本文整理汇总了Python中gui.shared.view_helpers.CooldownHelper类的典型用法代码示例。如果您正苦于以下问题:Python CooldownHelper类的具体用法?Python CooldownHelper怎么用?Python CooldownHelper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CooldownHelper类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
def __init__(self):
super(CyberSportUnitsListView, self).__init__()
self._isBackButtonClicked = False
self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
self.__currentEmblem = None
return
示例2: __init__
def __init__(self):
super(CyberSportUnitsListView, self).__init__()
self._isBackButtonClicked = False
self._section = 'selectedListVehicles'
self._selectedVehicles = self.unitFunctional.getSelectedVehicles(self._section)
self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
示例3: __init__
def __init__(self, view):
super(_RefreshBtnStateController, self).__init__()
self.__view = weakref.proxy(view)
self.__cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
self.__isEnabled = False
self.__tooltip = None
return
示例4: __init__
def __init__(self, ctx):
super(ClanSearchWindow, self).__init__()
self.__clanFinder = ClanFinder(g_clanCtrl, None, _SEARCH_LIMIT)
self.__clanFinder.init()
self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
self.__isFirstPageRequested = False
return
示例5: __init__
def __init__(self, *args):
super(ClanInvitesWindow, self).__init__()
self.__processedInvitesCount = '0'
self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
self.__clanDbID = self.clanProfile.getClanDbID()
self.__clanDossier = weakref.proxy(self.clansCtrl.getClanDossier(self.__clanDbID))
self.__pagiatorsController = _PaginatorsController(self.__clanDbID)
示例6: __init__
def __init__(self):
super(ClanPersonalInvitesView, self).__init__()
self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
self._cooldown = CooldownHelper([CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES,
CLAN_REQUESTED_DATA_TYPE.CLANS_INFO,
CLAN_REQUESTED_DATA_TYPE.CLAN_RATINGS,
CLAN_REQUESTED_DATA_TYPE.ACCOUNT_INVITES], self._onCooldownHandle, CoolDownEvent.CLAN)
示例7: __init__
def __init__(self):
super(ClanRequestsView, self).__init__()
self._cooldown = CooldownHelper([CLAN_REQUESTED_DATA_TYPE.CREATE_APPLICATIONS,
CLAN_REQUESTED_DATA_TYPE.CREATE_INVITES,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES,
CLAN_REQUESTED_DATA_TYPE.CLAN_INVITES,
CLAN_REQUESTED_DATA_TYPE.CLAN_MEMBERS_RATING], self._onCooldownHandle, CoolDownEvent.CLAN)
示例8: _RefreshBtnStateController
class _RefreshBtnStateController(object):
__coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.CREATE_APPLICATIONS,
CLAN_REQUESTED_DATA_TYPE.CREATE_INVITES,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES]
def __init__(self, view):
super(_RefreshBtnStateController, self).__init__()
self.__view = weakref.proxy(view)
self.__cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
self.__isEnabled = False
self.__tooltip = None
self.__isInCooldown = False
return
def start(self):
self.__cooldown.start()
def stop(self):
self.__cooldown.stop()
self.__cooldown = None
return
def setEnabled(self, enable, toolTip = None):
self.__isEnabled = enable
self.__tooltip = toolTip
if not self.__isInCooldown:
self._updateState()
def _onCooldownHandle(self, isInCooldown):
self.__isInCooldown = isInCooldown
self._updateState()
def _updateState(self):
if self.__isEnabled:
self.__view.as_updateButtonRefreshStateS(not self.__cooldown.isInCooldown(), makeTooltip(body=_ms(self.__tooltip or CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_ENABLED)))
else:
self.__view.as_updateButtonRefreshStateS(False, makeTooltip(body=_ms(self.__tooltip or CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_DISABLED)))
示例9: __init__
def __init__(self):
super(BattleMessengerView, self).__init__()
self.__controllers = {}
self.__receivers = []
self.__receiverIndex = 0
self.__isEnabled = False
self.__isFocused = False
self._battleCtx = None
self._arenaVisitor = None
self._accDbID = 0
self._toxicPanelMsgID = 0
self._addedMsgIDs = set()
self._ignoreActionCooldown = CooldownHelper((CLIENT_ACTION_ID.ADD_IGNORED, CLIENT_ACTION_ID.REMOVE_IGNORED), self._onIgnoreActionCooldownHandle, CoolDownEvent.XMPP)
return
示例10: CyberSportUnitsListView
class CyberSportUnitsListView(CyberSportUnitsListMeta, UnitListener, ClubListener, ClubEmblemsHelper):
def __init__(self):
super(CyberSportUnitsListView, self).__init__()
self._isBackButtonClicked = False
self._section = 'selectedListVehicles'
self._selectedVehicles = self.unitFunctional.getSelectedVehicles(self._section)
self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
def onUnitFunctionalInited(self):
self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
def getPyDataProvider(self):
return ManualSearchDataProvider()
def getCoolDownRequests(self):
return [REQUEST_TYPE.UNITS_LIST]
def canBeClosed(self, callback):
self._isBackButtonClicked = True
callback(True)
def updateSelectedVehicles(self):
maxLevel = self.unitFunctional.getRosterSettings().getMaxLevel()
vehiclesCount = len(self._selectedVehicles)
availableVehiclesCount = len([ k for k, v in g_itemsCache.items.getVehicles(REQ_CRITERIA.INVENTORY).items() if v.level <= maxLevel ])
if vehiclesCount > 0 and vehiclesCount != availableVehiclesCount:
infoText = makeHtmlString('html_templates:lobby/cyberSport/vehicle', 'selectedValid', {'count': vehiclesCount})
else:
infoText = CYBERSPORT.BUTTON_CHOOSEVEHICLES_SELECT
self.as_setSelectedVehiclesInfoS(infoText, vehiclesCount)
def setTeamFilters(self, showOnlyStatic):
self._unitTypeFlags = UNIT_BROWSER_TYPE.RATED_CLUBS if showOnlyStatic else UNIT_BROWSER_TYPE.ALL
self.__recenterList()
def filterVehicles(self):
levelsRange = self.unitFunctional.getRosterSettings().getLevelsRange()
if self._selectedVehicles is not None and len(self._selectedVehicles) > 0:
selectedVehicles = self._selectedVehicles
else:
selectedVehicles = [ k for k, v in g_itemsCache.items.getVehicles(REQ_CRITERIA.INVENTORY).items() if v.level in levelsRange ]
self.fireEvent(events.LoadViewEvent(CYBER_SPORT_ALIASES.VEHICLE_SELECTOR_POPUP_PY, ctx={'isMultiSelect': True,
'infoText': CYBERSPORT.WINDOW_VEHICLESELECTOR_INFO_SEARCH,
'selectedVehicles': selectedVehicles,
'section': 'cs_list_view_vehicle',
'levelsRange': levelsRange}), scope=EVENT_BUS_SCOPE.LOBBY)
return
def loadPrevious(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_NAV_LEFT)
def loadNext(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_NAV_RIGHT)
def refreshTeams(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_REFRESH)
def getRallyDetails(self, index):
cfdUnitID, vo = self._searchDP.getRally(index)
listReq = unit_ext.getListReq()
if listReq:
listReq.setSelectedID(cfdUnitID)
self.__setDetailsData(cfdUnitID, vo)
def showRallyProfile(self, clubDBID):
club_events.showClubProfile(clubDBID)
def _populate(self):
super(CyberSportUnitsListView, self)._populate()
self._cooldown.start()
self.addListener(CSVehicleSelectEvent.VEHICLE_SELECTED, self.__onVehiclesSelectedTeams)
self.startUnitListening()
if self.unitFunctional.getEntityType() != PREBATTLE_TYPE.NONE:
self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
self.updateSelectedVehicles()
unit_ext.initListReq(self._unitTypeFlags).start(self.__onUnitsListUpdated)
g_clientUpdateManager.addCallbacks({'inventory.1': self.__onVehiclesChanged})
self.as_setSearchResultTextS(_ms(CYBERSPORT.WINDOW_UNITLISTVIEW_FOUNDTEAMS), '', self.__getFiltersData())
headerDescription = CYBERSPORT.WINDOW_UNITLISTVIEW_DESCRIPTION
headerTitle = CYBERSPORT.WINDOW_UNITLISTVIEW_TITLE
self.as_setHeaderS({'title': headerTitle,
'description': headerDescription,
'createBtnLabel': CYBERSPORT.WINDOW_UNITLISTVIEW_CREATE_BTN,
'createBtnTooltip': None,
'createBtnEnabled': True,
'columnHeaders': self.__getColumnHeaders()})
return
def _dispose(self):
self._cooldown.stop()
self._cooldown = None
if self._isBackButtonClicked:
#.........这里部分代码省略.........
示例11: BattleMessengerView
class BattleMessengerView(BattleMessengerMeta, IBattleChannelView, IContactsAndPersonalInvitationsController):
def __init__(self):
super(BattleMessengerView, self).__init__()
self.__controllers = {}
self.__receivers = []
self.__receiverIndex = 0
self.__isEnabled = False
self.__isFocused = False
self._battleCtx = None
self._arenaVisitor = None
self._accDbID = 0
self._toxicPanelMsgID = 0
self._addedMsgIDs = set()
self._ignoreActionCooldown = CooldownHelper((CLIENT_ACTION_ID.ADD_IGNORED, CLIENT_ACTION_ID.REMOVE_IGNORED), self._onIgnoreActionCooldownHandle, CoolDownEvent.XMPP)
return
@storage_getter('users')
def usersStorage(self):
return None
@proto_getter(PROTO_TYPE.MIGRATION)
def protoMigration(self):
return None
@proto_getter(PROTO_TYPE.BW_CHAT2)
def protoBwChat2(self):
return None
def getControllerID(self):
return BATTLE_CTRL_ID.GUI
def startControl(self, battleCtx, arenaVisitor):
"""Starts to controlling data of arena.
:param battleCtx: proxy to battle context.
:param arenaVisitor: proxy to arena visitor.
"""
self._battleCtx = battleCtx
self._arenaVisitor = arenaVisitor
def stopControl(self):
self._battleCtx = None
self._arenaVisitor = None
return
def getToxicStatus(self, accountDbID):
"""
Invoked by the view at runtime to get VO of buttons panel.
:param accountDbID: Message ID that corresponds to player database ID.
:return: dict
"""
vo = None
accountDbID = long(accountDbID)
if 0 < accountDbID != self._accDbID:
vo = self.__buildToxicStateVO(accountDbID)
if vo is not None:
self._toxicPanelMsgID = accountDbID
return vo
def updateToxicStatus(self, accountDbID):
self.as_updateToxicPanelS(accountDbID, self.__buildToxicStateVO(accountDbID))
def onToxicButtonClicked(self, accountDbID, actionID):
"""
Callback on user's action. Note that the same callback is invoked for all 'toxic' buttons.
To determine which button is pressed, action ID is used. Action ID corresponds to the
following constants from BATTLE_MESSAGES_CONSTS enum.
:param accountDbID: Message ID that corresponds to player database ID.
:param actionID: Action ID.
"""
accDbID = long(accountDbID)
if accDbID > 0:
needUpdateUI = True
if actionID == BATTLE_MESSAGES_CONSTS.ADD_IN_BLACKLIST:
if not self._ignoreActionCooldown.isInCooldown():
self.protoMigration.contacts.addTmpIgnored(accDbID, self._battleCtx.getPlayerName(accID=accDbID))
elif actionID == BATTLE_MESSAGES_CONSTS.REMOVE_FROM_BLACKLIST:
if not self._ignoreActionCooldown.isInCooldown():
self.protoMigration.contacts.removeTmpIgnored(accDbID)
else:
needUpdateUI = False
if needUpdateUI:
self._invalidateToxicPanel(accDbID)
def onToxicPanelClosed(self, messageID):
"""
Callback on toxic panel close event.
:param messageID: Message ID that corresponds to player database ID.
"""
if 0 < self._toxicPanelMsgID == messageID:
self._toxicPanelMsgID = 0
def invalidateUsersTags(self):
"""
New list of chat rosters has been received.
"""
#.........这里部分代码省略.........
示例12: __init__
def __init__(self):
super(ClanPersonalInvitesView, self).__init__()
self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
示例13: ClanPersonalInvitesView
class ClanPersonalInvitesView(ClanPersonalInvitesViewMeta, ClanListener):
__coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES]
def __init__(self):
super(ClanPersonalInvitesView, self).__init__()
self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
def declineAllSelectedInvites(self):
self._paginator.declineList(self.dataProvider.getCheckedIDs())
def acceptInvite(self, dbID):
self._paginator.accept(int(dbID))
def declineInvite(self, dbID):
self._paginator.decline(int(dbID))
def showMore(self):
if not self._paginator.isInProgress():
self.showWaiting(True)
self._paginator.right()
def setSelectAllInvitesCheckBoxSelected(self, checked):
self.dataProvider.setSelectAll(checked)
self._updateDeclineSelectedGroup()
def setInviteSelected(self, dbID, checked):
self.dataProvider.setCheckedID(dbID, checked)
self._updateDeclineSelectedGroup()
def onSortChanged(self, dataProvider, sort):
order = sort[0][1]
secondSort = tuple(((item, order) for item in self._getSecondSortFields()))
if not self._paginator.isInProgress():
self.showWaiting(True)
self._paginator.sort(sort + secondSort)
def onAccountInvitesReceived(self, invites):
super(ClanPersonalInvitesView, self).onAccountInvitesReceived(invites)
self._enableRefreshBtn(True)
def showWaiting(self, show):
if show:
self._parentWnd.as_showWaitingS(CLANS.CLANPERSONALINVITESWINDOW_LOADING, {})
elif not self._paginator.isInProgress():
self._parentWnd.as_hideWaitingS()
def refreshTable(self):
self._enableRefreshBtn(False)
self.showWaiting(True)
self._paginator.refresh()
def _createSearchDP(self):
return PersonalInvitesDataProvider(self)
def _onAttachedToWindow(self):
super(ClanPersonalInvitesView, self)._onAttachedToWindow()
self.showWaiting(True)
self.setSelectAllInvitesCheckBoxSelected(False)
self._updateDeclineSelectedText(0)
self._cooldown.start()
self._paginator.onListUpdated += self._onListUpdated
self._paginator.onListItemsUpdated += self._onListItemsUpdated
self._paginator.reset()
def _populate(self):
super(ClanPersonalInvitesView, self)._populate()
self.startClanListening()
def _dispose(self):
self._paginator.onListUpdated -= self._onListUpdated
self._paginator.onListItemsUpdated -= self._onListItemsUpdated
self._cooldown.stop()
self._cooldown = None
self.stopClanListening()
g_clanCtrl.clearClanCommonDataCache()
super(ClanPersonalInvitesView, self)._dispose()
return
def _onCooldownHandle(self, isInCooldown):
self.showWaiting(isInCooldown)
def _onListUpdated(self, selectedID, isFullUpdate, isReqInCoolDown, result):
self._updateSortField(self._paginator.getLastSort())
status, data = result
if status is True:
self._enableRefreshBtn(False)
if len(data) == 0:
self.as_showDummyS(CLANS_ALIASES.INVITE_WINDOW_DUMMY_NO_PERSONAL_INVITES)
self.dataProvider.rebuildList(None, False)
else:
g_clanCtrl.updateClanCommonDataCache([ ClanCommonData.fromClanPersonalInviteWrapper(item) for item in data ])
self.dataProvider.rebuildList(data, self._paginator.canMoveRight())
self.as_hideDummyS()
else:
self._enableRefreshBtn(True, toolTip=CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_ENABLEDTRYTOREFRESH)
#.........这里部分代码省略.........
示例14: ClanSearchWindow
class ClanSearchWindow(ClanSearchWindowMeta, ClanListener):
__coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.CLAN_RATINGS, CLAN_REQUESTED_DATA_TYPE.SEARCH_CLANS, CLAN_REQUESTED_DATA_TYPE.GET_RECOMMENDED_CLANS]
MIN_CHARS_FOR_SEARCH = 2
def __init__(self, ctx):
super(ClanSearchWindow, self).__init__()
self.__clanFinder = ClanFinder(g_clanCtrl, None, _SEARCH_LIMIT)
self.__clanFinder.init()
self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
self.__isFirstPageRequested = False
self.__invitesLimitReached = False
return
def onWindowClose(self):
self.destroy()
def onClanStateChanged(self, oldStateID, newStateID):
if not self.clansCtrl.isEnabled():
self.onWindowClose()
if not self.clansCtrl.isAvailable():
pass
def search(self, text):
if len(text) < self.MIN_CHARS_FOR_SEARCH:
self._showDummy(True)
self._setDummyData(CLANS.SEARCH_REQUESTTOOSHORT_HEADER, CLANS.SEARCH_REQUESTTOOSHORT_BODY, None, self.__clanFinder.hasSuccessRequest(), _ms(CLANS.SEARCH_REQUESTTOOSHORT_BUTTON), CLANS.SEARCH_REQUESTTOOSHORT_BUTTON_TOOLTIP_HEADER)
else:
self.__clanFinder.setRecommended(False)
self.__doSearch(text)
return
def previousPage(self):
self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
self.__clanFinder.left()
def nextPage(self):
self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
self.__clanFinder.right()
def isInvitesLimitReached(self):
return self.__invitesLimitReached
def setInvitesLimitReached(self):
return self.__invitesLimitReached
def _populate(self):
super(ClanSearchWindow, self)._populate()
self._searchDP = _ClanSearchDataProvider()
self._searchDP.setFlashObject(self.as_getDPS())
self.startClanListening()
self.__clanFinder.onListUpdated += self._onClansListUpdated
self.__initControls()
self._updateControlsState()
self._cooldown.start()
if not g_clanCtrl.getAccountProfile().isSynced():
g_clanCtrl.getAccountProfile().resync()
self.__clanFinder.setRecommended(True)
self.__doSearch('')
def _dispose(self):
self._cooldown.stop()
self._cooldown = None
self.stopClanListening()
self.__clanFinder.onListUpdated -= self._onClansListUpdated
g_clanCtrl.clearClanCommonDataCache()
self._searchDP.fini()
self._searchDP = None
super(ClanSearchWindow, self)._dispose()
return
def getClanInfo(self, clanID):
return self.__clanFinder.getItemByID(clanID)
def _onRegisterFlashComponent(self, viewPy, alias):
super(ClanSearchWindow, self)._onRegisterFlashComponent(viewPy, alias)
if alias == CLANS_ALIASES.CLAN_SEARCH_INFO_PY:
viewPy.bindDataProvider(self)
def dummyButtonPress(self):
self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
self._searchDP.rebuildList(None)
self.__clanFinder.requestLastSuccess()
return
def _onCooldownHandle(self, isInCooldown):
self._updateControlsState()
def _onClansListUpdated(self, selectedID, isFullUpdate, isReqInCoolDown, result):
status, data = result
self._processSearchResponse(status, data, self.__isFirstPageRequested)
self.__isFirstPageRequested = False
self.as_hideWaitingS()
def _processSearchResponse(self, status, data, isInitial = False):
if status:
if len(data) > 0:
self.__applyFoundData(data)
elif isInitial:
self._searchDP.rebuildList(None)
self._showDummy(True)
#.........这里部分代码省略.........
示例15: CyberSportUnitsListView
class CyberSportUnitsListView(CyberSportUnitsListMeta, UnitListener, ClubListener, ClubEmblemsHelper):
def __init__(self):
super(CyberSportUnitsListView, self).__init__()
self._isBackButtonClicked = False
self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
self.__currentEmblem = None
return
def onUnitFunctionalInited(self):
self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
def getPyDataProvider(self):
return ManualSearchDataProvider()
def getCoolDownRequests(self):
return [REQUEST_TYPE.UNITS_LIST]
def canBeClosed(self, callback):
self._isBackButtonClicked = True
callback(True)
def setTeamFilters(self, showOnlyStatic):
self._unitTypeFlags = UNIT_BROWSER_TYPE.RATED_CLUBS if showOnlyStatic else UNIT_BROWSER_TYPE.ALL
self.__recenterList()
def loadPrevious(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_NAV_LEFT)
def loadNext(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_NAV_RIGHT)
def refreshTeams(self):
listReq = unit_ext.getListReq()
if listReq:
listReq.request(req=REQUEST_TYPE.UNITS_REFRESH)
def getRallyDetails(self, index):
if index != self._searchDP.selectedRallyIndex:
self.__currentEmblem = None
cfdUnitID, vo = self._searchDP.getRally(index)
listReq = unit_ext.getListReq()
if listReq:
listReq.setSelectedID(cfdUnitID)
self.__setDetailsData(cfdUnitID, vo)
return
def showRallyProfile(self, clubDBID):
club_events.showClubProfile(clubDBID)
def _populate(self):
super(CyberSportUnitsListView, self)._populate()
self._cooldown.start()
self.startUnitListening()
if self.unitFunctional.getEntityType() != PREBATTLE_TYPE.NONE:
self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
unit_ext.initListReq(self._unitTypeFlags).start(self.__onUnitsListUpdated)
self.as_setSearchResultTextS(_ms(CYBERSPORT.WINDOW_UNITLISTVIEW_FOUNDTEAMS), '', self.__getFiltersData())
headerDescription = CYBERSPORT.WINDOW_UNITLISTVIEW_DESCRIPTION
headerTitle = CYBERSPORT.WINDOW_UNITLISTVIEW_TITLE
self.as_setHeaderS({'title': headerTitle,
'description': headerDescription,
'createBtnLabel': CYBERSPORT.WINDOW_UNITLISTVIEW_CREATE_BTN,
'createBtnTooltip': None,
'createBtnEnabled': True,
'columnHeaders': self.__getColumnHeaders()})
return
def _dispose(self):
self._cooldown.stop()
self._cooldown = None
if self._isBackButtonClicked:
unit_ext.destroyListReq()
self._isBackButtonClicked = False
else:
listReq = unit_ext.getListReq()
if listReq:
listReq.stop()
self.stopUnitListening()
super(CyberSportUnitsListView, self)._dispose()
return
def _onUserActionReceived(self, _, user):
self.__updateView(user)
def _doEnableNavButtons(self, isEnabled):
self.as_updateNavigationBlockS({'previousVisible': True,
'previousEnabled': isEnabled,
'nextVisible': True,
'nextEnabled': isEnabled,
'icon': RES_ICONS.MAPS_ICONS_STATISTIC_RATING24})
def _onCooldownHandle(self, isInCooldown):
self._doEnableNavButtons(not isInCooldown)
#.........这里部分代码省略.........