本文整理汇总了Python中hearthbreaker.game_objects.Game.play_single_turn方法的典型用法代码示例。如果您正苦于以下问题:Python Game.play_single_turn方法的具体用法?Python Game.play_single_turn怎么用?Python Game.play_single_turn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hearthbreaker.game_objects.Game
的用法示例。
在下文中一共展示了Game.play_single_turn方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_Swipe
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_Swipe(self):
deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
spell_damage_mock = mock.Mock()
game.current_player.minions[0].bind('damaged_by_spell', spell_damage_mock)
game.current_player.minions[1].bind('damaged_by_spell', spell_damage_mock)
game.current_player.minions[2].bind('damaged_by_spell', spell_damage_mock)
swipe_card = game.other_player.hand[0]
game.play_single_turn()
self.assertListEqual([mock.call(4, swipe_card), mock.call(1, swipe_card), mock.call(1, swipe_card)],
spell_damage_mock.call_args_list)
# The bloodfen raptor should be left, with one hp
self.assertEqual(1, len(game.other_player.minions))
self.assertEqual(1, game.other_player.minions[0].health)
self.assertEqual(29, game.other_player.hero.health)
示例2: test_CircleOfHealing
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_CircleOfHealing(self):
deck1 = StackedDeck(
[CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
game.players[0].minions[0].health = 4
game.players[1].minions[0].health = 4
game.play_single_turn() # Circle of Healing should be played
self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
示例3: test_HolyNova
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_HolyNova(self):
deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [SpellTestingAgent(), MinionPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
self.assertEqual(1, len(game.players[0].minions))
self.assertEqual(1, len(game.players[1].minions))
game.players[0].minions[0].health = 4 # Fake damage
self.assertEqual(4, game.players[0].minions[0].health)
self.assertEqual(7, game.players[1].minions[0].health)
game.play_single_turn() # Holy Nova should be played
self.assertEqual(6, game.players[0].minions[0].health)
self.assertEqual(5, game.players[1].minions[0].health)
示例4: test_SavageRoar
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_SavageRoar(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
minion_increase_mock = mock.Mock()
game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
game.other_player.minions[1].bind("attack_changed", minion_increase_mock)
player_increase_mock = mock.Mock()
game.other_player.hero.bind("attack_changed", player_increase_mock)
game.play_single_turn()
self.assertEqual(0, game.current_player.mana)
# Make sure the attack got increased
self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)
# And make sure that it went down again
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(1, game.current_player.minions[1].calculate_attack())
self.assertEqual(0, game.current_player.hero.calculate_attack())
示例5: test_ManaWyrm
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_ManaWyrm(self):
deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
CHARACTER_CLASS.MAGE)
deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(2, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(5, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
示例6: test_SorcerersApprentice
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_SorcerersApprentice(self):
deck1 = StackedDeck([SorcerersApprentice(), ArcaneMissiles(), SorcerersApprentice(), Frostbolt(), Frostbolt(),
Frostbolt()], CHARACTER_CLASS.MAGE)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.PRIEST)
game = Game([deck1, deck2], [SpellTestingAgent(), DoNothingBot()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual(3, game.current_player.minions[0].calculate_attack())
self.assertEqual(2, game.current_player.minions[0].health)
self.assertEqual("Sorcerer's Apprentice", game.current_player.minions[0].card.name)
# Arcane missiles should also have been played, since it is now free
self.assertEqual(27, game.other_player.hero.health)
# Make sure the other frostbolts have been properly reduced
self.assertEqual(1, game.current_player.hand[1].mana_cost(game.current_player))
self.assertEqual(1, game.current_player.hand[2].mana_cost(game.current_player))
game.play_single_turn()
game.play_single_turn()
# Both Sorcer's Apprentices are killed by friendly Frostbolts.
self.assertEqual(0, len(game.current_player.minions))
# Make sure that the cards in hand are no longer reduced
self.assertEqual(2, game.current_player.hand[0].mana)
示例7: test_json_saving
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_json_saving(self):
self.maxDiff = 6000
deck1 = hearthbreaker.game_objects.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
deck2 = hearthbreaker.game_objects.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
agent1 = PlayAndAttackAgent()
agent2 = OneCardPlayingAgent()
random.seed(4879)
game = Game([deck1, deck2], [agent1, agent2])
replay = record(game)
game.pre_game()
for turn in range(0, 17):
game.play_single_turn()
output = StringIO()
replay.write_json(output)
inp = StringIO(output.getvalue())
new_replay = Replay()
new_replay.read_json(inp)
old_output = output.getvalue()
other_output = StringIO()
new_replay.write_json(other_output)
self.assertEqual(other_output.getvalue(), old_output)
示例8: test_random_character_saving
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_random_character_saving(self):
deck1 = hearthbreaker.game_objects.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
deck2 = hearthbreaker.game_objects.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
agent1 = PlayAndAttackAgent()
agent2 = OneCardPlayingAgent()
random.seed(4879)
game = Game([deck1, deck2], [agent1, agent2])
replay = record(game)
game.pre_game()
for turn in range(0, 17):
game.play_single_turn()
output = StringIO()
replay.write_json(output)
random.seed(4879)
new_game = playback(Replay(StringIO(output.getvalue())))
new_game.pre_game()
for turn in range(0, 17):
new_game.play_single_turn()
self.assertEqual(2, len(new_game.current_player.minions))
self.assertEqual(30, new_game.other_player.hero.health)
self.assertEqual(5, len(new_game.other_player.minions))
示例9: test_Swipe
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_Swipe(self):
deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
# The bloodfen raptor should be left, with one hp
self.assertEqual(1, len(game.other_player.minions))
self.assertEqual(1, game.other_player.minions[0].health)
self.assertEqual(29, game.other_player.hero.health)
示例10: test_PowerOfTheWild
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_PowerOfTheWild(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
# This is a test of the +1/+1 option of the Power Of the Wild Card
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, game.current_player.minions[0].calculate_attack())
self.assertEqual(2, game.current_player.minions[0].health)
self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
self.assertEqual(2, game.current_player.minions[1].calculate_attack())
self.assertEqual(2, game.current_player.minions[1].calculate_max_health())
# This is a test of the "Summon Panther" option of the Power of the Wild Card
agent = OneCardPlayingAgent()
agent.choose_option = mock.Mock(side_effect=lambda *options: options[1])
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
self.assertEqual(3, game.current_player.minions[2].calculate_attack())
self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
示例11: test_Cenarius
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_Cenarius(self):
deck1 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([WarGolem(), WarGolem(), Cenarius(), Cenarius()], CHARACTER_CLASS.DRUID)
game = Game([deck1, deck2], [DoNothingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.other_player.minions))
for minion in game.other_player.minions:
self.assertEqual(7, minion.calculate_attack())
self.assertEqual(7, minion.health)
self.assertEqual(7, minion.calculate_max_health())
game.play_single_turn()
self.assertEqual(3, len(game.current_player.minions))
self.assertEqual(5, game.current_player.minions[0].calculate_attack())
self.assertEqual(8, game.current_player.minions[0].health)
self.assertEqual(8, game.current_player.minions[0].calculate_max_health())
self.assertEqual("Cenarius", game.current_player.minions[0].card.name)
for minion_index in range(1, 3):
minion = game.current_player.minions[minion_index]
self.assertEqual(9, minion.calculate_attack())
self.assertEqual(9, minion.health)
self.assertEqual(9, minion.calculate_max_health())
game.players[1].agent.choose_option = lambda stats, summon: summon
game.play_single_turn()
game.play_single_turn()
self.assertEqual(6, len(game.current_player.minions))
self.assertEqual(5, game.current_player.minions[1].calculate_attack())
self.assertEqual(8, game.current_player.minions[1].health)
self.assertEqual(8, game.current_player.minions[1].calculate_max_health())
self.assertEqual("Cenarius", game.current_player.minions[1].card.name)
self.assertEqual(2, game.current_player.minions[0].calculate_attack())
self.assertEqual(2, game.current_player.minions[0].health)
self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
self.assertTrue(game.current_player.minions[0].taunt)
self.assertEqual("Treant", game.current_player.minions[0].card.name)
self.assertEqual(2, game.current_player.minions[2].calculate_attack())
self.assertEqual(2, game.current_player.minions[2].health)
self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
self.assertTrue(game.current_player.minions[2].taunt)
self.assertEqual("Treant", game.current_player.minions[2].card.name)
示例12: test_MarkOfNature
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_MarkOfNature(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(5, game.other_player.minions[0].calculate_attack())
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
agent = OneCardPlayingAgent()
agent.choose_option = lambda *options: options[1]
game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
self.assertEqual(5, game.other_player.minions[0].health)
self.assertTrue(game.other_player.minions[0].taunt)
示例13: test_RandomAgent
# 需要导入模块: from hearthbreaker.game_objects import Game [as 别名]
# 或者: from hearthbreaker.game_objects.Game import play_single_turn [as 别名]
def test_RandomAgent(self):
deck1 = Deck([
GoldshireFootman(),
GoldshireFootman(),
MurlocRaider(),
MurlocRaider(),
BloodfenRaptor(),
BloodfenRaptor(),
FrostwolfGrunt(),
FrostwolfGrunt(),
RiverCrocolisk(),
RiverCrocolisk(),
IronfurGrizzly(),
IronfurGrizzly(),
MagmaRager(),
MagmaRager(),
SilverbackPatriarch(),
SilverbackPatriarch(),
ChillwindYeti(),
ChillwindYeti(),
KeeperOfTheGrove(),
KeeperOfTheGrove(),
SenjinShieldmasta(),
SenjinShieldmasta(),
BootyBayBodyguard(),
BootyBayBodyguard(),
FenCreeper(),
FenCreeper(),
BoulderfistOgre(),
BoulderfistOgre(),
WarGolem(),
WarGolem(),
], CHARACTER_CLASS.DRUID)
deck2 = Deck([
Shieldbearer(),
Shieldbearer(),
FlameImp(),
FlameImp(),
YoungPriestess(),
YoungPriestess(),
DarkIronDwarf(),
DarkIronDwarf(),
DireWolfAlpha(),
DireWolfAlpha(),
Voidwalker(),
Voidwalker(),
HarvestGolem(),
HarvestGolem(),
KnifeJuggler(),
KnifeJuggler(),
ShatteredSunCleric(),
ShatteredSunCleric(),
ArgentSquire(),
ArgentSquire(),
Doomguard(),
Doomguard(),
Soulfire(),
Soulfire(),
DefenderOfArgus(),
DefenderOfArgus(),
AbusiveSergeant(),
AbusiveSergeant(),
NerubianEgg(),
NerubianEgg(),
], CHARACTER_CLASS.WARLOCK)
game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
self.assertEqual(0, len(game.current_player.minions))
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(0, len(game.other_player.minions))
self.assertEqual(28, game.other_player.hero.health)
self.assertEqual(3, len(game.current_player.minions))
self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)
for turn in range(0, 21):
game.play_single_turn()
self.assertFalse(game.game_ended)
game.play_single_turn()
self.assertEqual(0, game.current_player.hero.health)
self.assertEqual(3, game.other_player.hero.health)
self.assertTrue(game.game_ended)