本文整理汇总了Python中fofix.game.Dialogs.showLoadingSplashScreen方法的典型用法代码示例。如果您正苦于以下问题:Python Dialogs.showLoadingSplashScreen方法的具体用法?Python Dialogs.showLoadingSplashScreen怎么用?Python Dialogs.showLoadingSplashScreen使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fofix.game.Dialogs
的用法示例。
在下文中一共展示了Dialogs.showLoadingSplashScreen方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: loadLibrary
# 需要导入模块: from fofix.game import Dialogs [as 别名]
# 或者: from fofix.game.Dialogs import showLoadingSplashScreen [as 别名]
def loadLibrary(self):
log.debug("Loading libraries in %s" % self.library)
self.loaded = False
self.tiersPresent = False
if self.splash:
Dialogs.changeLoadingSplashScreenText(self.engine, self.splash, _("Browsing Collection..."))
else:
self.splash = Dialogs.showLoadingSplashScreen(self.engine, _("Browsing Collection..."))
self.loadStartTime = time.time()
self.engine.resource.load(self, "libraries", lambda: song.getAvailableLibraries(self.engine, self.library), onLoad = self.loadSongs, synch = True)
示例2: restartGame
# 需要导入模块: from fofix.game import Dialogs [as 别名]
# 或者: from fofix.game.Dialogs import showLoadingSplashScreen [as 别名]
def restartGame(self):
splash = Dialogs.showLoadingSplashScreen(self.engine, "")
self.engine.view.pushLayer(Lobby(self.engine))
Dialogs.hideLoadingSplashScreen(self.engine, splash)
示例3: __init__
# 需要导入模块: from fofix.game import Dialogs [as 别名]
# 或者: from fofix.game.Dialogs import showLoadingSplashScreen [as 别名]
def __init__(self, engine, libraryName = None, songName = None):
Scene.__init__(self, engine)
self.engine.world.sceneName = "SongChoosingScene"
song.updateSongDatabase(self.engine)
self.wizardStarted = False
self.libraryName = libraryName
self.songName = songName
if not self.libraryName:
self.libraryName = self.engine.config.get("setlist", "selected_library")
if not self.libraryName:
self.libraryName = song.DEFAULT_LIBRARY
if not self.songName:
self.songName = self.engine.config.get("setlist", "selected_song")
self.gameMode = self.engine.world.gameMode
self.careerMode = (self.gameMode == CAREER)
self.practiceMode = (self.gameMode == PRACTICE)
self.gameMode2p = self.engine.world.multiMode
self.autoPreview = not self.engine.config.get("audio", "disable_preview")
self.sortOrder = self.engine.config.get("game", "sort_order")
self.tut = self.engine.world.tutorial
self.playerList = self.players
self.gameStarted = False
self.gamePlayers = len(self.playerList)
self.parts = [None for i in self.playerList]
self.diffs = [None for i in self.playerList]
self.time = 0
self.lastTime = 0
self.mode = 0
self.moreInfo = False
self.moreInfoTime = 0
self.miniLobbyTime = 0
self.selected = 0
self.camera = Camera()
self.cameraOffset = 0.0
self.song = None
self.songLoader = None
self.loaded = False
text = _("Initializing Setlist...")
if self.engine.cmdPlay == 2:
text = _("Checking Command-Line Settings...")
elif len(self.engine.world.songQueue) > 0:
text = _("Checking Setlist Settings...")
elif len(self.engine.world.songQueue) == 0:
self.engine.world.playingQueue = False
self.splash = Dialogs.showLoadingSplashScreen(self.engine, text)
self.items = []
self.cmdPlay = False
self.queued = True
self.loadStartTime = time.time()
if self.tut == True:
self.library = self.engine.tutorialFolder
else:
self.library = os.path.join(self.engine.config.get("setlist", "base_library"), self.libraryName)
if not os.path.isdir(self.engine.resource.fileName(self.library)):
self.library = self.engine.resource.fileName(os.path.join(self.engine.config.get("setlist", "base_library"), song.DEFAULT_LIBRARY))
self.searchText = ""
#user configurables and input management
self.listingMode = 0 #with libraries or List All
self.preloadSongLabels = False
self.showCareerTiers = 1+(self.careerMode and 1 or 0) #0-Never; 1-Career Only; 2-Always
self.scrolling = 0
self.scrollDelay = self.engine.config.get("game", "scroll_delay")
self.scrollRate = self.engine.config.get("game", "scroll_rate")
self.scrollTime = 0
self.scroller = [lambda: None, self.scrollUp, self.scrollDown]
self.scoreDifficulty = song.difficulties[self.engine.config.get("game", "songlist_difficulty")]
self.scorePart = song.parts[self.engine.config.get("game", "songlist_instrument")]
self.sortOrder = self.engine.config.get("game", "sort_order")
self.queueFormat = self.engine.config.get("game", "queue_format")
self.queueOrder = self.engine.config.get("game", "queue_order")
self.queueParts = self.engine.config.get("game", "queue_parts")
self.queueDiffs = self.engine.config.get("game", "queue_diff")
self.nilShowNextScore = self.engine.config.get("songlist", "nil_show_next_score")
#theme information
self.themename = self.engine.data.themeLabel
self.theme = self.engine.data.theme
#theme configurables
self.setlistStyle = self.engine.theme.setlist.setlistStyle #0 = Normal; 1 = List; 2 = Circular
self.headerSkip = self.engine.theme.setlist.headerSkip #items taken up by header (non-static only)
self.footerSkip = self.engine.theme.setlist.footerSkip #items taken up by footer (non-static only)
self.itemSize = self.engine.theme.setlist.itemSize #delta (X, Y) (0..1) for each item (non-static only)
self.labelType = self.engine.theme.setlist.labelType #Album covers (0) or CD labels (1)
self.labelDistance = self.engine.theme.setlist.labelDistance #number of labels away to preload
self.showMoreLabels = self.engine.theme.setlist.showMoreLabels #whether or not additional unselected labels are rendered on-screen
self.texturedLabels = self.engine.theme.setlist.texturedLabels #render the art as a texture?
self.itemsPerPage = self.engine.theme.setlist.itemsPerPage #number of items to show on screen
self.followItemPos = (self.itemsPerPage+1)/2
self.showLockedSongs = self.engine.theme.setlist.showLockedSongs #whether or not to even show locked songs
#.........这里部分代码省略.........