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Python ClassicFSM.ClassicFSM类代码示例

本文整理汇总了Python中direct.fsm.ClassicFSM.ClassicFSM的典型用法代码示例。如果您正苦于以下问题:Python ClassicFSM类的具体用法?Python ClassicFSM怎么用?Python ClassicFSM使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ClassicFSM类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self, loader, parentFSM, doneEvent):
     Place.Place.__init__(self, loader, doneEvent)
     self.fsm = ClassicFSM('Playground', [State('start', self.enterStart, self.exitStart, ['walk',
       'teleportIn',
       'tunnelOut',
       'doorOut']),
      State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'acknowledgeDeath']),
      State('walk', self.enterWalk, self.exitWalk, ['teleportOut',
       'stop',
       'shtickerBook',
       'died',
       'tunnelIn']),
      State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'stop']),
      State('stop', self.enterStop, self.exitStop, ['walk',
       'died',
       'station',
       'teleportOut',
       'doorIn']),
      State('shtickerBook', self.enterShtickerBook, self.exitShtickerBook, ['teleportOut', 'walk']),
      State('tunnelOut', self.enterTunnelOut, self.exitTeleportOut, ['walk']),
      State('final', self.enterFinal, self.exitFinal, ['start']),
      State('died', self.enterDied, self.exitDied, ['final']),
      State('station', self.enterStation, self.exitStation, ['teleportOut', 'walk']),
      State('doorIn', self.enterDoorIn, self.exitDoorIn, ['stop']),
      State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
      State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['stop']),
      State('acknowledgeDeath', self.enterAcknowledgeDeath, self.exitAcknowledgeDeath, ['walk'])], 'start', 'final')
     self.parentFSM = parentFSM
开发者ID:coginvasion,项目名称:src,代码行数:28,代码来源:Playground.py

示例2: __init__

 def __init__(self, book, parentFSM):
     self.book = book
     self.parentFSM = parentFSM
     StateData.__init__(self, 'optionPageDone')
     self.fsm = ClassicFSM('OptionPage', [State('off', self.enterOff, self.exitOff), State('basePage', self.enterBasePage, self.exitBasePage), State('displayPage', self.enterDisplayPage, self.exitDisplayPage)], 'off', 'off')
     self.fsm.enterInitialState()
     self.parentFSM.getStateNamed('optionPage').addChild(self.fsm)
开发者ID:coginvasion,项目名称:src,代码行数:7,代码来源:OptionPage.py

示例3: __init__

    def __init__(self, cr):
        try:
            self.DistributedRaceGame_initialized
            return
        except:
            self.DistributedRaceGame_initialized = 1

        DistributedMinigame.DistributedMinigame.__init__(self, cr)
        self.movement = RaceGameMovement.RaceGameMovement(base.localAvatar)
        self.skyUtil = SkyUtil()
        self.raceFSM = ClassicFSM('DistributedRaceGame', [State('race', self.enterRace, self.exitRace), State('raceTransition', self.enterRaceTransition, self.exitRaceTransition), State('off', self.enterRaceOff, self.exitRaceOff)], 'off', 'off')
        self.raceFSM.enterInitialState()
        self.cr = cr
        self.track = None
        self.sky = None
        self.countSfx = base.loadSfx('phase_5/audio/sfx/firehydrant_popup.mp3')
        self.goSfx = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.mp3')
        self.game = CIGlobals.RaceGame
        self.trackPath = 'phase_4/models/minigames/sprint_track.egg'
        self.skyPath = 'phase_3.5/models/props/TT_sky.bam'
        self.lanePos = [(-22.0, -205.0, 0.0),
         (-11.66, -205.0, 0.0),
         (0.0, -205.0, 0.0),
         (-33.66, -205.0, 0.0)]
        self.initialCamPos = {'pos': (41.1, -145.0, 25.88),
         'hpr': (135.0, 345.96, 0.0)}
        self.raceCamPos = (-24.52, -37.22, 25.0)
        self.lane = 0
        return
开发者ID:coginvasion,项目名称:src,代码行数:29,代码来源:DistributedRaceGame.py

示例4: __init__

 def __init__(self, doneEvent, moveOn = 1):
     StateData.__init__(self, doneEvent)
     self.fsm = ClassicFSM('quietZone', [State('off', self.enterOff, self.exitOff, ['waitForQuietZoneResponse']),
      State('waitForQuietZoneResponse', self.enterWaitForQuietZoneResponse, self.exitWaitForQuietZoneResponse, ['waitForSetZoneResponse']),
      State('waitForSetZoneResponse', self.enterWaitForSetZoneResponse, self.exitWaitForSetZoneResponse, ['waitForSetZoneComplete']),
      State('waitForSetZoneComplete', self.enterWaitForSetZoneComplete, self.exitWaitForSetZoneComplete, ['off'])], 'off', 'off')
     self.fsm.enterInitialState()
     self.moveOn = moveOn
开发者ID:coginvasion,项目名称:src,代码行数:8,代码来源:QuietZoneState.py

示例5: __init__

 def __init__(self, suit):
     self.suit = suit
     self.panicHP = self.suit.getMaxHealth() * self.PANIC_HP_FACTOR
     self.fsm = ClassicFSM('CogBrain', [State('off', self.enterOff, self.exitOff),
      State('neutral', self.enterNeutral, self.exitNeutral),
      State('followBoss', self.enterFollowBoss, self.exitFollowBoss),
      State('panic', self.enterPanic, self.exitPanic),
      State('runAway', self.enterRunAway, self.exitRunAway)], 'off', 'off')
     self.fsm.enterInitialState()
开发者ID:coginvasion,项目名称:src,代码行数:9,代码来源:CogBrainAI.py

示例6: ToonInterior

class ToonInterior(Place.Place):
    notify = directNotify.newCategory('ToonInterior')

    def __init__(self, hood, parentFSM, doneEvent):
        self.parentFSM = parentFSM
        Place.Place.__init__(self, hood, doneEvent)
        self.fsm = ClassicFSM('ToonInterior', [State('start', self.enterStart, self.exitStart, ['doorOut', 'teleportIn']),
         State('walk', self.enterWalk, self.exitWalk, ['stop',
          'doorIn',
          'shtickerBook',
          'teleportOut']),
         State('shtickerBook', self.enterShtickerBook, self.exitShtickerBook, ['teleportOut', 'walk']),
         State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['teleportIn', 'stop']),
         State('teleportIn', self.enterTeleportIn, self.exitTeleportIn, ['walk', 'stop']),
         State('tunnelOut', self.enterTunnelOut, self.exitTunnelOut, ['walk']),
         State('tunnelIn', self.enterTunnelIn, self.exitTunnelIn, ['stop']),
         State('stop', self.enterStop, self.exitStop, ['walk',
          'died',
          'teleportOut',
          'doorIn']),
         State('doorIn', self.enterDoorIn, self.exitDoorIn, ['stop']),
         State('doorOut', self.enterDoorOut, self.exitDoorOut, ['walk']),
         State('final', self.enterFinal, self.exitFinal, ['final'])], 'start', 'final')

    def enter(self, requestStatus):
        Place.Place.enter(self)
        self.fsm.enterInitialState()
        base.playMusic(self.loader.interiorMusic, volume=0.8, looping=1)
        self.fsm.request(requestStatus['how'], [requestStatus])

    def exit(self):
        self.loader.interiorMusic.stop()
        Place.Place.exit(self)

    def load(self):
        Place.Place.load(self)
        self.parentFSM.getStateNamed('toonInterior').addChild(self.fsm)

    def unload(self):
        self.parentFSM.getStateNamed('toonInterior').removeChild(self.fsm)
        del self.fsm
        del self.parentFSM
        self.ignoreAll()
        Place.Place.unload(self)
开发者ID:coginvasion,项目名称:src,代码行数:44,代码来源:ToonInterior.py

示例7: __init__

 def __init__(self, book, parentFSM):
     self.book = book
     self.parentFSM = parentFSM
     StateData.__init__(self, 'adminPageDone')
     self.fsm = ClassicFSM('AdminPage', [State('off', self.enterOff, self.exitOff),
      State('basePage', self.enterBasePage, self.exitBasePage),
      State('kickSection', self.enterKickSection, self.exitKickSection),
      State('sysMsgSection', self.enterSysMsgSection, self.exitSysMsgSection)], 'off', 'off')
     self.fsm.enterInitialState()
     self.parentFSM.getStateNamed('adminPage').addChild(self.fsm)
开发者ID:coginvasion,项目名称:src,代码行数:10,代码来源:AdminPage.py

示例8: __init__

 def __init__(self, parentFSM, doneEvent, dnaStore, hoodId):
     Hood.Hood.__init__(self, parentFSM, doneEvent, dnaStore, hoodId)
     self.safeZoneLoader = None
     self.townLoader = None
     self.fsm = ClassicFSM('Hood', [State('off', self.enterOff, self.exitOff),
      State('safeZoneLoader', self.enterSafeZoneLoader, self.exitSafeZoneLoader, ['quietZone', 'townLoader']),
      State('townLoader', self.enterTownLoader, self.exitTownLoader, ['quietZone', 'safeZoneLoader']),
      State('quietZone', self.enterQuietZone, self.exitQuietZone, ['safeZoneLoader', 'townLoader'])], 'off', 'off')
     self.fsm.enterInitialState()
     return
开发者ID:coginvasion,项目名称:src,代码行数:10,代码来源:ToonHood.py

示例9: __init__

 def __init__(self, avatar):
     DirectObject.__init__(self)
     self.avatar = avatar
     self.power = self.MINIMUM_POWER
     self.boost = 0.0
     self.fsm = ClassicFSM('RaceGameMovement', [State('off', self.enterOff, self.exitOff, ['run']),
      State('run', self.enterRun, self.exitRun, ['fall', 'off']),
      State('fall', self.enterFall, self.exitFall, ['run', 'off']),
      State('final', self.enterFinal, self.exitFinal)], 'off', 'final')
     self.fsm.enterInitialState()
     self.boostFSM = ClassicFSM('Boost', [State('off', self.enterBoostOff, self.exitBoostOff, ['boost']), State('boost', self.enterBoost, self.exitBoost)], 'off', 'off')
     self.boostFSM.enterInitialState()
     self.keysPressed = {'arrow_left': 0,
      'arrow_right': 0}
     self.startTime = 0.0
     self.endTime = 0.0
     self.fallTrack = None
     self.isStopped = True
     self.isBoosting = False
     return
开发者ID:coginvasion,项目名称:src,代码行数:20,代码来源:RaceGameMovement.py

示例10: __init__

 def __init__(self, parentFSM):
     StateData.__init__(self, 'avChooseDone')
     self.avChooseFSM = ClassicFSM('avChoose', [State('getToonData', self.enterGetToonData, self.exitGetToonData),
      State('avChoose', self.enterAvChoose, self.exitAvChoose),
      State('waitForToonDelResponse', self.enterWaitForToonDelResponse, self.exitWaitForToonDelResponse),
      State('off', self.enterOff, self.exitOff)], 'off', 'off')
     self.avChooseFSM.enterInitialState()
     self.parentFSM = parentFSM
     self.parentFSM.getStateNamed('avChoose').addChild(self.avChooseFSM)
     self.pickAToon = None
     self.setAvatarsNone()
     return
开发者ID:coginvasion,项目名称:src,代码行数:12,代码来源:AvChooser.py

示例11: __init__

 def __init__(self, mg, cr, avId, gunName = 'pistol'):
     RemoteAvatar.__init__(self, mg, cr, avId)
     self.track = None
     self.gunName = gunName
     self.fsm = ClassicFSM('RemoteToonBattleAvatar', [State('off', self.enterOff, self.exitOff),
      State('shoot', self.enterShoot, self.exitShoot),
      State('die', self.enterDie, self.exitDie),
      State('dead', self.enterDead, self.exitDead)], 'off', 'off')
     self.fsm.enterInitialState()
     self.soundGrunt = None
     self.retrieveAvatar()
     return
开发者ID:coginvasion,项目名称:src,代码行数:12,代码来源:RemoteToonBattleAvatar.py

示例12: __init__

 def __init__(self, hood, parentFSMState, doneEvent):
     self.hood = hood
     self.parentFSMState = parentFSMState
     StateData.__init__(self, doneEvent)
     self.fsm = ClassicFSM('TownLoader', [State('start', self.enterStart, self.exitStart, ['quietZone', 'street']),
      State('street', self.enterStreet, self.exitStreet, ['quietZone']),
      State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']),
      State('quietZone', self.enterQuietZone, self.exitQuietZone, ['street', 'toonInterior']),
      State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
     self.branchZone = None
     self.canonicalBranchZone = None
     self.placeDoneEvent = 'placeDone'
     self.linkTunnels = []
     return
开发者ID:coginvasion,项目名称:src,代码行数:14,代码来源:TownLoader.py

示例13: __init__

 def __init__(self, mg, weaponName = 'pistol'):
     self.mg = mg
     self.weaponName = weaponName
     self.v_model_root = None
     self.v_model = None
     self.weapon = None
     self.track = None
     self.draw = None
     self.shoot = None
     self.reload = None
     self.empty = None
     self.cockBack = None
     self.cockFwd = None
     self.player_node = None
     self.shooterTrav = None
     self.shooterRay = None
     self.shooterRayNode = None
     self.shooterHandler = None
     self.gui = ToonFPSGui(self)
     self.fsm = ClassicFSM('ToonFPS', [State('off', self.enterOff, self.exitOff), State('alive', self.enterAlive, self.exitAlive), State('dead', self.enterDead, self.exitDead)], 'off', 'off')
     self.aliveFSM = ClassicFSM('alive', [State('off', self.enterOff, self.exitOff),
      State('draw', self.enterDraw, self.exitDraw, ['idle']),
      State('idle', self.enterIdle, self.exitIdle, ['shoot', 'reload']),
      State('shoot', self.enterShoot, self.exitShoot, ['idle']),
      State('reload', self.enterReload, self.exitReload, ['idle'])], 'off', 'off')
     self.fsm.getStateNamed('alive').addChild(self.aliveFSM)
     self.fsm.enterInitialState()
     self.aliveFSM.enterInitialState()
     if self.weaponName == 'pistol':
         self.ammo = 14
     elif self.weaponName == 'shotgun':
         self.ammo = 7
     self.hp = 125
     self.max_hp = 125
     self.firstPerson = FirstPerson()
     return
开发者ID:coginvasion,项目名称:src,代码行数:36,代码来源:ToonFPS.py

示例14: __init__

    def __init__(self, playground):
        self.playground = playground
        self.fsm = ClassicFSM('BRWater', [State('off', self.enterOff, self.exitOff),
         State('freezeUp', self.enterFreezeUp, self.exitFreezeUp),
         State('coolDown', self.enterCoolDown, self.exitCoolDown),
         State('frozen', self.enterFrozen, self.exitFrozen)], 'off', 'off')
        self.fsm.enterInitialState()
        self.freezeUpSfx = base.loadSfx('phase_8/audio/sfx/freeze_up.mp3')
        self.frozenSfxArray = [base.loadSfx('phase_8/audio/sfx/frozen_1.mp3'), base.loadSfx('phase_8/audio/sfx/frozen_2.mp3'), base.loadSfx('phase_8/audio/sfx/frozen_3.mp3')]
        self.coolSfxArray = [base.loadSfx('phase_8/audio/sfx/cool_down_1.mp3'), base.loadSfx('phase_8/audio/sfx/cool_down_2.mp3')]
        self.freezeUpSfx.setVolume(12)
        for sfx in self.frozenSfxArray:
            sfx.setVolume(12)

        for sfx in self.coolSfxArray:
            sfx.setVolume(12)
开发者ID:coginvasion,项目名称:src,代码行数:16,代码来源:BRWater.py

示例15: __init__

 def __init__(self, parentFSM, doneEvent):
     self.parentFSM = parentFSM
     StateData.__init__(self, doneEvent)
     self.fsm = ClassicFSM('ShtickerBook', [State('off', self.enterOff, self.exitOff),
      State('optionPage', self.enterOptionPage, self.exitOptionPage, ['districtPage', 'off']),
      State('districtPage', self.enterDistrictPage, self.exitDistrictPage, ['optionPage', 'questPage', 'off']),
      State('questPage', self.enterQuestPage, self.exitQuestPage, ['inventoryPage', 'districtPage', 'off']),
      State('inventoryPage', self.enterInventoryPage, self.exitInventoryPage, ['mapPage', 'questPage', 'off']),
      State('mapPage', self.enterMapPage, self.exitMapPage, ['releaseNotesPage', 'inventoryPage', 'off']),
      State('releaseNotesPage', self.enterReleaseNotesPage, self.exitReleaseNotesPage, ['mapPage', 'off']),
      State('adminPage', self.enterAdminPage, self.exitAdminPage, ['releaseNotesPage', 'off'])], 'off', 'off')
     if base.localAvatar.getAdminToken() > -1:
         self.fsm.getStateNamed('releaseNotesPage').addTransition('adminPage')
     self.fsm.enterInitialState()
     self.entered = 0
     self.parentFSM.getStateNamed('shtickerBook').addChild(self.fsm)
开发者ID:coginvasion,项目名称:src,代码行数:16,代码来源:ShtickerBook.py


注:本文中的direct.fsm.ClassicFSM.ClassicFSM类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。