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Python ParticleEffect.setDepthTest方法代码示例

本文整理汇总了Python中direct.particles.ParticleEffect.ParticleEffect.setDepthTest方法的典型用法代码示例。如果您正苦于以下问题:Python ParticleEffect.setDepthTest方法的具体用法?Python ParticleEffect.setDepthTest怎么用?Python ParticleEffect.setDepthTest使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.particles.ParticleEffect.ParticleEffect的用法示例。


在下文中一共展示了ParticleEffect.setDepthTest方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __createToonInterval

# 需要导入模块: from direct.particles.ParticleEffect import ParticleEffect [as 别名]
# 或者: from direct.particles.ParticleEffect.ParticleEffect import setDepthTest [as 别名]
 def __createToonInterval(self, delay):
     track = Sequence(Wait(delay))
     sprayEffect = ParticleEffect()
     sprayEffect.loadConfig('phase_5/etc/soundWave.ptf')
     sprayEffect.setDepthWrite(0)
     sprayEffect.setDepthTest(0)
     sprayEffect.setTwoSided(1)
     I1 = 2.8
     track.append(ActorInterval(self.avatar, 'sound', playRate=1.0, startTime=0.0, endTime=I1))
     track.append(Func(self.setPosFromOther, sprayEffect, self.gag, Point3(0, 1.6, -0.18)))
     track.append(self.__getPartTrack(sprayEffect, 0.0, 6.0, [sprayEffect, self.avatar, 0], softStop=-3.5))
     track.append(ActorInterval(self.avatar, 'sound', playRate=1.0, startTime=I1))
     return track
开发者ID:coginvasion,项目名称:src,代码行数:15,代码来源:Opera.py

示例2: damageCogsNearby

# 需要导入模块: from direct.particles.ParticleEffect import ParticleEffect [as 别名]
# 或者: from direct.particles.ParticleEffect.ParticleEffect import setDepthTest [as 别名]
    def damageCogsNearby(self, radius = None):
        if not radius:
            radius = self.soundRange
        suits = []
        for obj in base.cr.doId2do.values():
            if obj.__class__.__name__ == 'DistributedSuit':
                if obj.getPlace() == base.localAvatar.zoneId:
                    if obj.getDistance(self.avatar) <= radius:
                        if self.avatar.doId == base.localAvatar.doId:
                            suits.append(obj)

        def shouldContinue(suit, track):
            if suit.isDead():
                track.finish()

        for suit in suits:
            if self.name != CIGlobals.Opera:
                self.avatar.sendUpdate('suitHitByPie', [suit.doId, self.getID()])
            else:
                breakEffect = ParticleEffect()
                breakEffect.loadConfig('phase_5/etc/soundBreak.ptf')
                breakEffect.setDepthWrite(0)
                breakEffect.setDepthTest(0)
                breakEffect.setTwoSided(1)
                suitTrack = Sequence()
                if suit.isDead():
                    return
                suitTrack.append(Wait(2.5))
                delayTime = random.random()
                suitTrack.append(Wait(delayTime + 2.0))
                suitTrack.append(Func(shouldContinue, suit, suitTrack))
                suitTrack.append(Func(self.setPosFromOther, breakEffect, suit, Point3(0, 0, 0)))
                suitTrack.append(SoundInterval(self.hitSfx, node=suit))
                suitTrack.append(Func(self.avatar.sendUpdate, 'suitHitByPie', [suit.doId, self.getID()]))
                suitTrack.start()

        suits = None
        return
开发者ID:coginvasion,项目名称:src,代码行数:40,代码来源:SoundGag.py


注:本文中的direct.particles.ParticleEffect.ParticleEffect.setDepthTest方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。