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Python Utils.pixmap_rounder方法代码示例

本文整理汇总了Python中gui.qt4ui.Utils.pixmap_rounder方法的典型用法代码示例。如果您正苦于以下问题:Python Utils.pixmap_rounder方法的具体用法?Python Utils.pixmap_rounder怎么用?Python Utils.pixmap_rounder使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.qt4ui.Utils的用法示例。


在下文中一共展示了Utils.pixmap_rounder方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: set_from_file

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
    def set_from_file(self, filename, blocked=False):
        self.filename = filename
        self.blocked = blocked
        if filename and not os.path.exists(filename):
            if self._size.width() > 32:
                # use big fallback image
                self.filename = gui.theme.image_theme.user_def_imagetool
            else:
                self.filename = gui.theme.image_theme.user
        pic_handler = PictureHandler.PictureHandler(self.filename)
        if pic_handler.can_handle():
            pixmap = QtGui.QPixmap(self.filename)
            if pixmap.isNull():
                pixmap = QtGui.QPixmap(gui.theme.image_theme.user)

            pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                        transformMode=Qt.SmoothTransformation))
            if self.crossfade:
                self._fader.add_pixmap(pixmap)
            else:
                self.setPixmap(pixmap)
        else:
            self._movie = QtGui.QMovie(self.filename)
            self._movie.setScaledSize(self._size)
            if self.crossfade:
                self._fader.add_pixmap(self._movie)
            else:
                self.setMovie(self._movie)

        if self.blocked:
            #FIXME: implement
            pass
        self._last = self.filename
开发者ID:AmiZya,项目名称:emesene,代码行数:35,代码来源:DisplayPic.py

示例2: _rescale_picture

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
 def _rescale_picture(self, picture, filename):
     if isinstance(picture, QtGui.QMovie):
         return picture.setScaledSize(self._size)
     else:
         pixmap = QtGui.QPixmap(filename)
         if not pixmap.isNull():
             pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                 transformMode=Qt.SmoothTransformation))
         return pixmap
开发者ID:RealDoll,项目名称:emesene,代码行数:11,代码来源:Avatar.py

示例3: set_display_pic_from_file

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
 def set_display_pic_from_file(self, path):
     ''' sets the display pic from the path'''
     pic_handler = PictureHandler.PictureHandler(path)
     if pic_handler.can_handle():
         pixmap = QtGui.QPixmap(path)
         if pixmap.isNull():
             pixmap = QtGui.QPixmap(self._default_pic)
         
         pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                     transformMode=Qt.SmoothTransformation))
         self._fader.add_pixmap(pixmap)
     else:
         self._movie = QtGui.QMovie(path)
         self._fader.add_pixmap(self._movie)
     self._last = path
开发者ID:firemountain,项目名称:emesene,代码行数:17,代码来源:DisplayPic.py

示例4: set_from_file

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
    def set_from_file(self, filename, blocked=False):
        self.blocked = blocked
        pixmap = self._fallback

        if filename is not None and os.path.exists(filename):
            self.filename = filename

            pic_handler = PictureHandler.PictureHandler(self.filename)
            if pic_handler.can_handle():
                pixmap = QtGui.QPixmap(self.filename)
                if not pixmap.isNull():
                    pixmap = Utils.pixmap_rounder(pixmap.scaled(self._size,
                                            transformMode=Qt.SmoothTransformation))
            else:
                self._movie = QtGui.QMovie(self.filename)
                self._movie.setScaledSize(self._size)
                self._movie.start()
                pixmap = self._movie
        else:
            filename = self._get_fallback_image()
        self.add_pixmap(pixmap, filename)
开发者ID:RealDoll,项目名称:emesene,代码行数:23,代码来源:Avatar.py

示例5: drawWidget

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
    def drawWidget(self, painter):
        painter.save()
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)

        old_pixmap, old_opacity, old_filename = self._back
        new_pixmap, new_opacity, new_filename = self._front
        if isinstance(self._back[0], QtGui.QMovie):
            old_pixmap = old_pixmap.currentPixmap()
        if isinstance(self._front[0], QtGui.QMovie):
            new_pixmap = new_pixmap.currentPixmap()
            new_pixmap = Utils.pixmap_rounder(new_pixmap.scaled(self._size,
                            transformMode=Qt.SmoothTransformation))

        if not self.crossfade:
            painter.drawPixmap(self._rect, new_pixmap, self._rect)
        else:
            painter.fillRect(self._rect, Qt.transparent)
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_Source)
            #FIXME: old pixmap fading isn't working correctly
#            painter.setOpacity(old_opacity)
            painter.setOpacity(0)
            painter.drawPixmap(self._rect, old_pixmap, self._rect)
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_SourceOver)
            painter.setOpacity(new_opacity)
            painter.drawPixmap(self._rect, new_pixmap, self._rect)

        if self.blocked:
            origin = QtCore.QPointF(0.0, 0.0)
            source = QtCore.QRectF(origin,
                                    QtCore.QSizeF(self.blocked_pic.size()) )
            x_emblem_offset = self._size.width() - self.blocked_pic.size().width()
            y_emblem_offset = self._size.height() - self.blocked_pic.size().height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                y_emblem_offset)
            target = QtCore.QRectF(origin + xy_emblem_offset,
                                QtCore.QSizeF(self.blocked_pic.size()))
            painter.setCompositionMode(QtGui.QPainter.CompositionMode_SourceOver)
            painter.drawPixmap(target, self.blocked_pic, source)

        painter.restore()
开发者ID:RealDoll,项目名称:emesene,代码行数:42,代码来源:Avatar.py

示例6: paint

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem,
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()

        origin = QtCore.QPointF(0.0, 0.0)

        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text_list = self._build_display_role(index, True)
            painter.translate( QtCore.QPointF(option.rect.topLeft()) )
            # create the text_doc
            self._put_display_role(text_doc, text_list)
            # draw the text_doc
            text_doc.drawContents(painter)
        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX( top_left_point.x() + 5 )
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._picture_size)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)

            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)

            #FIXME: when we scale to big sizes status icon is lost by some reason
            #scale picture
            scaledpicture = picture.scaled(self._pic_size, transformMode=Qt.SmoothTransformation)

            # calculate the target position
            source = QtCore.QRectF( origin,
                                    QtCore.QSizeF(scaledpicture.size()))
            target = QtCore.QRectF( top_left_point + xy_pic_margin,
                                    self._pic_sizef)

            # draw the picture
            painter.drawPixmap(target, scaledpicture, source)

            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                source = QtCore.QRectF( origin,
                                        QtCore.QSizeF(self.blocked_pic.size()) )
                x_emblem_offset = self._picture_size - self.blocked_pic.size().width()
                y_emblem_offset = self._picture_size - self.blocked_pic.size().height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset,
                                                  y_emblem_offset)
                target = QtCore.QRectF( top_left_point + xy_pic_margin +
                                                      xy_emblem_offset,
                                                  QtCore.QSizeF(self.blocked_pic.size()))
                painter.drawPixmap(target, self.blocked_pic, source)

            # -> set-up status picture for calculations
            picture_path  = gui.theme.image_theme.status_icons[
                            model.data(index, Role.StatusRole).toPyObject()]
            picture_status = QtGui.QPixmap(picture_path)

            # -> Start setting up the text_doc:
            text_list = self._build_display_role(index)
            # set the text into text_doc
            self._put_display_role(text_doc, text_list)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._picture_size
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)

            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)

            #calculate max text width = treeview width - status image width
            max_text_width = option.rect.width() - 3 * picture_status.size().width() - 2 * x_pic_margin

            #text width is the min between text_size and max_text_size
            x_size = min(max_text_width, text_doc.size().width())

            #calculate rect size
            target = QtCore.QRectF( origin,
                                    QtCore.QSizeF(x_size, text_doc.size().height()) )
#.........这里部分代码省略.........
开发者ID:RealDoll,项目名称:emesene,代码行数:103,代码来源:ContactListDelegate.py

示例7: paint

# 需要导入模块: from gui.qt4ui import Utils [as 别名]
# 或者: from gui.qt4ui.Utils import pixmap_rounder [as 别名]
    def paint(self, painter, option, index):
        '''Paints the contact'''
        # pylint: disable=C0103
        model = index.model()
        painter.save()
        painter.translate(0, 0)
        # -> Configure the painter
        painter.setRenderHint(QtGui.QPainter.Antialiasing)
        # especially useful for scaled smileys.
        painter.setRenderHint(QtGui.QPainter.SmoothPixmapTransform)  
        painter.setClipRect(option.rect)
        painter.setClipping(True)
        # -> Draw the skeleton of a ItemView widget: highlighting, selection...
        QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_ItemViewItem, 
                                               option, painter, self.parent())
        status = model.data(index, Role.StatusRole).toPyObject()
        text_doc = QtGui.QTextDocument()
        
        if not index.parent().isValid():
            # -> Start drawing the text_doc:
            text = self._build_display_role(index, True)
            painter.translate( QtCore.QPointF(option.rect.topLeft()) )
            # create the text_doc
            text_doc.setHtml(text)
            # draw the text_doc
            text_doc.drawContents(painter)
            
        else:
            top_left_point = QtCore.QPointF(option.rect.topLeft())
            # a little additional margin
            # TODO: try to do this for the highlighting too
            top_left_point.setX( top_left_point.x() + 5 )
            # -> Start drawing the decoration:
            # calc
            y_pic_margin = abs((option.rect.height() - self._PICTURE_SIZE)) / 2
            x_pic_margin = self._MIN_PICTURE_MARGIN
            xy_pic_margin = QtCore.QPointF(x_pic_margin, y_pic_margin)
            # create the picture
            picture_path = model.data(index, Role.DecorationRole).toString()
            picture = QtGui.QPixmap(picture_path)
            if picture.isNull():
                picture = QtGui.QPixmap(gui.theme.image_theme.user)
            else:
                picture = Utils.pixmap_rounder(picture)
            # calculate the target position
            source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0), 
                                    QtCore.QSizeF(picture.size()) )
            target = QtCore.QRectF( top_left_point + xy_pic_margin, 
                                    self._pic_size )
            # draw the picture
            painter.drawPixmap(target, picture, source)
    
            # -> start drawing the status emblem
            picture_path  = gui.theme.image_theme.status_icons[
                            model.data(index, Role.StatusRole).toPyObject()]
            picture = QtGui.QPixmap(picture_path)
            source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0), 
                                    QtCore.QSizeF(picture.size()) )
            x_emblem_offset = self._PICTURE_SIZE - picture.size().width()
            y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
            xy_emblem_offset = QtCore.QPointF(x_emblem_offset, y_emblem_offset)
            target = QtCore.QRectF( top_left_point + xy_pic_margin + 
                                        xy_emblem_offset,
                                    QtCore.QSizeF(picture.size()) )
            painter.drawPixmap(target, picture, source)
            
            # -> start drawing the 'blocked' emblem
            if model.data(index, Role.BlockedRole).toPyObject():
                picture_path = gui.theme.image_theme.blocked_overlay
                picture = QtGui.QPixmap(picture_path)
                source = QtCore.QRectF( QtCore.QPointF(0.0, 0.0),
                                        QtCore.QSizeF(picture.size()) )
                x_emblem_offset = 0
                y_emblem_offset = self._PICTURE_SIZE - picture.size().height()
                xy_emblem_offset = QtCore.QPointF(x_emblem_offset, 
                                                  y_emblem_offset)
                target = QtCore.QRectF( top_left_point + xy_pic_margin + 
                                                      xy_emblem_offset,
                                                  QtCore.QSizeF(picture.size()))
                painter.drawPixmap(target, picture, source)
        
            # -> Start setting up the text_doc:
            #text = _build_display_role(index)
            text = self._build_display_role(index)
            # set the text into text_doc
            text_doc.setHtml(text)
            # calculate the vertical offset, to center the text_doc vertically
            y_text_offset = \
                abs(option.rect.height() - text_doc.size().height()) / 2
            x_text_offset = 2 * x_pic_margin + self._PICTURE_SIZE
            xy_text_offset = QtCore.QPointF(x_text_offset, y_text_offset)
            # move the pointer to the text_doc zone:
            painter.translate(top_left_point + xy_text_offset)
            # draw the text_doc
            text_doc.drawContents(painter)

        # -> It's done!
        painter.restore()
开发者ID:GunioRobot,项目名称:emesene,代码行数:100,代码来源:ContactListDelegate.py


注:本文中的gui.qt4ui.Utils.pixmap_rounder方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。