本文整理汇总了Python中horizons.gui.util.LazyWidgetsDict.itervalues方法的典型用法代码示例。如果您正苦于以下问题:Python LazyWidgetsDict.itervalues方法的具体用法?Python LazyWidgetsDict.itervalues怎么用?Python LazyWidgetsDict.itervalues使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类horizons.gui.util.LazyWidgetsDict
的用法示例。
在下文中一共展示了LazyWidgetsDict.itervalues方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: IngameGui
# 需要导入模块: from horizons.gui.util import LazyWidgetsDict [as 别名]
# 或者: from horizons.gui.util.LazyWidgetsDict import itervalues [as 别名]
class IngameGui(LivingObject):
"""Class handling all the ingame gui events.
Assumes that only 1 instance is used (class variables)"""
gui = livingProperty()
tabwidgets = livingProperty()
message_widget = livingProperty()
minimap = livingProperty()
styles = {
'city_info' : 'resource_bar',
'change_name' : 'book',
'save_map' : 'book',
'chat' : 'book',
}
def __init__(self, session, gui):
super(IngameGui, self).__init__()
self.session = session
assert isinstance(self.session, horizons.session.Session)
self.main_gui = gui
self.main_widget = None
self.tabwidgets = {}
self.settlement = None
self.resource_source = None
self.resources_needed, self.resources_usable = {}, {}
self._old_menu = None
self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)
self.cityinfo = self.widgets['city_info']
self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)
self.logbook = LogBook(self.session)
self.message_widget = MessageWidget(self.session)
self.players_overview = PlayersOverview(self.session)
self.players_settlements = PlayersSettlements(self.session)
self.players_ships = PlayersShips(self.session)
# self.widgets['minimap'] is the guichan gui around the actual minimap,
# which is saved in self.minimap
minimap = self.widgets['minimap']
minimap.position_technique = "right+0:top+0"
icon = minimap.findChild(name="minimap")
self.minimap = Minimap(icon,
targetrenderer=horizons.globals.fife.targetrenderer,
imagemanager=horizons.globals.fife.imagemanager,
session=self.session,
view=self.session.view)
def speed_up():
SpeedUpCommand().execute(self.session)
def speed_down():
SpeedDownCommand().execute(self.session)
minimap.mapEvents({
'zoomIn' : self.session.view.zoom_in,
'zoomOut' : self.session.view.zoom_out,
'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
'speedUp' : speed_up,
'speedDown' : speed_down,
'destroy_tool' : self.session.toggle_destroy_tool,
'build' : self.show_build_menu,
'diplomacyButton' : self.show_diplomacy_menu,
'gameMenuButton' : self.main_gui.toggle_pause,
'logbook' : self.logbook.toggle_visibility
})
minimap.show()
#minimap.position_technique = "right+15:top+153"
self.widgets['tooltip'].hide()
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
HoverSettlementChanged.subscribe(self._cityinfo_set)
def _on_resourcebar_resize(self, message):
self._update_cityinfo_position()
def end(self):
self.widgets['minimap'].mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
for w in self.widgets.itervalues():
#.........这里部分代码省略.........
示例2: IngameGui
# 需要导入模块: from horizons.gui.util import LazyWidgetsDict [as 别名]
# 或者: from horizons.gui.util.LazyWidgetsDict import itervalues [as 别名]
#.........这里部分代码省略.........
self.resource_overview = ResourceOverviewBar(self.session)
ResourceBarResize.subscribe(self._on_resourcebar_resize)
# map buildings to build functions calls with their building id.
# This is necessary because BuildTabs have no session.
self.callbacks_build = dict()
for building_id in Entities.buildings.iterkeys():
self.callbacks_build[building_id] = Callback(self._build, building_id)
# Register for messages
SettlerUpdate.subscribe(self._on_settler_level_change)
SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
HoverSettlementChanged.subscribe(self._cityinfo_set)
def _on_resourcebar_resize(self, message):
###
# TODO implement
###
pass
def end(self):
self.widgets['minimap'].mapEvents({
'zoomIn' : None,
'zoomOut' : None,
'rotateRight' : None,
'rotateLeft': None,
'destroy_tool' : None,
'build' : None,
'diplomacyButton' : None,
'gameMenuButton' : None
})
for w in self.widgets.itervalues():
if w.parent is None:
w.hide()
self.message_widget = None
self.tabwidgets = None
self.minimap = None
self.resource_overview.end()
self.resource_overview = None
self.hide_menu()
SettlerUpdate.unsubscribe(self._on_settler_level_change)
ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
HoverSettlementChanged.unsubscribe(self._cityinfo_set)
SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)
super(IngameGui, self).end()
def _cityinfo_set(self, message):
"""Sets the city name at top center of screen.
Show/Hide is handled automatically
To hide cityname, set name to ''
@param message: HoverSettlementChanged message
"""
settlement = message.settlement
old_was_player_settlement = False
if self.settlement is not None:
self.settlement.remove_change_listener(self.update_settlement)
old_was_player_settlement = (self.settlement.owner == self.session.world.player)
# save reference to new "current" settlement in self.settlement
self.settlement = settlement
if settlement is None: # we want to hide the widget now (but perhaps delayed).