当前位置: 首页>>代码示例>>Python>>正文


Python EditorTool.__init__方法代码示例

本文整理汇总了Python中editortools.editortool.EditorTool.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python EditorTool.__init__方法的具体用法?Python EditorTool.__init__怎么用?Python EditorTool.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在editortools.editortool.EditorTool的用法示例。


在下文中一共展示了EditorTool.__init__方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, editor):
        EditorTool.__init__(self, editor)

        self.filterModules = {}
        self.savedOptions = {}
        
        self.filters_not_imported = []
        
        self.optionsPanel = FilterToolOptions(self)
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:11,代码来源:filter.py

示例2: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, *args):
        self.rotation = 0

        EditorTool.__init__(self, *args)
        self.previewRenderer = None
        self.panel = None

        self.optionsPanel = CloneToolOptions(self)

        self.destPoint = None
开发者ID:LaChal,项目名称:MCEdit-Unified,代码行数:12,代码来源:clone.py

示例3: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, editor):
        EditorTool.__init__(self, editor)

        self.filterModules = {}
        self.savedOptions = {}

        self.updatePanel = Panel()
        updateButton = Button("Update Filters", action=self.updateFilters)
        self.updatePanel.add(updateButton)
        self.updatePanel.shrink_wrap()

        self.updatePanel.bottomleft = self.editor.viewportContainer.bottomleft
开发者ID:gwpantazes,项目名称:MCEdit-Unified,代码行数:14,代码来源:filter.py

示例4: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, *args):
        EditorTool.__init__(self, *args)
        self.reloadTextures()

        textureVertices = numpy.array(
            (
                24, 16,
                24, 8,
                32, 8,
                32, 16,

                8, 16,
                8, 8,
                16, 8,
                16, 16,

                24, 0,
                16, 0,
                16, 8,
                24, 8,

                16, 0,
                8, 0,
                8, 8,
                16, 8,

                8, 8,
                0, 8,
                0, 16,
                8, 16,

                16, 16,
                24, 16,
                24, 8,
                16, 8,

            ), dtype='f4')

        textureVertices.shape = (24, 2)

        textureVertices *= 4
        textureVertices[:, 1] *= 2

        self.texVerts = textureVertices

        self.playerPos = {}
        self.playerTexture = {}
        self.revPlayerPos = {}

        self.markerList = DisplayList()
开发者ID:Alexhb61,项目名称:MCEdit-Unified,代码行数:52,代码来源:player.py

示例5: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
 def __init__(self, *args, **kw):
     EditorTool.__init__(self, *args, **kw)
     self.optionsPanel = FillToolOptions(self)
     self.pickBlockKey = 0
     self.root = get_root()
开发者ID:BossosaurusRex,项目名称:MCEdit-Unified,代码行数:7,代码来源:fill.py

示例6: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, *args):
        EditorTool.__init__(self, *args)
        self.reloadTextures()
        self.nonSavedPlayers = []

        textureVerticesHead = numpy.array(
            (
                # Backside of Head
                24, 16, # Bottom Left
                24, 8, # Top Left
                32, 8, # Top Right
                32, 16, # Bottom Right

                # Front of Head
                8, 16,
                8, 8,
                16, 8,
                16, 16,

                #
                24, 0,
                16, 0,
                16, 8,
                24, 8,

                #
                16, 0,
                8, 0,
                8, 8,
                16, 8,

                #
                8, 8,
                0, 8,
                0, 16,
                8, 16,

                16, 16,
                24, 16,
                24, 8,
                16, 8,

            ), dtype='f4')
        
        textureVerticesHat = numpy.array(
            (
                56, 16,
                56, 8,
                64, 8,
                64, 16,
                
                48, 16,
                48, 8,
                40, 8,
                40, 16,
                
                56, 0,
                48, 0,
                48, 8,
                56, 8,
                
                48, 0,
                40, 0,
                40, 8,
                48, 8,
                
                40, 8,
                32, 8,
                32, 16,
                40, 16,
                
                48, 16,
                56, 16,
                56, 8,
                48, 8,
                
            ), dtype='f4')
        

        textureVerticesHead.shape = (24, 2)
        textureVerticesHat.shape = (24, 2)

        textureVerticesHead *= 4
        textureVerticesHead[:, 1] *= 2
        
        textureVerticesHat *= 4
        textureVerticesHat[:, 1] *= 2

        self.texVerts = (textureVerticesHead, textureVerticesHat) 

        self.playerPos = {0:{}, -1:{}, 1:{}}
        self.playerTexture = {}
        self.revPlayerPos = {0:{}, -1:{}, 1:{}}
        self.inOtherDimension = {0: [], 1: [], -1: []}
        self.playercache = PlayerCache()

        self.markerList = DisplayList()
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:99,代码来源:player.py

示例7: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
    def __init__(self, editor):
        EditorTool.__init__(self, editor)

        self.filterModules = {}

        self.panel = FilterToolPanel(self)
开发者ID:LaChal,项目名称:MCEdit-Unified,代码行数:8,代码来源:filter.py

示例8: __init__

# 需要导入模块: from editortools.editortool import EditorTool [as 别名]
# 或者: from editortools.editortool.EditorTool import __init__ [as 别名]
 def __init__(self, *args, **kw):
     EditorTool.__init__(self, *args, **kw)
     self.optionsPanel = FillToolOptions(self)
开发者ID:MrMr01,项目名称:mcedit,代码行数:5,代码来源:fill.py


注:本文中的editortools.editortool.EditorTool.__init__方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。