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Python View._populate方法代码示例

本文整理汇总了Python中gui.Scaleform.framework.entities.View.View._populate方法的典型用法代码示例。如果您正苦于以下问题:Python View._populate方法的具体用法?Python View._populate怎么用?Python View._populate使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.Scaleform.framework.entities.View.View的用法示例。


在下文中一共展示了View._populate方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self.__getInitialData()
     if self._currentVehicleInvId != -1:
         g_clientUpdateManager.addCallbacks({'inventory': self.onInventoryChanged})
     g_clientUpdateManager.addCallbacks({'stats.credits': self.onCreditsChange,
      'stats.gold': self.onGoldChange,
      'cache.mayConsumeWalletResources': self.onGoldChange})
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:10,代码来源:recruitwindow.py

示例2: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     self.__showBattleResults()
     if self.app.browser is not None and constants.IS_CHINA:
         self.app.browser.checkBattlesCounter()
     return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:15,代码来源:lobbyview.py

示例3: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE')
     if not BigWorld.isKeyDown(keyCode):
         VOIP.getVOIPManager().setMicMute(True)
开发者ID:webiumsk,项目名称:WoT,代码行数:18,代码来源:lobbyview.py

示例4: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     g_playerEvents.onLoginQueueNumberReceived += self._onHandleQueue
     g_playerEvents.onKickWhileLoginReceived += self._onKickedWhileLogin
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     self.__loadRandomBgImage()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
开发者ID:webiumsk,项目名称:WOT-0.9.14-CT,代码行数:19,代码来源:loginview.py

示例5: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     self.bwProto.voipController.invalidateMicrophoneMute()
开发者ID:aevitas,项目名称:wotsdk,代码行数:19,代码来源:lobbylobbyview.py

示例6: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
    def _populate(self):
        BigWorld.player().resyncDossiers()
        self.fireEvent(LobbySimpleEvent(LobbySimpleEvent.HIDE_HANGAR, True))
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_playerEvents.onDossiersResync += self.__pe_onDossiersResync
        g_clientUpdateManager.addCallbacks({'stats.gold': self.onGoldUpdate,
         'stats.credits': self.onCreditsUpdate,
         'cache.mayConsumeWalletResources': self.onGoldUpdate,
         'account.attrs': self.onCameraUpdate,
         'inventory.1.compDescr': self.onVehiclesUpdate,
         'cache.vehsLock': self.__cv_onChanged})
        g_itemsCache.onSyncCompleted += self.__pe_onShopResync
        game_control.g_instance.igr.onIgrTypeChanged += self.__onIGRTypeChanged
        g_currentVehicle.onChanged += self.__cv_onChanged
        g_hangarSpace.onSpaceCreate += self.__hs_onSpaceCreate
        g_eventsCache.onSyncCompleted += self.__onEventsCacheSyncCompleted
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = CustomizationHelper.getUpdatedDescriptor(g_currentVehicle.item.descriptor)
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](sectionName, vehDescr.type.customizationNationID, customization['type'], customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.updateSlotsPosition(vehDescr)
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        self.setupContextHints(TUTORIAL.CUSTOMIZATION)
        return
开发者ID:webiumsk,项目名称:WOT-0.9.14-CT,代码行数:47,代码来源:vehiclecustomization.py

示例7: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self.__currIgrType = gui.game_control.g_instance.igr.getRoomType()
     g_prbLoader.setEnabled(True)
     self.addListener(events.LobbySimpleEvent.SHOW_HELPLAYOUT, self.__showHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.LobbySimpleEvent.CLOSE_HELPLAYOUT, self.__closeHelpLayout, EVENT_BUS_SCOPE.LOBBY)
     self.addListener(events.GameEvent.SCREEN_SHOT_MADE, self.__handleScreenShotMade, EVENT_BUS_SCOPE.GLOBAL)
     g_playerEvents.onVehicleBecomeElite += self.__onVehicleBecomeElite
     self.app.loaderManager.onViewLoadInit += self.__onViewLoadInit
     self.app.loaderManager.onViewLoaded += self.__onViewLoaded
     self.app.loaderManager.onViewLoadError += self.__onViewLoadError
     game_control.g_instance.igr.onIgrTypeChanged += self.__onIgrTypeChanged
     self.__showBattleResults()
     battlesCount = g_itemsCache.items.getAccountDossier().getTotalStats().getBattlesCount()
     g_lobbyContext.updateBattlesCount(battlesCount)
     self.fireEvent(events.GUICommonEvent(events.GUICommonEvent.LOBBY_VIEW_LOADED))
     keyCode = CommandMapping.g_instance.get('CMD_VOICECHAT_MUTE')
     if not BigWorld.isKeyDown(keyCode):
         VOIP.getVOIPManager().setMicMute(True)
开发者ID:webiumsk,项目名称:WOT0.10.0,代码行数:21,代码来源:lobbyview.py

示例8: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     ScaleformFileLoader.enableStreaming([getPathForFlash(_LOGIN_VIDEO_FILE)])
     self.__backgroundMode.show()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
开发者ID:aevitas,项目名称:wotsdk,代码行数:22,代码来源:loginloginview.py

示例9: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
 def _populate(self):
     View._populate(self)
     self._serversDP = ServersDataProvider()
     self._serversDP.setFlashObject(self.as_getServersDPS())
     self.as_enableS(True)
     self._servers.onServersStatusChanged += self.__updateServersList
     connectionManager.onRejected += self._onLoginRejected
     connectionManager.onKickWhileLoginReceived += self._onKickedWhileLogin
     connectionManager.onQueued += self._onHandleQueue
     g_playerEvents.onAccountShowGUI += self._clearLoginView
     self.as_setVersionS(getFullClientVersion())
     self.as_setCopyrightS(_ms(MENU.COPY), _ms(MENU.LEGAL))
     if BigWorld.isLowProductivityPC():
         self._showOnlyStaticBackground()
     else:
         self._showBackground()
     if self.__capsLockCallbackID is None:
         self.__capsLockCallbackID = BigWorld.callback(0.1, self.__checkUserInputState)
     g_sessionProvider.getCtx().lastArenaUniqueID = None
     self._setData()
     self._showForm()
     return
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:24,代码来源:loginview.py

示例10: _populate

# 需要导入模块: from gui.Scaleform.framework.entities.View import View [as 别名]
# 或者: from gui.Scaleform.framework.entities.View.View import _populate [as 别名]
    def _populate(self):
        View._populate(self)
        credits, gold = g_itemsCache.items.stats.money
        self.as_setCreditsS(credits)
        self.as_setGoldS(gold)
        g_clientUpdateManager.addCallbacks({'stats.gold': self.onGoldUpdate,
         'stats.credits': self.onCreditsUpdate,
         'cache.mayConsumeWalletResources': self.onGoldUpdate,
         'account.attrs': self.onCameraUpdate,
         'inventory.1.compDescr': self.onVehiclesUpdate})
        g_playerEvents.onShopResync += self.__pe_onShopResync
        g_currentVehicle.onChanged += self.__cv_onChanged
        vehDescr = None
        vehType = None
        if g_currentVehicle.isPresent():
            vehDescr = g_currentVehicle.item.descriptor
            vehType = vehDescr.type
            VehicleCustomizationModel.setVehicleDescriptor(vehDescr)
        self.__steps = len(_VEHICLE_CUSTOMIZATIONS)
        for customization in _VEHICLE_CUSTOMIZATIONS:
            sectionName = customization['sectionName']
            interface = customization['interface'](sectionName, vehDescr.type.customizationNationID, customization['position'])
            interface.onDataInited += self.__ci_onDataInited
            interface.onCustomizationChangeSuccess += self.__ci_onCustomizationChangeSuccess
            interface.onCustomizationChangeFailed += self.__ci_onCustomizationChangeFailed
            interface.onCustomizationDropSuccess += self.__ci_onCustomizationDropSuccess
            interface.onCustomizationDropFailed += self.__ci_onCustomizationDropFailed
            interface.onCurrentItemChange += self.__ci_onCurrentItemChanged
            self.__interfaces[sectionName] = interface
            interface.setFlashObject(self.flashObject, setScript=False)
            interface.fetchCurrentItem(vehDescr)
            interface.invalidateViewData(vehType)

        if not self.__steps:
            self.__finishInitData()
        return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:38,代码来源:vehiclecustomization.py


注:本文中的gui.Scaleform.framework.entities.View.View._populate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。