本文整理汇总了Python中dungeon_game.dungeons.dungeon_state.DungeonState.die方法的典型用法代码示例。如果您正苦于以下问题:Python DungeonState.die方法的具体用法?Python DungeonState.die怎么用?Python DungeonState.die使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dungeon_game.dungeons.dungeon_state.DungeonState
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在下文中一共展示了DungeonState.die方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def start(self):
state = DungeonState()
state.message = "He warns you that you won't be strong enough to survive there but you want to go anyway. \
You get raped and defiled by a band of murderous shorejovals as soon as you are dropped off. \
They do not leave any remains of your body."
state.die = True
return state
示例2: sector5
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def sector5(self):
state = DungeonState()
state.message = "You head into sector 5 of the Yementi prison. It turns out there is a major riot ensuing and you get caught up in the \
middle. A flyby arrow strikes you in the head and your brains ooze out onto the prison floor. One prisoner steps \
on your brainey guts and slips on them. When he is down a guard puts a sword through his throat."
state.die = True
return state
示例3: keeplook
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def keeplook(self):
state = DungeonState()
state.message = "You begin looking under mattresses and overturning desks. All the noise gets the attention of some guards and they come \
in there. They realize you are both intruders when you cannot recite the camp creed, and take you prisoner. You both toil \
in the mining camps for 40 years. One day you are brutally sodomized by another prisoner and die from major blood loss."
state.die = True
return state
示例4: agreespar
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def agreespar(self):
state = DungeonState()
state.message = "What starts out as a friendly spar ends up turning ugly after the junior officers find out you are imposters. About 40 of them attack \
you and Grayson at once. They cut your limbs off and take your bloodied, limbless, still living bodies out to the camp yard \
where you are left to rot. You die a few days later."
state.die = True
return state
示例5: quartera
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def quartera(self):
state = DungeonState()
state.message = "You and Grayson carefully enter the first building. It appears that there are some guards inside. The commanding \
officer asks who your CO is in A-Sect, but neither you nor Grayson know. The officer casts FireII on both of you, your \
skin crawls and bubbles and boils, and your insides are on fire. You go blind when you feel the fire \
burning out of your skull. You drop dead on the spot."
state.die = True
return state
示例6: lorentribreakin
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def lorentribreakin(self):
state = DungeonState()
state.message = "You tell the pair of eyes you are coming in no matter what. He does not say anything but only breathes heavily. \
The eyes widen and just as they do, you feel a spike of fire go through your gut. Your insides burn and you look down \
only to see a fire sword passing through a lower wooden slot in the door and into your stomach. You cannot breathe, \
the eyes only stare at you. You take a few steps backward and die."
state.die = True
return state
示例7: reltav_gryson_eff
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def reltav_gryson_eff(self):
state = DungeonState()
state.message = "You tell Grayson exactly what you think about him. He gets very upset and claims he is not a liar and he can \
teach you. You continue to call him a liar. He gets angry and smashes his ale mug into your face. The glass \
in your eye blinds you from seeing his knife stabbing you in the chest. Grayson kills you."
state.choices = []
state.die = True
return state
示例8: relwlkmcewut
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def relwlkmcewut(self):
state = DungeonState()
state.message = "He looks down, he seems upset. But before you know it he moves like lightning, blurs right past you, and runs \
a mithril blade over your neck, he slices in deep. Blood sprays out and your head falls backward and snaps off your \
neck."
state.choices = []
state.die = True
return state
示例9: lorenelenaaskman
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def lorenelenaaskman(self):
state = DungeonState()
state.message = "You ask her about the man who went over the mountains. Her face slowly turns to black and she \
appears to start chuckling to herself. She asks what you would know about such things and before \
your lips even move she sends Lazerus, her dark blade, through your throat and your face. Your head \
splits in two pieces and falls to the floor, your blood sprays upward in a fountain and splashes down \
upon her. It streams down her face and drops into her drink, like tears."
state.die = True
return state
示例10: fire
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def fire(self):
state = DungeonState()
if game_utils.check_magic(self.request, magic_consts.FIRE):
state.message = "You cause second and third degree burns to both thieves, and you smile as you hear their departing screams of agony."
state.choices = [('relin/start','You head into the town of Relin.')]
else:
state.message = "You do not have the ability to use fire magic, while you attempt to cast it, the thieves murder you."
state.die = True
return state
示例11: spell
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def spell(self):
state = DungeonState()
if (game_utils.check_magic(self.request, magic_consts.CURE)):
state.message = "You heal yourself, you feel that you are too weak to continue to explore though, so you go back to camp and gather some firewood along the way."
state.choices = [('back','Head back to camp')]
else:
state.message = "You do not have the ability to use cure magic, you bleed to death."
state.die = True
return state
示例12: gorunningheadfirst
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def gorunningheadfirst(self):
state = DungeonState()
state.message = "You well up with anger after seeing the size of the encampment and the horrible place it appears to be. You wonder about \
all those inside and you become blind with rage. You start charging towards the encampment at full speed, screaming ahead \
of you. Grayson tries to warn you to stop, but you go head first into the encampment. You start running up the side wall \
as the flaming arrows of the guards come flying down at you. About half way up you feel a burning pit tear wide in your \
gut. You have been hit. You fall to the ground and the height you fell from causes you to hit the ground with a great force. \
You break your neck and die."
state.die = True
return state
示例13: firewhirlwind
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def firewhirlwind(self):
state = DungeonState()
if game_utils.check_magic(self.request, magic_consts.FIRE):
state.message = "You cast fire on Grayson but it has no effect on him. He just laughs maniacally."
else:
state.message = "You do not have fire magic, and you cannot save yourself."
state.message += " Grayson continues to pummel you with his endless hail storm \
and he laughs as you squirm and fight against the burning sand. Your eyeballs are ripped to shreds and your body looks like \
it was run through a grater. Grayson kills you."
state.die = True
return state
示例14: ystavpianoask
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def ystavpianoask(self):
state = DungeonState()
state.message = "You ask him his name, even though you can read from the tip jar it should be Lublob. He says everyone calls him \
pianoman. You ask him why that is but he starts freaking out. Lublob begins thrashing his arms and flailing incessantly. \
Kirin perks up from behind the bar and asks what the hell is going on. You tell him you weren't doing a thing and this \
nutcase started going crazy. Kirin tells you Lublob is a special young man and you can't treat him this way. Lublob \
takes some ale mugs and begins pitching them across the tavern, the glass hits the other wall and smashes all over \
everyone. You tell Lublob to stop throwing things but Kirin tells you to shut up. He comes up to you from behind the \
bar with a hammer the size of a boulder, he unleashes it on you, smashing your face into a pile of blood and brains \
all over the dirty tavern floor. They burn your body outside but your blood stains the tavern floor for years."
state.die = True
return state
示例15: icewhirlwind
# 需要导入模块: from dungeon_game.dungeons.dungeon_state import DungeonState [as 别名]
# 或者: from dungeon_game.dungeons.dungeon_state.DungeonState import die [as 别名]
def icewhirlwind(self):
state = DungeonState()
if game_utils.check_magic(self.request, magic_consts.FIRE):
state.message = "You cast ice magic on Grayson and he is damaged drastically. He falls backward and goes into a stupor. You walk over to him \
and see if he is still attacking, but he is not. He falls to the ground, his face buried in the dirt, and he offers his apology over and over. \
You tell him it is ok and that two of you should make haste. He tells you his sisters name is Ifalna."
state.choices = [('reassuregraysonlearn', 'Tell Grayson everything will be fine'),]
else:
state.message = "You do not have ice magic, and you cannot save yourself. Grayson continues to pummel you with his endless hail storm \
and he laughs as you squirm and fight against the burning sand. Your eyeballs are ripped to shreds and your body looks like \
it was run through a grater. Grayson kills you."
state.die = True
return state