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Python ProductionBuilder.add_building方法代码示例

本文整理汇总了Python中horizons.ai.aiplayer.productionbuilder.ProductionBuilder.add_building方法的典型用法代码示例。如果您正苦于以下问题:Python ProductionBuilder.add_building方法的具体用法?Python ProductionBuilder.add_building怎么用?Python ProductionBuilder.add_building使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在horizons.ai.aiplayer.productionbuilder.ProductionBuilder的用法示例。


在下文中一共展示了ProductionBuilder.add_building方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: SettlementManager

# 需要导入模块: from horizons.ai.aiplayer.productionbuilder import ProductionBuilder [as 别名]
# 或者: from horizons.ai.aiplayer.productionbuilder.ProductionBuilder import add_building [as 别名]

#.........这里部分代码省略.........
	def load(cls, db, owner, worldid):
		self = cls.__new__(cls)
		self._load(db, owner, worldid)
		return self

	def _load(self, db, owner, worldid):
		self.owner = owner
		super(SettlementManager, self).load(db, worldid)

		# load the main part
		land_manager_id = db("SELECT land_manager FROM ai_settlement_manager WHERE rowid = ?", worldid)[0][0]
		land_manager = WorldObject.get_object_by_id(land_manager_id)

		# find the settlement
		for settlement in self.owner.session.world.settlements:
			if settlement.owner == self.owner and settlement.island == land_manager.island:
				land_manager.settlement = settlement
				break
		assert land_manager.settlement
		self.resource_manager = ResourceManager.load(db, self)
		self.trade_manager = TradeManager.load(db, self)
		self.__init(land_manager)

		# load the master builders
		self.village_builder = VillageBuilder.load(db, self)
		self.production_builder = ProductionBuilder.load(db, self)
		self.village_builder.display()
		self.production_builder.display()

		self.__init_goals()

		# the add_building events happen before the settlement manager is loaded so they have to be repeated here
		for building in self.settlement.buildings:
			self.add_building(building)

	def _set_taxes_and_permissions(self, sailor_taxes, pioneer_taxes, settler_taxes, citizen_taxes, sailor_upgrades, pioneer_upgrades, settler_upgrades):
		"""Set new tax settings and building permissions."""
		if abs(self.settlement.tax_settings[TIER.SAILORS] - sailor_taxes) > 1e-9:
			self.log.info("%s set sailors' taxes from %.1f to %.1f", self, self.settlement.tax_settings[TIER.SAILORS], sailor_taxes)
			SetTaxSetting(self.settlement, TIER.SAILORS, sailor_taxes).execute(self.land_manager.session)
		if abs(self.settlement.tax_settings[TIER.PIONEERS] - pioneer_taxes) > 1e-9:
			self.log.info("%s set pioneers' taxes from %.1f to %.1f", self, self.settlement.tax_settings[TIER.PIONEERS], pioneer_taxes)
			SetTaxSetting(self.settlement, TIER.PIONEERS, pioneer_taxes).execute(self.land_manager.session)
		if abs(self.settlement.tax_settings[TIER.SETTLERS] - settler_taxes) > 1e-9:
			self.log.info("%s set settlers' taxes from %.1f to %.1f", self, self.settlement.tax_settings[TIER.SETTLERS], settler_taxes)
			SetTaxSetting(self.settlement, TIER.SETTLERS, settler_taxes).execute(self.land_manager.session)
		if abs(self.settlement.tax_settings[TIER.CITIZENS] - citizen_taxes) > 1e-9:
			self.log.info("%s set citizens' taxes from %.1f to %.1f", self, self.settlement.tax_settings[TIER.CITIZENS], citizen_taxes)
			SetTaxSetting(self.settlement, TIER.CITIZENS, citizen_taxes).execute(self.land_manager.session)
		if self.settlement.upgrade_permissions[TIER.SAILORS] != sailor_upgrades:
			self.log.info('%s set sailor upgrade permissions to %s', self, sailor_upgrades)
			SetSettlementUpgradePermissions(self.settlement, TIER.SAILORS, sailor_upgrades).execute(self.land_manager.session)
		if self.settlement.upgrade_permissions[TIER.PIONEERS] != pioneer_upgrades:
			self.log.info('%s set pioneer upgrade permissions to %s', self, pioneer_upgrades)
			SetSettlementUpgradePermissions(self.settlement, TIER.PIONEERS, pioneer_upgrades).execute(self.land_manager.session)
		if self.settlement.upgrade_permissions[TIER.SETTLERS] != settler_upgrades:
			self.log.info('%s set settler upgrade permissions to %s', self, settler_upgrades)
			SetSettlementUpgradePermissions(self.settlement, TIER.SETTLERS, settler_upgrades).execute(self.land_manager.session)

	def _set_taxes_and_permissions_prefix(self, prefix):
		"""Set new tax settings and building permissions according to the prefix used in the personality file."""
		sailor_taxes = getattr(self.personality, '%s_sailor_taxes' % prefix)
		pioneer_taxes = getattr(self.personality, '%s_pioneer_taxes' % prefix)
		settler_taxes = getattr(self.personality, '%s_settler_taxes' % prefix)
		citizen_taxes = getattr(self.personality, '%s_citizen_taxes' % prefix)
		sailor_upgrades = getattr(self.personality, '%s_sailor_upgrades' % prefix)
开发者ID:STEVEOO6,项目名称:unknown-horizons,代码行数:70,代码来源:settlementmanager.py


注:本文中的horizons.ai.aiplayer.productionbuilder.ProductionBuilder.add_building方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。