本文整理汇总了Python中freestyle.types.Operators.bidirectional_chain方法的典型用法代码示例。如果您正苦于以下问题:Python Operators.bidirectional_chain方法的具体用法?Python Operators.bidirectional_chain怎么用?Python Operators.bidirectional_chain使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类freestyle.types.Operators
的用法示例。
在下文中一共展示了Operators.bidirectional_chain方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: lineset_post
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def lineset_post(cls, scene, layer, lineset):
if not cls.poll(scene, lineset.linestyle):
return
# reset the stroke selection (but don't delete the already generated strokes)
Operators.reset(delete_strokes=False)
# Unary Predicates: visible and correct edge nature
upred = AndUP1D(
QuantitativeInvisibilityUP1D(0),
OrUP1D(ExternalContourUP1D(),
pyNatureUP1D(Nature.BORDER)),
)
# select the new edges
Operators.select(upred)
# Binary Predicates
bpred = AndBP1D(
MaterialBP1D(),
NotBP1D(pyZDiscontinuityBP1D()),
)
bpred = OrBP1D(bpred, AndBP1D(NotBP1D(bpred), AndBP1D(SameShapeIdBP1D(), MaterialBP1D())))
# chain the edges
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred))
# export SVG
collector = StrokeCollector()
Operators.create(TrueUP1D(), [collector])
builder = SVGFillBuilder(create_path(scene), render_height(scene), layer.name + '_' + lineset.name)
builder.write(collector.strokes)
# make strokes used for filling invisible
for stroke in collector.strokes:
for svert in stroke:
svert.attribute.visible = False
示例2: render_visible_strokes
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def render_visible_strokes():
"""Renders the scene, selects visible strokes and returns them as a tuple"""
upred = QuantitativeInvisibilityUP1D(0) # visible lines only
#upred = TrueUP1D() # all lines
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
Operators.create(TrueUP1D(), [])
return get_strokes()
示例3: render_external_contour
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def render_external_contour():
"""Renders the scene, selects visible strokes of the Contour nature and returns them as a tuple"""
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
Operators.select(upred)
# chain when the same shape and visible
bpred = SameShapeIdBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
Operators.create(TrueUP1D(), [])
return get_strokes()
示例4: render_visible_strokes
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def render_visible_strokes():
"""Renders the scene, selects visible strokes and returns them as a tuple"""
if (bpy.context.scene.freestyle_gpencil_export.visible_only == True):
upred = QuantitativeInvisibilityUP1D(0) # visible lines only
else:
upred = TrueUP1D() # all lines
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
Operators.create(TrueUP1D(), [])
return get_strokes()
示例5: lineset_post
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def lineset_post(scene, layer, lineset):
if not (scene.render.use_freestyle and scene.svg_export.use_svg_export and scene.svg_export.object_fill):
return
# reset the stroke selection (but don't delete the already generated strokes)
Operators.reset(delete_strokes=False)
# shape detection
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ContourUP1D())
Operators.select(upred)
# chain when the same shape and visible
bpred = SameShapeIdBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
# sort according to the distance from camera
Operators.sort(pyZBP1D())
# render and write fills
shader = SVGFillShader(create_path(scene), render_height(scene), lineset.name)
Operators.create(TrueUP1D(), [shader, ])
shader.write()
示例6: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Filename : apriori_density.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines having a high a priori density
from freestyle.chainingiterators import ChainPredicateIterator
from freestyle.predicates import (
AndUP1D,
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueBP1D,
TrueUP1D,
pyHighViewMapDensityUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
)
from freestyle.types import Operators
Operators.select(AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.1,5)))
bpred = TrueBP1D()
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyHighViewMapDensityUP1D(0.0007,5))
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
ConstantThicknessShader(2),
ConstantColorShader(0.0, 0.0, 0.0, 1.0)
]
Operators.create(TrueUP1D(), shaders_list)
示例7: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Filename : external_contour.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene
from freestyle.chainingiterators import ChainPredicateIterator
from freestyle.predicates import (
AndUP1D,
ExternalContourUP1D,
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueBP1D,
TrueUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
)
from freestyle.types import Operators
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
bpred = TrueBP1D()
Operators.bidirectional_chain(ChainPredicateIterator(upred, bpred), NotUP1D(upred))
shaders_list = [
ConstantThicknessShader(3),
ConstantColorShader(0.0, 0.0, 0.0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
示例8: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Purpose : Draws only the lines that are occluded by a given object
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
AndUP1D,
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
pyIsInOccludersListUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
)
from freestyle.types import Id, Operators
## the id of the occluder (use SHIFT+click on the ViewMap to
## retrieve ids)
id = Id(3,0)
upred = AndUP1D(NotUP1D(QuantitativeInvisibilityUP1D(0)), pyIsInOccludersListUP1D(id))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(5),
ConstantThicknessShader(3),
ConstantColorShader(0.3, 0.3, 0.3, 1),
]
Operators.create(TrueUP1D(), shaders_list)
示例9: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Authors : Fredo Durand, Stephane Grabli, Francois Sillion, Emmanuel Turquin
# Date : 08/04/2005
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
QuantitativeInvisibilityUP1D,
pyDensityUP1D,
pyZBP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
StrokeTextureShader,
)
from freestyle.types import IntegrationType, Operators, Stroke
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(ChainSilhouetteIterator())
#Operators.sequential_split(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
Operators.sort(pyZBP1D())
shaders_list = [
StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(3),
SamplingShader(5.0),
ConstantColorShader(0, 0, 0, 1),
]
Operators.create(pyDensityUP1D(2, 0.05, IntegrationType.MEAN, 4), shaders_list)
#Operators.create(pyDensityFunctorUP1D(8, 0.03, pyGetInverseProjectedZF1D(), 0, 1, IntegrationType.MEAN), shaders_list)
示例10: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Filename : qi1.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Draws lines hidden by one surface.
# *** Quantitative Invisibility must have been
# enabled in the options dialog to use this style module ****
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
ConstantColorShader,
ConstantThicknessShader,
SamplingShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(1))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(1)))
shaders_list = [
SamplingShader(5.0),
ConstantThicknessShader(3),
ConstantColorShader(0.5, 0.5, 0.5, 1)
]
Operators.create(TrueUP1D(), shaders_list)
示例11: process
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
def process(layer_name, lineset_name):
scene = getCurrentScene()
layer = scene.render.layers[layer_name]
lineset = layer.freestyle_settings.linesets[lineset_name]
linestyle = lineset.linestyle
selection_criteria = []
# prepare selection criteria by visibility
if lineset.select_by_visibility:
if lineset.visibility == 'VISIBLE':
selection_criteria.append(
QuantitativeInvisibilityUP1D(0))
elif lineset.visibility == 'HIDDEN':
selection_criteria.append(
NotUP1D(QuantitativeInvisibilityUP1D(0)))
elif lineset.visibility == 'RANGE':
selection_criteria.append(
QuantitativeInvisibilityRangeUP1D(lineset.qi_start, lineset.qi_end))
# prepare selection criteria by edge types
if lineset.select_by_edge_types:
edge_type_criteria = []
if lineset.select_silhouette:
upred = pyNatureUP1D(Nature.SILHOUETTE)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_silhouette else upred)
if lineset.select_border:
upred = pyNatureUP1D(Nature.BORDER)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_border else upred)
if lineset.select_crease:
upred = pyNatureUP1D(Nature.CREASE)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_crease else upred)
if lineset.select_ridge_valley:
upred = pyNatureUP1D(Nature.RIDGE)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_ridge_valley else upred)
if lineset.select_suggestive_contour:
upred = pyNatureUP1D(Nature.SUGGESTIVE_CONTOUR)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_suggestive_contour else upred)
if lineset.select_material_boundary:
upred = pyNatureUP1D(Nature.MATERIAL_BOUNDARY)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_material_boundary else upred)
if lineset.select_edge_mark:
upred = pyNatureUP1D(Nature.EDGE_MARK)
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_edge_mark else upred)
if lineset.select_contour:
upred = ContourUP1D()
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_contour else upred)
if lineset.select_external_contour:
upred = ExternalContourUP1D()
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_external_contour else upred)
if lineset.edge_type_combination == 'OR':
upred = OrUP1D(*edge_type_criteria)
else:
upred = AndUP1D(*edge_type_criteria)
if upred is not None:
if lineset.edge_type_negation == 'EXCLUSIVE':
upred = NotUP1D(upred)
selection_criteria.append(upred)
# prepare selection criteria by face marks
if lineset.select_by_face_marks:
if lineset.face_mark_condition == 'BOTH':
upred = FaceMarkBothUP1D()
else:
upred = FaceMarkOneUP1D()
if lineset.face_mark_negation == 'EXCLUSIVE':
upred = NotUP1D(upred)
selection_criteria.append(upred)
# prepare selection criteria by group of objects
if lineset.select_by_group:
if lineset.group is not None:
names = {ob.name: True for ob in lineset.group.objects}
upred = ObjectNamesUP1D(names, lineset.group_negation == 'EXCLUSIVE')
selection_criteria.append(upred)
# prepare selection criteria by image border
if lineset.select_by_image_border:
upred = WithinImageBoundaryUP1D(*ContextFunctions.get_border())
selection_criteria.append(upred)
# select feature edges
upred = AndUP1D(*selection_criteria)
if upred is None:
upred = TrueUP1D()
Operators.select(upred)
# join feature edges to form chains
if linestyle.use_chaining:
if linestyle.chaining == 'PLAIN':
if linestyle.use_same_object:
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
else:
Operators.bidirectional_chain(ChainPredicateIterator(upred, TrueBP1D()), NotUP1D(upred))
elif linestyle.chaining == 'SKETCHY':
if linestyle.use_same_object:
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(linestyle.rounds))
else:
Operators.bidirectional_chain(pySketchyChainingIterator(linestyle.rounds))
else:
Operators.chain(ChainPredicateIterator(FalseUP1D(), FalseBP1D()), NotUP1D(upred))
# split chains
if linestyle.material_boundary:
Operators.sequential_split(MaterialBoundaryUP0D())
if linestyle.use_angle_min or linestyle.use_angle_max:
angle_min = linestyle.angle_min if linestyle.use_angle_min else None
#.........这里部分代码省略.........
示例12: iterator
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Date : 04/08/2005
# Purpose : Draws the external contour of the scene using a sketchy
# chaining iterator (in particular each ViewEdge can be drawn
# several times
from freestyle.chainingiterators import pySketchyChainingIterator
from freestyle.predicates import AndUP1D, ExternalContourUP1D, NotUP1D, QuantitativeInvisibilityUP1D, TrueUP1D
from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
TextureAssignerShader,
)
from freestyle.types import Operators
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), ExternalContourUP1D())
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainingIterator(), NotUP1D(upred))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(10, 150, 2, True, True),
IncreasingThicknessShader(4, 10),
SmoothingShader(400, 0.1, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
TextureAssignerShader(4),
]
Operators.create(TrueUP1D(), shaders_list)
示例13: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
from freestyle.chainingiterators import pySketchyChainingIterator
from freestyle.predicates import (
QuantitativeInvisibilityUP1D,
TrueUP1D,
)
from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
pyBackboneStretcherNoCuspShader,
)
from freestyle.types import Operators
Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain 3 times each ViewEdge independently from the
## initial objects topology
Operators.bidirectional_chain(pySketchyChainingIterator(3))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(6, 120, 2, True, True),
IncreasingThicknessShader(4, 10),
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
pyBackboneStretcherNoCuspShader(20),
IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
]
Operators.create(TrueUP1D(), shaders_list)
示例14: type
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Filename : nature.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : Uses the NatureUP1D predicate to select the lines
# of a given type (among Nature.SILHOUETTE, Nature.CREASE, Nature.SUGGESTIVE_CONTOURS,
# Nature.BORDERS).
# The suggestive contours must have been enabled in the
# options dialog to appear in the View Map.
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
NotUP1D,
TrueUP1D,
pyNatureUP1D,
)
from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
)
from freestyle.types import Operators, Nature
Operators.select(pyNatureUP1D(Nature.SILHOUETTE))
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(pyNatureUP1D(Nature.SILHOUETTE)))
shaders_list = [
IncreasingThicknessShader(3, 10),
IncreasingColorShader(0.0, 0.0, 0.0, 1, 0.8, 0, 0, 1),
]
Operators.create(TrueUP1D(), shaders_list)
示例15: import
# 需要导入模块: from freestyle.types import Operators [as 别名]
# 或者: from freestyle.types.Operators import bidirectional_chain [as 别名]
# Filename : sketchy_topology_preserved.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : The topology of the strokes is built
# so as to chain several times the same ViewEdge.
# The topology of the objects is preserved
from freestyle.chainingiterators import pySketchyChainSilhouetteIterator
from freestyle.predicates import QuantitativeInvisibilityUP1D, TrueUP1D
from freestyle.shaders import (
ConstantColorShader,
IncreasingThicknessShader,
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
)
from freestyle.types import Operators
upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, True))
shaders_list = [
SamplingShader(4),
SpatialNoiseShader(20, 220, 2, True, True),
IncreasingThicknessShader(4, 8),
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
ConstantColorShader(0.6, 0.2, 0.0),
]
Operators.create(TrueUP1D(), shaders_list)