本文整理汇总了Python中gui.Scaleform.daapi.view.lobby.rally.NavigationStack.clear方法的典型用法代码示例。如果您正苦于以下问题:Python NavigationStack.clear方法的具体用法?Python NavigationStack.clear怎么用?Python NavigationStack.clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Scaleform.daapi.view.lobby.rally.NavigationStack
的用法示例。
在下文中一共展示了NavigationStack.clear方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: onUnitFunctionalFinished
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def onUnitFunctionalFinished(self):
flags = self.unitFunctional.getFunctionalFlags()
if flags & settings.FUNCTIONAL_FLAG.UNIT_INTRO > 0:
if self.unitFunctional.isKicked():
self._goToNextView(closeForced=True)
else:
NavigationStack.clear(self.getNavigationKey())
示例2: onUnitFunctionalFinished
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def onUnitFunctionalFinished(self):
CyberSportIntroView._selectedVehicles = None
if self.unitFunctional.getExit() == settings.FUNCTIONAL_EXIT.INTRO_UNIT:
if self.unitFunctional.isKicked():
self._goToNextView(closeForced=True)
else:
NavigationStack.clear(self.getNavigationKey())
示例3: onUnitFunctionalFinished
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def onUnitFunctionalFinished(self):
CyberSportIntroView._selectedVehicles = None
flags = self.unitFunctional.getFunctionalFlags()
if flags & settings.FUNCTIONAL_FLAG.UNIT_INTRO > 0:
self.__isKicked = self.unitFunctional.isKicked()
else:
NavigationStack.clear(self.getNavigationKey())
return
示例4: __initIntroView
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def __initIntroView(self):
isListShow = self.__modeFlags & UNIT_MODE_FLAGS.SHOW_LIST > 0
navKey = self.getNavigationKey()
if isListShow:
NavigationStack.clear(navKey)
self._requestViewLoad(FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_LIST_VIEW_UI, None)
else:
NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_BATTLE_ROOM_VIEW_UI)
NavigationStack.exclude(navKey, FORTIFICATION_ALIASES.FORT_CLAN_BATTLE_ROOM_VIEW_UI)
if NavigationStack.hasHistory(navKey):
flashAlias, _, itemID = NavigationStack.current(navKey)
self._requestViewLoad(flashAlias, itemID)
else:
self._requestViewLoad(self.getIntroViewAlias(), None)
示例5: onIntroUnitFunctionalFinished
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def onIntroUnitFunctionalFinished(self):
flags = self.unitFunctional.getFunctionalFlags()
if flags & settings.FUNCTIONAL_FLAG.UNIT == 0:
NavigationStack.clear(self.getNavigationKey())
示例6: onIntroUnitFunctionalFinished
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.rally import NavigationStack [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.rally.NavigationStack import clear [as 别名]
def onIntroUnitFunctionalFinished(self):
if self.unitFunctional.getExit() != settings.FUNCTIONAL_EXIT.UNIT:
NavigationStack.clear(self.getNavigationKey())