本文整理汇总了Python中horizons.messaging.SettingChanged类的典型用法代码示例。如果您正苦于以下问题:Python SettingChanged类的具体用法?Python SettingChanged怎么用?Python SettingChanged使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SettingChanged类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: end
def end(self):
self.log.debug("Ending session")
self.is_alive = False
# Has to be done here, cause the manager uses Scheduler!
Scheduler().rem_all_classinst_calls(self)
ExtScheduler().rem_all_classinst_calls(self)
horizons.globals.fife.sound.end()
# these will call end() if the attribute still exists by the LivingObject magic
self.ingame_gui = None # keep this before world
self.world.end() # must be called before the world ref is gone
self.world = None
self.view = None
self.manager = None
self.timer = None
self.scenario_eventhandler = None
Scheduler().end()
Scheduler.destroy_instance()
self.selected_instances = None
self.selection_groups = None
horizons.main._modules.session = None
self._clear_caches()
# subscriptions shouldn't survive listeners (except the main Gui)
self.gui.unsubscribe()
SettingChanged.unsubscribe(self._on_setting_changed)
MessageBus().reset()
self.gui.subscribe()
示例2: end
def end(self):
self.log.debug("Ending session")
self.is_alive = False
# Has to be done here, cause the manager uses Scheduler!
Scheduler().rem_all_classinst_calls(self)
ExtScheduler().rem_all_classinst_calls(self)
horizons.globals.fife.sound.end()
# these will call end() if the attribute still exists by the LivingObject magic
self.ingame_gui = None # keep this before world
if hasattr(self, 'world'):
# must be called before the world ref is gone, but may not exist yet while loading
self.world.end()
self.world = None
self.view = None
self.manager = None
self.timer = None
self.scenario_eventhandler = None
Scheduler().end()
Scheduler.destroy_instance()
self.selected_instances = None
self.selection_groups = None
self._clear_caches()
# discard() in case loading failed and we did not yet subscribe
SettingChanged.discard(self._on_setting_changed)
MessageBus().reset()
示例3: end
def end(self):
self.disable()
self.world = None
self.session = None
self.renderer = None
if self.use_rotation:
SettingChanged.unsubscribe(self._on_setting_changed)
示例4: set
def set(self, module, name, val, extra_attrs=None):
if extra_attrs is None:
extra_attrs = {} # that's bad to have as default value
# catch events for settings that should be displayed in another way than they should be saved
if module == UH_MODULE and name == "Language":
val = LANGUAGENAMES.get_by_value(val)
SettingChanged.broadcast(self, name, self.get(module, name), val)
return super(SettingsDialog, self).set(module, name, val, extra_attrs)
示例5: __init__
def __init__(self, position, session, view, targetrenderer, imagemanager, renderer=None, world=None,
cam_border=True, use_rotation=True, on_click=None, preview=False, tooltip=None):
"""
@param position: a Rect or a Pychan Icon, where we will draw to
@param world: World object or fake thereof
@param view: View object for cam control. Can be None to disable this
@param renderer: renderer to be used if position isn't an icon
@param targetrenderer: fife target rendererfor drawing on icons
@param imagemanager: fife imagemanager for drawing on icons
@param cam_border: boolean, whether to draw the cam border
@param use_rotation: boolean, whether to use rotation (it must also be enabled in the settings)
@param on_click: function taking 1 argument or None for scrolling
@param preview: flag, whether to only show the map as preview
@param tooltip: always show this tooltip when cursor hovers over minimap
"""
if isinstance(position, Rect):
self.location = position
self.renderer = renderer
else: # assume icon
self.location = Rect.init_from_topleft_and_size(0, 0, position.width, position.height)
self.icon = position
self.use_overlay_icon(self.icon)
self.session = session
self.world = world
if self.world:
self._update_world_to_minimap_ratio()
self.view = view
self.rotation = 0
self.fixed_tooltip = tooltip
if on_click is not None:
self.on_click = on_click
self.cam_border = cam_border
self.use_rotation = use_rotation
self.preview = preview
self.location_center = self.location.center
self._id = str(self.__class__.__minimap_id_counter.next()) # internal identifier, used for allocating resources
self._image_size_cache = {} # internal detail
self.imagemanager = imagemanager
self.minimap_image = _MinimapImage(self, targetrenderer)
#import random
#ExtScheduler().add_new_object(lambda : self.highlight( (50+random.randint(-50,50), random.randint(-50,50) + 50 )), self, 2, loops=-1)
self._rotation_setting = horizons.globals.fife.get_uh_setting("MinimapRotation")
if self.use_rotation:
SettingChanged.subscribe(self._on_setting_changed)
示例6: __init__
def __init__(self, renderer, layer):
"""
@param renderer: Renderer used to render the icons
@param layer: map layer, needed to place icon
"""
self.layer = layer
self.renderer = renderer
self.run = {}
self.animation_duration = 20 # The duration how long the image moves up
self.animation_steps = 1 # The steps that the image makes every run
self.background = "content/gui/images/background/produced_notification.png"
if bool(horizons.globals.fife.get_uh_setting("ShowResourceIcons")):
self.enable()
SettingChanged.subscribe(self._on_setting_changed)
示例7: start
def start(self):
"""Actually starts the game."""
self.timer.activate()
self.scenario_eventhandler.start()
self.reset_autosave()
SettingChanged.subscribe(self._on_setting_changed)
示例8: end
def end(self):
self.disable()
self.run = None
self.renderer = None
SettingChanged.unsubscribe(self._on_setting_changed)