本文整理汇总了Python中helpers.Helpers.paint_grid_button方法的典型用法代码示例。如果您正苦于以下问题:Python Helpers.paint_grid_button方法的具体用法?Python Helpers.paint_grid_button怎么用?Python Helpers.paint_grid_button使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类helpers.Helpers
的用法示例。
在下文中一共展示了Helpers.paint_grid_button方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _populate_grid_at_position
# 需要导入模块: from helpers import Helpers [as 别名]
# 或者: from helpers.Helpers import paint_grid_button [as 别名]
def _populate_grid_at_position(self,
grid_position,
mapper,
layout,
coordinate_pair):
# creates a button and positions it on the grid
x, y = coordinate_pair[0], coordinate_pair[1]
textual_coordinates = "{0}-{1}".format(x, y)
button = QCustomPushButton(
self,
grid_position,
Coordinates.parse_coordinates(textual_coordinates,
self._grid_size)
)
Helpers.paint_grid_button(button, style.FIELD_BLUE)
button.setObjectName("GridButton")
button.setFixedSize(style.FIELD_ICON_SIZE + 10,
style.FIELD_ICON_SIZE + 10)
button.setIconSize(QSize(style.FIELD_ICON_SIZE, style.FIELD_ICON_SIZE))
# set the QSignalMapper's mapping to work with strings
mapper.setMapping(button, textual_coordinates)
# connecting the button's clicked signal to the QSignalMappers
# mapped slot
button.clicked.connect(mapper.map)
# finally, add the button to the QGridLayout
layout.addWidget(button, x, y)
示例2: _mark_buttons
# 需要导入模块: from helpers import Helpers [as 别名]
# 或者: from helpers.Helpers import paint_grid_button [as 别名]
def _mark_buttons(self, field_color):
# marks the buttons with regards to the current chosen orientation
x, y = self._coordinates.x, self._coordinates.y
ship_dimensions = self._ship.ship_type.value
left_grid = self._parent.ui.gridLayoutLeft
if self._ship_orientation == ShipOrientation.horizontal:
for i in xrange(y, (ship_dimensions + y)):
target_button = self._parent.resolve_grid_button(
left_grid,
Coordinates(x, i)
)
Helpers.paint_grid_button(target_button, field_color)
elif self._ship_orientation == ShipOrientation.vertical:
for i in xrange(x, (ship_dimensions + x)):
target_button = self._parent.resolve_grid_button(
left_grid,
Coordinates(i, y)
)
Helpers.paint_grid_button(target_button, field_color)
示例3: _paint_player_grid
# 需要导入模块: from helpers import Helpers [as 别名]
# 或者: from helpers.Helpers import paint_grid_button [as 别名]
def _paint_player_grid(self, grid_layout, player, reveal=False):
# marks the grid's squares according to their state
grid = player.grid
dimensions = grid.grid_size.value
if player.player_type == PlayerType.human:
reveal = True
for i in xrange(0, dimensions):
for j in xrange(0, dimensions):
current_square = grid.squares.item((i, j))
owner = current_square.owner
square_state = current_square.square_state
button = self.resolve_grid_button(grid_layout,
Coordinates(i, j))
if (
square_state == SquareState.vacant or
square_state == SquareState.unoccupiable
):
Helpers.paint_grid_button(button, style.FIELD_BLUE)
elif square_state == SquareState.populated:
if reveal:
Helpers.paint_grid_button(button, style.FIELD_GRAY)
else:
Helpers.paint_grid_button(button, style.FIELD_BLUE)
elif square_state == SquareState.hit:
if owner is not None:
if owner.ship_state == ShipState.damaged:
Helpers.paint_grid_button(button, style.FIELD_RED)
elif owner.ship_state == ShipState.sunk:
Helpers.paint_grid_button(button,
style.FIELD_BLACK)
else:
Helpers.paint_grid_button(button,
style.FIELD_LIGHT_BLUE)