本文整理汇总了Python中emokit.emotiv.Emotiv.running方法的典型用法代码示例。如果您正苦于以下问题:Python Emotiv.running方法的具体用法?Python Emotiv.running怎么用?Python Emotiv.running使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类emokit.emotiv.Emotiv
的用法示例。
在下文中一共展示了Emotiv.running方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Emotiv
# 需要导入模块: from emokit.emotiv import Emotiv [as 别名]
# 或者: from emokit.emotiv.Emotiv import running [as 别名]
alphalist = []
for (f,S) in spectrum:
if f>=8 and f<=12:
alphalist.append(S)
alpha = np.mean(alphalist)
return alpha
if __name__ == "__main__":
headset = Emotiv()
routine = gevent.spawn(headset.setup)
gevent.sleep(0)
try:
while True:
buffin = []
for i in xrange(128):
packet = headset.dequeue()
buffin.append(packet.sensors['F3']['value'])
#print packet.gyro_x, packet.gyro_y, packet.battery
gevent.sleep(0)
alpha = getAlphaPower(buffin)
print alpha
except KeyboardInterrupt:
headset.running = False
headset.close()
gevent.kill(routine, KeyboardInterrupt)
finally:
headset.close()
gevent.kill(routine)
sys.exit()
示例2: main
# 需要导入模块: from emokit.emotiv import Emotiv [as 别名]
# 或者: from emokit.emotiv.Emotiv import running [as 别名]
def main():
"""
Creates pygame window and graph drawing workers for each sensor.
"""
global gheight
pygame.init()
screen = pygame.display.set_mode((800, 600))
graphers = []
recordings = []
recording = False
record_packets = []
updated = False
cursor_x, cursor_y = 400, 300
for name in 'AF3 F7 F3 FC5 T7 P7 O1 O2 P8 T8 FC6 F4 F8 AF4'.split(' '):
graphers.append(Grapher(screen, name, len(graphers)))
fullscreen = False
emotiv = Emotiv(display_output=False) # False/True
routine = gevent.spawn(emotiv.setup) # add routine var
gevent.sleep(0)
while emotiv.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
emotiv.running = False
gevent.kill(routine) #ME!!
emotiv.close()
# return
break
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
emotiv.running = False
gevent.kill(routine) #ME!!
emotiv.close()
# return
break
elif event.key == pygame.K_f:
if fullscreen:
screen = pygame.display.set_mode((800, 600))
fullscreen = False
else:
screen = pygame.display.set_mode((800, 600), FULLSCREEN, 16)
fullscreen = True
elif event.key == pygame.K_r:
if not recording:
record_packets = []
recording = True
else:
recording = False
recordings.append(list(record_packets))
record_packets = None
packets_in_queue = 0
try:
while packets_in_queue < 8 and emotiv.running:
packet = emotiv.dequeue()
if abs(packet.gyro_x) > 1:
cursor_x = max(0, min(cursor_x, 800))
cursor_x -= packet.gyro_x
if abs(packet.gyro_y) > 1:
cursor_y += packet.gyro_y
cursor_y = max(0, min(cursor_y, 600))
map(lambda x: x.update(packet), graphers)
if recording:
record_packets.append(packet)
updated = True
packets_in_queue += 1
except Exception, ex:
print ex
if updated:
screen.fill((75, 75, 75))
map(lambda x: x.draw(), graphers)
pygame.draw.rect(screen, (255, 255, 255), (cursor_x - 5, cursor_y - 5, 10, 10), 0)
pygame.display.flip()
updated = False
gevent.sleep(0)