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Python PluginsCollection.addPlugins方法代码示例

本文整理汇总了Python中gui.shared.utils.plugins.PluginsCollection.addPlugins方法的典型用法代码示例。如果您正苦于以下问题:Python PluginsCollection.addPlugins方法的具体用法?Python PluginsCollection.addPlugins怎么用?Python PluginsCollection.addPlugins使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.shared.utils.plugins.PluginsCollection的用法示例。


在下文中一共展示了PluginsCollection.addPlugins方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createPlugins

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
def createPlugins(manager):
    if not isinstance(manager, IMarkersManager):
        raise AssertionError('Class of manager must extends IMarkersManager')
        visitor = g_sessionProvider.arenaVisitor
        setup = {'equipments': EquipmentsMarkerPlugin}
        if visitor.hasFlags():
            setup['vehicles_flags'] = VehicleAndFlagsMarkerPlugin
            setup['absorption'] = AbsorptionMarkersPlugin
        elif visitor.hasRespawns():
            setup['vehicles'] = RespawnableVehicleMarkerPlugin
        else:
            setup['vehicles'] = VehicleMarkerPlugin
        if visitor.hasRepairPoints():
            setup['repairs'] = RepairsMarkerPlugin
        if visitor.hasResourcePoints():
            setup['resources'] = ResourceMarkerPlugin
        setup['safe_zone'] = visitor.hasGasAttack() and GasAttackSafeZonePlugin
    plugins = PluginsCollection(manager)
    plugins.addPlugins(setup)
    return plugins
开发者ID:aevitas,项目名称:wotsdk,代码行数:22,代码来源:markers2dplugins.py

示例2: Battle

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class Battle(BattleWindow):
    teamBasesPanel = property(lambda self: self.__teamBasesPanel)
    timersBar = property(lambda self: self.__timersBar)
    consumablesPanel = property(lambda self: self.__consumablesPanel)
    damagePanel = property(lambda self: self.__damagePanel)
    markersManager = property(lambda self: self.__markersManager)
    vErrorsPanel = property(lambda self: self.__vErrorsPanel)
    vMsgsPanel = property(lambda self: self.__vMsgsPanel)
    pMsgsPanel = property(lambda self: self.__pMsgsPanel)
    minimap = property(lambda self: self.__minimap)
    radialMenu = property(lambda self: self.__radialMenu)
    damageInfoPanel = property(lambda self: self.__damageInfoPanel)
    fragCorrelation = property(lambda self: self.__fragCorrelation)
    statsForm = property(lambda self: self.__statsForm)
    leftPlayersPanel = property(lambda self: self.__leftPlayersPanel)
    rightPlayersPanel = property(lambda self: self.__rightPlayersPanel)
    ribbonsPanel = property(lambda self: self.__ribbonsPanel)
    ppSwitcher = property(lambda self: self.__ppSwitcher)
    indicators = property(lambda self: self.__indicators)
    VEHICLE_DESTROY_TIMER = {'ALL': 'all',
     constants.VEHICLE_MISC_STATUS.VEHICLE_DROWN_WARNING: 'drown',
     constants.VEHICLE_MISC_STATUS.VEHICLE_IS_OVERTURNED: 'overturn'}
    VEHICLE_DEATHZONE_TIMER = {'ALL': 'all',
     constants.DEATH_ZONES.STATIC: 'death_zone',
     constants.DEATH_ZONES.GAS_ATTACK: 'gas_attack'}
    VEHICLE_DEATHZONE_TIMER_SOUND = {constants.DEATH_ZONES.GAS_ATTACK: ({'warning': 'fallout_gaz_sphere_warning',
                                         'critical': 'fallout_gaz_sphere_timer'}, {'warning': '/GUI/fallout/fallout_gaz_sphere_warning',
                                         'critical': '/GUI/fallout/fallout_gaz_sphere_timer'})}
    DENUNCIATIONS = {'bot': constants.DENUNCIATION.BOT,
     'flood': constants.DENUNCIATION.FLOOD,
     'offend': constants.DENUNCIATION.OFFEND,
     'notFairPlay': constants.DENUNCIATION.NOT_FAIR_PLAY,
     'forbiddenNick': constants.DENUNCIATION.FORBIDDEN_NICK,
     'swindle': constants.DENUNCIATION.SWINDLE,
     'blackmail': constants.DENUNCIATION.BLACKMAIL}
    __cameraVehicleID = -1
    __stateHandlers = {VEHICLE_VIEW_STATE.FIRE: '_setFireInVehicle',
     VEHICLE_VIEW_STATE.SHOW_DESTROY_TIMER: '_showVehicleTimer',
     VEHICLE_VIEW_STATE.HIDE_DESTROY_TIMER: '_hideVehicleTimer',
     VEHICLE_VIEW_STATE.SHOW_DEATHZONE_TIMER: 'showDeathzoneTimer',
     VEHICLE_VIEW_STATE.HIDE_DEATHZONE_TIMER: 'hideDeathzoneTimer',
     VEHICLE_VIEW_STATE.OBSERVED_BY_ENEMY: '_showSixthSenseIndicator'}

    def __init__(self, appNS):
        self.__ns = appNS
        self.__soundManager = None
        self.__arena = BigWorld.player().arena
        self.__plugins = PluginsCollection(self)
        plugins = {}
        if hasFlags():
            plugins['flagNotification'] = FlagNotificationPlugin
        if hasRepairPoints():
            plugins['repairTimer'] = RepairTimerPlugin
        if hasRespawns() and not BattleReplay.g_replayCtrl.isPlaying:
            plugins['respawnView'] = RespawnViewPlugin
        if hasResourcePoints():
            plugins['resources'] = ResourcePointsPlugin
        if hasGasAttack():
            plugins['gasAttack'] = GasAttackPlugin
        self.__plugins.addPlugins(plugins)
        self.__timerSounds = {}
        for timer, sounds in self.VEHICLE_DEATHZONE_TIMER_SOUND.iteritems():
            self.__timerSounds[timer] = {}
            for level, sound in sounds[FMOD.enabled].iteritems():
                self.__timerSounds[timer][level] = SoundGroups.g_instance.getSound2D(sound)

        self.__timerSound = None
        BattleWindow.__init__(self, 'battle.swf')
        self.__isHelpWindowShown = False
        self.__cameraMode = None
        self.component.wg_inputKeyMode = 1
        self.component.position.z = DEPTH_OF_Battle
        self.movie.backgroundAlpha = 0
        self.addFsCallbacks({'battle.leave': self.onExitBattle})
        self.addExternalCallbacks({'battle.showCursor': self.cursorVisibility,
         'battle.tryLeaveRequest': self.tryLeaveRequest,
         'battle.populateFragCorrelationBar': self.populateFragCorrelationBar,
         'Battle.UsersRoster.Appeal': self.onDenunciationReceived,
         'Battle.selectPlayer': self.selectPlayer,
         'battle.helpDialogOpenStatus': self.helpDialogOpenStatus,
         'battle.initLobbyDialog': self._initLobbyDialog,
         'battle.reportBug': self.reportBug})
        self.__dynSquadListener = None
        BigWorld.wg_setRedefineKeysMode(False)
        self.onPostmortemVehicleChanged(BigWorld.player().playerVehicleID)
        return

    @property
    def appNS(self):
        return self.__ns

    def getRoot(self):
        return self.__battle_flashObject

    def getCameraVehicleID(self):
        return self.__cameraVehicleID

    def populateFragCorrelationBar(self, _):
        if self.__fragCorrelation is not None:
            self.__fragCorrelation.populate()
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT0.10.0,代码行数:103,代码来源:battle.py

示例3: CrosshairPanel

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class CrosshairPanel(Flash.Flash, CrosshairPanelMeta):
    """Class is UI component of crosshair panel. It provides access to Action Script."""

    def __init__(self):
        super(CrosshairPanel, self).__init__('crosshairPanel.swf', className=_CROSSHAIR_PANEL_COMPONENT, path=SCALEFORM_SWF_PATH_V3)
        self.__plugins = PluginsCollection(self)
        self.__plugins.addPlugins({'core': CorePlugin,
         'settings': SettingsPlugin,
         'events': EventBusPlugin,
         'ammo': AmmoPlugin,
         'vehicleState': VehicleStatePlugin,
         'targetDistance': TargetDistancePlugin,
         'gunMarkerDistance': GunMarkerDistancePlugin})
        self.__viewID = CROSSHAIR_VIEW_ID.UNDEFINED
        self.__zoomFactor = 0.0
        self.__distance = 0
        self.__hasAmmo = True
        self.__configure()
        self.__daapiBridge = DAAPIRootBridge(rootPath='root.g_modeMC', initCallback='registerCrosshairPanel')
        self.__daapiBridge.setPyScript(weakref.proxy(self))

    def close(self):
        if self.__daapiBridge is not None:
            self.__daapiBridge.clear()
            self.__daapiBridge = None
        super(CrosshairPanel, self).close()
        return

    def isVisible(self):
        """Is component visible.
        :return: bool.
        """
        return self.component.visible

    def setVisible(self, visible):
        """Sets visibility of component.
        :param visible: bool.
        """
        self.component.visible = visible

    def getViewID(self):
        """Gets current view ID of panel.
        :return: integer containing of CROSSHAIR_VIEW_ID.
        """
        return self.__viewID

    def setViewID(self, viewID):
        """Sets view ID of panel to change view presentation.
        :param viewID:
        """
        if viewID != self.__viewID:
            self.__viewID = viewID
            self.as_setViewS(viewID)

    def getSize(self):
        """Gets size of crosshair panel.
        :return: tuple(width, height).
        """
        return self.component.size

    def setSize(self, width, height):
        """Sets size of crosshair panel in pixels.
        :param width: integer containing width of panel.
        :param height: integer containing height of panel.
        """
        self.component.size = (width, height)

    def setPosition(self, x, y):
        """Sets position of crosshair panel in pixels.
        :param x: integer containing x coordinate of center in pixels.
        :param y: integer containing y coordinate of center in pixels.
        """
        self.as_recreateDeviceS(x, y)

    def getScale(self):
        """Gets scale factor.
        :return: float containing scale factor.
        """
        return self.movie.stage.scaleX

    def setScale(self, scale):
        """Sets scale factor.
        :param scale: float containing new scale factor.
        """
        self.movie.stage.scaleX = scale
        self.movie.stage.scaleY = scale

    def getZoom(self):
        """Gets current zoom factor of player's camera.
        :return: float containing zoom factor.
        """
        return self.__zoomFactor

    def setZoom(self, zoomFactor):
        """Gets current zoom factor of player's camera.
        :param zoomFactor: float containing zoom factor.
        """
        if zoomFactor == self.__zoomFactor:
            return
        self.__zoomFactor = zoomFactor
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:103,代码来源:crosshair_panel.py

示例4: MarkersManager

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class MarkersManager(Flash):

    def __init__(self, parentUI):
        Flash.__init__(self, _MARKERS_MANAGER_SWF)
        self.component.wg_inputKeyMode = 2
        self.component.position.z = DEPTH_OF_VehicleMarker
        self.component.drawWithRestrictedViewPort = False
        self.movie.backgroundAlpha = 0
        self.colorManager = ColorSchemeManager._ColorSchemeManager()
        self.colorManager.populateUI(weakref.proxy(self))
        self.__plugins = PluginsCollection(self)
        plugins = {'equipments': _EquipmentsMarkerPlugin}
        if arena_info.hasFlags():
            plugins['flags'] = _FlagsMarkerPlugin
        if arena_info.hasRepairPoints():
            plugins['repairs'] = _RepairsMarkerPlugin
        if arena_info.hasResourcePoints():
            plugins['resources'] = _ResourceMarkerPlugin
        if arena_info.hasGasAttack():
            plugins['safe_zone'] = _GasAttackSafeZonePlugin
        self.__plugins.addPlugins(plugins)
        self.__ownUI = None
        self.__parentUI = parentUI
        self.__markers = {}
        return

    def setScaleProps(self, minScale = 40, maxScale = 100, defScale = 100, speed = 3.0):
        if constants.IS_DEVELOPMENT:
            self.__ownUI.scaleProperties = (minScale,
             maxScale,
             defScale,
             speed)

    def setAlphaProps(self, minAlpha = 40, maxAlpha = 100, defAlpha = 100, speed = 3.0):
        if constants.IS_DEVELOPMENT:
            self.__ownUI.alphaProperties = (minAlpha,
             maxAlpha,
             defAlpha,
             speed)

    def start(self):
        self.active(True)
        self.__ownUI = GUI.WGVehicleMarkersCanvasFlash(self.movie)
        self.__ownUI.wg_inputKeyMode = 2
        self.__ownUI.scaleProperties = GUI_SETTINGS.markerScaleSettings
        self.__ownUI.alphaProperties = GUI_SETTINGS.markerBgSettings
        self.__ownUIProxy = weakref.ref(self.__ownUI)
        self.__ownUIProxy().markerSetScale(g_settingsCore.interfaceScale.get())
        g_settingsCore.interfaceScale.onScaleChanged += self.updateMarkersScale
        self.__parentUI.component.addChild(self.__ownUI, 'vehicleMarkersManager')
        self.__markersCanvasUI = self.getMember('vehicleMarkersCanvas')
        self.__plugins.init()
        ctrl = g_sessionProvider.getFeedback()
        if ctrl is not None:
            ctrl.onVehicleMarkerAdded += self.__onVehicleMarkerAdded
            ctrl.onVehicleMarkerRemoved += self.__onVehicleMarkerRemoved
            ctrl.onVehicleFeedbackReceived += self.__onVehicleFeedbackReceived
        functional = g_sessionProvider.getDynSquadFunctional()
        if functional is not None:
            functional.onPlayerBecomeSquadman += self.__onPlayerBecomeSquadman
        self.__plugins.start()
        g_eventBus.addListener(GameEvent.SHOW_EXTENDED_INFO, self.__handleShowExtendedInfo, scope=_SCOPE)
        g_eventBus.addListener(GameEvent.GUI_VISIBILITY, self.__handleGUIVisibility, scope=_SCOPE)
        return

    def destroy(self):
        g_eventBus.removeListener(GameEvent.SHOW_EXTENDED_INFO, self.__handleShowExtendedInfo, scope=_SCOPE)
        g_eventBus.removeListener(GameEvent.GUI_VISIBILITY, self.__handleGUIVisibility, scope=_SCOPE)
        self.__plugins.stop()
        g_settingsCore.interfaceScale.onScaleChanged -= self.updateMarkersScale
        ctrl = g_sessionProvider.getFeedback()
        if ctrl is not None:
            ctrl.onVehicleMarkerAdded -= self.__onVehicleMarkerAdded
            ctrl.onVehicleMarkerRemoved -= self.__onVehicleMarkerRemoved
            ctrl.onVehicleFeedbackReceived -= self.__onVehicleFeedbackReceived
        functional = g_sessionProvider.getDynSquadFunctional()
        if functional is not None:
            functional.onPlayerBecomeSquadman -= self.__onPlayerBecomeSquadman
        if self.__parentUI is not None:
            setattr(self.__parentUI.component, 'vehicleMarkersManager', None)
        self.__plugins.fini()
        self.__parentUI = None
        self.__ownUI = None
        self.__markersCanvasUI = None
        self.colorManager.dispossessUI()
        self.close()
        return

    def _createVehicleMarker(self, isAlly, mProv):
        markerLinkage = 'VehicleMarkerAlly' if isAlly else 'VehicleMarkerEnemy'
        if arena_info.hasFlags():
            markerID = self.__ownUI.addFalloutMarker(mProv, markerLinkage)
        else:
            markerID = self.__ownUI.addMarker(mProv, markerLinkage)
        return markerID

    def addVehicleMarker(self, vProxy, vInfo, guiProps):
        vTypeDescr = vProxy.typeDescriptor
        maxHealth = vTypeDescr.maxHealth
        mProv = vProxy.model.node('HP_gui')
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:103,代码来源:markers.py

示例5: ConsumablesPanel

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class ConsumablesPanel(object):

    def __init__(self, parentUI):
        self.__ui = parentUI
        self.__flashObject = None
        self.__cds = [None] * PANEL_MAX_LENGTH
        self.__mask = 0
        self.__keys = {}
        self.__currentOrderIdx = -1
        self.__plugins = PluginsCollection(self)
        plugins = {}
        if hasRage():
            plugins['rageBar'] = _RageBarPlugin
        self.__plugins.addPlugins(plugins)
        return

    def start(self):
        self.__flashObject = self.__ui.getMember('_level0.consumablesPanel')
        if self.__flashObject:
            self.__flashObject.resync()
            self.__flashObject.script = self
            self.__plugins.init()
            self.__plugins.start()
            props = _FalloutSlotViewProps(useStandardLayout=not hasRage())
            self.__flashObject.setProperties(isEventBattle(), props._asdict())
            self.__addListeners()
        else:
            LOG_ERROR('Display object is not found in the swf file.')

    def destroy(self):
        self.__plugins.stop()
        self.__plugins.fini()
        self.__removeListeners()
        self.__keys.clear()
        self.__ui = None
        if self.__flashObject is not None:
            self.__flashObject.script = None
            self.__flashObject = None
        return

    def bindCommands(self):
        keys = {}
        slots = []
        for idx, bwKey, sfKey, handler in self.__getKeysGenerator():
            if handler:
                keys[bwKey] = handler
                slots.append((idx, bwKey, sfKey))

        self.__flashObject.setKeysToSlots(slots)
        self.__keys.clear()
        self.__keys = keys

    def onClickedToSlot(self, bwKey):
        self.__handleBWKey(int(bwKey))

    def onPopUpClosed(self):
        keys = {}
        for idx, bwKey, _, handler in self.__getKeysGenerator():
            if handler:
                keys[bwKey] = handler

        self.__keys.clear()
        self.__keys = keys
        ctrl = g_sessionProvider.getVehicleStateCtrl()
        ctrl.onVehicleStateUpdated -= self.__onVehicleStateUpdated

    @property
    def flashObject(self):
        return self.__flashObject

    def __callFlash(self, funcName, args = None):
        self.__ui.call('battle.consumablesPanel.%s' % funcName, args)

    def __addListeners(self):
        vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
        vehicleCtrl.onPostMortemSwitched += self.__onPostMortemSwitched
        vehicleCtrl.onRespawnBaseMoving += self.__onRespawnBaseMoving
        ammoCtrl = g_sessionProvider.getAmmoCtrl()
        ammoCtrl.onShellsAdded += self.__onShellsAdded
        ammoCtrl.onShellsUpdated += self.__onShellsUpdated
        ammoCtrl.onNextShellChanged += self.__onNextShellChanged
        ammoCtrl.onCurrentShellChanged += self.__onCurrentShellChanged
        ammoCtrl.onGunReloadTimeSet += self.__onGunReloadTimeSet
        ammoCtrl.onGunReloadTimeSetInPercent += self.__onGunReloadTimeSetInPercent
        eqCtrl = g_sessionProvider.getEquipmentsCtrl()
        eqCtrl.onEquipmentAdded += self.__onEquipmentAdded
        eqCtrl.onEquipmentUpdated += self.__onEquipmentUpdated
        eqCtrl.onEquipmentCooldownInPercent += self.__onEquipmentCooldownInPercent
        optDevicesCtrl = g_sessionProvider.getOptDevicesCtrl()
        optDevicesCtrl.onOptionalDeviceAdded += self.__onOptionalDeviceAdded
        optDevicesCtrl.onOptionalDeviceUpdated += self.__onOptionalDeviceUpdated
        g_eventBus.addListener(GameEvent.CHOICE_CONSUMABLE, self.__handleConsumableChoice, scope=EVENT_BUS_SCOPE.BATTLE)

    def __removeListeners(self):
        g_eventBus.removeListener(GameEvent.CHOICE_CONSUMABLE, self.__handleConsumableChoice, scope=EVENT_BUS_SCOPE.BATTLE)
        vehicleCtrl = g_sessionProvider.getVehicleStateCtrl()
        vehicleCtrl.onPostMortemSwitched -= self.__onPostMortemSwitched
        vehicleCtrl.onRespawnBaseMoving -= self.__onRespawnBaseMoving
        vehicleCtrl.onVehicleStateUpdated -= self.__onVehicleStateUpdated
        ammoCtrl = g_sessionProvider.getAmmoCtrl()
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT0.10.0,代码行数:103,代码来源:consumablespanel.py

示例6: MarkersManager

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class MarkersManager(Flash, IDynSquadEntityClient):
    __SWF_FILE_NAME = 'VehicleMarkersManager.swf'
    MARKER_POSITION_ADJUSTMENT = Vector3(0.0, 12.0, 0.0)

    class DAMAGE_TYPE:
        FROM_UNKNOWN = 0
        FROM_ALLY = 1
        FROM_ENEMY = 2
        FROM_SQUAD = 3
        FROM_PLAYER = 4

    def __init__(self, parentUI):
        Flash.__init__(self, self.__SWF_FILE_NAME)
        self.component.wg_inputKeyMode = 2
        self.component.position.z = DEPTH_OF_VehicleMarker
        self.component.drawWithRestrictedViewPort = False
        self.movie.backgroundAlpha = 0
        self.colorManager = ColorSchemeManager._ColorSchemeManager()
        self.colorManager.populateUI(weakref.proxy(self))
        self.__plugins = PluginsCollection(self)
        plugins = {'equipments': _EquipmentsMarkerPlugin}
        if isEventBattle():
            plugins.update({'flags': _FlagsMarkerPlugin,
             'repairs': _RepairsMarkerPlugin})
        self.__plugins.addPlugins(plugins)
        self.__ownUI = None
        self.__parentUI = parentUI
        self.__markers = dict()
        return

    def updateSquadmanVeh(self, vID):
        handle = getattr(BigWorld.entity(vID), 'marker', None)
        if handle is not None:
            self.invokeMarker(handle, 'setEntityName', [PLAYER_ENTITY_NAME.squadman.name()])
        return

    def showExtendedInfo(self, value):
        self.__invokeCanvas('setShowExInfoFlag', [value])
        for handle in self.__markers.iterkeys():
            self.invokeMarker(handle, 'showExInfo', [value])

    def setScaleProps(self, minScale = 40, maxScale = 100, defScale = 100, speed = 3.0):
        if constants.IS_DEVELOPMENT:
            self.__ownUI.scaleProperties = (minScale,
             maxScale,
             defScale,
             speed)

    def setAlphaProps(self, minAlpha = 40, maxAlpha = 100, defAlpha = 100, speed = 3.0):
        if constants.IS_DEVELOPMENT:
            self.__ownUI.alphaProperties = (minAlpha,
             maxAlpha,
             defAlpha,
             speed)

    def start(self):
        self.active(True)
        self.__ownUI = GUI.WGVehicleMarkersCanvasFlash(self.movie)
        self.__ownUI.wg_inputKeyMode = 2
        self.__ownUI.scaleProperties = GUI_SETTINGS.markerScaleSettings
        self.__ownUI.alphaProperties = GUI_SETTINGS.markerBgSettings
        self.__ownUIProxy = weakref.ref(self.__ownUI)
        self.__ownUIProxy().markerSetScale(g_settingsCore.interfaceScale.get())
        g_settingsCore.interfaceScale.onScaleChanged += self.updateMarkersScale
        self.__parentUI.component.addChild(self.__ownUI, 'vehicleMarkersManager')
        self.__markersCanvasUI = self.getMember('vehicleMarkersCanvas')
        self.__plugins.init()
        self.__plugins.start()

    def destroy(self):
        self.__plugins.stop()
        g_settingsCore.interfaceScale.onScaleChanged -= self.updateMarkersScale
        if self.__parentUI is not None:
            setattr(self.__parentUI.component, 'vehicleMarkersManager', None)
        self.__plugins.fini()
        self.__parentUI = None
        self.__ownUI = None
        self.__markersCanvasUI = None
        self.colorManager.dispossessUI()
        self.close()
        return

    def createMarker(self, vProxy):
        vInfo = dict(vProxy.publicInfo)
        battleCtx = g_sessionProvider.getCtx()
        if battleCtx.isObserver(vProxy.id):
            return -1
        isFriend = vInfo['team'] == BigWorld.player().team
        vehID = vProxy.id
        vInfoEx = g_sessionProvider.getArenaDP().getVehicleInfo(vehID)
        vTypeDescr = vProxy.typeDescriptor
        maxHealth = vTypeDescr.maxHealth
        mProv = vProxy.model.node('HP_gui')
        tags = set(vTypeDescr.type.tags & VEHICLE_CLASS_TAGS)
        vClass = tags.pop() if len(tags) > 0 else ''
        entityName = battleCtx.getPlayerEntityName(vehID, vInfoEx.team)
        entityType = 'ally' if BigWorld.player().team == vInfoEx.team else 'enemy'
        speaking = False
        if GUI_SETTINGS.voiceChat:
            speaking = VoiceChatInterface.g_instance.isPlayerSpeaking(vInfoEx.player.accountDBID)
#.........这里部分代码省略.........
开发者ID:krzcho,项目名称:WOTDecompiled,代码行数:103,代码来源:markers.py

示例7: Battle

# 需要导入模块: from gui.shared.utils.plugins import PluginsCollection [as 别名]
# 或者: from gui.shared.utils.plugins.PluginsCollection import addPlugins [as 别名]
class Battle(BattleWindow):
    teamBasesPanel = property(lambda self: self.__teamBasesPanel)
    timersBar = property(lambda self: self.__timersBar)
    consumablesPanel = property(lambda self: self.__consumablesPanel)
    damagePanel = property(lambda self: self.__damagePanel)
    markersManager = property(lambda self: self.__markersManager)
    vErrorsPanel = property(lambda self: self.__vErrorsPanel)
    vMsgsPanel = property(lambda self: self.__vMsgsPanel)
    pMsgsPanel = property(lambda self: self.__pMsgsPanel)
    minimap = property(lambda self: self.__minimap)
    radialMenu = property(lambda self: self.__radialMenu)
    damageInfoPanel = property(lambda self: self.__damageInfoPanel)
    fragCorrelation = property(lambda self: self.__fragCorrelation)
    statsForm = property(lambda self: self.__statsForm)
    leftPlayersPanel = property(lambda self: self.__leftPlayersPanel)
    rightPlayersPanel = property(lambda self: self.__rightPlayersPanel)
    ribbonsPanel = property(lambda self: self.__ribbonsPanel)
    ppSwitcher = property(lambda self: self.__ppSwitcher)
    VEHICLE_DESTROY_TIMER = {'ALL': 'all',
     constants.VEHICLE_MISC_STATUS.VEHICLE_DROWN_WARNING: 'drown',
     constants.VEHICLE_MISC_STATUS.VEHICLE_IS_OVERTURNED: 'overturn'}
    VEHICLE_DEATHZONE_TIMER = {'ALL': 'all',
     constants.DEATH_ZONES.STATIC: 'death_zone',
     constants.DEATH_ZONES.GAS_ATTACK: 'gas_attack'}
    VEHICLE_DEATHZONE_TIMER_SOUND = {constants.DEATH_ZONES.GAS_ATTACK: {'warning': 'fallout_gaz_sphere_warning',
                                        'critical': 'fallout_gaz_sphere_timer'}}
    __cameraVehicleID = -1
    __stateHandlers = {VEHICLE_VIEW_STATE.FIRE: '_setFireInVehicle',
     VEHICLE_VIEW_STATE.SHOW_DESTROY_TIMER: '_showVehicleTimer',
     VEHICLE_VIEW_STATE.HIDE_DESTROY_TIMER: '_hideVehicleTimer',
     VEHICLE_VIEW_STATE.SHOW_DEATHZONE_TIMER: 'showDeathzoneTimer',
     VEHICLE_VIEW_STATE.HIDE_DEATHZONE_TIMER: 'hideDeathzoneTimer',
     VEHICLE_VIEW_STATE.OBSERVED_BY_ENEMY: '_showSixthSenseIndicator'}

    def __init__(self, appNS):
        g_sessionProvider.registerViewComponents(*_COMPONENTS_TO_CTRLS)
        self.__ns = appNS
        self.__soundManager = None
        self.__arena = BigWorld.player().arena
        self.__plugins = PluginsCollection(self)
        plugins = {}
        if hasFlags():
            plugins['flagNotification'] = FlagNotificationPlugin
        if hasRepairPoints():
            plugins['repairTimer'] = RepairTimerPlugin
        if hasRespawns() and (constants.IS_DEVELOPMENT or not BattleReplay.g_replayCtrl.isPlaying):
            plugins['respawnView'] = RespawnViewPlugin
        if hasResourcePoints():
            plugins['resources'] = ResourcePointsPlugin
        if hasGasAttack():
            plugins['gasAttack'] = GasAttackPlugin
        self.__plugins.addPlugins(plugins)
        self.__denunciator = BattleDenunciator()
        self.__timerSounds = {}
        for timer, sounds in self.VEHICLE_DEATHZONE_TIMER_SOUND.iteritems():
            self.__timerSounds[timer] = {}
            for level, sound in sounds.iteritems():
                self.__timerSounds[timer][level] = SoundGroups.g_instance.getSound2D(sound)

        self.__timerSound = None
        BattleWindow.__init__(self, 'battle.swf')
        self.__isHelpWindowShown = False
        self.__cameraMode = None
        self.component.wg_inputKeyMode = 1
        self.component.position.z = DEPTH_OF_Battle
        self.movie.backgroundAlpha = 0
        self.addFsCallbacks({'battle.leave': self.onExitBattle})
        self.addExternalCallbacks({'battle.showCursor': self.cursorVisibility,
         'battle.tryLeaveRequest': self.tryLeaveRequest,
         'battle.populateFragCorrelationBar': self.populateFragCorrelationBar,
         'Battle.UsersRoster.Appeal': self.onDenunciationReceived,
         'Battle.selectPlayer': self.selectPlayer,
         'battle.helpDialogOpenStatus': self.helpDialogOpenStatus,
         'battle.initLobbyDialog': self._initLobbyDialog,
         'battle.reportBug': self.reportBug})
        self.__dynSquadListener = None
        BigWorld.wg_setRedefineKeysMode(False)
        self.onPostmortemVehicleChanged(BigWorld.player().playerVehicleID)
        return

    @property
    def appNS(self):
        return self.__ns

    @property
    def soundManager(self):
        return self.__soundManager

    def attachCursor(self, flags = 0):
        return g_cursorDelegator.activateCursor()

    def detachCursor(self):
        return g_cursorDelegator.detachCursor()

    def syncCursor(self, flags = 0):
        pass

    def getRoot(self):
        return self.__battle_flashObject

#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT-0.9.15-CT,代码行数:103,代码来源:battle.py


注:本文中的gui.shared.utils.plugins.PluginsCollection.addPlugins方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。