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Python Entities.load方法代码示例

本文整理汇总了Python中horizons.entities.Entities.load方法的典型用法代码示例。如果您正苦于以下问题:Python Entities.load方法的具体用法?Python Entities.load怎么用?Python Entities.load使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.entities.Entities的用法示例。


在下文中一共展示了Entities.load方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, db, rng_seed=None, ingame_gui_class=IngameGui):
		super(Session, self).__init__()
		assert isinstance(db, horizons.util.uhdbaccessor.UhDbAccessor)
		self.log.debug("Initing session")
		self.db = db # main db for game data (game.sql)
		# this saves how often the current game has been saved
		self.savecounter = 0
		self.is_alive = True

		self._clear_caches()

		#game
		self.random = self.create_rng(rng_seed)
		assert isinstance(self.random, Random)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		self.manager = self.create_manager()
		self.view = View()
		Entities.load(self.db)
		self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events

		#GUI
		self._ingame_gui_class = ingame_gui_class

		self.selected_instances = set()
		# List of sets that holds the player assigned unit groups.
		self.selection_groups = [set()] * 10

		self._old_autosave_interval = None
开发者ID:Octavianuspg,项目名称:unknown-horizons,代码行数:31,代码来源:session.py

示例2: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, db, rng_seed=None):
		"""
		Unfortunately, right now there is no other way to setup Dummy versions of the GUI,
		View etc., unless we want to patch the references in the session module.
		"""
		super(LivingObject, self).__init__()
		self.gui = Dummy()
		self.db = db
		self.savecounter = 0	# this is a new game.
		self.is_alive = True

		WorldObject.reset()
		NamedObject.reset()
		AIPlayer.clear_caches()

		# Game
		self.current_tick = 0
		self.random = self.create_rng(rng_seed)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		ExtScheduler.create_instance(Dummy)
		self.manager = self.create_manager()
		self.view = Dummy()
		self.view.renderer = Dummy()
		Entities.load(self.db)
		self.scenario_eventhandler = Dummy()
		self.campaign = {}
		self.selected_instances = []

		# GUI
		self.gui.session = self
		self.ingame_gui = Dummy()

		GAME_SPEED.TICKS_PER_SECOND = 16
开发者ID:mihaibivol,项目名称:unknown-horizons,代码行数:36,代码来源:__init__.py

示例3: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, gui, db):
		super(Session, self).__init__()
		self.log.debug("Initing session")
		self.gui = gui # main gui, not ingame gui
		self.db = db # main db for game data (game.sqlite)
		# this saves how often the current game has been saved
		self.savecounter = 0
		self.is_alive = True

		WorldObject.reset()
		NamedObject.reset()

		#game
		self.random = self.create_rng()
		self.timer = Timer()
		Scheduler.create_instance(self.timer)
		self.manager = self.create_manager()
		self.view = View(self, (15, 15))
		Entities.load(self.db)
		self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events
		self.campaign = {}

		#GUI
		self.gui.session = self
		self.ingame_gui = IngameGui(self, self.gui)
		self.keylistener = IngameKeyListener(self)
		self.display_speed()

		self.selected_instances = set()
		self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.
开发者ID:court-jus,项目名称:unknown-horizons,代码行数:32,代码来源:session.py

示例4: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, gui, db, rng_seed=None):
		super(Session, self).__init__()
		assert isinstance(db, horizons.util.uhdbaccessor.UhDbAccessor)
		self.log.debug("Initing session")
		self.gui = gui # main gui, not ingame gui
		self.db = db # main db for game data (game.sql)
		# this saves how often the current game has been saved
		self.savecounter = 0
		self.is_alive = True

		self._clear_caches()

		#game
		self.random = self.create_rng(rng_seed)
		assert isinstance(self.random, Random)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		self.manager = self.create_manager()
		self.view = View(self)
		Entities.load(self.db)
		self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events
		self.campaign = {}

		#GUI
		self.gui.session = self
		self.ingame_gui = IngameGui(self, self.gui)
		self.keylistener = IngameKeyListener(self)
		self.coordinates_tooltip = None
		self.display_speed()
		LastActivePlayerSettlementManager.create_instance(self)


		self.status_icon_manager = StatusIconManager(
		  renderer=self.view.renderer['GenericRenderer'],
		  layer=self.view.layers[LAYERS.OBJECTS]
		  )
		self.production_finished_icon_manager = None
		self.create_production_finished_icon_manager()


		self.selected_instances = set()
		self.selection_groups = [set() for _ in range(10)]  # List of sets that holds the player assigned unit groups.

		self._old_autosave_interval = None
开发者ID:acieroid,项目名称:unknown-horizons,代码行数:46,代码来源:session.py

示例5: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, gui, db, rng_seed=None):
		super(Session, self).__init__()
		assert isinstance(gui, Gui)
		assert isinstance(db, horizons.util.uhdbaccessor.UhDbAccessor)
		self.log.debug("Initing session")
		self.gui = gui # main gui, not ingame gui
		self.db = db # main db for game data (game.sql)
		# this saves how often the current game has been saved
		self.savecounter = 0
		self.is_alive = True

		self.message_bus = MessageBus()

		# misc
		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()

		#game
		self.random = self.create_rng(rng_seed)
		assert isinstance(self.random, Random)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		self.manager = self.create_manager()
		self.view = View(self)
		Entities.load(self.db)
		self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events
		self.campaign = {}

		#GUI
		self.gui.session = self
		self.ingame_gui = IngameGui(self, self.gui)
		self.keylistener = IngameKeyListener(self)
		self.coordinates_tooltip = None
		self.display_speed()
		LastActivePlayerSettlementManager.create_instance(self)


		self.status_icon_manager = StatusIconManager(self)

		self.selected_instances = set()
		self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.
开发者ID:perher,项目名称:unknown-horizons,代码行数:44,代码来源:session.py

示例6: __init__

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
	def __init__(self, db, rng_seed=None):
		"""
		Unfortunately, right now there is no other way to setup Dummy versions of the GUI,
		View etc., unless we want to patch the references in the session module.
		"""
		super(LivingObject, self).__init__()
		self.gui = Dummy()
		self.db = db
		self.savecounter = 0	# this is a new game.
		self.is_alive = True

		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()

		# Game
		self.random = self.create_rng(rng_seed)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		ExtScheduler.create_instance(Dummy)
		self.manager = self.create_manager()
		self.view = Dummy()
		self.view.renderer = Dummy()
		Entities.load(self.db)
		self.scenario_eventhandler = Dummy()
		self.campaign = {}

		self.message_bus = MessageBus()
		self.status_icon_manager = StatusIconManager(self)


		# GUI
		self.gui.session = self
		self.ingame_gui = Dummy()
		LastActivePlayerSettlementManager.create_instance(self)

		self.selected_instances = set()
		self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.

		GAME_SPEED.TICKS_PER_SECOND = 16
开发者ID:perher,项目名称:unknown-horizons,代码行数:42,代码来源:__init__.py

示例7: start

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
def start(_command_line_arguments):
	"""Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global fife, db, debug, preloading, command_line_arguments
	command_line_arguments = _command_line_arguments
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if len(mpieces[2]) > 0:
				NETWORK.SERVER_PORT = parse_port(mpieces[2], allow_zero=True)
		except ValueError:
			print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
			return False

	if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview
		from horizons.gui.modules.singleplayermenu import MapPreview
		MapPreview.generate_minimap( * json.loads(
		  command_line_arguments.generate_minimap
		  ) )
		sys.exit(0)

	# init fife before mp_bind is parsed, since it's needed there
	fife = Fife()

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			fife.set_uh_setting("NetworkPort", parse_port(mpieces[2], allow_zero=True))
		except ValueError:
			print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
			return False

	if command_line_arguments.ai_highlights:
		AI.HIGHLIGHT_PLANS = True
	if command_line_arguments.human_ai:
		AI.HUMAN_AI = True

	# set singleplayer natural resource seed
	if command_line_arguments.nature_seed:
		SINGLEPLAYER.SEED = command_line_arguments.nature_seed

	# set MAX_TICKS
	if command_line_arguments.max_ticks:
		GAME.MAX_TICKS = command_line_arguments.max_ticks

	db = _create_main_db()

	# init game parts

	_init_gettext(fife)

	client_id = fife.get_uh_setting("ClientID")
	if client_id is None or len(client_id) == 0:
		# We need a new client id
		client_id = "".join("-" if c in (8, 13, 18, 23) else \
		                    random.choice("0123456789abcdef") for c in xrange(0, 36))
		fife.set_uh_setting("ClientID", client_id)
		fife.save_settings()

	# Install gui logger, needs to be done before instanciating Gui, otherwise we miss
	# the events of the main menu buttons
	if command_line_arguments.log_gui:
		if command_line_arguments.gui_test:
			raise Exception("Logging gui interactions doesn't work when running tests.")
		try:
			from tests.gui.logger import setup_gui_logger
			setup_gui_logger()
		except ImportError:
			import traceback
			traceback.print_exc()
			print
			print "Gui logging requires code that is only present in the repository and is not being installed."
			return False

	# GUI tests always run with sound disabled and SDL (so they can run under xvfb).
	# Needs to be done before engine is initialized.
	if command_line_arguments.gui_test:
		fife.engine.getSettings().setRenderBackend('SDL')
		fife.set_fife_setting('PlaySounds', False)

	ExtScheduler.create_instance(fife.pump)
	fife.init()
	_modules.gui = Gui()
	SavegameManager.init()
#.........这里部分代码省略.........
开发者ID:aviler,项目名称:unknown-horizons,代码行数:103,代码来源:main.py

示例8: start

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
def start(_command_line_arguments):
	"""Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global debug, preloading, command_line_arguments
	command_line_arguments = _command_line_arguments
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if mpieces[2]:
				NETWORK.SERVER_PORT = parse_port(mpieces[2])
		except ValueError:
			print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
			return False

	# init fife before mp_bind is parsed, since it's needed there
	horizons.globals.fife = Fife()

	if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview
		from horizons.gui.modules.singleplayermenu import generate_random_minimap
		generate_random_minimap( * json.loads(
		  command_line_arguments.generate_minimap
		  ) )
		sys.exit(0)

	if debug: # also True if a specific module is logged (but not 'fife')
		if not (command_line_arguments.debug_module
		        and 'fife' not in command_line_arguments.debug_module):
			horizons.globals.fife._log.logToPrompt = True

		if command_line_arguments.debug_log_only:
			# This is a workaround to not show fife logs in the shell even if
			# (due to the way the fife logger works) these logs will not be
			# redirected to the UH logfile and instead written to a file fife.log
			# in the current directory. See #1782 for background information.
			horizons.globals.fife._log.logToPrompt = False
			horizons.globals.fife._log.logToFile = True

	if horizons.globals.fife.get_uh_setting("DebugLog"):
		set_debug_log(True, startup=True)

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2]))
		except ValueError:
			print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
			return False

	if command_line_arguments.ai_highlights:
		AI.HIGHLIGHT_PLANS = True
	if command_line_arguments.ai_combat_highlights:
		AI.HIGHLIGHT_COMBAT = True
	if command_line_arguments.human_ai:
		AI.HUMAN_AI = True

	# set MAX_TICKS
	if command_line_arguments.max_ticks:
		GAME.MAX_TICKS = command_line_arguments.max_ticks

	atlas_generator = None
	horizons_path = os.path.dirname(horizons.__file__)
	if VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled') \
	                          and horizons.globals.fife.get_uh_setting('AtlasGenerationEnabled') \
	                          and command_line_arguments.atlas_generation \
	                          and not command_line_arguments.gui_test:
		args = [sys.executable, os.path.join(horizons_path, 'engine', 'generate_atlases.py'),
		        str(horizons.globals.fife.get_uh_setting('MaxAtlasSize'))]
		atlas_generator = subprocess.Popen(args, stdout=None, stderr=subprocess.STDOUT)

	# init game parts

	# Install gui logger, needs to be done before instantiating Gui, otherwise we miss
	# the events of the main menu buttons
	if command_line_arguments.log_gui:
		if command_line_arguments.gui_test:
			raise Exception("Logging gui interactions doesn't work when running tests.")
		try:
			from tests.gui.logger import setup_gui_logger
			setup_gui_logger()
		except ImportError:
			traceback.print_exc()
			print
			print "Gui logging requires code that is only present in the repository and is not being installed."
			return False
#.........这里部分代码省略.........
开发者ID:Rareson,项目名称:unknown-horizons,代码行数:103,代码来源:main.py

示例9: start

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
def start(_command_line_arguments):
	"""Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global debug, preloading, command_line_arguments
	command_line_arguments = _command_line_arguments
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.enable_atlases:
		# check if atlas files are outdated
		if atlases_need_rebuild():
			print "Atlases have to be rebuild."

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if mpieces[2]:
				NETWORK.SERVER_PORT = parse_port(mpieces[2])
		except ValueError:
			print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
			return False

	if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview
		from horizons.gui.modules.singleplayermenu import MapPreview
		MapPreview.generate_minimap( * json.loads(
		  command_line_arguments.generate_minimap
		  ) )
		sys.exit(0)

	# init fife before mp_bind is parsed, since it's needed there
	horizons.globals.fife = Fife()

	if debug: # also True if a specific module is logged (but not 'fife')
		if not (command_line_arguments.debug_module
		        and 'fife' not in command_line_arguments.debug_module):
			horizons.globals.fife._log.lm.setLogToPrompt(True)
		# After the next FIFE release, we should use this instead which is possible as of r3960:
		# horizons.globals.fife._log.logToPrompt = True

		if command_line_arguments.debug_log_only:
			# This is a workaround to not show fife logs in the shell even if
			# (due to the way the fife logger works) these logs will not be
			# redirected to the UH logfile and instead written to a file fife.log
			# in the current directory. See #1782 for background information.
			horizons.globals.fife._log.lm.setLogToPrompt(False)
			horizons.globals.fife._log.lm.setLogToFile(True)
			# same as above applies here, use property after next FIFE release

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2]))
		except ValueError:
			print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
			return False

	if command_line_arguments.ai_highlights:
		AI.HIGHLIGHT_PLANS = True
	if command_line_arguments.ai_combat_highlights:
		AI.HIGHLIGHT_COMBAT = True
	if command_line_arguments.human_ai:
		AI.HUMAN_AI = True

	# set MAX_TICKS
	if command_line_arguments.max_ticks:
		GAME.MAX_TICKS = command_line_arguments.max_ticks

	horizons.globals.db = _create_main_db()

	# init game parts

	# Install gui logger, needs to be done before instantiating Gui, otherwise we miss
	# the events of the main menu buttons
	if command_line_arguments.log_gui:
		if command_line_arguments.gui_test:
			raise Exception("Logging gui interactions doesn't work when running tests.")
		try:
			from tests.gui.logger import setup_gui_logger
			setup_gui_logger()
		except ImportError:
			traceback.print_exc()
			print
			print "Gui logging requires code that is only present in the repository and is not being installed."
			return False

	# GUI tests always run with sound disabled and SDL (so they can run under xvfb).
	# Needs to be done before engine is initialized.
#.........这里部分代码省略.........
开发者ID:acieroid,项目名称:unknown-horizons,代码行数:103,代码来源:main.py

示例10: start

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
def start(_command_line_arguments):
    """Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
    global debug, preloading, command_line_arguments
    command_line_arguments = _command_line_arguments
    # NOTE: globals are designwise the same thing as singletons. they don't look pretty.
    #       here, we only have globals that are either trivial, or only one instance may ever exist.

    from engine import Fife

    # handle commandline globals
    debug = command_line_arguments.debug

    if command_line_arguments.restore_settings:
        # just delete the file, Settings ctor will create a new one
        os.remove(PATHS.USER_CONFIG_FILE)

    if command_line_arguments.mp_master:
        try:
            mpieces = command_line_arguments.mp_master.partition(":")
            NETWORK.SERVER_ADDRESS = mpieces[0]
            # only change port if port is specified
            if mpieces[2]:
                NETWORK.SERVER_PORT = parse_port(mpieces[2])
        except ValueError:
            print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
            return False

            # init fife before mp_bind is parsed, since it's needed there
    horizons.globals.fife = Fife()

    if command_line_arguments.generate_minimap:  # we've been called as subprocess to generate a map preview
        from horizons.gui.modules.singleplayermenu import generate_random_minimap

        generate_random_minimap(*json.loads(command_line_arguments.generate_minimap))
        sys.exit(0)

    if debug:  # also True if a specific module is logged (but not 'fife')
        setup_debug_mode(command_line_arguments)

    if horizons.globals.fife.get_uh_setting("DebugLog"):
        set_debug_log(True, startup=True)

    if command_line_arguments.mp_bind:
        try:
            mpieces = command_line_arguments.mp_bind.partition(":")
            NETWORK.CLIENT_ADDRESS = mpieces[0]
            horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2]))
        except ValueError:
            print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
            return False

    setup_AI_settings(command_line_arguments)

    # set MAX_TICKS
    if command_line_arguments.max_ticks:
        GAME.MAX_TICKS = command_line_arguments.max_ticks

    preload_lock = threading.Lock()

    if (
        command_line_arguments.atlas_generation
        and not command_line_arguments.gui_test
        and VERSION.IS_DEV_VERSION
        and horizons.globals.fife.get_uh_setting("AtlasesEnabled")
        and horizons.globals.fife.get_uh_setting("AtlasGenerationEnabled")
    ):

        atlas_loading_thread = None
        atlas_loading_thread = AtlasLoadingThread(preload_lock)
        atlas_loading_thread.start()

        # show info label about atlas generation
        try:
            import Tkinter
            from PIL import Image, ImageTk
            import time

            try:
                window = Tkinter.Tk()
                # iconify window instead of closing
                window.protocol("WM_DELETE_WINDOW", window.iconify)
                window.wm_withdraw()
                window.attributes("-topmost", 1)
                window.title("Unknown Horizons")
                window.maxsize(300, 150)

                logo = Image.open(horizons.constants.PATHS.UH_LOGO_FILE)
                res_logo = logo.resize((116, 99), Image.ANTIALIAS)
                res_logo_image = ImageTk.PhotoImage(res_logo)
                logo_label = Tkinter.Label(window, image=res_logo_image)
                logo_label.pack(side="left")
                label = Tkinter.Label(window, padx=10, text="Generating atlases!")
                label.pack(side="right")

                # wait a second to give the thread time to check if a generation is necessary at all
                time.sleep(1.0)
                window.deiconify()
                while atlas_loading_thread.is_alive():
#.........这里部分代码省略.........
开发者ID:squiddy,项目名称:unknown-horizons,代码行数:103,代码来源:main.py

示例11: start

# 需要导入模块: from horizons.entities import Entities [as 别名]
# 或者: from horizons.entities.Entities import load [as 别名]
def start(_command_line_arguments):
	"""Starts the horizons. Will drop you to the main menu.
	@param _command_line_arguments: options object from optparse.OptionParser. see run_uh.py.
	"""
	global debug, preloading, command_line_arguments
	command_line_arguments = _command_line_arguments
	# NOTE: globals are designwise the same thing as singletons. they don't look pretty.
	#       here, we only have globals that are either trivial, or only one instance may ever exist.

	from engine import Fife

	# handle commandline globals
	debug = command_line_arguments.debug

	if command_line_arguments.restore_settings:
		# just delete the file, Settings ctor will create a new one
		os.remove( PATHS.USER_CONFIG_FILE )

	if command_line_arguments.mp_master:
		try:
			mpieces = command_line_arguments.mp_master.partition(':')
			NETWORK.SERVER_ADDRESS = mpieces[0]
			# only change port if port is specified
			if mpieces[2]:
				NETWORK.SERVER_PORT = parse_port(mpieces[2])
		except ValueError:
			print "Error: Invalid syntax in --mp-master commandline option. Port must be a number between 1 and 65535."
			return False

	# init fife before mp_bind is parsed, since it's needed there
	horizons.globals.fife = Fife()

	if command_line_arguments.generate_minimap: # we've been called as subprocess to generate a map preview
		from horizons.gui.modules.singleplayermenu import generate_random_minimap
		generate_random_minimap( * json.loads(
		  command_line_arguments.generate_minimap
		  ) )
		sys.exit(0)

	if debug: # also True if a specific module is logged (but not 'fife')
		setup_debug_mode(command_line_arguments)

	if horizons.globals.fife.get_uh_setting("DebugLog"):
		set_debug_log(True, startup=True)

	if command_line_arguments.mp_bind:
		try:
			mpieces = command_line_arguments.mp_bind.partition(':')
			NETWORK.CLIENT_ADDRESS = mpieces[0]
			horizons.globals.fife.set_uh_setting("NetworkPort", parse_port(mpieces[2]))
		except ValueError:
			print "Error: Invalid syntax in --mp-bind commandline option. Port must be a number between 1 and 65535."
			return False

	setup_AI_settings(command_line_arguments)

	# set MAX_TICKS
	if command_line_arguments.max_ticks:
		GAME.MAX_TICKS = command_line_arguments.max_ticks

	preload_lock = threading.Lock()
	atlas_loading_thread = None
	atlas_loading_thread = AtlasLoadingThread(preload_lock, command_line_arguments)
	atlas_loading_thread.start()
	atlas_loading_thread.join()

	# init game parts

	if not setup_gui_logger(command_line_arguments):
		return False

	# GUI tests always run with sound disabled and SDL (so they can run under xvfb).
	# Needs to be done before engine is initialized.
	if command_line_arguments.gui_test:
		horizons.globals.fife.engine.getSettings().setRenderBackend('SDL')
		horizons.globals.fife.set_fife_setting('PlaySounds', False)

	ExtScheduler.create_instance(horizons.globals.fife.pump)
	horizons.globals.fife.init()

	if not VERSION.IS_DEV_VERSION and horizons.globals.fife.get_uh_setting('AtlasesEnabled'):
		GFX.USE_ATLASES = True
		PATHS.DB_FILES = PATHS.DB_FILES + (PATHS.ATLAS_DB_PATH, )

	horizons.globals.db = _create_main_db()
	_modules.gui = Gui()
	SavegameManager.init()
	horizons.globals.fife.init_animation_loader(GFX.USE_ATLASES)
	
	from horizons.entities import Entities
	Entities.load(horizons.globals.db, load_now=False) # create all references

	# for preloading game data while in main screen
	preload_thread = threading.Thread(target=preload_game_data, args=(preload_lock,))
	preloading = (preload_thread, preload_lock)

	# Singleplayer seed needs to be changed before startup.
	if command_line_arguments.sp_seed:
		SINGLEPLAYER.SEED = command_line_arguments.sp_seed
	SINGLEPLAYER.FREEZE_PROTECTION = command_line_arguments.freeze_protection
#.........这里部分代码省略.........
开发者ID:JamesOravec,项目名称:unknown-horizons,代码行数:103,代码来源:main.py


注:本文中的horizons.entities.Entities.load方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。