本文整理汇总了Python中fysom.Fysom.makemove方法的典型用法代码示例。如果您正苦于以下问题:Python Fysom.makemove方法的具体用法?Python Fysom.makemove怎么用?Python Fysom.makemove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fysom.Fysom
的用法示例。
在下文中一共展示了Fysom.makemove方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from fysom import Fysom [as 别名]
# 或者: from fysom.Fysom import makemove [as 别名]
#.........这里部分代码省略.........
else:
gameStatus["player"] = "w"
JSONmove = {}
JSONmove["move"] = bestMove
JSONmove["cp"] = str(cp)
JSONmove["player"] = gameStatus["player"]
gameStatus["JSONmoves"].append(JSONmove)
gameStatus["moves"].append(e.args[0])
if gameStatus["currentMove"] < totalMoves:
self.manager.position(startpos, fen, moves)
self.manager.go(e.args[2])
def ongodeeper(e):
movesList = e.args[0]
movesListCP = e.args[1]
totaDepth = e.args[2]
gameStatus = e.args[3]
cp = e.args[4]
currentDepth = 1
self.search.newgame(gameStatus)
while currentDepth <= self.searchingDepth:
currentDepth += 1
while True:
res = self.manager.get()
if re.search("^info", res):
self.search.searching()
ongodepth(res, cp)
if re.search("^bestmove (?P<move>\w+) ", res):
bestmove = re.search("^bestmove (?P<move>\w+) ", res)
self.search.makemove(
bestmove.group("move"),
movesList,
movesListCP,
currentDepth,
self.searchingDepth,
cp,
gameStatus,
)
break
def onexplore(e):
gameStatus = e.args[4]
movesList = e.args[0]
movesListCP = e.args[1]
totalMoves = e.args[2]
exploreDepth = e.args[3]
startpos = gameStatus["startpos"]
for key in gameStatus["moveDepths"].keys():
move = key
gameStatus["moves"] = [move]
gameStatus["currentMove"] = 1
gameStatus["player"] = gameStatus["startPlayer"]
self.explore.ucinewgame(exploreDepth, startpos, move, gameStatus)
while True:
res = self.manager.get()
if re.search("^info", res):
self.explore.infinite()
onsearch(res, gameStatus)
示例2: __init__
# 需要导入模块: from fysom import Fysom [as 别名]
# 或者: from fysom.Fysom import makemove [as 别名]
#.........这里部分代码省略.........
else:
gameStatus["player"] = 'w'
JSONmove = {}
JSONmove["move"] = bestMove
JSONmove["cp"] = str(cp)
JSONmove["player"] = gameStatus["player"]
gameStatus["JSONmoves"].append(JSONmove)
gameStatus["moves"].append(e.args[0])
if (gameStatus["currentMove"]<totalMoves):
self.manager.position(startpos, fen, moves)
self.manager.go(e.args[2])
def ongodeeper(e):
movesList = e.args[0]
movesListCP = e.args[1]
totaDepth = e.args[2]
gameStatus = e.args[3]
cp = e.args[4]
currentDepth = 1
self.search.newgame(gameStatus)
while currentDepth <= self.searchingDepth:
currentDepth += 1
while True:
res = self.manager.get()
if re.search('^info', res):
self.search.searching()
ongodepth(res, cp)
if re.search('^bestmove (?P<move>\w+) ', res):
bestmove = re.search('^bestmove (?P<move>\w+) ', res)
self.search.makemove(bestmove.group('move'), movesList, movesListCP, currentDepth, self.searchingDepth, cp, gameStatus)
break
def onexplore(e):
gameStatus = e.args[4]
movesList = e.args[0]
movesListCP = e.args[1]
totalMoves = e.args[2]
exploreDepth = e.args[3]
startpos = gameStatus["startpos"]
for key in gameStatus["moveDepths"].keys():
move = key
gameStatus["moves"] = [move]
gameStatus["currentMove"] = 1
gameStatus["player"] = gameStatus["startPlayer"]
self.explore.ucinewgame(exploreDepth, startpos, move, gameStatus)
while True:
res = self.manager.get()
if re.search('^info', res):
self.explore.infinite()
onsearch(res, gameStatus)
if re.search('^bestmove (?P<move>\w+) ', res):
bestmove = re.search('^bestmove (?P<move>\w+) ', res)
self.explore.move(bestmove.group('move'), gameStatus, exploreDepth, totalMoves, move)
if (gameStatus["currentMove"]>=totalMoves):
break
currentLine = {}