本文整理汇总了Python中hall.entity.todotask.TodoTaskHelper.encodeTodoTasks方法的典型用法代码示例。如果您正苦于以下问题:Python TodoTaskHelper.encodeTodoTasks方法的具体用法?Python TodoTaskHelper.encodeTodoTasks怎么用?Python TodoTaskHelper.encodeTodoTasks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类hall.entity.todotask.TodoTaskHelper
的用法示例。
在下文中一共展示了TodoTaskHelper.encodeTodoTasks方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: encodePromote
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def encodePromote(cls, gameId, userId, clientId, promote):
try:
todotasks = TodoTaskHelper.makeTodoTasksByFactory(gameId, userId, clientId, promote.promotion.todotasks)
tempRedPoint = False
timestamp = pktimestamp.getCurrentTimestamp()
ftlog.debug('promote.promotion.redPoint =', promote.promotion.redPoint)
for d in promote.promotion.redPoint:
if d:
tempRedPoint = d.check(HALL_GAMEID, userId, clientId, timestamp)
ret = {
'id': promote.promotion.promotionId,
'loc': promote.position.pos,
'name': promote.promotion.displayName,
'url': promote.promotion.url,
'defaultRes': promote.promotion.defaultRes,
'animate': promote.promotion.animate,
'redPoint': tempRedPoint,
'tasks': TodoTaskHelper.encodeTodoTasks(todotasks)
}
if promote.stopTime != -1:
ret['endtime'] = datetime.fromtimestamp(promote.stopTime).strftime('%Y-%m-%d %H:%M:%S')
return ret
except:
ftlog.error('PromotionHelper.encodePromote gameId=', gameId,
'userId=', userId,
'clientId=', clientId,
'promotionId=', promote.promotion.promotionId)
return None
示例2: enterFriendTable
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def enterFriendTable(self, userId, gameId, clientId, ftId):
"""进入自建桌,插件实现具体功能"""
if ftlog.is_debug():
ftlog.debug('MAJIANG enterFriendTable userId:', userId
, ' gameId:', gameId
, ' clientId:', clientId
, ' ftId:', ftId)
tableId0, roomId0 = CreateTableData.getTableIdByCreateTableNo(ftId)
if ftlog.is_debug():
ftlog.debug('MAJIANG enterFriendTable ftId:', ftId
, ' roomId:', roomId0
, ' tableId:', tableId0)
if not tableId0 or not roomId0:
from difang.majiang2.entity.util import sendPopTipMsg
sendPopTipMsg(userId, '您要进入的朋友场房间不存在,请核对房间号')
return
config = {
"type": "game",
"pluginParams": {
"gameType": 11,
"ftId": ftId
}
}
todotask = TodoTaskEnterGameNew(GAMEID, config)
mo = MsgPack()
mo.setCmd('todo_tasks')
mo.setResult('gameId', gameId)
mo.setResult('pluginId', GAMEID)
mo.setResult('userId', userId)
mo.setResult('tasks', TodoTaskHelper.encodeTodoTasks(todotask))
router.sendToUser(mo, userId)
示例3: buildUpLevelTodoTasks
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def buildUpLevelTodoTasks(cls, gameId, userVip, clientId):
deltaExp = userVip.deltaExpToNextLevel()
if deltaExp > 0:
payOrder = strutil.cloneData(hallvip.vipSystem.getLevelUpPayOrder())
payOrder['priceDiamond'] = {'count': deltaExp, 'minCount': 0, 'maxCount': -1}
product, _ = hallstore.findProductByPayOrder(gameId, userVip.userId, clientId, payOrder)
if product:
return TodoTaskHelper.encodeTodoTasks(TodoTaskPayOrder(product))
return []
示例4: encodeAds
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def encodeAds(cls, gameId, userId, clientId, ads):
ret = {
'id': ads.adsId,
'clickable': ads.clickable,
'pic': ads.pic
}
if ads.clickable and ads.todotasks:
todotasks = []
for todotaskFac in ads.todotasks:
todotask = todotaskFac.newTodoTask(gameId, userId, clientId)
if todotask:
todotasks.append(todotask)
if todotasks:
ret['tasks'] = TodoTaskHelper.encodeTodoTasks(todotasks)
return ret
示例5: doJoinCreateTable
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def doJoinCreateTable(self, userId, gameId, clientId, roomId0, tableId0, playMode):
"""用户加入自建牌桌
"""
loc = onlinedata.checkUserLoc(userId, clientId, gameId)
lgameId, lroomId, ltableId, lseatId = loc.split('.')
lgameId, lroomId, ltableId, lseatId = strutil.parseInts(lgameId, lroomId, ltableId, lseatId)
if lgameId > 0 and lroomId > 0 and ltableId > 0 and lseatId >= 0:
ftlog.warn('create_table error, user in table')
sendPopTipMsg(userId, "请稍候,正在进桌...")
config = {
"type": "quickstart",
"pluginParams": {
"roomId": lroomId,
"tableId": ltableId,
"seatId": lseatId
}
}
todotask = TodoTaskEnterGameNew(lgameId, config)
mo = MsgPack()
mo.setCmd('todo_tasks')
mo.setResult('gameId', gameId)
mo.setResult('pluginId', lgameId)
mo.setResult('userId', userId)
mo.setResult('tasks', TodoTaskHelper.encodeTodoTasks(todotask))
router.sendToUser(mo, userId)
else:
msg = runcmd.getMsgPack()
createTableNo = msg.getParam('createTableNo', 0)
if not createTableNo:
return
tableId0, roomId0 = CreateTableData.getTableIdByCreateTableNo(createTableNo)
if not tableId0 or not roomId0:
sendPopTipMsg(userId, "找不到您输入的房间号")
return
msg = runcmd.getMsgPack()
msg.setParam("shadowRoomId", roomId0)
msg.setParam("roomId", roomId0)
msg.setParam("tableId", tableId0)
msg.setCmdAction("room", "join_create_table")
router.sendRoomServer(msg, roomId0)
if router.isQuery():
mo = runcmd.newOkMsgPack(1)
router.responseQurery(mo, '', str(userId))
示例6: queryExitRemind
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def queryExitRemind(gameId, userId, clientId):
exitSDK = queryExitSDK(gameId, userId, clientId)
if ftlog.is_debug():
ftlog.debug('queryExitRemind exitSDK:', exitSDK)
gameIdInClientId = strutil.getGameIdFromHallClientId(clientId)
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind gameIdInClientId', gameIdInClientId)
strGameId = str(gameIdInClientId)
if strGameId not in hall_exit_remind._ordersMap:
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind no this game exit remind config....')
return
orders = hall_exit_remind._ordersMap[strGameId]
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind orders:', orders)
for order in orders:
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind order:', order)
conds = UserConditionRegister.decodeList(order.get('conditions', []))
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind conds:', conds)
bCondsOK = False
if len(conds) == 0:
bCondsOK = True
for cond in conds:
if cond.check(HALL_GAMEID, userId, clientId, pktimestamp.getCurrentTimestamp()):
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind cond ok: ', cond)
bCondsOK = True
break
if bCondsOK:
todotasksDict = order.get('todotasks', [])
todotasks = TodoTaskRegister.decodeList(todotasksDict)
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind todotasks:', todotasks)
todos = TodoTaskHelper.makeTodoTasksByFactory(HALL_GAMEID, userId, clientId, todotasks)
tasks = TodoTaskHelper.encodeTodoTasks(todos)
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind build tasks ok: ', tasks)
mo = MsgPack()
mo.setCmd('game')
mo.setResult('action', 'get_exit_remind')
mo.setResult('gameId', gameId)
mo.setResult('userId', userId)
mo.setResult('button', order.get('button', ''))
mo.setResult('tips', order.get('tips', ''))
mo.setResult('tasks', tasks)
mo.setResult('exitSDK', exitSDK)
router.sendToUser(mo, userId)
if ftlog.is_debug():
ftlog.debug('hall_exit_remind.queryExitRemind userId:', userId, ' clientId:', clientId, ' msg:', mo)
return
示例7: _buildToDictImpl
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def _buildToDictImpl(self, gameId, userId, clientId, d):
todotasks = TodoTaskHelper.makeTodoTasksByFactory(gameId, userId, clientId, self.todotasks)
d['tasks'] = TodoTaskHelper.encodeTodoTasks(todotasks)
d['params'] = self.params
示例8: doCreateTable
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def doCreateTable(self, userId, gameId, clientId, roomId0, tableId0, playMode):
"""
房主创建牌桌
"""
if not playMode:
ftlog.error('game_handler, cat not create table without playMode...')
loc = onlinedata.checkUserLoc(userId, clientId, gameId)
lgameId, lroomId, ltableId, lseatId = loc.split('.')
lgameId, lroomId, ltableId, lseatId = strutil.parseInts(lgameId, lroomId, ltableId, lseatId)
if lgameId > 0 and lroomId > 0 and ltableId > 0 and lseatId >= 0:
ftlog.warn('create_table error, user in table', lgameId, lroomId, ltableId, lseatId)
sendPopTipMsg(userId, "请稍候,正在进桌...")
config = {
"type": "quickstart",
"pluginParams": {
"roomId": lroomId,
"tableId": ltableId,
"seatId": lseatId
}
}
todotask = TodoTaskEnterGameNew(lgameId, config)
mo = MsgPack()
mo.setCmd('todo_tasks')
mo.setResult('gameId', gameId)
mo.setResult('pluginId', lgameId)
mo.setResult('userId', userId)
mo.setResult('tasks', TodoTaskHelper.encodeTodoTasks(todotask))
router.sendToUser(mo, userId)
elif self._canEnterGame(userId, gameId):
# 保存建桌时间戳
gamedata.setGameAttr(userId, gameId, 'createTableTime', pktimestamp.getCurrentTimestamp())
msg = runcmd.getMsgPack()
itemParams = msg.getParam("itemParams")
# cardCount为总局数
if "cardCount" in itemParams:
cardCountId = itemParams.get('cardCount', 0)
cardCountConfig = majiang_conf.getCreateTableConfig(gameId, playMode, 'cardCount', cardCountId)
fangka_count = cardCountConfig.get('fangka_count', 1)
ftlog.debug('MajiangCreateTable.create_table fangka_count:', fangka_count)
playerCount = 4
playerTypeId = itemParams.get('playerType', 1)
if playerTypeId:
playerTypeConfig = majiang_conf.getCreateTableConfig(gameId, playMode, 'playerType', playerTypeId)
playerCount = playerTypeConfig.get('count', 4)
ftlog.debug('MajiangCreateTable.create_table playerCount:', playerCount)
msg.setParam('isCreateTable', 1) # 标记创建的桌子是 自建桌
from poker.entity.game.rooms.room import TYRoom
roomId, checkResult = MajiangCreateTable._chooseCreateRoom(userId, gameId, playMode, playerCount)
ftlog.debug('MajiangCreateTable._chooseCreateRoom roomId:', roomId, ' checkResult:', checkResult)
if checkResult == TYRoom.ENTER_ROOM_REASON_OK:
msg = runcmd.getMsgPack()
msg.setCmdAction("room", "create_table")
msg.setParam("roomId", roomId)
msg.setParam("itemParams", itemParams)
msg.setParam('needFangka', fangka_count)
ftlog.debug('MajiangCreateTable._chooseCreateRoom send message to room:', msg)
router.sendRoomServer(msg, roomId)
else:
sendPopTipMsg(userId, "暂时无法创建请稍后重试")
else:
sendPopTipMsg(userId, "暂时无法创建请稍后重试")
if router.isQuery():
mo = runcmd.newOkMsgPack(1)
router.responseQurery(mo, '', str(userId))
else:
ftlog.info('majiang2 game_handler, ignore enter game request...')
示例9: doCreateTable
# 需要导入模块: from hall.entity.todotask import TodoTaskHelper [as 别名]
# 或者: from hall.entity.todotask.TodoTaskHelper import encodeTodoTasks [as 别名]
def doCreateTable(self, userId, gameId, clientId, roomId0, tableId0, playMode, hasRobot = 0):
#临时硬编码,解决91晃晃提审问题
if gameId==791 and playMode=="queshou-lianjiang" and clientId=="IOS_3.901_weixin.appStore,weixinPay.0-hall791.queshou.iostsljmj":
hasRobot=1
if gameId == 790 and playMode == 'luosihu-luosihuts' and clientId=="IOS_3.901_weixin.appStore,weixinPay.0-hall790.laodao.iostsxjmj":
hasRobot=1
"""房主创建牌桌"""
if not playMode:
ftlog.error('game_handler, cat not create table without playMode...')
loc = onlinedata.checkUserLoc(userId, clientId, gameId)
lgameId, lroomId, ltableId, lseatId = loc.split('.')
lgameId, lroomId, ltableId, lseatId = strutil.parseInts(lgameId, lroomId, ltableId, lseatId)
if lgameId > 0 and lroomId > 0 and ltableId > 0 and lseatId >=0:
ftlog.warn('create_table error, user in table',lgameId, lroomId, ltableId, lseatId)
sendPopTipMsg(userId, "请稍候,正在进桌...")
config = {
"type":"quickstart",
"pluginParams": {
"roomId": lroomId,
"tableId": ltableId,
"seatId": lseatId
}
}
todotask = TodoTaskEnterGameNew(lgameId, config)
mo = MsgPack()
mo.setCmd('todo_tasks')
mo.setResult('gameId', gameId)
mo.setResult('pluginId', lgameId)
mo.setResult('userId', userId)
mo.setResult('tasks', TodoTaskHelper.encodeTodoTasks(todotask))
router.sendToUser(mo, userId)
elif self._canEnterGame(userId, gameId):
# 保存建桌时间戳
gamedata.setGameAttr(userId, gameId, 'createTableTime', pktimestamp.getCurrentTimestamp())
msg = runcmd.getMsgPack()
itemParams = msg.getParam("itemParams")
playerCount = 4
playerTypeId = itemParams.get(MFTDefine.PLAYER_TYPE, 1)
playerTypeConfig = majiang_conf.getCreateTableConfig(gameId, playMode, MFTDefine.PLAYER_TYPE, playerTypeId)
if not playerTypeConfig:
sendPopTipMsg(userId, '人数配置有误,请稍后重试')
return
playerCount = playerTypeConfig.get('count', 4)
ftlog.debug('MajiangCreateTable.create_table playerCount:', playerCount)
cardCountKey = playerTypeConfig.get(MFTDefine.CARD_COUNT, MFTDefine.CARD_COUNT)
cardCountId = itemParams.get(cardCountKey, 0)
cardCountConfig = majiang_conf.getCreateTableConfig(gameId, playMode, cardCountKey, cardCountId)
if not cardCountConfig:
sendPopTipMsg(userId, '房卡配置有误,请稍后重试')
return
if hasRobot == 1 and 'hasRobot' in cardCountConfig:
cardCountConfig = cardCountConfig.get('hasRobot', {})
ftlog.debug('MajiangCreateTable.create_table hasRobot == 1:')
fangka_count = cardCountConfig.get('fangka_count', 1)
ftlog.debug('MajiangCreateTable.create_table fangka_count:', fangka_count
, ' cardCountConfig:', cardCountConfig)
msg.setParam('isCreateTable', 1) #标记创建的桌子是 自建桌
from poker.entity.game.rooms.room import TYRoom
'''
根据五个因素筛选合适的房间
1)gameId 游戏ID
2)playMode 游戏玩法
3)playerCount 玩家个数
4)hasRobot 是否有机器人
5)itemId 房卡道具
'''
itemId = hall_fangka.queryFangKaItem(gameId, userId, clientId)
if itemId:
ftlog.debug('MajiangCreateTable._chooseCreateRoom fangKa itemId:', itemId)
roomId, checkResult = MajiangCreateTable._chooseCreateRoom(userId, gameId, playMode, playerCount, hasRobot, itemId)
ftlog.debug('MajiangCreateTable._chooseCreateRoom roomId:', roomId, ' checkResult:', checkResult)
if checkResult==TYRoom.ENTER_ROOM_REASON_OK:
msg = runcmd.getMsgPack()
msg.setCmdAction("room", "create_table")
msg.setParam("roomId", roomId)
msg.setParam("itemParams", itemParams)
msg.setParam('needFangka', fangka_count)
ftlog.debug('MajiangCreateTable._chooseCreateRoom send message to room:', msg)
router.sendRoomServer(msg, roomId)
else:
sendPopTipMsg(userId, "暂时无法创建请稍后重试")
if router.isQuery() :
mo = runcmd.newOkMsgPack(1)
router.responseQurery(mo, '', str(userId))
else:
ftlog.info('majiang2 game_handler, ignore enter game request...')