本文整理汇总了Python中gui.Scaleform.Flash.Flash.close方法的典型用法代码示例。如果您正苦于以下问题:Python Flash.close方法的具体用法?Python Flash.close怎么用?Python Flash.close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Scaleform.Flash.Flash
的用法示例。
在下文中一共展示了Flash.close方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: close
# 需要导入模块: from gui.Scaleform.Flash import Flash [as 别名]
# 或者: from gui.Scaleform.Flash.Flash import close [as 别名]
def close(self):
self.component.script = None
Flash.close(self)
return
示例2: LogitechMonitorEntry
# 需要导入模块: from gui.Scaleform.Flash import Flash [as 别名]
# 或者: from gui.Scaleform.Flash.Flash import close [as 别名]
class LogitechMonitorEntry(object):
"""
LogitechMonitor still uses AS2, cause it's an old crap.
Monitor lives from start to the client's end, cause we use same flash object for all screens
We embed different logic in screens which works with same flash object
"""
def __init__(self):
super(LogitechMonitorEntry, self).__init__()
self.__navigator = _ScreenNavigator()
self.__flashObject = None
self.__screen = None
self.__screenName = None
self.__frame = None
self.__clearDeviceInfo()
return
@property
def isInitialized(self):
"""
:return: lcd was initialized and we've got notification and performed initial setup
"""
return self.__width != 0 and self.__height != 0
@property
def isColored(self):
return self.__isColored
@property
def component(self):
if self.__flashObject:
return self.__flashObject.component
else:
return None
@property
def screen(self):
"""
:return: Returns screen name
"""
return self.__screenName
def activate(self):
if LcdKeyboard.g_instance:
LcdKeyboard.g_instance.changeNotifyCallback = self.__onMonitorInitialized
else:
LOG_DEBUG("Can't activate")
def close(self):
if LcdKeyboard.g_instance:
LcdKeyboard.g_instance.changeNotifyCallback = None
self._stop()
return
def startScreen(self, screenName):
if not screenName is not None:
raise AssertionError
self.isInitialized or LOG_WARNING("Monitor isn't active yet. Ignore.", screenName)
return
elif screenName == self.__screenName:
LOG_DEBUG('Requested screen is active already. Ignore', screenName)
return
else:
self.__startScreen(screenName)
return
def changeView(self):
"""
Switch to the next view inside screen if it has more than one
"""
if self.__screen is not None:
LOG_DEBUG('Changing view')
self.__screen.as_changeViewS()
else:
LOG_WARNING("No active screen. Can't change view.")
return
def _start(self, isColored, width, height):
LOG_DEBUG('Starting monitor', isColored, width, height)
self.__isColored = isColored
self.__width = width
self.__height = height
self.__navigator.start(weakref.proxy(self))
g_keyEventHandlers.add(self.__handleKeyEvent)
def _stop(self):
self.__clearDeviceInfo()
self.__navigator.stop()
if self.__handleKeyEvent in g_keyEventHandlers:
g_keyEventHandlers.remove(self.__handleKeyEvent)
self.__stopCurrentScreen()
self.__releaseFlash()
def __onMonitorInitialized(self, isEnabled, isColored, width, height):
"""
Currently it's fired only if device is created or released while callback is set
:param isEnabled if device is initialized, otherwise it's released
"""
if self.isInitialized == isEnabled and self.__isColored == isColored and self.__width == width and self.__height:
LOG_DEBUG('Monitor is initialized already. Ignore.')
#.........这里部分代码省略.........