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Python NewSettlement.unsubscribe方法代码示例

本文整理汇总了Python中horizons.messaging.NewSettlement.unsubscribe方法的典型用法代码示例。如果您正苦于以下问题:Python NewSettlement.unsubscribe方法的具体用法?Python NewSettlement.unsubscribe怎么用?Python NewSettlement.unsubscribe使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.messaging.NewSettlement的用法示例。


在下文中一共展示了NewSettlement.unsubscribe方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: end

# 需要导入模块: from horizons.messaging import NewSettlement [as 别名]
# 或者: from horizons.messaging.NewSettlement import unsubscribe [as 别名]
	def end(self):
		# unsubscribe early, to avoid messages coming in while we're shutting down
		SpeedChanged.unsubscribe(self._on_speed_changed)
		NewDisaster.unsubscribe(self._on_new_disaster)
		NewSettlement.unsubscribe(self._on_new_settlement)
		PlayerLevelUpgrade.unsubscribe(self._on_player_level_upgrade)
		MineEmpty.unsubscribe(self._on_mine_empty)
		ZoomChanged.unsubscribe(self._update_zoom)
		GuiAction.unsubscribe(self._on_gui_click_action)
		GuiHover.unsubscribe(self._on_gui_hover_action)
		GuiCancelAction.unsubscribe(self._on_gui_cancel_action)

		self.mainhud.mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})
		self.mainhud.hide()
		self.mainhud = None

		self.windows.close_all()
		self.message_widget = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.keylistener = None
		self.cityinfo.end()
		self.cityinfo = None
		self.hide_menu()

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()

		self.production_finished_icon_manager.end()
		self.production_finished_icon_manager = None
		self.status_icon_manager.end()
		self.status_icon_manager = None

		super(IngameGui, self).end()
开发者ID:squiddy,项目名称:unknown-horizons,代码行数:52,代码来源:ingamegui.py

示例2: remove

# 需要导入模块: from horizons.messaging import NewSettlement [as 别名]
# 或者: from horizons.messaging.NewSettlement import unsubscribe [as 别名]
	def remove(self):
		self._last_player_settlement = None
		self._cur_settlement = None
		self.session.view.remove_change_listener(self._on_scroll)
		NewSettlement.unsubscribe(self._on_new_settlement_created)
开发者ID:BenjaminHarper,项目名称:unknown-horizons,代码行数:7,代码来源:lastactiveplayersettlementmanager.py

示例3: end

# 需要导入模块: from horizons.messaging import NewSettlement [as 别名]
# 或者: from horizons.messaging.NewSettlement import unsubscribe [as 别名]
	def end(self):
		super(Trader, self).end()
		NewSettlement.unsubscribe(self._on_new_settlement)
开发者ID:Daenor,项目名称:unknown-horizons,代码行数:5,代码来源:trader.py


注:本文中的horizons.messaging.NewSettlement.unsubscribe方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。