本文整理汇总了Python中game.models.Game.turn方法的典型用法代码示例。如果您正苦于以下问题:Python Game.turn方法的具体用法?Python Game.turn怎么用?Python Game.turn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.models.Game
的用法示例。
在下文中一共展示了Game.turn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from game.models import Game [as 别名]
# 或者: from game.models.Game import turn [as 别名]
def main(request):
csrf_request = {}
response_cookie_dict = {}
debug_log = []
session_id = request.session.get('_auth_user_id', -1)
if(session_id == -1):
return login_page(request)
print "in main()"
user = User.objects.get(pk=session_id)
csrf_request['username'] = str(user)
userprofile = UserProfile.objects.get(user=user)
debug_log.append('logged in!!')
dice_list = []
##determine whether we are in a mobile platform
platform = get_platform(request.get_signed_cookie('platform', 'x86'))
#if we are playing the cpu then our turn is always 1, otherwise we can find it stored in a cookie and in the db
playing_cpu = int(request.GET.get('playing_cpu', 0))
debug_log.append('playing_cpu read from GET as %s' % str(playing_cpu))
if(playing_cpu == 1):
turn = 1
else:
turn = userprofile.turn
debug_log.append('player turn is %d after turn assignment block' %turn)
print 'player turn is %d after turn assignment block' %turn
#exit game flow
if(int(request.GET.get('exit_game', -1)) == 1):
debug_log.append('Exiting game')
response = render_to_response(index_page[platform], csrf_request, context_instance=RequestContext(request))
response.set_signed_cookie('at_index', 'True')
response.set_signed_cookie('inagame', 'False')
if(not (request.get_signed_cookie('playing_cpu', default=-1) == '1' or playing_cpu == 1)):
cookie_game_id = int(request.get_signed_cookie('game_id'))
if(len(GameRequest.objects.filter(pk=cookie_game_id)) > 0):
try:
gamerequest = GameRequest.objects.get(pk=cookie_game_id)
except:
gamerequest = -1
if(gamerequest != -1):
if(gamerequest.host == user):
gamerequest.delete()
return response
#inagame is used to determine if we should redirect to index page
get_inagame = int(request.GET.get('inagame', -1))
if(( (request.get_signed_cookie('playing_cpu', default=-1) != '1' and playing_cpu != 1))):
if(len(Game.objects.filter(pk=get_request_param(request,'game_id', -1))) > 0):
in_defunct_game = False
else:
in_defunct_game = True
else:
in_defunct_game = False
if((request.get_signed_cookie('inagame', 'False') == 'False' and get_inagame != 1) or in_defunct_game):
username = User.objects.get(pk=session_id)
csrf_request = { 'username' : str(username) }
response = render_to_response(index_page[platform], csrf_request, context_instance=RequestContext(request))
response.set_signed_cookie('at_index', 'True')
return response
#the previous_game_fsm value will not be affected by posted form data
#therefore it should only equal game_fsm when there is a refresh
#if we're plying_cpu we set previous_game_fsm to NA, so it will never = game_fsm
if(playing_cpu != 1):
previous_game_fsm = request.get_signed_cookie('game_fsm', 0)
else:
previous_game_fsm = 'NA'
game_fsm = get_request_param(request,'game_fsm', 0)
if(playing_cpu != 1 and game_fsm == 0):
game_fsm = request.get_signed_cookie('game_fsm', 0)
debug_log.append('game_fsm cookie read,')
debug_log.append(' game_fsm = %s previous_game_fsm = %s' % (str(game_fsm), str(previous_game_fsm)))
print ' game_fsm = %s previous_game_fsm = %s' % (str(game_fsm), str(previous_game_fsm))
if(get_request_param(request,'submit_type', 0) == 'New Game'):
#for now, the new game button should only appear when we are playing the cpu.
#otherwise a new request should be launched
playing_cpu = 1
game_fsm = 0
if(len(Game.objects.filter(pk=get_request_param(request,'game_id', -1))) > 0):
game = get_object_or_404(Game, pk=get_request_param(request,'game_id', -1))
game.delete()
csrf_request['game_fsm'] = game_fsm
#############################
##beginning of game FSM logic
#############################
print 'game_fsm = %s' %(str(game_fsm))
debug_str = get_request_param(request, 'debug_str', 'NA')
print '%s debug_str = %s' %(user, debug_str)
##rolls should occur regardless of whether it is our turn
if(game_fsm == "has_rolled" or game_fsm == "reroll"):
debug_str = get_request_param(request, 'debug_str', 'NA')
print '%s has_rolled/reroll, submit_type != bullshit, debug_str = %s' %(user, debug_str)
if(request.get_signed_cookie('playing_cpu', default=-1) == '1' or playing_cpu == 1):
debug_log.append('in playing_cpu and (has_rolled or reroll) block')
print 'in playing_cpu and (has_rolled or reroll) block'
#.........这里部分代码省略.........