本文整理汇总了Python中eos.saveddata.module.Module.getModifiedItemAttr方法的典型用法代码示例。如果您正苦于以下问题:Python Module.getModifiedItemAttr方法的具体用法?Python Module.getModifiedItemAttr怎么用?Python Module.getModifiedItemAttr使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类eos.saveddata.module.Module
的用法示例。
在下文中一共展示了Module.getModifiedItemAttr方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: getTestSet
# 需要导入模块: from eos.saveddata.module import Module [as 别名]
# 或者: from eos.saveddata.module.Module import getModifiedItemAttr [as 别名]
def getTestSet(setType):
def getT2ItemsWhere(additionalFilter, mustBeOffensive=False, category="Module"):
# Used to obtain a smaller subset of items while still containing examples of each group.
T2_META_LEVEL = 5
metaLevelAttrID = getAttributeInfo("metaLevel").attributeID
categoryID = getCategory(category).categoryID
result = gamedata_session.query(Item).join(ItemEffect, Group, Attribute).\
filter(
additionalFilter,
Attribute.attributeID == metaLevelAttrID,
Attribute.value == T2_META_LEVEL,
Group.categoryID == categoryID,
).all()
if mustBeOffensive:
result = filter(lambda t: t.offensive is True, result)
return list(result)
def getChargeType(item, setType):
if setType == "turret":
return str(item.attributes["chargeGroup1"].value) + "-" + str(item.attributes["chargeSize"].value)
return str(item.attributes["chargeGroup1"].value)
if setType in EfsPort.wepTestSet.keys():
return EfsPort.wepTestSet[setType]
else:
EfsPort.wepTestSet[setType] = []
modSet = EfsPort.wepTestSet[setType]
if setType == "drone":
ilist = getT2ItemsWhere(True, True, "Drone")
for item in ilist:
drone = Drone(item)
drone.amount = 1
drone.amountActive = 1
drone.itemModifiedAttributes.parent = drone
modSet.append(drone)
return modSet
turretFittedEffectID = gamedata_session.query(Effect).filter(Effect.name == "turretFitted").first().effectID
launcherFittedEffectID = gamedata_session.query(Effect).filter(Effect.name == "launcherFitted").first().effectID
if setType == "launcher":
effectFilter = ItemEffect.effectID == launcherFittedEffectID
reqOff = False
else:
effectFilter = ItemEffect.effectID == turretFittedEffectID
reqOff = True
ilist = getT2ItemsWhere(effectFilter, reqOff)
previousChargeTypes = []
# Get modules from item list
for item in ilist:
chargeType = getChargeType(item, setType)
# Only add turrets if we don"t already have one with the same size and ammo type.
if setType == "launcher" or chargeType not in previousChargeTypes:
previousChargeTypes.append(chargeType)
mod = Module(item)
modSet.append(mod)
sMkt = Market.getInstance()
# Due to typed missile damage bonuses we"ll need to add extra launchers to cover all four types.
additionalLaunchers = []
for mod in modSet:
clist = list(gamedata_session.query(Item).options().
filter(Item.groupID == mod.getModifiedItemAttr("chargeGroup1")).all())
mods = [mod]
charges = [clist[0]]
if setType == "launcher":
# We don"t want variations of missiles we already have
prevCharges = list(sMkt.getVariationsByItems(charges))
testCharges = []
for charge in clist:
if charge not in prevCharges:
testCharges.append(charge)
prevCharges += sMkt.getVariationsByItems([charge])
for c in testCharges:
charges.append(c)
additionalLauncher = Module(mod.item)
mods.append(additionalLauncher)
for i in range(len(mods)):
mods[i].charge = charges[i]
mods[i].reloadForce = True
mods[i].state = 2
if setType == "launcher" and i > 0:
additionalLaunchers.append(mods[i])
modSet += additionalLaunchers
return modSet
示例2: FitAddModuleCommand
# 需要导入模块: from eos.saveddata.module import Module [as 别名]
# 或者: from eos.saveddata.module.Module import getModifiedItemAttr [as 别名]
class FitAddModuleCommand(wx.Command):
""""
Fitting command that appends a module to a fit using the first available slot. In the case of a Subsystem, it checks
if there is already a subsystem with the same slot, and runs the replace command instead.
from sFit.appendModule
"""
def __init__(self, fitID, itemID, mutaplasmidID=None, baseID=None):
wx.Command.__init__(self, True)
self.fitID = fitID
self.itemID = itemID
self.mutaplasmidID = mutaplasmidID
self.baseID = baseID
self.new_position = None
self.change = None
self.replace_cmd = None
def Do(self):
sFit = Fit.getInstance()
fitID = self.fitID
itemID = self.itemID
fit = eos.db.getFit(fitID)
item = eos.db.getItem(itemID, eager=("attributes", "group.category"))
bItem = eos.db.getItem(self.baseID) if self.baseID else None
mItem = next((x for x in bItem.mutaplasmids if x.ID == self.mutaplasmidID)) if self.mutaplasmidID else None
try:
self.module = Module(item, bItem, mItem)
except ValueError:
pyfalog.warning("Invalid module: {}", item)
return False
# If subsystem and we need to replace, run the replace command instead and bypass the rest of this command
if self.module.item.category.name == "Subsystem":
for mod in fit.modules:
if mod.getModifiedItemAttr("subSystemSlot") == self.module.getModifiedItemAttr("subSystemSlot"):
from .fitReplaceModule import FitReplaceModuleCommand
self.replace_cmd = FitReplaceModuleCommand(self.fitID, mod.modPosition, itemID)
return self.replace_cmd.Do()
if self.module.fits(fit):
pyfalog.debug("Adding {} as module for fit {}", self.module, fit)
self.module.owner = fit
numSlots = len(fit.modules)
fit.modules.append(self.module)
if self.module.isValidState(State.ACTIVE):
self.module.state = State.ACTIVE
# todo: fix these
# As some items may affect state-limiting attributes of the ship, calculate new attributes first
# self.recalc(fit)
# Then, check states of all modules and change where needed. This will recalc if needed
sFit.checkStates(fit, self.module)
# fit.fill()
eos.db.commit()
self.change = numSlots != len(fit.modules)
self.new_position = self.module.modPosition
else:
return False
return True
def Undo(self):
# We added a subsystem module, which actually ran the replace command. Run the undo for that guy instead
if self.replace_cmd:
return self.replace_cmd.Undo()
from .fitRemoveModule import FitRemoveModuleCommand # Avoid circular import
if self.new_position:
cmd = FitRemoveModuleCommand(self.fitID, [self.new_position])
cmd.Do()
return True