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Python view_helpers.CooldownHelper类代码示例

本文整理汇总了Python中gui.shared.view_helpers.CooldownHelper的典型用法代码示例。如果您正苦于以下问题:Python CooldownHelper类的具体用法?Python CooldownHelper怎么用?Python CooldownHelper使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CooldownHelper类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self):
     super(CyberSportUnitsListView, self).__init__()
     self._isBackButtonClicked = False
     self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
     self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
     self.__currentEmblem = None
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:7,代码来源:cybersportcybersportunitslistview.py

示例2: __init__

 def __init__(self):
     super(CyberSportUnitsListView, self).__init__()
     self._isBackButtonClicked = False
     self._section = 'selectedListVehicles'
     self._selectedVehicles = self.unitFunctional.getSelectedVehicles(self._section)
     self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
     self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:7,代码来源:cybersportunitslistview.py

示例3: __init__

 def __init__(self, view):
     super(_RefreshBtnStateController, self).__init__()
     self.__view = weakref.proxy(view)
     self.__cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
     self.__isEnabled = False
     self.__tooltip = None
     return
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:7,代码来源:claninviteswindowabstracttabview.py

示例4: __init__

 def __init__(self, ctx):
     super(ClanSearchWindow, self).__init__()
     self.__clanFinder = ClanFinder(g_clanCtrl, None, _SEARCH_LIMIT)
     self.__clanFinder.init()
     self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
     self.__isFirstPageRequested = False
     return
开发者ID:webiumsk,项目名称:WOT0.10.0,代码行数:7,代码来源:clansearchwindow.py

示例5: __init__

 def __init__(self, *args):
     super(ClanInvitesWindow, self).__init__()
     self.__processedInvitesCount = '0'
     self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
     self.__clanDbID = self.clanProfile.getClanDbID()
     self.__clanDossier = weakref.proxy(self.clansCtrl.getClanDossier(self.__clanDbID))
     self.__pagiatorsController = _PaginatorsController(self.__clanDbID)
开发者ID:aevitas,项目名称:wotsdk,代码行数:7,代码来源:invitesclaninviteswindow.py

示例6: __init__

 def __init__(self):
     super(ClanPersonalInvitesView, self).__init__()
     self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
     self._cooldown = CooldownHelper([CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
      CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES,
      CLAN_REQUESTED_DATA_TYPE.CLANS_INFO,
      CLAN_REQUESTED_DATA_TYPE.CLAN_RATINGS,
      CLAN_REQUESTED_DATA_TYPE.ACCOUNT_INVITES], self._onCooldownHandle, CoolDownEvent.CLAN)
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:11,代码来源:clanpersonalinvitesview.py

示例7: __init__

 def __init__(self):
     super(ClanRequestsView, self).__init__()
     self._cooldown = CooldownHelper([CLAN_REQUESTED_DATA_TYPE.CREATE_APPLICATIONS,
      CLAN_REQUESTED_DATA_TYPE.CREATE_INVITES,
      CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
      CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
      CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES,
      CLAN_REQUESTED_DATA_TYPE.CLAN_INVITES,
      CLAN_REQUESTED_DATA_TYPE.CLAN_MEMBERS_RATING], self._onCooldownHandle, CoolDownEvent.CLAN)
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:11,代码来源:clanrequestsview.py

示例8: _RefreshBtnStateController

class _RefreshBtnStateController(object):
    __coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.CREATE_APPLICATIONS,
     CLAN_REQUESTED_DATA_TYPE.CREATE_INVITES,
     CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
     CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES]

    def __init__(self, view):
        super(_RefreshBtnStateController, self).__init__()
        self.__view = weakref.proxy(view)
        self.__cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
        self.__isEnabled = False
        self.__tooltip = None
        self.__isInCooldown = False
        return

    def start(self):
        self.__cooldown.start()

    def stop(self):
        self.__cooldown.stop()
        self.__cooldown = None
        return

    def setEnabled(self, enable, toolTip = None):
        self.__isEnabled = enable
        self.__tooltip = toolTip
        if not self.__isInCooldown:
            self._updateState()

    def _onCooldownHandle(self, isInCooldown):
        self.__isInCooldown = isInCooldown
        self._updateState()

    def _updateState(self):
        if self.__isEnabled:
            self.__view.as_updateButtonRefreshStateS(not self.__cooldown.isInCooldown(), makeTooltip(body=_ms(self.__tooltip or CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_ENABLED)))
        else:
            self.__view.as_updateButtonRefreshStateS(False, makeTooltip(body=_ms(self.__tooltip or CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_DISABLED)))
开发者ID:webiumsk,项目名称:WOT-0.9.14-CT,代码行数:41,代码来源:claninviteswindowabstracttabview.py

示例9: __init__

 def __init__(self):
     super(BattleMessengerView, self).__init__()
     self.__controllers = {}
     self.__receivers = []
     self.__receiverIndex = 0
     self.__isEnabled = False
     self.__isFocused = False
     self._battleCtx = None
     self._arenaVisitor = None
     self._accDbID = 0
     self._toxicPanelMsgID = 0
     self._addedMsgIDs = set()
     self._ignoreActionCooldown = CooldownHelper((CLIENT_ACTION_ID.ADD_IGNORED, CLIENT_ACTION_ID.REMOVE_IGNORED), self._onIgnoreActionCooldownHandle, CoolDownEvent.XMPP)
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:14,代码来源:battlemessenger_view.py

示例10: CyberSportUnitsListView

class CyberSportUnitsListView(CyberSportUnitsListMeta, UnitListener, ClubListener, ClubEmblemsHelper):

    def __init__(self):
        super(CyberSportUnitsListView, self).__init__()
        self._isBackButtonClicked = False
        self._section = 'selectedListVehicles'
        self._selectedVehicles = self.unitFunctional.getSelectedVehicles(self._section)
        self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
        self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)

    def onUnitFunctionalInited(self):
        self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)

    def getPyDataProvider(self):
        return ManualSearchDataProvider()

    def getCoolDownRequests(self):
        return [REQUEST_TYPE.UNITS_LIST]

    def canBeClosed(self, callback):
        self._isBackButtonClicked = True
        callback(True)

    def updateSelectedVehicles(self):
        maxLevel = self.unitFunctional.getRosterSettings().getMaxLevel()
        vehiclesCount = len(self._selectedVehicles)
        availableVehiclesCount = len([ k for k, v in g_itemsCache.items.getVehicles(REQ_CRITERIA.INVENTORY).items() if v.level <= maxLevel ])
        if vehiclesCount > 0 and vehiclesCount != availableVehiclesCount:
            infoText = makeHtmlString('html_templates:lobby/cyberSport/vehicle', 'selectedValid', {'count': vehiclesCount})
        else:
            infoText = CYBERSPORT.BUTTON_CHOOSEVEHICLES_SELECT
        self.as_setSelectedVehiclesInfoS(infoText, vehiclesCount)

    def setTeamFilters(self, showOnlyStatic):
        self._unitTypeFlags = UNIT_BROWSER_TYPE.RATED_CLUBS if showOnlyStatic else UNIT_BROWSER_TYPE.ALL
        self.__recenterList()

    def filterVehicles(self):
        levelsRange = self.unitFunctional.getRosterSettings().getLevelsRange()
        if self._selectedVehicles is not None and len(self._selectedVehicles) > 0:
            selectedVehicles = self._selectedVehicles
        else:
            selectedVehicles = [ k for k, v in g_itemsCache.items.getVehicles(REQ_CRITERIA.INVENTORY).items() if v.level in levelsRange ]
        self.fireEvent(events.LoadViewEvent(CYBER_SPORT_ALIASES.VEHICLE_SELECTOR_POPUP_PY, ctx={'isMultiSelect': True,
         'infoText': CYBERSPORT.WINDOW_VEHICLESELECTOR_INFO_SEARCH,
         'selectedVehicles': selectedVehicles,
         'section': 'cs_list_view_vehicle',
         'levelsRange': levelsRange}), scope=EVENT_BUS_SCOPE.LOBBY)
        return

    def loadPrevious(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_NAV_LEFT)

    def loadNext(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_NAV_RIGHT)

    def refreshTeams(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_REFRESH)

    def getRallyDetails(self, index):
        cfdUnitID, vo = self._searchDP.getRally(index)
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.setSelectedID(cfdUnitID)
        self.__setDetailsData(cfdUnitID, vo)

    def showRallyProfile(self, clubDBID):
        club_events.showClubProfile(clubDBID)

    def _populate(self):
        super(CyberSportUnitsListView, self)._populate()
        self._cooldown.start()
        self.addListener(CSVehicleSelectEvent.VEHICLE_SELECTED, self.__onVehiclesSelectedTeams)
        self.startUnitListening()
        if self.unitFunctional.getEntityType() != PREBATTLE_TYPE.NONE:
            self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
        self.updateSelectedVehicles()
        unit_ext.initListReq(self._unitTypeFlags).start(self.__onUnitsListUpdated)
        g_clientUpdateManager.addCallbacks({'inventory.1': self.__onVehiclesChanged})
        self.as_setSearchResultTextS(_ms(CYBERSPORT.WINDOW_UNITLISTVIEW_FOUNDTEAMS), '', self.__getFiltersData())
        headerDescription = CYBERSPORT.WINDOW_UNITLISTVIEW_DESCRIPTION
        headerTitle = CYBERSPORT.WINDOW_UNITLISTVIEW_TITLE
        self.as_setHeaderS({'title': headerTitle,
         'description': headerDescription,
         'createBtnLabel': CYBERSPORT.WINDOW_UNITLISTVIEW_CREATE_BTN,
         'createBtnTooltip': None,
         'createBtnEnabled': True,
         'columnHeaders': self.__getColumnHeaders()})
        return

    def _dispose(self):
        self._cooldown.stop()
        self._cooldown = None
        if self._isBackButtonClicked:
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:101,代码来源:cybersportunitslistview.py

示例11: BattleMessengerView

class BattleMessengerView(BattleMessengerMeta, IBattleChannelView, IContactsAndPersonalInvitationsController):

    def __init__(self):
        super(BattleMessengerView, self).__init__()
        self.__controllers = {}
        self.__receivers = []
        self.__receiverIndex = 0
        self.__isEnabled = False
        self.__isFocused = False
        self._battleCtx = None
        self._arenaVisitor = None
        self._accDbID = 0
        self._toxicPanelMsgID = 0
        self._addedMsgIDs = set()
        self._ignoreActionCooldown = CooldownHelper((CLIENT_ACTION_ID.ADD_IGNORED, CLIENT_ACTION_ID.REMOVE_IGNORED), self._onIgnoreActionCooldownHandle, CoolDownEvent.XMPP)
        return

    @storage_getter('users')
    def usersStorage(self):
        return None

    @proto_getter(PROTO_TYPE.MIGRATION)
    def protoMigration(self):
        return None

    @proto_getter(PROTO_TYPE.BW_CHAT2)
    def protoBwChat2(self):
        return None

    def getControllerID(self):
        return BATTLE_CTRL_ID.GUI

    def startControl(self, battleCtx, arenaVisitor):
        """Starts to controlling data of arena.
        
        :param battleCtx: proxy to battle context.
        :param arenaVisitor: proxy to arena visitor.
        """
        self._battleCtx = battleCtx
        self._arenaVisitor = arenaVisitor

    def stopControl(self):
        self._battleCtx = None
        self._arenaVisitor = None
        return

    def getToxicStatus(self, accountDbID):
        """
        Invoked by the view at runtime to get VO of buttons panel.
        
        :param accountDbID: Message ID that corresponds to player database ID.
        :return: dict
        """
        vo = None
        accountDbID = long(accountDbID)
        if 0 < accountDbID != self._accDbID:
            vo = self.__buildToxicStateVO(accountDbID)
        if vo is not None:
            self._toxicPanelMsgID = accountDbID
        return vo

    def updateToxicStatus(self, accountDbID):
        self.as_updateToxicPanelS(accountDbID, self.__buildToxicStateVO(accountDbID))

    def onToxicButtonClicked(self, accountDbID, actionID):
        """
        Callback on user's action. Note that the same callback is invoked for all 'toxic' buttons.
        To determine which button is pressed, action ID is used. Action ID corresponds to the
        following constants from BATTLE_MESSAGES_CONSTS enum.
        
        :param accountDbID: Message ID that corresponds to player database ID.
        :param actionID: Action ID.
        """
        accDbID = long(accountDbID)
        if accDbID > 0:
            needUpdateUI = True
            if actionID == BATTLE_MESSAGES_CONSTS.ADD_IN_BLACKLIST:
                if not self._ignoreActionCooldown.isInCooldown():
                    self.protoMigration.contacts.addTmpIgnored(accDbID, self._battleCtx.getPlayerName(accID=accDbID))
            elif actionID == BATTLE_MESSAGES_CONSTS.REMOVE_FROM_BLACKLIST:
                if not self._ignoreActionCooldown.isInCooldown():
                    self.protoMigration.contacts.removeTmpIgnored(accDbID)
            else:
                needUpdateUI = False
            if needUpdateUI:
                self._invalidateToxicPanel(accDbID)

    def onToxicPanelClosed(self, messageID):
        """
        Callback on toxic panel close event.
        
        :param messageID: Message ID that corresponds to player database ID.
        """
        if 0 < self._toxicPanelMsgID == messageID:
            self._toxicPanelMsgID = 0

    def invalidateUsersTags(self):
        """
        New list of chat rosters has been received.
        """
#.........这里部分代码省略.........
开发者ID:aevitas,项目名称:wotsdk,代码行数:101,代码来源:battlemessenger_view.py

示例12: __init__

 def __init__(self):
     super(ClanPersonalInvitesView, self).__init__()
     self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
     self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:4,代码来源:clanpersonalinvitesview.py

示例13: ClanPersonalInvitesView

class ClanPersonalInvitesView(ClanPersonalInvitesViewMeta, ClanListener):
    __coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.ACCEPT_APPLICATION,
     CLAN_REQUESTED_DATA_TYPE.ACCEPT_INVITE,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_APPLICATION,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITE,
     CLAN_REQUESTED_DATA_TYPE.DECLINE_INVITES]

    def __init__(self):
        super(ClanPersonalInvitesView, self).__init__()
        self._paginator = ClanPersonalInvitesPaginator(g_clanCtrl, getPlayerDatabaseID(), [CLAN_INVITE_STATES.ACTIVE])
        self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)

    def declineAllSelectedInvites(self):
        self._paginator.declineList(self.dataProvider.getCheckedIDs())

    def acceptInvite(self, dbID):
        self._paginator.accept(int(dbID))

    def declineInvite(self, dbID):
        self._paginator.decline(int(dbID))

    def showMore(self):
        if not self._paginator.isInProgress():
            self.showWaiting(True)
            self._paginator.right()

    def setSelectAllInvitesCheckBoxSelected(self, checked):
        self.dataProvider.setSelectAll(checked)
        self._updateDeclineSelectedGroup()

    def setInviteSelected(self, dbID, checked):
        self.dataProvider.setCheckedID(dbID, checked)
        self._updateDeclineSelectedGroup()

    def onSortChanged(self, dataProvider, sort):
        order = sort[0][1]
        secondSort = tuple(((item, order) for item in self._getSecondSortFields()))
        if not self._paginator.isInProgress():
            self.showWaiting(True)
            self._paginator.sort(sort + secondSort)

    def onAccountInvitesReceived(self, invites):
        super(ClanPersonalInvitesView, self).onAccountInvitesReceived(invites)
        self._enableRefreshBtn(True)

    def showWaiting(self, show):
        if show:
            self._parentWnd.as_showWaitingS(CLANS.CLANPERSONALINVITESWINDOW_LOADING, {})
        elif not self._paginator.isInProgress():
            self._parentWnd.as_hideWaitingS()

    def refreshTable(self):
        self._enableRefreshBtn(False)
        self.showWaiting(True)
        self._paginator.refresh()

    def _createSearchDP(self):
        return PersonalInvitesDataProvider(self)

    def _onAttachedToWindow(self):
        super(ClanPersonalInvitesView, self)._onAttachedToWindow()
        self.showWaiting(True)
        self.setSelectAllInvitesCheckBoxSelected(False)
        self._updateDeclineSelectedText(0)
        self._cooldown.start()
        self._paginator.onListUpdated += self._onListUpdated
        self._paginator.onListItemsUpdated += self._onListItemsUpdated
        self._paginator.reset()

    def _populate(self):
        super(ClanPersonalInvitesView, self)._populate()
        self.startClanListening()

    def _dispose(self):
        self._paginator.onListUpdated -= self._onListUpdated
        self._paginator.onListItemsUpdated -= self._onListItemsUpdated
        self._cooldown.stop()
        self._cooldown = None
        self.stopClanListening()
        g_clanCtrl.clearClanCommonDataCache()
        super(ClanPersonalInvitesView, self)._dispose()
        return

    def _onCooldownHandle(self, isInCooldown):
        self.showWaiting(isInCooldown)

    def _onListUpdated(self, selectedID, isFullUpdate, isReqInCoolDown, result):
        self._updateSortField(self._paginator.getLastSort())
        status, data = result
        if status is True:
            self._enableRefreshBtn(False)
            if len(data) == 0:
                self.as_showDummyS(CLANS_ALIASES.INVITE_WINDOW_DUMMY_NO_PERSONAL_INVITES)
                self.dataProvider.rebuildList(None, False)
            else:
                g_clanCtrl.updateClanCommonDataCache([ ClanCommonData.fromClanPersonalInviteWrapper(item) for item in data ])
                self.dataProvider.rebuildList(data, self._paginator.canMoveRight())
                self.as_hideDummyS()
        else:
            self._enableRefreshBtn(True, toolTip=CLANS.CLANINVITESWINDOW_TOOLTIPS_REFRESHBUTTON_ENABLEDTRYTOREFRESH)
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:101,代码来源:clanpersonalinvitesview.py

示例14: ClanSearchWindow

class ClanSearchWindow(ClanSearchWindowMeta, ClanListener):
    __coolDownRequests = [CLAN_REQUESTED_DATA_TYPE.CLAN_RATINGS, CLAN_REQUESTED_DATA_TYPE.SEARCH_CLANS, CLAN_REQUESTED_DATA_TYPE.GET_RECOMMENDED_CLANS]
    MIN_CHARS_FOR_SEARCH = 2

    def __init__(self, ctx):
        super(ClanSearchWindow, self).__init__()
        self.__clanFinder = ClanFinder(g_clanCtrl, None, _SEARCH_LIMIT)
        self.__clanFinder.init()
        self._cooldown = CooldownHelper(self.__coolDownRequests, self._onCooldownHandle, CoolDownEvent.CLAN)
        self.__isFirstPageRequested = False
        self.__invitesLimitReached = False
        return

    def onWindowClose(self):
        self.destroy()

    def onClanStateChanged(self, oldStateID, newStateID):
        if not self.clansCtrl.isEnabled():
            self.onWindowClose()
        if not self.clansCtrl.isAvailable():
            pass

    def search(self, text):
        if len(text) < self.MIN_CHARS_FOR_SEARCH:
            self._showDummy(True)
            self._setDummyData(CLANS.SEARCH_REQUESTTOOSHORT_HEADER, CLANS.SEARCH_REQUESTTOOSHORT_BODY, None, self.__clanFinder.hasSuccessRequest(), _ms(CLANS.SEARCH_REQUESTTOOSHORT_BUTTON), CLANS.SEARCH_REQUESTTOOSHORT_BUTTON_TOOLTIP_HEADER)
        else:
            self.__clanFinder.setRecommended(False)
            self.__doSearch(text)
        return

    def previousPage(self):
        self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
        self.__clanFinder.left()

    def nextPage(self):
        self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
        self.__clanFinder.right()

    def isInvitesLimitReached(self):
        return self.__invitesLimitReached

    def setInvitesLimitReached(self):
        return self.__invitesLimitReached

    def _populate(self):
        super(ClanSearchWindow, self)._populate()
        self._searchDP = _ClanSearchDataProvider()
        self._searchDP.setFlashObject(self.as_getDPS())
        self.startClanListening()
        self.__clanFinder.onListUpdated += self._onClansListUpdated
        self.__initControls()
        self._updateControlsState()
        self._cooldown.start()
        if not g_clanCtrl.getAccountProfile().isSynced():
            g_clanCtrl.getAccountProfile().resync()
        self.__clanFinder.setRecommended(True)
        self.__doSearch('')

    def _dispose(self):
        self._cooldown.stop()
        self._cooldown = None
        self.stopClanListening()
        self.__clanFinder.onListUpdated -= self._onClansListUpdated
        g_clanCtrl.clearClanCommonDataCache()
        self._searchDP.fini()
        self._searchDP = None
        super(ClanSearchWindow, self)._dispose()
        return

    def getClanInfo(self, clanID):
        return self.__clanFinder.getItemByID(clanID)

    def _onRegisterFlashComponent(self, viewPy, alias):
        super(ClanSearchWindow, self)._onRegisterFlashComponent(viewPy, alias)
        if alias == CLANS_ALIASES.CLAN_SEARCH_INFO_PY:
            viewPy.bindDataProvider(self)

    def dummyButtonPress(self):
        self.as_showWaitingS(WAITING.PREBATTLE_AUTO_SEARCH, {})
        self._searchDP.rebuildList(None)
        self.__clanFinder.requestLastSuccess()
        return

    def _onCooldownHandle(self, isInCooldown):
        self._updateControlsState()

    def _onClansListUpdated(self, selectedID, isFullUpdate, isReqInCoolDown, result):
        status, data = result
        self._processSearchResponse(status, data, self.__isFirstPageRequested)
        self.__isFirstPageRequested = False
        self.as_hideWaitingS()

    def _processSearchResponse(self, status, data, isInitial = False):
        if status:
            if len(data) > 0:
                self.__applyFoundData(data)
            elif isInitial:
                self._searchDP.rebuildList(None)
                self._showDummy(True)
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.14-CT,代码行数:101,代码来源:clansearchwindow.py

示例15: CyberSportUnitsListView

class CyberSportUnitsListView(CyberSportUnitsListMeta, UnitListener, ClubListener, ClubEmblemsHelper):

    def __init__(self):
        super(CyberSportUnitsListView, self).__init__()
        self._isBackButtonClicked = False
        self._unitTypeFlags = UNIT_BROWSER_TYPE.ALL
        self._cooldown = CooldownHelper(self.getCoolDownRequests(), self._onCooldownHandle, events.CoolDownEvent.PREBATTLE)
        self.__currentEmblem = None
        return

    def onUnitFunctionalInited(self):
        self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)

    def getPyDataProvider(self):
        return ManualSearchDataProvider()

    def getCoolDownRequests(self):
        return [REQUEST_TYPE.UNITS_LIST]

    def canBeClosed(self, callback):
        self._isBackButtonClicked = True
        callback(True)

    def setTeamFilters(self, showOnlyStatic):
        self._unitTypeFlags = UNIT_BROWSER_TYPE.RATED_CLUBS if showOnlyStatic else UNIT_BROWSER_TYPE.ALL
        self.__recenterList()

    def loadPrevious(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_NAV_LEFT)

    def loadNext(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_NAV_RIGHT)

    def refreshTeams(self):
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.request(req=REQUEST_TYPE.UNITS_REFRESH)

    def getRallyDetails(self, index):
        if index != self._searchDP.selectedRallyIndex:
            self.__currentEmblem = None
        cfdUnitID, vo = self._searchDP.getRally(index)
        listReq = unit_ext.getListReq()
        if listReq:
            listReq.setSelectedID(cfdUnitID)
        self.__setDetailsData(cfdUnitID, vo)
        return

    def showRallyProfile(self, clubDBID):
        club_events.showClubProfile(clubDBID)

    def _populate(self):
        super(CyberSportUnitsListView, self)._populate()
        self._cooldown.start()
        self.startUnitListening()
        if self.unitFunctional.getEntityType() != PREBATTLE_TYPE.NONE:
            self.unitFunctional.setEntityType(PREBATTLE_TYPE.UNIT)
        unit_ext.initListReq(self._unitTypeFlags).start(self.__onUnitsListUpdated)
        self.as_setSearchResultTextS(_ms(CYBERSPORT.WINDOW_UNITLISTVIEW_FOUNDTEAMS), '', self.__getFiltersData())
        headerDescription = CYBERSPORT.WINDOW_UNITLISTVIEW_DESCRIPTION
        headerTitle = CYBERSPORT.WINDOW_UNITLISTVIEW_TITLE
        self.as_setHeaderS({'title': headerTitle,
         'description': headerDescription,
         'createBtnLabel': CYBERSPORT.WINDOW_UNITLISTVIEW_CREATE_BTN,
         'createBtnTooltip': None,
         'createBtnEnabled': True,
         'columnHeaders': self.__getColumnHeaders()})
        return

    def _dispose(self):
        self._cooldown.stop()
        self._cooldown = None
        if self._isBackButtonClicked:
            unit_ext.destroyListReq()
            self._isBackButtonClicked = False
        else:
            listReq = unit_ext.getListReq()
            if listReq:
                listReq.stop()
        self.stopUnitListening()
        super(CyberSportUnitsListView, self)._dispose()
        return

    def _onUserActionReceived(self, _, user):
        self.__updateView(user)

    def _doEnableNavButtons(self, isEnabled):
        self.as_updateNavigationBlockS({'previousVisible': True,
         'previousEnabled': isEnabled,
         'nextVisible': True,
         'nextEnabled': isEnabled,
         'icon': RES_ICONS.MAPS_ICONS_STATISTIC_RATING24})

    def _onCooldownHandle(self, isInCooldown):
        self._doEnableNavButtons(not isInCooldown)

#.........这里部分代码省略.........
开发者ID:aevitas,项目名称:wotsdk,代码行数:101,代码来源:cybersportcybersportunitslistview.py


注:本文中的gui.shared.view_helpers.CooldownHelper类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。