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Python SelectionTool.on_escape方法代码示例

本文整理汇总了Python中horizons.gui.mousetools.SelectionTool.on_escape方法的典型用法代码示例。如果您正苦于以下问题:Python SelectionTool.on_escape方法的具体用法?Python SelectionTool.on_escape怎么用?Python SelectionTool.on_escape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.gui.mousetools.SelectionTool的用法示例。


在下文中一共展示了SelectionTool.on_escape方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: IngameGui

# 需要导入模块: from horizons.gui.mousetools import SelectionTool [as 别名]
# 或者: from horizons.gui.mousetools.SelectionTool import on_escape [as 别名]

#.........这里部分代码省略.........
		})
		self.mainhud.hide()
		self.mainhud = None
		self._settings_tab.hide()
		self._settings_tab = None

		self.windows.close_all()
		self.minimap = None
		self.keylistener = None
		LastActivePlayerSettlementManager().remove()
		LastActivePlayerSettlementManager.destroy_instance()
		ZoomChanged.unsubscribe(self._update_zoom)

		if self.cursor:
			self.cursor.remove()
			self.cursor.end()
			self.cursor = None

		super(IngameGui, self).end()

	def handle_selection_group(self, num, ctrl_pressed):
		# Someday, maybe cool stuff will be possible here.
		# That day is not today, I'm afraid.
		pass

	def toggle_pause(self):
		self.windows.toggle(self.pausemenu)

	def toggle_help(self):
		self.windows.toggle(self.help_dialog)

	def load(self, savegame):
		self.minimap.draw()

		self.cursor = SelectionTool(self.session)

	def setup(self):
		"""Called after the world editor was initialized."""
		self._settings_tab = TabWidget(self, tabs=[SettingsTab(self.session.world_editor, self)])
		self._settings_tab.show()

	def minimap_to_front(self):
		"""Make sure the full right top gui is visible and not covered by some dialog"""
		self.mainhud.hide()
		self.mainhud.show()

	def show_save_map_dialog(self):
		"""Shows a dialog where the user can set the name of the saved map."""
		window = SelectSavegameDialog('editor-save', self.windows)
		savegamename = self.windows.open(window)
		if savegamename is None:
			return False # user aborted dialog
		success = self.session.save(savegamename)
		if success:
				self.message_widget.add('SAVED_GAME')

	def on_escape(self):
		pass

	def on_key_press(self, action, evt):
		_Actions = KeyConfig._Actions
		if action == _Actions.QUICKSAVE:
			self.session.quicksave()
		if action == _Actions.ESCAPE:
			if self.windows.visible:
				self.windows.on_escape()
			elif hasattr(self.cursor, 'on_escape'):
				self.cursor.on_escape()
			else:
				self.toggle_pause()
		elif action == _Actions.HELP:
			self.toggle_help()
		else:
			return False
		return True

	def set_cursor(self, which='default', *args, **kwargs):
		"""Sets the mousetool (i.e. cursor).
		This is done here for encapsulation and control over destructors.
		Further arguments are passed to the mouse tool constructor.
		"""
		self.cursor.remove()
		klass = {
			'default': SelectionTool,
			'tile_layer': TileLayingTool
		}[which]
		self.cursor = klass(self.session, *args, **kwargs)

	def _update_zoom(self, message):
		"""Enable/disable zoom buttons"""
		in_icon = self.mainhud.findChild(name='zoomIn')
		out_icon = self.mainhud.findChild(name='zoomOut')
		if message.zoom == VIEW.ZOOM_MIN:
			out_icon.set_inactive()
		else:
			out_icon.set_active()
		if message.zoom == VIEW.ZOOM_MAX:
			in_icon.set_inactive()
		else:
			in_icon.set_active()
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注:本文中的horizons.gui.mousetools.SelectionTool.on_escape方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。