本文整理汇总了Python中horizons.messaging.MineEmpty.unsubscribe方法的典型用法代码示例。如果您正苦于以下问题:Python MineEmpty.unsubscribe方法的具体用法?Python MineEmpty.unsubscribe怎么用?Python MineEmpty.unsubscribe使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.messaging.MineEmpty
的用法示例。
在下文中一共展示了MineEmpty.unsubscribe方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: early_end
# 需要导入模块: from horizons.messaging import MineEmpty [as 别名]
# 或者: from horizons.messaging.MineEmpty import unsubscribe [as 别名]
def early_end(self):
"""Called to speed up session destruction."""
assert self._enabled
self._enabled = False
SettlementRangeChanged.unsubscribe(self._on_settlement_range_changed)
NewDisaster.unsubscribe(self.notify_new_disaster)
MineEmpty.unsubscribe(self.notify_mine_empty)
示例2: end
# 需要导入模块: from horizons.messaging import MineEmpty [as 别名]
# 或者: from horizons.messaging.MineEmpty import unsubscribe [as 别名]
def end(self):
# unsubscribe early, to avoid messages coming in while we're shutting down
SpeedChanged.unsubscribe(self._on_speed_changed)
NewDisaster.unsubscribe(self._on_new_disaster)
NewSettlement.unsubscribe(self._on_new_settlement)
PlayerLevelUpgrade.unsubscribe(self._on_player_level_upgrade)
MineEmpty.unsubscribe(self._on_mine_empty)
ZoomChanged.unsubscribe(self._update_zoom)
GuiAction.unsubscribe(self._on_gui_click_action)
GuiHover.unsubscribe(self._on_gui_hover_action)
GuiCancelAction.unsubscribe(self._on_gui_cancel_action)
self.mainhud.mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
self.mainhud.hide()
self.mainhud = None
self.windows.close_all()
self.message_widget = None
self.minimap = None
self.resource_overview.end()
self.resource_overview = None
self.keylistener = None
self.cityinfo.end()
self.cityinfo = None
self.hide_menu()
if self.cursor:
self.cursor.remove()
self.cursor.end()
self.cursor = None
LastActivePlayerSettlementManager().remove()
LastActivePlayerSettlementManager.destroy_instance()
self.production_finished_icon_manager.end()
self.production_finished_icon_manager = None
self.status_icon_manager.end()
self.status_icon_manager = None
super(IngameGui, self).end()