworkInterface().is_connected:
			connected = self.__connect_to_server()
			if not connected:
				return

		if NetworkInterface().is_joined:
			if not NetworkInterface().leavegame():
				return

		event_map = {
			'cancel'  : self.__cancel,
			'join'    : self.__join_game,
			'create'  : self.__show_create_game,
			'load'    : self.__show_load_game,
			'refresh' : Callback(self.__refresh, play_sound=True)
		}
		# store old name and color
		self.__apply_new_nickname()
		self.__apply_new_color()
		# reload because changing modes (not yet implemented) will need it
		self.widgets.reload('multiplayermenu')
		self.mainmenu._switch_current_widget('multiplayermenu', center=True, event_map=event_map, hide_old=True)
		self.current = self.mainmenu.current

		refresh_worked = self.__refresh()
		if not refresh_worked:
			self.mainmenu.show_main()
			return
		self.current.findChild(name='gamelist').capture(self.__update_game_details)
		self.current.findChild(name='showonlyownversion').capture(self.__show_only_own_version_toggle)
		self.current.playerdata = PlayerDataSelection(self.current, self.widgets)

		self.current.show()

		self.mainmenu.on_escape = event_map['cancel']
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:55,代码来源:multiplayermenu.py

示例5: _check_connection

	def _check_connection(self):
		"""
		Check if all dependencies for multiplayer games are met and we can connect to
		the master server. If any dependency is not met, the window is closed.
		"""
		# It is important to close this window before showing the error popup.
		# Otherwise closing the popup will trigger `show` again, a new attempt
		# to connect is made, which ends up in an endless loop.

		if enet is None:
			self._windows.close()
			headline = T("Unable to find pyenet")
			descr = T('The multiplayer feature requires the library "pyenet", '
			          "which could not be found on your system.")
			advice = T("For instructions on installing pyenet see:"
			           "https://github.com/unknown-horizons/unknown-horizons/wiki/Installing-PyEnet")
			self._windows.open_error_popup(headline, descr, advice)
			return False

		if NetworkInterface() is None:
			try:
				NetworkInterface.create_instance()
			except RuntimeError as e:
				self._windows.close()
				headline = T("Failed to initialize networking.")
				descr = T("Network features could not be initialized with the current configuration.")
				advice = T("Check the settings you specified in the network section.")
				self._windows.open_error_popup(headline, descr, advice, str(e))
				return False

		if not NetworkInterface().is_connected:
			try:
				NetworkInterface().connect()
			except TypeError as terr:
				self._windows.close()
				headline = T("Pyenet type error")
				descr = T("You are probably using an incompatible pyenet installation")
				advice = T("For instructions on properly installing pyenet see: "
				           "https://github.com/unknown-horizons/unknown-horizons/wiki/Installing-PyEnet")
				self._windows.open_error_popup(headline, descr, advice, str(terr))
			except Exception as err:
				self._windows.close()
				headline = T("Fatal Network Error")
				descr = T("Could not connect to master server.")
				advice = T("Please check your Internet connection. If it is fine, "
				           "it means our master server is temporarily down.")
				self._windows.open_error_popup(headline, descr, advice, str(err))
				return False

		if NetworkInterface().is_joined:
			if not NetworkInterface().leavegame():
				self._windows.close()
				return False

		return True
开发者ID:MarkusHackspacher,项目名称:unknown-horizons,代码行数:55,代码来源:multiplayermenu.py

示例6: _check_connection

	def _check_connection(self):
		"""
		Check if all dependencies for multiplayer games are met and we can connect to
		the master server. If any dependency is not met, the window is closed.
		"""
		# It is important to close this window before showing the error popup.
		# Otherwise closing the popup will trigger `show` again, a new attempt
		# to connect is made, which ends up in an endless loop.

		if enet is None:
			self._windows.close()
			headline = _("Unable to find pyenet")
			descr = _('The multiplayer feature requires the library "pyenet", '
			          "which could not be found on your system.")
			advice = _("Linux users: Try to install pyenet through your package manager.")
			self._windows.show_error_popup(headline, descr, advice)
			return False

		if NetworkInterface() is None:
			try:
				NetworkInterface.create_instance()
			except RuntimeError as e:
				self._windows.close()
				headline = _("Failed to initialize networking.")
				descr = _("Network features could not be initialized with the current configuration.")
				advice = _("Check the settings you specified in the network section.")
				self._windows.show_error_popup(headline, descr, advice, unicode(e))
				return False

		if not NetworkInterface().is_connected:
			try:
				NetworkInterface().connect()
			except Exception as err:
				self._windows.close()
				headline = _("Fatal Network Error")
				descr = _("Could not connect to master server.")
				advice = _("Please check your Internet connection. If it is fine, "
				           "it means our master server is temporarily down.")
				self._windows.show_error_popup(headline, descr, advice, unicode(err))
				return False

		if NetworkInterface().is_joined:
			if not NetworkInterface().leavegame():
				self._windows.close()
				return False

		return True
开发者ID:JonathanMeans,项目名称:unknown-horizons,代码行数:47,代码来源:multiplayermenu.py

示例7: _check_connection

	def _check_connection(self):
		"""
		Check if all dependencies for multiplayer games are met and we can connect to
		the master server.
		"""
		if enet is None:
			headline = _(u"Unable to find pyenet")
			descr = _(u'The multiplayer feature requires the library "pyenet", '
			          u"which could not be found on your system.")
			advice = _(u"Linux users: Try to install pyenet through your package manager.")
			self._mainmenu.show_error_popup(headline, descr, advice)
			return False

		if NetworkInterface() is None:
			try:
				NetworkInterface.create_instance()
			except RuntimeError as e:
				headline = _(u"Failed to initialize networking.")
				descr = _("Network features could not be initialized with the current configuration.")
				advice = _("Check the settings you specified in the network section.")
				self._mainmenu.show_error_popup(headline, descr, advice, unicode(e))
				return False

		if not NetworkInterface().is_connected:
			try:
				NetworkInterface().connect()
			except Exception as err:
				headline = _(u"Fatal Network Error")
				descr = _(u"Could not connect to master server.")
				advice = _(u"Please check your Internet connection. If it is fine, "
						   u"it means our master server is temporarily down.")
				self._mainmenu.show_error_popup(headline, descr, advice, unicode(err))
				return False

		if NetworkInterface().is_joined:
			if not NetworkInterface().leavegame():
				return False

		return True
开发者ID:ChrisOelmueller,项目名称:unknown-horizons,代码行数:39,代码来源:multiplayermenu.py

示例8: start

def start(command_line_arguments):
	"""Starts the horizons.
	@param command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global fife, db, debug, preloading
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if len(mpieces[2]) > 0:
				NETWORK.SERVER_PORT = int(mpieces[2])
				if NETWORK.SERVER_PORT < 1 or NETWORK.SERVER_PORT > 65535:
					raise ValueError
		except ValueError:
			print _("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 0 and 65535.")
			return False

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			NETWORK.CLIENT_PORT = int(mpieces[2])
			if NETWORK.CLIENT_PORT < 1 or NETWORK.CLIENT_PORT  > 65535:
				raise ValueError
		except ValueError:
			print _("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 0 and 65535.")
			return False

	db = _create_db()

	# init game parts
	fife = Fife()

	_init_gettext(fife)

	client_id = fife.get_uh_setting("ClientID")
	if client_id is None or len(client_id) == 0:
		# We need a new client id
		client_id = "".join("-" if c in (8, 13, 18, 23) else \
		                    random.choice("0123456789abcdef") for c in xrange(0, 36))
		from engine import UH_MODULE
		fife.settings.set(UH_MODULE, "ClientID", client_id)
		fife.settings.saveSettings()

	ExtScheduler.create_instance(fife.pump)
	fife.init()
	_modules.gui = Gui()
	SavegameManager.init()
	try:
		NetworkInterface.create_instance()
		NetworkInterface().add_to_extscheduler()
	except RuntimeError, e:
		print "Error during network initialization: %s" % (e)
		return False
开发者ID:carnivoro,项目名称:unknown-horizons,代码行数:67,代码来源:main.py

示例9: start

def start(command_line_arguments):
	"""Starts the horizons.
	@param command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global fife, db, debug, preloading
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if len(mpieces[2]) > 0:
				NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True)
		except ValueError:
			print _("Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535.")
			return False

	# init fife before mp_bind is parsed, since it's needed there
	fife = Fife()

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True))
			print 'asdf', fife.get_uh_setting("NetworkPort2")
		except ValueError:
			print _("Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535.")
			return False

	db = _create_db()

	# init game parts

	_init_gettext(fife)

	client_id = fife.get_uh_setting("ClientID")
	if client_id is None or len(client_id) == 0:
		# We need a new client id
		client_id = "".join("-" if c in (8, 13, 18, 23) else \
		                    random.choice("0123456789abcdef") for c in xrange(0, 36))
		from engine import UH_MODULE
		fife.settings.set(UH_MODULE, "ClientID", client_id)
		fife.settings.saveSettings()

	ExtScheduler.create_instance(fife.pump)
	fife.init()
	_modules.gui = Gui()
	SavegameManager.init()
	try:
		NetworkInterface.create_instance()
	except RuntimeError, e:
		headline = _(u"Failed to initialize networking.")
		descr = _(u"Networking couldn't be initialised with the current configuration.")
		advice = _(u"Check the data you entered in the Network section in the settings dialogue.")
		_modules.gui.show_error_popup(headline, descr, advice, unicode(e))
开发者ID:court-jus,项目名称:unknown-horizons,代码行数:67,代码来源:main.py


注:本文中的horizons.network.networkinterface.NetworkInterface类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。