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Python messaging.WorldObjectDeleted类代码示例

本文整理汇总了Python中horizons.messaging.WorldObjectDeleted的典型用法代码示例。如果您正苦于以下问题:Python WorldObjectDeleted类的具体用法?Python WorldObjectDeleted怎么用?Python WorldObjectDeleted使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了WorldObjectDeleted类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

	def __init__(self, session, building, ship=None, build_related=None):
		super(BuildingTool, self).__init__(session)
		assert not (ship and build_related)
		self.renderer = self.session.view.renderer['InstanceRenderer']
		self.ship = ship
		self._class = building
		self.__init_selectable_component()
		self.buildings = [] # list of PossibleBuild objs
		self.buildings_action_set_ids = [] # list action set ids of list above
		self.buildings_fife_instances = {} # fife instances of possible builds
		self.buildings_missing_resources = {} # missing resources for possible builds
		self.rotation = 45 + random.randint(0, 3)*90
		self.start_point, self.end_point = None, None
		self.last_change_listener = None
		self._transparencified_instances = set() # fife instances modified for transparency
		self._buildable_tiles = set() # tiles marked as buildable
		self._related_buildings = set() # buildings highlighted as related
		self._highlighted_buildings = set() # related buildings highlighted when preview is near it
		self._build_logic = None
		self._related_buildings_selected_tiles = frozenset() # highlights w.r.t. related buildings
		if self.ship is not None:
			self._build_logic = ShipBuildingToolLogic(ship)
		elif build_related is not None:
			self._build_logic = BuildRelatedBuildingToolLogic(self, weakref.ref(build_related) )
		else:
			self._build_logic = SettlementBuildingToolLogic(self)

		self.load_gui()
		self.__class__.gui.show()
		self.session.ingame_gui.minimap_to_front()

		self.session.gui.on_escape = self.on_escape

		self.highlight_buildable()
		WorldObjectDeleted.subscribe(self._on_worldobject_deleted)
开发者ID:acieroid,项目名称:unknown-horizons,代码行数:35,代码来源:buildingtool.py

示例2: __init__

	def __init__(self, session):
		self.session = session
		# {instance: [list of icons]}
		self.icons = {}
		# Renderer used to render the icons
		self.renderer = self.session.view.renderer['GenericRenderer']

		AddStatusIcon.subscribe(self.on_add_icon_message)
		RemoveStatusIcon.subscribe(self.on_remove_icon_message)
		WorldObjectDeleted.subscribe(self.on_worldobject_deleted_message)
开发者ID:savionok,项目名称:unknown-horizons,代码行数:10,代码来源:statusiconmanager.py

示例3: __init__

	def __init__(self, session):
		super(TearingTool, self).__init__(session)
		self.coords = None
		self.selected = WeakList()
		self.oldedges = None
		self.tear_tool_active = True
		self.session.ingame_gui.hide_menu()
		self.session.selected_instances.clear()
		horizons.globals.fife.set_cursor_image("tearing")
		self._hovering_over = WeakList()
		WorldObjectDeleted.subscribe(self._on_object_deleted)
开发者ID:BenjaminHarper,项目名称:unknown-horizons,代码行数:11,代码来源:tearingtool.py

示例4: end

	def end(self):
		self.tooltip_instance = None
		self.tooltip_icon.hide_tooltip()
		self.tooltip_icon = None

		self.renderer = None
		self.icons = None

		AddStatusIcon.unsubscribe(self.on_add_icon_message)
		HoverInstancesChanged.unsubscribe(self.on_hover_instances_changed)
		RemoveStatusIcon.unsubscribe(self.on_remove_icon_message)
		WorldObjectDeleted.unsubscribe(self.on_worldobject_deleted_message)
开发者ID:BenjaminHarper,项目名称:unknown-horizons,代码行数:12,代码来源:statusiconmanager.py

示例5: __init__

	def __init__(self, session):
		self.session = session
		# {instance: [list of icons]}
		self.icons = {}
		# Renderer used to render the icons
		self.renderer = self.session.view.renderer['GenericRenderer']

		self.tooltip_instance = None # no weakref:
		# we need to remove the tooltip always anyway, and along with it the entry here
		self.tooltip_icon = Icon(position=(1,1)) # 0, 0 is currently not supported by tooltips

		AddStatusIcon.subscribe(self.on_add_icon_message)
		HoverInstancesChanged.subscribe(self.on_hover_instances_changed)
		RemoveStatusIcon.subscribe(self.on_remove_icon_message)
		WorldObjectDeleted.subscribe(self.on_worldobject_deleted_message)
开发者ID:mage666,项目名称:unknown-horizons,代码行数:15,代码来源:statusiconmanager.py

示例6: remove

	def remove(self):
		WorldObjectDeleted.unsubscribe(self._on_worldobject_deleted)
		self._remove_listeners()
		self._remove_building_instances()
		self._remove_coloring()
		self._build_logic.remove(self.session)
		self._buildable_tiles = None
		self._transparencified_instances = None
		self._related_buildings_selected_tiles = None
		self._related_buildings = None
		self._highlighted_buildings = None
		self._build_logic = None
		self.buildings = None
		if self.gui is not None:
			self.session.view.remove_change_listener(self.draw_gui)
			self.gui.hide()
		ExtScheduler().rem_all_classinst_calls(self)
		super(BuildingTool, self).remove()
开发者ID:savionok,项目名称:unknown-horizons,代码行数:18,代码来源:buildingtool.py

示例7: __init__

	def __init__(self, renderer, layer):
		"""
		@param renderer: Renderer used to render the icons
		@param layer: map layer, needed to place icon
		"""
		self.layer = layer
		self.renderer = renderer

		# {instance: [list of icons]}
		self.icons = {}

		self.tooltip_instance = None # no weakref:
		# we need to remove the tooltip always anyway, and along with it the entry here
		self.tooltip_icon = Icon(position=(1, 1)) # 0, 0 is currently not supported by tooltips

		AddStatusIcon.subscribe(self.on_add_icon_message)
		HoverInstancesChanged.subscribe(self.on_hover_instances_changed)
		RemoveStatusIcon.subscribe(self.on_remove_icon_message)
		WorldObjectDeleted.subscribe(self.on_worldobject_deleted_message)
开发者ID:BenjaminHarper,项目名称:unknown-horizons,代码行数:19,代码来源:statusiconmanager.py

示例8: remove

	def remove(self):
		self.session.ingame_gui.resource_overview.close_construction_mode()
		WorldObjectDeleted.unsubscribe(self._on_worldobject_deleted)
		self._remove_listeners()
		self._remove_building_instances()
		self._remove_coloring()
		self._build_logic.remove(self.session)
		self._buildable_tiles = None
		self._transparencified_instances = None
		self._related_buildings_selected_tiles = None
		self._related_buildings = None
		self._highlighted_buildings = None
		self._build_logic = None
		self.buildings = None
		if self.__class__.gui is not None:
			self.__class__.gui.hide()
		ExtScheduler().rem_all_classinst_calls(self)
		SettlementInventoryUpdated.discard(self.update_preview)
		PlayerInventoryUpdated.discard(self.update_preview)
		super(BuildingTool, self).remove()
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:20,代码来源:buildingtool.py

示例9: remove

	def remove(self):
		self._mark()
		self.tear_tool_active = False
		horizons.globals.fife.set_cursor_image("default")
		WorldObjectDeleted.unsubscribe(self._on_object_deleted)
		super(TearingTool, self).remove()
开发者ID:Octavianuspg,项目名称:unknown-horizons,代码行数:6,代码来源:tearingtool.py

示例10: remove

	def remove(self):
		WorldObjectDeleted.broadcast(self, self, self.worldid)
		super(WorldObject, self).remove()
		self.log.debug("Removing WorldObject %s %s", self.worldid, self)
		del WorldObject.__objects[self.worldid]
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:5,代码来源:worldobject.py


注:本文中的horizons.messaging.WorldObjectDeleted类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。