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Python TileEntity.pos方法代码示例

本文整理汇总了Python中entity.TileEntity.pos方法的典型用法代码示例。如果您正苦于以下问题:Python TileEntity.pos方法的具体用法?Python TileEntity.pos怎么用?Python TileEntity.pos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在entity.TileEntity的用法示例。


在下文中一共展示了TileEntity.pos方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: tileEntityAt

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
    def tileEntityAt(self, x, y, z, print_stuff=False):
        entities = []
        if print_stuff:
            print "len(self.TileEntities)", len(self.TileEntities)
        for entityTag in self.TileEntities:
            if print_stuff:
                print entityTag["id"].value, TileEntity.pos(entityTag), x, y, z
            if TileEntity.pos(entityTag) == [x, y, z]:
                entities.append(entityTag)

        if len(entities) > 1:
            log.info("Multiple tile entities found: {0}".format(entities))
        if len(entities) == 0:
            return None

        return entities[0]
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:18,代码来源:level.py

示例2: copyEntitiesFromInfiniteIter

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
    def copyEntitiesFromInfiniteIter(self, sourceLevel, sourceBox, destinationPoint, entities):
        chunkCount = sourceBox.chunkCount
        i = 0
        copyOffset = map(lambda x, y: x - y, destinationPoint, sourceBox.origin)
        e = t = 0

        for (chunk, slices, point) in sourceLevel.getChunkSlices(sourceBox):
            yield (i, chunkCount)
            i += 1

            if entities:
                e += len(chunk.Entities)
                for entityTag in chunk.Entities:
                    x, y, z = Entity.pos(entityTag)
                    if (x, y, z) not in sourceBox:
                        continue

                    eTag = Entity.copyWithOffset(entityTag, copyOffset)

                    self.addEntity(eTag)

            t += len(chunk.TileEntities)
            for tileEntityTag in chunk.TileEntities:
                x, y, z = TileEntity.pos(tileEntityTag)
                if (x, y, z) not in sourceBox:
                    continue

                eTag = TileEntity.copyWithOffset(tileEntityTag, copyOffset)

                self.addTileEntity(eTag)

        info("Copied {0} entities, {1} tile entities".format(e, t))
开发者ID:dupontct,项目名称:pymclevel,代码行数:34,代码来源:level.py

示例3: tileEntityAt

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
    def tileEntityAt(self, x, y, z):
        entities = []
        for entityTag in self.TileEntities:
            if TileEntity.pos(entityTag) == [x, y, z]:
                entities.append(entityTag)

        if len(entities) > 1:
            log.info("Multiple tile entities found: {0}".format(entities))
        if len(entities) == 0:
            return None

        return entities[0]
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:14,代码来源:level.py

示例4: removeTileEntities

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
    def removeTileEntities(self, func):
        if not hasattr(self, "TileEntities"):
            return
        newEnts = []
        for ent in self.TileEntities:
            if func(TileEntity.pos(ent)):
                continue
            newEnts.append(ent)

        entsRemoved = len(self.TileEntities) - len(newEnts)
        log.debug("Removed {0} tile entities".format(entsRemoved))

        self.TileEntities.value[:] = newEnts

        return entsRemoved
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:17,代码来源:level.py

示例5: removeTileEntitiesInBox

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
    def removeTileEntitiesInBox(self, box):

        if not hasattr(self, "TileEntities"):
            return
        newEnts = []
        for ent in self.TileEntities:
            if TileEntity.pos(ent) in box:
                continue
            newEnts.append(ent)

        entsRemoved = len(self.TileEntities) - len(newEnts)
        debug("Removed {0} tile entities".format(entsRemoved))

        self.TileEntities.value[:] = newEnts

        return entsRemoved
开发者ID:dupontct,项目名称:pymclevel,代码行数:18,代码来源:level.py

示例6: fillBlocksIter

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
def fillBlocksIter(level, box, blockInfo, blocksToReplace=(), noData=False):
    if box is None:
        chunkIterator = level.getAllChunkSlices()
        box = level.bounds
    else:
        chunkIterator = level.getChunkSlices(box)

    log.info("Replacing {0} with {1}".format(blocksToReplace, blockInfo))

    changesLighting = True
    blocktable = None
    if len(blocksToReplace):
        blocktable = blockReplaceTable(blocksToReplace)

        newAbsorption = level.materials.lightAbsorption[blockInfo.ID]
        oldAbsorptions = [level.materials.lightAbsorption[b.ID] for b in blocksToReplace]
        changesLighting = False
        for a in oldAbsorptions:
            if a != newAbsorption:
                changesLighting = True

        newEmission = level.materials.lightEmission[blockInfo.ID]
        oldEmissions = [level.materials.lightEmission[b.ID] for b in blocksToReplace]
        for a in oldEmissions:
            if a != newEmission:
                changesLighting = True

    tileEntity = None
    if blockInfo.stringID in TileEntity.stringNames.keys():
        split_ver = level.gameVersion.split('.')
        if 'Unknown' not in split_ver and "PE" not in split_ver and int(split_ver[0]) >= 1 and int(split_ver[1]) >= 11:
            tileEntity = "minecraft:{}".format(blockInfo.stringID)
        else:
            tileEntity = TileEntity.stringNames[blockInfo.stringID]

    blocksIdToReplace = [block.ID for block in blocksToReplace]

    blocksList = []
    append = blocksList.append
    defsIds = level.defsIds
    if tileEntity and box is not None:
        for (boxX, boxY, boxZ) in box.positions:
            if blocktable is None or level.blockAt(boxX, boxY, boxZ) in blocksIdToReplace:
                tileEntityObject = TileEntity.Create(tileEntity, defsIds=defsIds)
                TileEntity.setpos(tileEntityObject, (boxX, boxY, boxZ))
                append(tileEntityObject)

    i = 0
    skipped = 0
    replaced = 0

    for (chunk, slices, point) in chunkIterator:
        i += 1
        if i % 100 == 0:
            log.info(u"Chunk {0}...".format(i))
        yield i, box.chunkCount

        blocks = chunk.Blocks[slices]
        data = chunk.Data[slices]
        mask = slice(None)

        needsLighting = changesLighting

        if blocktable is not None:
            mask = blocktable[blocks, data]

            blockCount = mask.sum()
            replaced += blockCount

            # don't waste time relighting and copying if the mask is empty
            if blockCount:
                blocks[:][mask] = blockInfo.ID
                if not noData:
                    data[mask] = blockInfo.blockData
            else:
                skipped += 1
                needsLighting = False

            def include(tileEntity):
                p = TileEntity.pos(tileEntity)
                x, y, z = map(lambda a, b, c: (a - b) - c, p, point, box.origin)
                return not ((p in box) and mask[x, z, y])

            chunk.TileEntities[:] = filter(include, chunk.TileEntities)

        else:
            blocks[:] = blockInfo.ID
            if not noData:
                data[:] = blockInfo.blockData
            chunk.removeTileEntitiesInBox(box)

        chunkBounds = chunk.bounds
        smallBoxSize = (1, 1, 1)
        tileEntitiesToEdit = [t for t in blocksList if chunkBounds.intersect(BoundingBox(TileEntity.pos(t), smallBoxSize)).volume > 0]

        for tileEntityObject in tileEntitiesToEdit:
            chunk.addTileEntity(tileEntityObject)
            blocksList.remove(tileEntityObject)
        
        chunk.chunkChanged(needsLighting)
#.........这里部分代码省略.........
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:103,代码来源:block_fill.py

示例7: include

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
 def include(tileEntity):
     p = TileEntity.pos(tileEntity)
     x, y, z = map(lambda a, b, c: (a - b) - c, p, point, box.origin)
     return not ((p in box) and mask[x, z, y])
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:6,代码来源:block_fill.py

示例8: differentPosition

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
 def differentPosition(a):
     return not ((tileEntityTag is a) or TileEntity.pos(a) == TileEntity.pos(tileEntityTag))
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:4,代码来源:level.py

示例9: getTileEntitiesInBox

# 需要导入模块: from entity import TileEntity [as 别名]
# 或者: from entity.TileEntity import pos [as 别名]
 def getTileEntitiesInBox(self, box):
     """Returns a list of references to tile entities in this chunk, whose positions are within box"""
     return [ent for ent in self.TileEntities if TileEntity.pos(ent) in box]
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:5,代码来源:level.py


注:本文中的entity.TileEntity.pos方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。