本文整理汇总了Python中gltrace.GlTracer.traceFunctionImplBody方法的典型用法代码示例。如果您正苦于以下问题:Python GlTracer.traceFunctionImplBody方法的具体用法?Python GlTracer.traceFunctionImplBody怎么用?Python GlTracer.traceFunctionImplBody使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gltrace.GlTracer
的用法示例。
在下文中一共展示了GlTracer.traceFunctionImplBody方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
GlTracer.traceFunctionImplBody(self, function)
if function.name == 'eglCreateContext':
print ' if (_result != EGL_NO_CONTEXT)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name == 'eglMakeCurrent':
print ' if (_result) {'
print ' // update the profile'
print ' if (ctx != EGL_NO_CONTEXT) {'
print ' EGLint api = EGL_OPENGL_ES_API, version = 1;'
print ' gltrace::setContext((uintptr_t)ctx);'
print ' gltrace::Context *tr = gltrace::getContext();'
print ' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_TYPE, &api);'
print ' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &version);'
print ' if (api == EGL_OPENGL_API)'
print ' tr->profile = gltrace::PROFILE_COMPAT;'
print ' else if (version == 1)'
print ' tr->profile = gltrace::PROFILE_ES1;'
print ' else'
print ' tr->profile = gltrace::PROFILE_ES2;'
print ' } else {'
print ' gltrace::clearContext();'
print ' }'
print ' }'
if function.name == 'eglDestroyContext':
print ' if (_result) {'
print ' gltrace::releaseContext((uintptr_t)ctx);'
print ' }'
示例2: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
GlTracer.traceFunctionImplBody(self, function)
if function.name == 'eglCreateContext':
print ' if (_result != EGL_NO_CONTEXT)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name == 'eglMakeCurrent':
print r' if (_result) {'
print r' // update the profile'
print r' if (ctx != EGL_NO_CONTEXT) {'
print r' gltrace::setContext((uintptr_t)ctx);'
print r' gltrace::Context *tr = gltrace::getContext();'
print r' EGLint api = EGL_OPENGL_ES_API;'
print r' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_TYPE, &api);'
print r' if (api == EGL_OPENGL_API) {'
print r' assert(tr->profile.api == glfeatures::API_GL);'
print r' } else if (api == EGL_OPENGL_ES_API) {'
print r' EGLint client_version = 1;'
print r' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &client_version);'
print r' if (tr->profile.api != glfeatures::API_GLES ||'
print r' tr->profile.major < client_version) {'
print r' std::string version = tr->profile.str();'
print r' os::log("apitrace: warning: eglMakeCurrent: expected OpenGL ES %i.x context, but got %s\n",'
print r' client_version, version.c_str());'
print r' }'
print r' } else {'
print r' assert(0);'
print r' }'
print r' } else {'
print r' gltrace::clearContext();'
print r' }'
print r' }'
if function.name == 'eglDestroyContext':
print ' if (_result) {'
print ' gltrace::releaseContext((uintptr_t)ctx);'
print ' }'
if function.name == 'glEGLImageTargetTexture2DOES':
print ' image_info *info = _EGLImageKHR_get_image_info(target, image);'
print ' if (info) {'
print ' GLint level = 0;'
print ' GLint internalformat = info->internalformat;'
print ' GLsizei width = info->width;'
print ' GLsizei height = info->height;'
print ' GLint border = 0;'
print ' GLenum format = info->format;'
print ' GLenum type = info->type;'
print ' const GLvoid * pixels = info->pixels;'
self.emitFakeTexture2D()
print ' _EGLImageKHR_free_image_info(info);'
print ' }'
示例3: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
GlTracer.traceFunctionImplBody(self, function)
if function.name == 'eglCreateContext':
print ' if (_result != EGL_NO_CONTEXT)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name == 'eglMakeCurrent':
print ' if (_result) {'
print ' // update the profile'
print ' if (ctx != EGL_NO_CONTEXT) {'
print ' gltrace::setContext((uintptr_t)ctx);'
print '#ifndef NDEBUG'
print ' gltrace::Context *tr = gltrace::getContext();'
print ' EGLint api = EGL_OPENGL_ES_API;'
print ' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_TYPE, &api);'
print ' if (api == EGL_OPENGL_API) {'
print ' assert(tr->profile.api == glprofile::API_GL);'
print ' } else if (api == EGL_OPENGL_ES_API) {'
print ' assert(tr->profile.api == glprofile::API_GLES);'
print ' EGLint version = 1;'
print ' _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &version);'
print ' assert(tr->profile.major >= version);'
print ' } else {'
print ' assert(0);'
print ' }'
print '#endif'
print ' } else {'
print ' gltrace::clearContext();'
print ' }'
print ' }'
if function.name == 'eglDestroyContext':
print ' if (_result) {'
print ' gltrace::releaseContext((uintptr_t)ctx);'
print ' }'
if function.name == 'glEGLImageTargetTexture2DOES':
print ' image_info *info = _EGLImageKHR_get_image_info(target, image);'
print ' if (info) {'
print ' GLint level = 0;'
print ' GLint internalformat = info->internalformat;'
print ' GLsizei width = info->width;'
print ' GLsizei height = info->height;'
print ' GLint border = 0;'
print ' GLenum format = info->format;'
print ' GLenum type = info->type;'
print ' const GLvoid * pixels = info->pixels;'
self.emitFakeTexture2D()
print ' _EGLImageKHR_free_image_info(info);'
print ' }'
示例4: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name in self.destroyContextFunctionNames:
print ' gltrace::releaseContext((uintptr_t)ctx);'
GlTracer.traceFunctionImplBody(self, function)
if function.name in self.createContextFunctionNames:
print ' if (_result != NULL)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name in self.makeCurrentFunctionNames:
print ' if (_result) {'
print ' if (ctx != NULL)'
print ' gltrace::setContext((uintptr_t)ctx);'
print ' else'
print ' gltrace::clearContext();'
print ' }'
示例5: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
GlTracer.traceFunctionImplBody(self, function)
if function.name == 'eglMakeCurrent':
print ' // update the profile'
print ' if (ctx != EGL_NO_CONTEXT) {'
print ' EGLint api = EGL_OPENGL_ES_API, version = 1;'
print ' gltrace::Context *tr = gltrace::getContext();'
print ' __eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_TYPE, &api);'
print ' __eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &version);'
print ' if (api == EGL_OPENGL_API)'
print ' tr->profile = gltrace::PROFILE_COMPAT;'
print ' else if (version == 1)'
print ' tr->profile = gltrace::PROFILE_ES1;'
print ' else'
print ' tr->profile = gltrace::PROFILE_ES2;'
print ' }'
示例6: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
GlTracer.traceFunctionImplBody(self, function)
if function.name == "eglCreateContext":
print " if (_result != EGL_NO_CONTEXT)"
print " gltrace::createContext((uintptr_t)_result);"
if function.name == "eglMakeCurrent":
print " if (_result) {"
print " // update the profile"
print " if (ctx != EGL_NO_CONTEXT) {"
print " EGLint api = EGL_OPENGL_ES_API, version = 1;"
print " gltrace::setContext((uintptr_t)ctx);"
print " gltrace::Context *tr = gltrace::getContext();"
print " _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_TYPE, &api);"
print " _eglQueryContext(dpy, ctx, EGL_CONTEXT_CLIENT_VERSION, &version);"
print " if (api == EGL_OPENGL_API)"
print " tr->profile = gltrace::PROFILE_COMPAT;"
print " else if (version == 1)"
print " tr->profile = gltrace::PROFILE_ES1;"
print " else"
print " tr->profile = gltrace::PROFILE_ES2;"
print " } else {"
print " gltrace::clearContext();"
print " }"
print " }"
if function.name == "eglDestroyContext":
print " if (_result) {"
print " gltrace::releaseContext((uintptr_t)ctx);"
print " }"
if function.name == "glEGLImageTargetTexture2DOES":
print " image_info *info = _EGLImageKHR_get_image_info(target, image);"
print " if (info) {"
print " GLint level = 0;"
print " GLint internalformat = info->internalformat;"
print " GLsizei width = info->width;"
print " GLsizei height = info->height;"
print " GLint border = 0;"
print " GLenum format = info->format;"
print " GLenum type = info->type;"
print " const GLvoid * pixels = info->pixels;"
self.emitFakeTexture2D()
print " _EGLImageKHR_free_image_info(info);"
print " }"
示例7: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name.startswith('wgl'):
# When implementing WGL extensions OpenGL ICDs often have no
# alternative to calling back into OPENGL32.DLL's wgl* entry points
# due to lack of extensibility in the ICD interface. These
# internal calls are not only visually confusing but can actually
# cause problems when tracing, and replaying. A particularly nasty
# case is wglCreateContextAttribsARB which ends up calling
# wglCreateContext/wglCreateLayerContext to obtain a HGLRC that's
# recognizable by OPENGL32.DLL. Therefore we need to detect and
# dispatch internal calls, without further ado.
print r' if (_reentrant) {'
self.invokeFunction(function)
if function.type is not Void:
print ' return _result;'
print r' }'
print r' ReentryScope _reentry;'
print r' (void)_reentry;'
print
if function.name in self.destroyContextFunctionNames:
# Unlike other GL APIs like EGL or GLX, WGL will make the context
# inactive if it's currently the active context.
print ' if (_wglGetCurrentContext() == hglrc) {'
print ' gltrace::clearContext();'
print ' }'
print ' gltrace::releaseContext((uintptr_t)hglrc);'
GlTracer.traceFunctionImplBody(self, function)
if function.name in self.createContextFunctionNames:
print ' if (_result)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name in self.makeCurrentFunctionNames:
print ' if (_result) {'
print ' if (hglrc != NULL)'
print ' gltrace::setContext((uintptr_t)hglrc);'
print ' else'
print ' gltrace::clearContext();'
print ' }'
示例8: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name in self.destroyContextFunctionNames:
# Unlike other GL APIs like EGL or GLX, WGL will make the context
# inactive if it's currently the active context.
print ' if (_wglGetCurrentContext() == hglrc) {'
print ' gltrace::clearContext();'
print ' }'
print ' gltrace::releaseContext((uintptr_t)hglrc);'
GlTracer.traceFunctionImplBody(self, function)
if function.name in self.createContextFunctionNames:
print ' if (_result)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name in self.makeCurrentFunctionNames:
print ' if (_result) {'
print ' if (hglrc != NULL)'
print ' gltrace::setContext((uintptr_t)hglrc);'
print ' else'
print ' gltrace::clearContext();'
print ' }'
示例9: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name == "CGLReleaseContext":
# Unlike other GL APIs like EGL or GLX, CGL will make the context
# not current if it's the current context.
print " if (_CGLGetContextRetainCount(ctx) == 1) {"
print " if (gltrace::releaseContext((uintptr_t)ctx)) {"
print " if (_CGLGetCurrentContext() == ctx) {"
print " gltrace::clearContext();"
print " }"
print " }"
print " }"
if function.name == "CGLDestroyContext":
# The same rule applies here about the as for CGLReleaseContext.
print " if (gltrace::releaseContext((uintptr_t)ctx)) {"
print " if (_CGLGetCurrentContext() == ctx) {"
print " gltrace::clearContext();"
print " }"
print " }"
GlTracer.traceFunctionImplBody(self, function)
if function.name == "CGLCreateContext":
print " if (_result == kCGLNoError) {"
print " gltrace::createContext((uintptr_t)*ctx);"
print " }"
if function.name == "CGLSetCurrentContext":
print " if (_result == kCGLNoError) {"
print " if (ctx != NULL) {"
print " gltrace::setContext((uintptr_t)ctx);"
print " } else {"
print " gltrace::clearContext();"
print " }"
print " }"
if function.name == "CGLRetainContext":
print " gltrace::retainContext((uintptr_t)ctx);"
示例10: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name in self.destroyContextFunctionNames:
print ' gltrace::releaseContext((uintptr_t)ctx);'
GlTracer.traceFunctionImplBody(self, function)
if function.name in self.createContextFunctionNames:
print ' if (_result != NULL)'
print ' gltrace::createContext((uintptr_t)_result);'
if function.name in self.makeCurrentFunctionNames:
print ' if (_result) {'
print ' if (ctx != NULL)'
print ' gltrace::setContext((uintptr_t)ctx);'
print ' else'
print ' gltrace::clearContext();'
print ' }'
if function.name == 'glXBindTexImageEXT':
# FIXME: glXBindTexImageEXT gets called frequently, so we should
# avoid recording the same data over and over again somehow, e.g.:
# - get the pixels before and after glXBindTexImageEXT, and only
# emit emitFakeTexture2D when it changes
# - keep a global hash of the pixels
# FIXME: Handle mipmaps
print r'''
unsigned glx_target = 0;
_glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target);
GLenum target;
switch (glx_target) {
// FIXME
//case GLX_TEXTURE_1D_EXT:
// target = GL_TEXTURE_1D;
// break;
case GLX_TEXTURE_2D_EXT:
target = GL_TEXTURE_2D;
break;
case GLX_TEXTURE_RECTANGLE_EXT:
target = GL_TEXTURE_RECTANGLE;
break;
default:
os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target);
target = GL_NONE;
break;
}
GLint level = 0;
GLint internalformat = GL_NONE;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat);
// XXX: GL_TEXTURE_INTERNAL_FORMAT cannot be trusted on NVIDIA
// -- it sometimes returns GL_BGRA, even though GL_BGR/BGRA is
// not a valid internal format.
switch (internalformat) {
case GL_BGR:
internalformat = GL_RGB;
break;
case GL_BGRA:
internalformat = GL_RGBA;
break;
}
GLint width = 0;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
GLint height = 0;
_glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
GLint border = 0;
// XXX: We always use GL_RGBA format to read the pixels because:
// - some implementations (Mesa) seem to return bogus results
// for GLX_TEXTURE_FORMAT_EXT
// - hardware usually stores GL_RGB with 32bpp, so it should be
// faster to read/write
// - it is more robust against GL_(UN)PACK_ALIGNMENT state
// changes
// The drawback is that traces will be slightly bigger.
GLenum format = GL_RGBA;
GLenum type = GL_UNSIGNED_BYTE;
if (target && internalformat && height && width) {
// FIXME: This assumes (UN)PACK state (in particular
// GL_(UN)PACK_ROW_LENGTH) is set to its defaults. We
// really should temporarily reset the state here (and emit
// according fake calls) to cope when its not. At very
// least we need a heads up warning that this will cause
// problems.
GLint alignment = 4;
GLint row_stride = _align(width * 4, alignment);
GLvoid * pixels = malloc(height * row_stride);
_glGetTexImage(target, level, format, type, pixels);
'''
self.emitFakeTexture2D()
print r'''
示例11: traceFunctionImplBody
# 需要导入模块: from gltrace import GlTracer [as 别名]
# 或者: from gltrace.GlTracer import traceFunctionImplBody [as 别名]
def traceFunctionImplBody(self, function):
if function.name.startswith('wgl'):
# When implementing WGL extensions OpenGL ICDs often have no
# alternative to calling back into OPENGL32.DLL's wgl* entry points
# due to lack of extensibility in the ICD interface. These
# internal calls are not only visually confusing but can actually
# cause problems when tracing, and replaying. A particularly nasty
# case is wglCreateContextAttribsARB which ends up calling
# wglCreateContext/wglCreateLayerContext to obtain a HGLRC that's
# recognizable by OPENGL32.DLL. Therefore we need to detect and
# dispatch internal calls, without further ado.
print r' if (_reentrant) {'
self.invokeFunction(function)
if function.type is not Void:
print ' return _result;'
print r' }'
print r' ReentryScope _reentry;'
print r' (void)_reentry;'
print
if function.name in self.destroyContextFunctionNames:
# Unlike other GL APIs like EGL or GLX, WGL will make the context
# inactive if it's currently the active context.
print ' if (_wglGetCurrentContext() == hglrc) {'
print ' gltrace::clearContext();'
print ' }'
print ' gltrace::releaseContext((uintptr_t)hglrc);'
# Emit fake glBitmap calls in the trace on wglUseFontBitmapsA.
# This enables to capture the real bitmaps and replay them outside Windows.
#
# XXX: In spite what
# https://msdn.microsoft.com/en-us/library/windows/desktop/dd374392.aspx
# implies, GetGlyphOutline(GGO_BITMAP) does not seem to work with
# certain fonts. The only solution is to draw the font charactors with
# a HBITMAP like the old Mesa fxwgl.c code used to do. That too, seems
# to be the way that opengl32.dll implements wglUseFontBitmaps.
#
if function.name == 'wglUseFontBitmapsA':
self.invokeFunction(function)
# Emit a fake string marker with the original call
print r' {'
print r' std::ostringstream ss;'
print r' ss << __FUNCTION__ << "(hdc = " << hdc << ", first = " << first << ", count = " << count << ", listBase = " << listBase << ") = " << (_result ? "TRUE" : "FALSE");'
print r' _fakeStringMarker(ss.str());'
print r' }'
print
glNewList = glapi.getFunctionByName('glNewList')
glBitmap = glapi.getFunctionByName('glBitmap')
glEndList = glapi.getFunctionByName('glEndList')
print r' if (_result) {'
print r' HFONT hFont = (HFONT)GetCurrentObject(hdc, OBJ_FONT);'
print r' assert (hFont != nullptr);'
print r' LOGFONT lf;'
print r' if (GetObject(hFont, sizeof lf, &lf) != 0) {'
print r' std::ostringstream ss;'
print r' ss << "lfFaceName = " << lf.lfFaceName'
print r' << ", lfHeight = " << lf.lfHeight'
print r' << ", lfWeight = " << lf.lfWeight;'
print r' if (lf.lfItalic) ss << ", lfItalic = 1";'
print r' if (lf.lfUnderline) ss << ", lfUnderline = 1";'
print r' if (lf.lfStrikeOut) ss << ", lfStrikeOut = 1";'
print r' _fakeStringMarker(ss.str());'
print r' }'
print
print r' BOOL bRet;'
print r' TEXTMETRIC tm;'
print r' bRet = GetTextMetricsA(hdc, &tm);'
print r' assert(bRet);'
print
print r' HDC memDC = CreateCompatibleDC(hdc);'
print
print r' SetMapMode(memDC, MM_TEXT);'
print r' SetTextAlign(memDC, TA_BASELINE);'
print r' SetBkColor(memDC, RGB(0, 0, 0));'
print r' SetBkMode(memDC, OPAQUE);'
print r' SetTextColor(memDC, RGB(255,255,255));'
print
print r' BITMAPINFO * bmi = (BITMAPINFO *)malloc(offsetof(BITMAPINFO, bmiColors[2]));'
print r' ZeroMemory(&bmi->bmiHeader, sizeof bmi->bmiHeader);'
print r' bmi->bmiHeader.biSize = sizeof bmi->bmiHeader;'
print r' bmi->bmiHeader.biPlanes = 1;'
print r' bmi->bmiHeader.biBitCount = 1;'
print r' bmi->bmiHeader.biCompression = BI_RGB;'
print r' bmi->bmiColors[0].rgbBlue = 0;'
print r' bmi->bmiColors[0].rgbGreen = 0;'
print r' bmi->bmiColors[0].rgbRed = 0;'
print r' bmi->bmiColors[0].rgbReserved = 0;'
print r' bmi->bmiColors[1].rgbBlue = 255;'
print r' bmi->bmiColors[1].rgbGreen = 255;'
print r' bmi->bmiColors[1].rgbRed = 255;'
print r' bmi->bmiColors[1].rgbReserved = 0;'
print
print r' for (DWORD i = 0; i < count; ++i) {'
#.........这里部分代码省略.........