本文整理汇总了Python中gui.GUI_SETTINGS.isGuiEnabled方法的典型用法代码示例。如果您正苦于以下问题:Python GUI_SETTINGS.isGuiEnabled方法的具体用法?Python GUI_SETTINGS.isGuiEnabled怎么用?Python GUI_SETTINGS.isGuiEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.GUI_SETTINGS
的用法示例。
在下文中一共展示了GUI_SETTINGS.isGuiEnabled方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: createAppFactory
# 需要导入模块: from gui import GUI_SETTINGS [as 别名]
# 或者: from gui.GUI_SETTINGS import isGuiEnabled [as 别名]
def createAppFactory():
if GUI_SETTINGS.isGuiEnabled():
if GUI_SETTINGS.useAS3Battle:
factory = AS3_AppFactory()
else:
factory = AS3_AS2_AppFactory()
else:
factory = NoAppFactory()
return factory
示例2: init
# 需要导入模块: from gui import GUI_SETTINGS [as 别名]
# 或者: from gui.GUI_SETTINGS import isGuiEnabled [as 别名]
def init(loadingScreenGUI = None):
global onShopResyncStarted
global onAccountShowGUI
global onScreenShotMade
global onIGRTypeChanged
global onAccountBecomeNonPlayer
global onAvatarBecomePlayer
global onAccountBecomePlayer
global onKickedFromServer
global onShopResync
g_loginManager.init()
miniclient.configure_state()
connectionManager.onKickedFromServer += onKickedFromServer
g_playerEvents.onAccountShowGUI += onAccountShowGUI
g_playerEvents.onAccountBecomeNonPlayer += onAccountBecomeNonPlayer
g_playerEvents.onAccountBecomePlayer += onAccountBecomePlayer
g_playerEvents.onAvatarBecomePlayer += onAvatarBecomePlayer
g_playerEvents.onClientUpdated += onClientUpdate
g_playerEvents.onShopResyncStarted += onShopResyncStarted
g_playerEvents.onShopResync += onShopResync
g_playerEvents.onCenterIsLongDisconnected += onCenterIsLongDisconnected
g_playerEvents.onIGRTypeChanged += onIGRTypeChanged
if GUI_SETTINGS.isGuiEnabled():
from gui.Scaleform.app_factory import AS3_AS2_AppFactory as AppFactory
else:
from gui.Scaleform.app_factory import NoAppFactory as AppFactory
g_appLoader.init(AppFactory())
game_control.g_instance.init()
from gui.Scaleform import SystemMessagesInterface
SystemMessages.g_instance = SystemMessagesInterface.SystemMessagesInterface()
SystemMessages.g_instance.init()
ParametersCache.g_instance.init()
if loadingScreenGUI and loadingScreenGUI.script:
loadingScreenGUI.script.active(False)
g_prbLoader.init()
LogitechMonitor.init()
g_itemsCache.init()
g_settingsCache.init()
g_settingsCore.init()
g_eventsCache.init()
g_clanCache.init()
g_clubsCtrl.init()
g_clanCtrl.init()
g_vehicleProgressCache.init()
g_goodiesCache.init()
BigWorld.wg_setScreenshotNotifyCallback(onScreenShotMade)
from constants import IS_DEVELOPMENT
if IS_DEVELOPMENT:
try:
from gui.development import init
except ImportError:
LOG_ERROR('Development features not found.')
init = lambda : None
init()
guiModsInit()
示例3: createAim
# 需要导入模块: from gui import GUI_SETTINGS [as 别名]
# 或者: from gui.GUI_SETTINGS import isGuiEnabled [as 别名]
def createAim(type):
if not GUI_SETTINGS.isGuiEnabled():
from gui.development.no_gui.battle import Aim
return Aim()
if type == 'strategic':
return StrategicAim((0, 0.0))
if type == 'arcade':
return ArcadeAim((0, 0.15), False)
if type == 'sniper':
return ArcadeAim((0, 0.0), True)
if type == 'postmortem':
return PostMortemAim((0, 0.0))
LOG_ERROR('Undefined aim type. <%s>' % type)
示例4: pushMessage
# 需要导入模块: from gui import GUI_SETTINGS [as 别名]
# 或者: from gui.GUI_SETTINGS import isGuiEnabled [as 别名]
def pushMessage(self, text, type = SM_TYPE.Information, priority = None):
if GUI_SETTINGS.isGuiEnabled():
self.proto.serviceChannel.pushClientSysMessage(text, type, priority=priority)
else:
LOG_DEBUG('[SYSTEM MESSAGE]', text, type)
示例5: showPostMortem
# 需要导入模块: from gui import GUI_SETTINGS [as 别名]
# 或者: from gui.GUI_SETTINGS import isGuiEnabled [as 别名]
self.window.fireEvent(LoadViewEvent(eventType), scope=EVENT_BUS_SCOPE.LOBBY)
return
def showPostMortem(self):
LogitechMonitor.onScreenChange('postmortem')
if self.__battleWindow:
self.__battleWindow.showPostmortemTips()
def showBotsMenu(self):
try:
from gui.development.ui.BotsMenu import BotsMenu
BotsMenu(self.__battleWindow).active(True)
except ImportError:
from debug_utils import LOG_ERROR
LOG_ERROR('BotsMenu not found.')
def __onAppStarted(self, event):
if BattleReplay.g_replayCtrl.autoStartBattleReplay() or connectionManager.isConnected():
return
if not self.__startVideoShown:
self.__startVideoShown = True
if self.showStartGameVideo():
return
self.showLogin()
if GUI_SETTINGS.isGuiEnabled():
g_windowsManager = WindowsManager()
else:
from gui.development.no_gui.WindowsManager import WindowsManager
g_windowsManager = WindowsManager()