本文整理汇总了Python中fsgs.Database.Database.get_instance方法的典型用法代码示例。如果您正苦于以下问题:Python Database.get_instance方法的具体用法?Python Database.get_instance怎么用?Python Database.get_instance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fsgs.Database.Database
的用法示例。
在下文中一共展示了Database.get_instance方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update_search
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def update_search(self):
search = LauncherSettings.get("config_search").strip().lower()
print("search for", search)
words = []
special = []
for word in search.split(" "):
word = word.strip()
if not word:
continue
if ":" in word[1:-1]:
special.append(word)
else:
words.append(word)
terms = GameNameUtil.extract_search_terms(" ".join(words))
terms.update(special)
database = Database.get_instance()
try:
have = int(LauncherSettings.get("database_show_games"))
except ValueError:
# default is show all downloadable and locally available games
have = 1
items = database.find_games_new(
" ".join(terms), have=have,
list_uuid=LauncherSettings.get("game_list_uuid"))
self.set_items(items)
示例2: run
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def run(self):
self.defragment(FileDatabase.get_instance(), "Files.sqlite")
self.stop_check()
self.defragment(LockerDatabase.instance(), "Locker.sqlite")
self.stop_check()
self.defragment(fsgs.get_game_database(), "Amiga.sqlite")
self.stop_check()
self.defragment(Database.get_instance(), "Database.sqlite")
示例3: load_configuration
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def load_configuration(self, item):
if item[str("uuid")]:
LauncherSettings.set("parent_uuid", item[str("uuid")])
else:
config_path = Database.get_instance().decode_path(
item[str("path")])
print("load config from", config_path)
LauncherConfig.load_file(config_path)
LauncherSettings.set("parent_uuid", "")
示例4: temp_fix_configs
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def temp_fix_configs(self, item):
from fsgs.Database import Database
local_game_database = Database.get_instance()
game_database = fsgs.get_game_database()
variants = local_game_database.find_game_variants_new(
game_uuid=item.uuid)
print(variants)
ordered_list = []
for variant in variants:
variant["like_rating"], variant["work_rating"] = \
game_database.get_ratings_for_game(variant["uuid"])
variant["personal_rating"], ignored = \
local_game_database.get_ratings_for_game(variant["uuid"])
# user_rating = variant[5] or 0
# global_rating = variant[3] or 0
# user_rating = 0
# global_rating = 0
variant_uuid = variant["uuid"] # variant[2]
variant_name = variant["name"] # variant[1]
variant_name = variant_name.replace("\n", " (")
variant_name = variant_name.replace(" \u00b7 ", ", ")
variant_name += ")"
ordered_list.append(
((1 - bool(variant["have"]),
1000 - variant["personal_rating"],
1000 - variant["like_rating"]),
(variant_uuid, variant_name, variant["database"])))
ordered_list.sort()
print("ordered variant list:")
for variant in ordered_list:
print("-", variant[1][1])
item.configurations = [co[1] for co in ordered_list]
示例5: update_list
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def update_list(self, game_uuid):
print("VariantsBrowser.update_list, game_uuid=", game_uuid)
database = Database.get_instance()
items = database.find_game_variants_new(game_uuid, have=0)
# items = database.search_configurations(self.search)
sortable_items = []
for i, item in enumerate(items):
name = item["name"]
name = name.replace("\nAmiga \u00b7 ", "\n")
# print(name, item[3])
# name = name.replace("\nCD32 \u00b7 ", "\n")
# name = item[1].replace("\n", " \u00b7 ")
# only show variant name (without game name)
name = name.split("\n", 1)[-1]
game_database = fsgs.game_database(item["database"])
item["like_rating"], item["work_rating"] = game_database\
.get_ratings_for_game(item["uuid"])
item["personal_rating"], ignored = database.get_ratings_for_game(
item["uuid"])
sort_key = (0, 1000000 - item["like_rating"],
1000000 - item["work_rating"], name)
sortable_items.append(
(sort_key, i, item))
# print(sortable_items)
self.items = [x[2] for x in sorted(sortable_items)]
self.update()
# self.set_items(self.items)
# self.set_item_count(len(self.items))
self.select_item(None, signal=False)
select_index = None
list_uuid = LauncherSettings.get("game_list_uuid")
if list_uuid:
list_variant_uuid = database.get_variant_for_list_and_game(
list_uuid, game_uuid)
print("game list", list_uuid, "override variant",
list_variant_uuid)
else:
list_variant_uuid = None
if list_variant_uuid:
# override variant selection from list if possible
for i, item in enumerate(self.items):
print(item["uuid"], item["name"], list_variant_uuid)
if item["uuid"] == list_variant_uuid:
select_index = i
print("override select index", select_index)
break
if select_index is None:
# default index selection
for i, item in enumerate(self.items):
if item["personal_rating"] == 5:
select_index = i
break
else:
for i, item in enumerate(self.items):
if item["have"] >= 3:
select_index = i
break
else:
for i, item in enumerate(self.items):
if item["have"] >= 1:
select_index = i
break
else:
if len(self.items) > 0:
select_index = 0
# self.clear()
# for i, item in enumerate(self.items):
# self.add_item(item["name"], icon=self.get_item_icon(i))
self.enable(len(self.items) > 0)
if select_index is not None:
print("selecting variant index", select_index)
self.select_item(select_index)
else:
ConfigGroup.new_config()
示例6: on_quit_signal
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def on_quit_signal(self):
database = Database.get_instance()
for key, value in self.cache.items():
database.set_last_game_variant(key, value)
database.commit()
示例7: search
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def search(self, search):
print("search for", search)
database = Database.get_instance()
items = database.search_games(search)
self.set_items(items)
示例8: on_select_item
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def on_select_item(self, index):
# index = self.get_index()
database = Database.get_instance()
info = database.get_game_info(self.items[index][0])
self.set_game_info(info)
示例9: run
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def run(self):
with Database.get_instance() as database:
self._run(database)
示例10: save_config
# 需要导入模块: from fsgs.Database import Database [as 别名]
# 或者: from fsgs.Database.Database import get_instance [as 别名]
def save_config():
print("SaveButton.save_config")
database = Database.get_instance()
name = LauncherSettings.get("config_name").strip()
if not name:
print("no config_name")
# FIXME: notify user
return
file_name = name + ".fs-uae"
path = os.path.join(
FSGSDirectories.get_configurations_dir(), file_name)
with io.open(path, "w", encoding="UTF-8") as f:
f.write("# FS-UAE configuration saved by FS-UAE Launcher\n")
f.write("# Last saved: {0}\n".format(
datetime.datetime.today().strftime("%Y-%m-%d %H:%M:%S")))
f.write("\n[fs-uae]\n")
keys = sorted(fsgs.config.values.keys())
for key in keys:
value = LauncherConfig.get(key)
if key.startswith("__"):
continue
if key in LauncherConfig.no_save_keys_set:
continue
# elif key == "joystick_port_2_mode" and value == "nothing":
# continue
# elif key == "joystick_port_3_mode" and value == "nothing":
# continue
if value == LauncherConfig.default_config.get(key, ""):
continue
if value:
f.write("{0} = {1}\n".format(key, value))
# scanner = ConfigurationScanner()
# search = ConfigurationScanner.create_configuration_search(name)
# name = scanner.create_configuration_name(name)
# print("adding", path)
# # deleting the path from the database first in case it already exists
# database.delete_configuration(path=path)
# database.delete_file(path=path)
# database.add_file(path=path)
# database.add_configuration(
# path=path, uuid="", name=name, scan=0, search=search)
file_database = FileDatabase.get_instance()
scanner = ConfigurationScanner()
print("[save config] adding config", path)
file_database.delete_file(path=path)
with open(path, "rb") as f:
sha1 = hashlib.sha1(f.read()).hexdigest()
file_database.add_file(path=path, sha1=sha1)
game_id = database.add_game(
path=path, name=scanner.create_configuration_name(name))
database.update_game_search_terms(
game_id, scanner.create_search_terms(name))
database.commit()
file_database.commit()
LauncherSettings.set("__config_refresh", str(time.time()))
# Settings.set("config_changed", "0")
LauncherConfig.set("__changed", "0")