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Python LazyWidgetsDict.itervalues方法代码示例

本文整理汇总了Python中horizons.gui.util.LazyWidgetsDict.itervalues方法的典型用法代码示例。如果您正苦于以下问题:Python LazyWidgetsDict.itervalues方法的具体用法?Python LazyWidgetsDict.itervalues怎么用?Python LazyWidgetsDict.itervalues使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.gui.util.LazyWidgetsDict的用法示例。


在下文中一共展示了LazyWidgetsDict.itervalues方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: IngameGui

# 需要导入模块: from horizons.gui.util import LazyWidgetsDict [as 别名]
# 或者: from horizons.gui.util.LazyWidgetsDict import itervalues [as 别名]
class IngameGui(LivingObject):
	"""Class handling all the ingame gui events.
	Assumes that only 1 instance is used (class variables)"""

	gui = livingProperty()
	tabwidgets = livingProperty()
	message_widget = livingProperty()
	minimap = livingProperty()

	styles = {
		'city_info' : 'resource_bar',
		'change_name' : 'book',
		'save_map' : 'book',
		'chat' : 'book',
	}

	def __init__(self, session, gui):
		super(IngameGui, self).__init__()
		self.session = session
		assert isinstance(self.session, horizons.session.Session)
		self.main_gui = gui
		self.main_widget = None
		self.tabwidgets = {}
		self.settlement = None
		self.resource_source = None
		self.resources_needed, self.resources_usable = {}, {}
		self._old_menu = None

		self.widgets = LazyWidgetsDict(self.styles, center_widgets=False)

		self.cityinfo = self.widgets['city_info']
		self.cityinfo.child_finder = PychanChildFinder(self.cityinfo)

		self.logbook = LogBook(self.session)
		self.message_widget = MessageWidget(self.session)
		self.players_overview = PlayersOverview(self.session)
		self.players_settlements = PlayersSettlements(self.session)
		self.players_ships = PlayersShips(self.session)

		# self.widgets['minimap'] is the guichan gui around the actual minimap,
		# which is saved in self.minimap
		minimap = self.widgets['minimap']
		minimap.position_technique = "right+0:top+0"

		icon = minimap.findChild(name="minimap")
		self.minimap = Minimap(icon,
		                       targetrenderer=horizons.globals.fife.targetrenderer,
		                       imagemanager=horizons.globals.fife.imagemanager,
		                       session=self.session,
		                       view=self.session.view)

		def speed_up():
			SpeedUpCommand().execute(self.session)

		def speed_down():
			SpeedDownCommand().execute(self.session)

		minimap.mapEvents({
			'zoomIn' : self.session.view.zoom_in,
			'zoomOut' : self.session.view.zoom_out,
			'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right),
			'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left),
			'speedUp' : speed_up,
			'speedDown' : speed_down,
			'destroy_tool' : self.session.toggle_destroy_tool,
			'build' : self.show_build_menu,
			'diplomacyButton' : self.show_diplomacy_menu,
			'gameMenuButton' : self.main_gui.toggle_pause,
			'logbook' : self.logbook.toggle_visibility
		})
		minimap.show()
		#minimap.position_technique = "right+15:top+153"

		self.widgets['tooltip'].hide()

		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)

	def _on_resourcebar_resize(self, message):
		self._update_cityinfo_position()

	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
#.........这里部分代码省略.........
开发者ID:Antagonym,项目名称:unknown-horizons,代码行数:103,代码来源:ingamegui.py

示例2: IngameGui

# 需要导入模块: from horizons.gui.util import LazyWidgetsDict [as 别名]
# 或者: from horizons.gui.util.LazyWidgetsDict import itervalues [as 别名]

#.........这里部分代码省略.........
		self.resource_overview = ResourceOverviewBar(self.session)
		ResourceBarResize.subscribe(self._on_resourcebar_resize)

		# map buildings to build functions calls with their building id.
		# This is necessary because BuildTabs have no session.
		self.callbacks_build = dict()
		for building_id in Entities.buildings.iterkeys():
			self.callbacks_build[building_id] = Callback(self._build, building_id)

		# Register for messages
		SettlerUpdate.subscribe(self._on_settler_level_change)
		SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change)
		HoverSettlementChanged.subscribe(self._cityinfo_set)

	def _on_resourcebar_resize(self, message):
		###
		# TODO implement
		###
		pass

	def end(self):
		self.widgets['minimap'].mapEvents({
			'zoomIn' : None,
			'zoomOut' : None,
			'rotateRight' : None,
			'rotateLeft': None,

			'destroy_tool' : None,
			'build' : None,
			'diplomacyButton' : None,
			'gameMenuButton' : None
		})

		for w in self.widgets.itervalues():
			if w.parent is None:
				w.hide()
		self.message_widget = None
		self.tabwidgets = None
		self.minimap = None
		self.resource_overview.end()
		self.resource_overview = None
		self.hide_menu()
		SettlerUpdate.unsubscribe(self._on_settler_level_change)
		ResourceBarResize.unsubscribe(self._on_resourcebar_resize)
		HoverSettlementChanged.unsubscribe(self._cityinfo_set)
		SettlerInhabitantsChanged.unsubscribe(self._on_settler_inhabitant_change)

		super(IngameGui, self).end()

	def _cityinfo_set(self, message):
		"""Sets the city name at top center of screen.

		Show/Hide is handled automatically
		To hide cityname, set name to ''
		@param message: HoverSettlementChanged message
		"""
		settlement = message.settlement
		old_was_player_settlement = False
		if self.settlement is not None:
			self.settlement.remove_change_listener(self.update_settlement)
			old_was_player_settlement = (self.settlement.owner == self.session.world.player)

		# save reference to new "current" settlement in self.settlement
		self.settlement = settlement

		if settlement is None: # we want to hide the widget now (but perhaps delayed).
开发者ID:MasterofJOKers,项目名称:unknown-horizons,代码行数:70,代码来源:ingamegui.py


注:本文中的horizons.gui.util.LazyWidgetsDict.itervalues方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。