本文整理汇总了Python中dllretrace.DllRetracer.invokeFunction方法的典型用法代码示例。如果您正苦于以下问题:Python DllRetracer.invokeFunction方法的具体用法?Python DllRetracer.invokeFunction怎么用?Python DllRetracer.invokeFunction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类dllretrace.DllRetracer
的用法示例。
在下文中一共展示了DllRetracer.invokeFunction方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in self.createDeviceFunctionNames:
# create windows as neccessary
if 'pSwapChainDesc' in function.argNames():
print r' d3dretrace::createWindowForSwapChain(pSwapChainDesc);'
# Compensate for the fact we don't trace DXGI object creation
if function.name.startswith('D3D11CreateDevice'):
print r' if (DriverType == D3D_DRIVER_TYPE_UNKNOWN && !pAdapter) {'
print r' DriverType = D3D_DRIVER_TYPE_HARDWARE;'
print r' }'
if function.name.startswith('D3D10CreateDevice'):
# Toggle debugging
print r' if (retrace::debug >= 2) {'
print r' Flags |= D3D10_CREATE_DEVICE_DEBUG;'
print r' } else if (retrace::debug < 0) {'
print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
print r' }'
# Force driver
self.forceDriver('D3D10_DRIVER_TYPE')
if function.name.startswith('D3D11CreateDevice'):
# Toggle debugging
print r' if (retrace::debug >= 2) {'
print r' Flags |= D3D11_CREATE_DEVICE_DEBUG;'
print r' } else if (retrace::debug < 0) {'
print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
print r' }'
# Force driver
self.forceDriver('D3D_DRIVER_TYPE')
Retracer.invokeFunction(self, function)
示例2: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in ('Direct3DCreate9', 'Direct3DCreate9Ex'):
print 'if (retrace::debug && !g_szD3D9DllName) {'
print ' /* '
print ' * XXX: D3D9D only works for simple things, it often introduces errors'
print ' * on complex traces, or traces which use unofficial D3D9 features.'
print ' */'
print ' if (0) {'
print ' g_szD3D9DllName = "d3d9d.dll";'
print ' }'
print '}'
Retracer.invokeFunction(self, function)
示例3: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in ('Direct3DCreate9', 'Direct3DCreate9Ex'):
print 'if (retrace::debug >= 2 && !g_szD3D9DllName && LoadLibraryA("d3d9d.dll")) {'
print ' /*'
print ' * D3D9D only works for simple applications, it will often report bogus errors'
print ' * on complex traces, or traces which use unofficial D3D9 features.'
print ' */'
print ' g_szD3D9DllName = "d3d9d.dll";'
print ' SDKVersion |= 0x80000000;'
print '} else {'
print ' SDKVersion &= ~0x80000000;'
print '}'
Retracer.invokeFunction(self, function)
示例4: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in self.createDeviceFunctionNames:
# create windows as neccessary
if 'pSwapChainDesc' in function.argNames():
print r' d3dretrace::createWindowForSwapChain(pSwapChainDesc);'
# Compensate for the fact we don't trace DXGI object creation
if function.name.startswith('D3D11CreateDevice'):
print r' if (DriverType == D3D_DRIVER_TYPE_UNKNOWN && !pAdapter) {'
print r' DriverType = D3D_DRIVER_TYPE_HARDWARE;'
print r' }'
if function.name.startswith('D3D10CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' HMODULE hD3d10SdkLayers = LoadLibraryA("d3d10sdklayers");'
print r' if (hD3d10SdkLayers) {'
print r' FreeLibrary(hD3d10SdkLayers);'
print r' Flags |= D3D10_CREATE_DEVICE_DEBUG;'
print r' } else {'
print r' retrace::warning(call) << "Direct3D 10.x SDK Debug Layer (d3d10sdklayers.dll) not available, continuing without debug output\n";'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D10_DRIVER_TYPE')
if function.name.startswith('D3D11CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' HRESULT hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, 0, D3D11_CREATE_DEVICE_DEBUG, NULL, 0, D3D11_SDK_VERSION, NULL, NULL, NULL);'
print r' if (SUCCEEDED(hr)) {'
print r' Flags |= D3D11_CREATE_DEVICE_DEBUG;'
print r' } else {'
print r' retrace::warning(call) << "Direct3D 11.x SDK Debug Layer (d3d11*sdklayers.dll) not available, continuing without debug output\n";'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D_DRIVER_TYPE')
Retracer.invokeFunction(self, function)
示例5: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in ("Direct3DCreate9", "Direct3DCreate9Ex"):
print 'if (retrace::debug >= 2 && !g_szD3D9DllName && LoadLibraryA("d3d9d.dll")) {'
print " /*"
print " * D3D9D only works for simple applications, it will often report bogus errors"
print " * on complex traces, or traces which use unofficial D3D9 features."
print " */"
print ' g_szD3D9DllName = "d3d9d.dll";'
print " SDKVersion |= 0x80000000;"
print "} else {"
print " SDKVersion &= ~0x80000000;"
print "}"
# d3d8d.dll can be found in the Aug 2007 DXSDK. It works on XP, but
# not on Windows 7.
if function.name in ("Direct3DCreate8"):
print 'if (retrace::debug >= 2 && !g_szD3D8DllName && LoadLibraryA("d3d8d.dll")) {'
print ' g_szD3D8DllName = "d3d8d.dll";'
print "}"
Retracer.invokeFunction(self, function)
示例6: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in self.createDeviceFunctionNames:
# create windows as neccessary
if "pSwapChainDesc" in function.argNames():
print r" createWindow(pSwapChainDesc);"
# Compensate for the fact we don't trace DXGI object creation
if function.name.startswith("D3D11CreateDevice"):
print r" if (DriverType == D3D_DRIVER_TYPE_UNKNOWN && !pAdapter) {"
print r" DriverType = D3D_DRIVER_TYPE_HARDWARE;"
print r" }"
if function.name.startswith("D3D10CreateDevice"):
# Toggle debugging
print r" Flags &= ~D3D10_CREATE_DEVICE_DEBUG;"
print r" if (retrace::debug) {"
print r' if (LoadLibraryA("d3d10sdklayers")) {'
print r" Flags |= D3D10_CREATE_DEVICE_DEBUG;"
print r" }"
print r" }"
# Force driver
self.forceDriver("D3D10_DRIVER_TYPE")
if function.name.startswith("D3D11CreateDevice"):
# Toggle debugging
print r" Flags &= ~D3D11_CREATE_DEVICE_DEBUG;"
print r" if (retrace::debug) {"
print r' if (LoadLibraryA("d3d11sdklayers")) {'
print r" Flags |= D3D11_CREATE_DEVICE_DEBUG;"
print r" }"
print r" }"
# Force driver
self.forceDriver("D3D_DRIVER_TYPE")
Retracer.invokeFunction(self, function)
示例7: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name.startswith('Direct3DCreate9'):
print r' if (retrace::debug >= 3 && !g_szD3D9DllName && LoadLibraryA("d3d9d.dll")) {'
print r' /*'
print r' * D3D9D only works for simple applications, it will often report bogus errors'
print r' * on complex traces, or traces which use unofficial D3D9 features.'
print r' */'
print r' g_szD3D9DllName = "d3d9d.dll";'
print r' SDKVersion |= 0x80000000;'
print r' } else {'
print r' SDKVersion &= ~0x80000000;'
print r' }'
# d3d8d.dll can be found in the Aug 2007 DXSDK. It works on XP, but
# not on Windows 7.
if function.name.startswith('Direct3DCreate8'):
print r' if (retrace::debug >= 3 && !g_szD3D8DllName && LoadLibraryA("d3d8d.dll")) {'
print r' g_szD3D8DllName = "d3d8d.dll";'
print r' }'
if function.name.startswith('Direct3DCreate9'):
print r' // 0: default'
print r' // 1: force discrete'
print r' // 2/3: force integrated'
print r' UINT uHybrid = 0;'
print r' if (retrace::driver == retrace::DRIVER_DISCRETE) {'
print r' uHybrid = 1;'
print r' }'
print r' if (retrace::driver == retrace::DRIVER_INTEGRATED) {'
print r' uHybrid = 2;'
print r' }'
print r' if (uHybrid != 0) {'
print r' HMODULE hD3D9 = LoadLibraryA("D3D9");'
print r' assert(hD3D9);'
print r' typedef void (WINAPI *PFNDIRECT3D9FORCEHYBRIDENUMERATION)(UINT);'
print r' PFNDIRECT3D9FORCEHYBRIDENUMERATION pfnDirect3D9ForceHybridEnumeration ='
print r' (PFNDIRECT3D9FORCEHYBRIDENUMERATION)GetProcAddress(hD3D9, MAKEINTRESOURCEA(16));'
print r' if (pfnDirect3D9ForceHybridEnumeration) {'
print r' pfnDirect3D9ForceHybridEnumeration(uHybrid);'
print r' }'
print r' }'
Retracer.invokeFunction(self, function)
if function.name.startswith('Direct3DCreate'):
print r' if (retrace::driver == retrace::DRIVER_DISCRETE ||'
print r' retrace::driver == retrace::DRIVER_INTEGRATED) {'
if function.name == 'Direct3DCreate9Ex':
print r' auto pD3D = SUCCEEDED(_result) ? *ppD3D : nullptr;'
else:
print r' auto pD3D = _result;'
if function.name.startswith('Direct3DCreate9'):
print r' D3DADAPTER_IDENTIFIER9 Identifier;'
else:
assert function.name.startswith('Direct3DCreate8')
print r' D3DADAPTER_IDENTIFIER8 Identifier;'
print r' if (pD3D) {'
print r' if (SUCCEEDED(pD3D->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &Identifier))) {'
print r' std::cerr << "info: using " << Identifier.Description << std::endl;'
print r' }'
print r' }'
print r' }'
示例8: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in self.createDeviceFunctionNames:
# create windows as neccessary
if 'pSwapChainDesc' in function.argNames():
print r' d3dretrace::createWindowForSwapChain(pSwapChainDesc);'
# Compensate for the fact we don't trace DXGI object creation
if function.name.startswith('D3D11CreateDevice'):
print r' if (DriverType == D3D_DRIVER_TYPE_UNKNOWN && !pAdapter) {'
print r' DriverType = D3D_DRIVER_TYPE_HARDWARE;'
print r' }'
if function.name.startswith('D3D10CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' if (LoadLibraryA("d3d10sdklayers")) {'
print r' Flags |= D3D10_CREATE_DEVICE_DEBUG;'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D10_DRIVER_TYPE')
if function.name.startswith('D3D11CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' const char *szD3d11SdkLayers = IsWindows8OrGreater() ? "d3d11_1sdklayers" : "d3d11sdklayers";'
print r' if (LoadLibraryA(szD3d11SdkLayers)) {'
print r' Flags |= D3D11_CREATE_DEVICE_DEBUG;'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D_DRIVER_TYPE')
Retracer.invokeFunction(self, function)
# Debug layers with Windows 8 or Windows 7 Platform update are a mess.
# It's not possible to know before hand whether they are or not
# available, so always retry with debug flag off..
if function.name in self.createDeviceFunctionNames:
print r' if (FAILED(_result)) {'
if function.name.startswith('D3D10CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'
print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
Retracer.invokeFunction(self, function)
print r' }'
elif function.name.startswith('D3D11CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D11_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d11sdklayers.dll for Windows 7, d3d11_1sdklayers.dll for Windows 8 or Windows 7 with KB 2670838) not properly installed\n";'
print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
Retracer.invokeFunction(self, function)
print r' }'
else:
assert False
print r' if (FAILED(_result)) {'
print r' exit(1);'
print r' }'
print r' }'
示例9: invokeFunction
# 需要导入模块: from dllretrace import DllRetracer [as 别名]
# 或者: from dllretrace.DllRetracer import invokeFunction [as 别名]
def invokeFunction(self, function):
if function.name in self.createDeviceFunctionNames:
# create windows as neccessary
if 'pSwapChainDesc' in function.argNames():
print r' createWindow(pSwapChainDesc);'
# Compensate for the fact we don't trace DXGI object creation
if function.name.startswith('D3D11CreateDevice'):
print r' if (DriverType == D3D_DRIVER_TYPE_UNKNOWN && !pAdapter) {'
print r' DriverType = D3D_DRIVER_TYPE_HARDWARE;'
print r' }'
if function.name.startswith('D3D10CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' if (LoadLibraryA("d3d10sdklayers")) {'
print r' Flags |= D3D10_CREATE_DEVICE_DEBUG;'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D10_DRIVER_TYPE')
if function.name.startswith('D3D11CreateDevice'):
# Toggle debugging
print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
print r' if (retrace::debug) {'
print r' OSVERSIONINFO osvi;'
print r' BOOL bIsWindows8orLater;'
print r' ZeroMemory(&osvi, sizeof osvi);'
print r' osvi.dwOSVersionInfoSize = sizeof osvi;'
print r' GetVersionEx(&osvi);'
print r' bIsWindows8orLater = '
print r' (osvi.dwMajorVersion > 6) ||'
print r' (osvi.dwMajorVersion == 6 && osvi.dwMinorVersion >= 2);'
print r' const char *szD3d11SdkLayers = bIsWindows8orLater ? "d3d11_1sdklayers" : "d3d11sdklayers";'
print r' if (LoadLibraryA(szD3d11SdkLayers)) {'
print r' Flags |= D3D11_CREATE_DEVICE_DEBUG;'
print r' }'
print r' }'
# Force driver
self.forceDriver('D3D_DRIVER_TYPE')
Retracer.invokeFunction(self, function)
if function.name in self.createDeviceFunctionNames:
print r' if (FAILED(_result)) {'
if function.name.startswith('D3D10CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'
print r' }'
if function.name.startswith('D3D11CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D11_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d11sdklayers.dll for Windows 7, d3d11_1sdklayers.dll for Windows 8 or Windows 7 with KB 2670838) not properly installed\n";'
print r' }'
print r' exit(1);'
print r' }'